It's kind of sad that Ascended's call is at the buttom. It kind of makes it a dead card unless you draw it with the attack token Read cards before evaluating them. And... hope you don't play against a nab player :D
Pen Flinger could potentially become THE activator, if you would need/want to trigger the effect right away, and if you could follow it up with a spell, you could then use it for another Frenzy card. Might be too bothersome and slow, but its a possibility :)
I would have to disagree somewhat. The augmerchants have really good synergy with frenzy as they also buff the card as well as activating frenzy.
Sure, both can be activator. Pen Flinger can be used multiple times if you have many frenzy cards, while Augmerc can one time buff a rather important frenzy minion.
And I wish there's another custom card competition. I mean, Fan Creation threads.
Pen Flinger could potentially become THE activator, if you would need/want to trigger the effect right away, and if you could follow it up with a spell, you could then use it for another Frenzy card. Might be too bothersome and slow, but its a possibility :)
I would have to disagree somewhat. The augmerchants have really good synergy with frenzy as they also buff the card as well as activating frenzy.
If you want to restore the sun disc you have to play a mono Shurima deck and despite having some fantastic 1 drops, you can't build mono Shurima as an aggro. If want to build a aggro deck with Azir you have to use either Demacia or Shadow Isles.
So yeah he is good at many things but not in the same deck.This flexibility is the reason why I think that he has the best design of the expansion.
I honestly don't understand the choice to have Azir swap your deck with a super powerful deck if/when you restore the Sun Disc. He seems like a champion with a lot of very obvious aggro synergies, so attaching this very high-value, late game mode just seems to make Azir decks too good at too many things.
"We originally pulled back on draw for Shaman but we're putting it back, along with any other classes that were draw restricted.
Draw is something that we'd like all classes to have some options in, while only a few classes excel at having full hands and mass draw cards like Sprint."
I don't read that as "Warrior will get replacements for all their good draw tools." Losing Battle Rage strongly implies that Team 5 is trying to remove Warrior from the list of "full hand/mass draw" classes. And the removal of Shield Block and Shield Slam in favor of Shieldmaiden and Warsong Outrider suggests that Control Warrior is moving away from spell-based armor/removal and towards more minion-based armor/removal. These two factors should weaken Brawl considerably. Not only will it be less likely to show up in your hand (because you have fewer mass draw tools), but you'll be developing a board and less excited about using Brawl to clear the enemy board because it will cost you considerably too.
Whirlkick has plenty of weaknesses. Doesn't handle Token Druid well, Warriors can be a pain, Paladins hold their own equally, it may fall to either Demon Hunter, Mage can do a similar amount of burst, and a good Priest/Warlock isn't in a bad spot either. It's just well rounded enough that flawless piloting can match most decks, and sometimes runs away through great RNG if opponents got no answer. But that's Darkmoon meta in a nutshell for many archetypes.
I think they are absolutely correct in a sense that one-time effects are A LOT easier to balance and design for. I would say that for most classes, Frenzy will be even slower than Spellburst, but at the same time Frenzy could be easier to trigger, if the minion has enough health, since even a trade on the opponent's turn might trigger it. Mage could ping the minion, so im interested to see if they balanced around that.
Pen Flinger could potentially become THE activator, if you would need/want to trigger the effect right away, and if you could follow it up with a spell, you could then use it for another Frenzy card. Might be too bothersome and slow, but its a possibility :)
I've commented on the card page, i think the only good thing about those ranked spells is to draw it later in the game, anyway the flavor text is great
You could keep them unopened and get FIB Rogue cards once the expansion drops, treating them as FIB packs basically. Not sure if the duplicate rule works on class packs, but if we would assume yes, then you wouldn't even get Commons, Rares and Epics you already have from other Standard sets, so they would be, for the most part, FIB packs in that sense. And then you could open your actual FIB packs, which would then not give you the FIB Rogue cards you already got :)
What is Azir's "The Emperor's Deck" in Legends of Runeterra? Full 15 Card Deck List
It's kind of sad that Ascended's call is at the buttom. It kind of makes it a dead card unless you draw it with the attack token Read cards before evaluating them. And... hope you don't play against a nab player :D
Weekend Wild Hearthstone Decks - Odd Shaman, Ramp Paladin, C'Thun Demon Hunter, and More!
Oh my, I see. Definitely not, now, hold up, thank you very much, off I go to dust my Zai!
Custom Frenzy Cards
Sure, both can be activator. Pen Flinger can be used multiple times if you have many frenzy cards, while Augmerc can one time buff a rather important frenzy minion.
And I wish there's another custom card competition. I mean, Fan Creation threads.
EDIT. Last card added. Thanks for any feedback.
Forged launch / reveal?
I was hoping to see another bingo game with upcoming card reveal.
Custom Frenzy Cards
New Shaman Spell - Chain Lightning (Rank 1)
Looking forward to more nature spells)
New Priest Spell - Desperate Prayer
Yup, for shadow priest or tech tool against aggro
New Warlock Spell - Imp Swarm (Rank 1)
I wonder how this card can be utilised in current archetypes...
