So after thinking about this for quite some time (and reconsidering a lot of previous assumptions due to core set changes) I've realized that this might possibly be an absolute monster of a swing card in Control Priest.
The reason being that Control Priest, at this point, is comprised of mostly spells (with C'thun as a finisher) and usually only running a few minions to be drawn by Insight as well as Palm Reading to discount spells in hand. So with this in mind it is not entirely unlikely to be able to get out Samuro + Apotheosis consistently and for an adequate cost, which is effectively Reno + Hellfire and most likely game over against any aggro deck (which becomes even better considering the removal of most burst options and the resulting reliance on minion damage for these decks).
So yeah, if C'thun is a good enough win condition for Priest then Samuro will make sure you won't lose to any aggressive deck
I recall that some streamers were really into Artifact’s gameplay; unfortunately with 3 separate lanes/boards to keep track of, it was not easy for viewers to follow, let alone enjoy. As for players, the deal-breaker must surely be the cost - it wasn’t just pay to play, it was pay to pay. Such avarice: bad enough that Valve wanted money for the base game and the card packs, they were taking a cut of the marketplace transactions too.
As far as I can tell, Shurima's weakness is that it's susceptible to burn/aggro plans as it lacks healing outside of 2 cards. It is also pretty weak against direct damage cards as they don't have a lot of +health combat tricks but more of +attack combat tricks. It is also very combat-reliant as most of their cards don't have direct damage, so stuns and recalls work really well against them. However, it feels like the weaknesses aren't as bad as other regions because they have good solid cards that counteract their own weaknesses, such as Rite of Negation, Ancient Hourglass, Shaped Stone. So the only gameplan that is reliable against them is the burn/aggro gameplan because their healing cards aren't amazing.
Shurima's strengths are also pretty defined I think. They have good card draw and draw tools like Predict, which allows you to search for answers better. Good early game tempo in the form of strong early game plays with premium stats, and Predict helps out the curve. They control the board fairly well through the use of their combat tricks and good tempo. Their defensive tools are limited but very strong, like Rite of Negation or Spirit Fire which can change the game's outcome depending on whether they have it in hand.
I found the +3 +1 for 1 mana when it auto starts with a landmark a bit much. Also I burned 5 silences over 4 turns and still found myself unable to kill Nasus he’s a 2/2 damnit he shouldn’t be that difficult to kill. Also I challenged and used a strike. Shurima had an answer for everything I threw and I felt I had a lot
And he isn't, his level 1 form is easy to kill, especially with Hush. And 5 silence cards is counterproductive. Three Hush is enough.
Just looking at the 1 drop section shurima makes one realise how much better these are: Dunekeeper: a 2/1 + a 1/1 ephemeral used eighter for nexus demage, extra death trigge, a free sac unit and an extra death trigger
Shurima is really strong, no doubt. It has the tools to compete. I think however that the new Shurima cards got intentionally released stronger to make shurima -which has only half the cards of any other region- playable. If they nerf the overtuned 1 drops later on and push back when the number of shurima cards gets more I am fine with that approach because unlike targon, shurima is not a toxic control region.
This is probably a bit true - but none of the Shurima stuff is absurdly overpowered. Except maybe the new Ledros combo - I'm really not a fan of that being a thing people can do now. But that's not even in Shurima's region - it's SI and PnZ.
Actually I feel like the new ledros combo is "only" going to be unfair against other control decks/slow decks who can then run deny/nopify. The fact that it is a turn 9 semi guranteed leathal makes it actually even more tame than TrundleAurelion Sol in a way because it doesn't ramp.
If you let a control deck get late expect it to win with a big play that you have to counter or lose..
The fact that the combo naturally gets worse with the inclusion of additional 9 drops let me guess that we will see at least 2 9 mana units in the upcoming sets killing the combo on it's own
I like the card, I think it will be played at least the first expac of the year, then it will fall of. People don't remember that at the start of the year we are starved for strong cards, and this is very strong, even if not super synergistic.
I found the +3 +1 for 1 mana when it auto starts with a landmark a bit much. Also I burned 5 silences over 4 turns and still found myself unable to kill Nasus he’s a 2/2 damnit he shouldn’t be that difficult to kill. Also I challenged and used a strike. Shurima had an answer for everything I threw and I felt I had a lot
I think people are grossly underestimating this card. Overlord Runthak is huge in Hunter, especially if combined with Trueaim Crescent for a double buff.
Exactly it's broken. Drawing cards every turn, pushing face every turn, lifesteal, silence, aoe. Not to mention the otk is just played straight out of hand.
Weekend Wild Hearthstone Decks - Odd Shaman, Ramp Paladin, C'Thun Demon Hunter, and More!
The mage deck is very fun. 3-0 in casual ... tempted to play it in ranked ...
New Neutral Minion - Blademaster Samuro
So after thinking about this for quite some time (and reconsidering a lot of previous assumptions due to core set changes) I've realized that this might possibly be an absolute monster of a swing card in Control Priest.
The reason being that Control Priest, at this point, is comprised of mostly spells (with C'thun as a finisher) and usually only running a few minions to be drawn by Insight as well as Palm Reading to discount spells in hand. So with this in mind it is not entirely unlikely to be able to get out Samuro + Apotheosis consistently and for an adequate cost, which is effectively Reno + Hellfire and most likely game over against any aggro deck (which becomes even better considering the removal of most burst options and the resulting reliance on minion damage for these decks).
