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  • A Free mode/Sandbox Mode would be fun

    Having a mode where the consumer i.e. us, get to actually make informed choices on card viability? Well I guess we're pretty informed on what the answer is to that question.

    Unfortunately, having a mode like this is simply impossible because I'd imagine that the goal is to get us to actually want to play standard. Even if its only against friends, if there was a mode that is just better or cheaper than standard (let's imagine for a second that the cards from the new classic mode is actually completely given to us) then there would be a downward trend of standard players and hence both profits and relevance of expansions. Battlegrounds was almost that until it costed 20$ to actually be competitive. Duels is arguably more expensive than standard, and arena remains a joke of its former self. I'm fairly certain at some point the new mercs mode will be monetized as well, given that the idea is eventually for it to be pvp.

    The best of both worlds would be to have a tavern brawl of sorts that features actual made decks from the recent expansion on week one. Its not like they can't and haven't done it before. If I'm not mistaken there was a tavern brawl on week one of release for Rastakhan where they gave us actual decks made from the new cards for each class and told us to go nuts. If nothing else we got to actually have a feel for the new cards before wasting our dust on them. Sadly that was never to be repeated, and I think its fairly obvious why.

  • A Free mode/Sandbox Mode would be fun

    A mode where we have access to all cards. It would be nice if it was against other players but to be fair I will say strictly against friends.

    I know Blizzard wouldn't really want a mode like this because it could possibly kill some pack sales but it would be really nice to have.

    There wouldn't have to be any battlepass, class, achievement, or quest progression for this mode so players would just play it occasionally and not play it more than ladder or other modes you would want to make purchases for.

    There are decks that people have never gotten the chance to play and would really like to including myself and can't do so because of the steep prices or not having enough dust to play everything you want, so a mode like this would really make players enjoy the game even more.

  • New Warrior Spell - Brawl

    I really don't get why they wouldn't just finally shelve Brawl.

    It's even more confusing when you consider their heavy focus on class identity, which Brawl completely breaks.

    Literally every single piece of Warrior removal is conditional. Whether it involves having armor or the minions being damaged, they never get a 1-part-clear-all (unless you count stuff like Whirlwind or Warpath)

    All previously released Warrior boardclears (Deadly Arsenal, Plague of Wrath, Reckless Flurry) were either completely eclipsed by Brawl or saw minor play in decks that specifically supported them...but always alongside Brawl.

    Brawl is just way too good to ever be replaced by anything else which makes facing control warrior extrremely boring.

    NOt only that but the inherent RNG makes it so unbelievably frustrating for both sides. I'm almost convinced the card is rigged to always give either the best or worst possible outcome, but never anything inbetween.

    I've said it once and I'll say it again, make it so the minion with the highest attack always survives. That way board centric decks that aren't pure swarm can play around it and Warrior can't just jam a 1-drop and wipe a full board of 6/6s because RNGesus.

  • New Neutral Minion - Shadow Hunter Vol'jin

    Pretty meme-y, could become centerpiece of a strong deck, but that's a hard nut to crack.

  • New Neutral Minion - Razormane Raider

    I think it's quite good. Especially for aggro decks- clear one smallish minion, and then get 5dmg to a random enemy- Basically deal 5dmg twice, and with any luck you get to keep a body.

  • New Neutral Minion - Spirit Healer

    So essentially a Paladin/Priest card.

  • What to play? Runeterra, Magic, Mythgard or another CCG

    Quote From sto650

    I read most of that article. I can see why he says some people might prefer hearthstone.

    But personally, the reasons people think LoR is boring and go back to Hearthstone are the same exact reasons I'll never go back to it - it's too simple, too much RNG, and player agency has far less value in HS than it does in LoR.

    The author of that article gave those as reasons that people leave LoR - well those are the exact reasons I won't leave LoR.

    So, I guess we have to let each player decide for themselves whether they want:

    1. More complexity and the ability to actually play the game the whole time you're playing, or only play half the time.
    2. Have actual player agency, where all of their choices affect the outcome of the game --- or just highroll the RNG and win (or get the RNG highrolled against them and lose.)
    3. Have a meaningful collection and a broad selection of viable, competitive decks to choose from, rather than maybe 4-6 meta decks at a time that are actually competitively viable.