New Druid Minion - Druid of the Plains
Wow, this is quite strong multi-situational card!
Custom Frenzy Cards
I would have to disagree somewhat. The augmerchants have really good synergy with frenzy as they also buff the card as well as activating frenzy.
[Game] Card Treasure Hunt (The Resurrection Attempt)
No to both. Each 2 lines is a card. Combined they lead to deck that builded around last card.
[Game] Card Treasure Hunt (The Resurrection Attempt)
I was thinking Grom. I have no idea though
[Game] Card Treasure Hunt (The Resurrection Attempt)
Animated Broomstick? The first part alludes to Leeroy Jenkins that much I'm sure of.
What is Azir's "The Emperor's Deck" in Legends of Runeterra? Full 15 Card Deck List
"I play [Emperor's Prosperity], which lets me draw two more cards from my deck!"
What is Azir's "The Emperor's Deck" in Legends of Runeterra? Full 15 Card Deck List
If you want to restore the sun disc you have to play a mono Shurima deck and despite having some fantastic 1 drops, you can't build mono Shurima as an aggro. If want to build a aggro deck with Azir you have to use either Demacia or Shadow Isles.
So yeah he is good at many things but not in the same deck.This flexibility is the reason why I think that he has the best design of the expansion.
What is Azir's "The Emperor's Deck" in Legends of Runeterra? Full 15 Card Deck List
I honestly don't understand the choice to have Azir swap your deck with a super powerful deck if/when you restore the Sun Disc. He seems like a champion with a lot of very obvious aggro synergies, so attaching this very high-value, late game mode just seems to make Azir decks too good at too many things.
New Warrior Spell - Brawl
Okay, so I dug up the comments about card draw (https://outof.cards/hearthstone/2745-dean-ayalas-community-qa-8-social-features-future-of-shaman-charge-combos-top-legend-rewards-pre-release). The specific remark by Dean Ayala is:
"We originally pulled back on draw for Shaman but we're putting it back, along with any other classes that were draw restricted.
Draw is something that we'd like all classes to have some options in, while only a few classes excel at having full hands and mass draw cards like Sprint."
I don't read that as "Warrior will get replacements for all their good draw tools." Losing Battle Rage strongly implies that Team 5 is trying to remove Warrior from the list of "full hand/mass draw" classes. And the removal of Shield Block and Shield Slam in favor of Shieldmaiden and Warsong Outrider suggests that Control Warrior is moving away from spell-based armor/removal and towards more minion-based armor/removal. These two factors should weaken Brawl considerably. Not only will it be less likely to show up in your hand (because you have fewer mass draw tools), but you'll be developing a board and less excited about using Brawl to clear the enemy board because it will cost you considerably too.
What is Azir's "The Emperor's Deck" in Legends of Runeterra? Full 15 Card Deck List
They didn't think Aphelios was complicated enough, so they release this card..
Reminder: Last Chance to Buy the Gladiator Valeera Skin & 5 Rogue Packs
Thats what I did, just saving the packs
Reminder: Last Chance to Buy the Gladiator Valeera Skin & 5 Rogue Packs
Whirlkick has plenty of weaknesses. Doesn't handle Token Druid well, Warriors can be a pain, Paladins hold their own equally, it may fall to either Demon Hunter, Mage can do a similar amount of burst, and a good Priest/Warlock isn't in a bad spot either. It's just well rounded enough that flawless piloting can match most decks, and sometimes runs away through great RNG if opponents got no answer. But that's Darkmoon meta in a nutshell for many archetypes.
Custom Frenzy Cards
I think they are absolutely correct in a sense that one-time effects are A LOT easier to balance and design for. I would say that for most classes, Frenzy will be even slower than Spellburst, but at the same time Frenzy could be easier to trigger, if the minion has enough health, since even a trade on the opponent's turn might trigger it. Mage could ping the minion, so im interested to see if they balanced around that.
Pen Flinger could potentially become THE activator, if you would need/want to trigger the effect right away, and if you could follow it up with a spell, you could then use it for another Frenzy card. Might be too bothersome and slow, but its a possibility :)
New Warlock Spell - Imp Swarm (Rank 1)
I've commented on the card page, i think the only good thing about those ranked spells is to draw it later in the game, anyway the flavor text is great
What is Azir's "The Emperor's Deck" in Legends of Runeterra? Full 15 Card Deck List
Probably the most confusing effect found in a card game since pot of greed from Yu-Gi-Oh.
New Shaman Minion - Bru'kan
Not enough information to say if good for now... need to see all the nature cards.
Reminder: Last Chance to Buy the Gladiator Valeera Skin & 5 Rogue Packs
You could keep them unopened and get FIB Rogue cards once the expansion drops, treating them as FIB packs basically. Not sure if the duplicate rule works on class packs, but if we would assume yes, then you wouldn't even get Commons, Rares and Epics you already have from other Standard sets, so they would be, for the most part, FIB packs in that sense. And then you could open your actual FIB packs, which would then not give you the FIB Rogue cards you already got :)