So yeah, if C'thun is a good enough win condition for Priest then Samuro will make sure you won't lose to any aggressive deck
Patches the Pirate
dear old friend!
Emperor deck
impressive
thanks
New Druid Minion - Druid of the Plains
this is really good minion for druid and for sure will see play. great removal and tempo while protecting face. 4 star!
New Neutral Minion - Shadow Hunter Vol'jin
i really like the design on this card. flexible and being able to do crazy stuff. so fun!
New Druid Minion - Druid of the Plains
Amazing card unless you face a no minion mage or you've already cleared your opponent's board.
Emperor deck
It's a special 15-card deck that consists of non-collectible, powerful cards. Based on what I've seen, it always has the following:
Valve's Artifact is Officially Dead - No More Updates Planned, Goes Free to Play
I recall that some streamers were really into Artifact’s gameplay; unfortunately with 3 separate lanes/boards to keep track of, it was not easy for viewers to follow, let alone enjoy. As for players, the deal-breaker must surely be the cost - it wasn’t just pay to play, it was pay to pay. Such avarice: bad enough that Valve wanted money for the base game and the card packs, they were taking a cut of the marketplace transactions too.
New Warlock Spell - Imp Swarm (Rank 1)
Looks like Blizz wants to improve the swarm/demon archetype. I'm expecting more wide buff like Wicked Whispers, Imprisoned Scrap Imp or Shadow Council.
Riot must be hurting for money
As far as I can tell, Shurima's weakness is that it's susceptible to burn/aggro plans as it lacks healing outside of 2 cards. It is also pretty weak against direct damage cards as they don't have a lot of +health combat tricks but more of +attack combat tricks. It is also very combat-reliant as most of their cards don't have direct damage, so stuns and recalls work really well against them. However, it feels like the weaknesses aren't as bad as other regions because they have good solid cards that counteract their own weaknesses, such as Rite of Negation, Ancient Hourglass, Shaped Stone. So the only gameplan that is reliable against them is the burn/aggro gameplan because their healing cards aren't amazing.
Shurima's strengths are also pretty defined I think. They have good card draw and draw tools like Predict, which allows you to search for answers better. Good early game tempo in the form of strong early game plays with premium stats, and Predict helps out the curve. They control the board fairly well through the use of their combat tricks and good tempo. Their defensive tools are limited but very strong, like Rite of Negation or Spirit Fire which can change the game's outcome depending on whether they have it in hand.
Riot must be hurting for money
And he isn't, his level 1 form is easy to kill, especially with Hush. And 5 silence cards is counterproductive. Three Hush is enough.
restore the sun disc
It let you draw your ascendant champions and turn level 2 ascendant into level 3 and that's it.
Concurrent Timelines
does the effect trigger before or after the battlercry of the original card?
Riot must be hurting for money
Just looking at the 1 drop section shurima makes one realise how much better these are: Dunekeeper: a 2/1 + a 1/1 ephemeral used eighter for nexus demage, extra death trigge, a free sac unit and an extra death trigger
Baccai Reaper : a way better Precious Pet
Ancient Preparations scry3 + delayed 2/2?!
Destined Poro : the first actually good poro
Shaped Stone : basically always a 1 mana +3/+1 buff
Exhaust a miles better version Caught in the Cold
And Bloodthirsty Marauder which just is pretty agressive for 1 mana
New Hunter Minion - Sunscale Raptor
I think it's gonna be played in a Midrange Hunter if it can survive (but meta should slow down a bit after the rotation).
New Neutral Minion - Blademaster Samuro
In Wild, it will be insane in the recent Handbuff paladin builds.
Riot must be hurting for money
Actually I feel like the new ledros combo is "only" going to be unfair against other control decks/slow decks who can then run deny/nopify. The fact that it is a turn 9 semi guranteed leathal makes it actually even more tame than Trundle Aurelion Sol in a way because it doesn't ramp.
If you let a control deck get late expect it to win with a big play that you have to counter or lose..
The fact that the combo naturally gets worse with the inclusion of additional 9 drops let me guess that we will see at least 2 9 mana units in the upcoming sets killing the combo on it's own
New Druid Minion - Druid of the Plains
I like the card, I think it will be played at least the first expac of the year, then it will fall of. People don't remember that at the start of the year we are starved for strong cards, and this is very strong, even if not super synergistic.
Emperor deck
The emperor deck is a deck that is balanced around competing in Magic the gathering-> a deck with "slighly" stronger cards
Emperor deck
what is that?
Riot must be hurting for money
I found the +3 +1 for 1 mana when it auto starts with a landmark a bit much. Also I burned 5 silences over 4 turns and still found myself unable to kill Nasus he’s a 2/2 damnit he shouldn’t be that difficult to kill. Also I challenged and used a strike. Shurima had an answer for everything I threw and I felt I had a lot
Overlord Runthak
I think people are grossly underestimating this card. Overlord Runthak is huge in Hunter, especially if combined with Trueaim Crescent for a double buff.
Zixor Prime, Augmented Porcupine, Wolpertinger.. we're getting there.
restore the sun disc
Any other impact a part leveling up champions?
Dean Ayala's Community Q&A #8 - Social Features, Future of Shaman, Charge Combos, Top Legend Rewards, Pre-Release
Exactly it's broken. Drawing cards every turn, pushing face every turn, lifesteal, silence, aoe. Not to mention the otk is just played straight out of hand.
DH: Controlling board while SMORC'ing you down
Great class.