    Incidentally, it sounds to me like the original poster of this thread is in the "LoR is better" camp, at least for now.

    I was actually refearing to the linked comments. But yeah, in the end it comes down to wether a player prioritizes the competetiv or fun factor of a game (even though I think you over exaggerated your examples).

  • New Neutral Minion - Blademaster Samuro

    A great If. Might be an option for a non-control card that wants to pull of a combo, but for most classes a two card combo won't be reliable enough.

  • New Neutral Minion - Peon

    Flavorful: a competent minion (he has access to all the spells!) but he will only work if violence is used. Yay.

  • New Neutral Minion - Mankrik

    Nice card, but I don't think it will see play since it doesn't support any archetype.

  • Riot must be hurting for money

    Just Stalled Shurima out he gave up round 15 when I had 7 cards and he had one. My draws were pretty excellent. I was waiting for his 7 mana slow spell to double level his hero’s. If you don’t have an answer to this ready to go I’m pretty sure you are fucked. 
    Feels much strong than Sol

  • Renekton Sivir Overwhelm Deck List & Guide - Runeterra Deck Spotlight

    Staff

    Frostbite on Seju should still make her feel different enough. Not to mention her lvlup. I think they just want to establish Vulnerable as a general 'removal option' for most regions, which i dont think ppl will be too upset about. 

  • What to play? Runeterra, Magic, Mythgard or another CCG

    Quote From Suchti0352

     

    I actually play the game every now and then, but those opinions are not just mine even though I agree with them.

    I read most of that article. I can see why he says some people might prefer hearthstone.

    But personally, the reasons people think LoR is boring and go back to Hearthstone are the same exact reasons I'll never go back to it - it's too simple, too much RNG, and player agency has far less value in HS than it does in LoR.

    The author of that article gave those as reasons that people leave LoR - well those are the exact reasons I won't leave LoR.

    So, I guess we have to let each player decide for themselves whether they want:

    1. More complexity and the ability to actually play the game the whole time you're playing, or only play half the time.
    2. Have actual player agency, where all of their choices affect the outcome of the game --- or just highroll the RNG and win (or get the RNG highrolled against them and lose.)
    3. Have a meaningful collection and a broad selection of viable, competitive decks to choose from, rather than maybe 4-6 meta decks at a time that are actually competitively viable.

    Incidentally, it sounds to me like the original poster of this thread is in the "LoR is better" camp, at least for now.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    In the past there were two twins.
    Now, nothing can we do with this.
    Also there was one superfast guy.
    Everyone talked about his warcry.

    There is a traces from their steps.
    The shadow is placed before them.
    He's not teach them, but he preps.
    Write here who has gathered them.

  • What to play? Runeterra, Magic, Mythgard or another CCG

    Quote From Neoguli
    Show Spoiler
    Quote From sto650
    Quote From Suchti0352
    Quote From sto650

    That sounds like a pretty common story actually. Long-time Hearthstone player comes and tries out Legends of Runeterra and they never go back to Hearthstone again

    Funny, because I hear mostly the opposite of that where people are playing LoR for like a month, and then go back to HS because they find it more fun. I guess it depends on where you hear those opinions.

    Maybe you should try LoR yourself before you decide which is more likely

     

    Some just find LoR's complexity to be maybe a little too much despite how f2p friendly the game is.

    This! HS is way more casual. Each player does their thing during their turn. In LoR there is much more interaction and you can't just sit calmy during your opponent's turn. And then there is spell interactions, combat interactions, different spell speeds, spell mana etc. 

    I like it but I get why some people don't. And to be fair HS is better if you are playing while taking a shit. 

  • Anyone here having have played Artifact?

    I havn't played it, but it's completely free now without even the option to spend any money in the game. I see no reason why you shouldn't just download the game and see for yourself if you like it.

  • Anyone here having have played Artifact?

    I'm interested in trying out the game now that it's free to play. What are your impressions of it, and is it worth a try?

  • Medivh, Alanna and King Phaoris stike again

    The deck is very fun. 3-0 in casual ... tempted to play it in ranked ...

  • New Warlock Spell - Imp Swarm (Rank 1)

    The green fel glow synergizes well enough with the purple border, but the art is somewhat unfocused, the imp is not really centerstage.  Not  a great design, not a great card.

  • What to play? Runeterra, Magic, Mythgard or another CCG

    Quote From sto650
    Quote From Suchti0352
    Quote From sto650

    That sounds like a pretty common story actually. Long-time Hearthstone player comes and tries out Legends of Runeterra and they never go back to Hearthstone again

    Funny, because I hear mostly the opposite of that where people are playing LoR for like a month, and then go back to HS because they find it more fun. I guess it depends on where you hear those opinions.

    Maybe you should try LoR yourself before you decide which is more likely

    I actually play the game every now and then, but those opinions are not just mine even though I agree with them.

  • New Shaman Minion - Bru'kan

    Assuming most shaman spells are of the nature type:

    This, +Lightning Bloom +Tidal Wave (assuming it's a nature spell) is a comeback against almost any board. + Dunk Tank is playable by turn 6/8. + Torrent is overkill against any not Deathwing minion. +Tidal Surge is a better Fireball and Holy Light, but leaves you with a minion for the same number of cards. +Lightning Storm is a l[Hearthstone Card (Flamestrike/card] with a drawback and a body. + Molten Blast is a board refill and good removal, but there is no shaman synergy anymore for wide boards. [Hearthstone Card (Serpentshire Portal) Not Found],Stormstrike and Lightning Bolt get better, and Landslide and Chain Lightning (Rank 1) become really boardclears.

    So this would be a great card in any controll shaman, giving it the most efficent board clears imaginable. But for such an archetype to develop, there have to be more cards that synergize with these nature spells, or else you have a deck of 20 removals and no win condition. Only 3 of those spells, Lightning Bolt, Molten Blast and Dunk Tank can target face… Or scrap that thought, with some Lightning Blooms thrown in, those cards +Bru'kan are dangerous enough.

    ) Not Found]
  • Riot must be hurting for money

    Moonlight Affliction after someone drops Feel the Rush is an amazing counter and  the reason I have 5 silences. Plus the five I had wasn’t enough to deal with nasus so clearly they are or something else is needed.

    Demica / Targon I can’t think of a way to kill him.

  • What to play? Runeterra, Magic, Mythgard or another CCG

    Quote From sto650
    Quote From Suchti0352
    Quote From sto650

    That sounds like a pretty common story actually. Long-time Hearthstone player comes and tries out Legends of Runeterra and they never go back to Hearthstone again

    Funny, because I hear mostly the opposite of that where people are playing LoR for like a month, and then go back to HS because they find it more fun. I guess it depends on where you hear those opinions.

    Maybe you should try LoR yourself before you decide which is more likely

    Some just find LoR's complexity to be maybe a little too much despite how f2p friendly the game is.

  • New Neutral Minion - High Inquisitor Whitemane

    Happy to say that this card is no longer trash, in the upcoming meta game that will likely see burn decks weakened significantly. The idea is that if you have initiative and your opponent can't remove your board, then this card just wins you the game. The lower mana cost means its no longer as punishing to play since it doesn't have taunt, and a 5/7 statline is not really bad for a 6 drop.

    It does have some drawbacks though. A 6 drop that only sometimes does something is not exactly a sterling play. Since it doesn't have rush or taunt, its therefore extremely reliant on you maintaining board to get value, and hearthstone being a game that generally requires players to remove board to not lose, this card is only ever going to be inconsistent at best. Still, there's a small possibility this card sees some play, likely in paladin or priest.

  • What to play? Runeterra, Magic, Mythgard or another CCG

    Quote From Suchti0352
    Quote From sto650

    That sounds like a pretty common story actually. Long-time Hearthstone player comes and tries out Legends of Runeterra and they never go back to Hearthstone again

    Funny, because I hear mostly the opposite of that where people are playing LoR for like a month, and then go back to HS because they find it more fun. I guess it depends on where you hear those opinions.

    Maybe you should try LoR yourself before you decide which is more likely