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  • New Hunter Minion - Sunscale Raptor

    Zoo Hunter confirmed?

  • New Druid Minion - Druid of the Plains

    Saving 7 health after attacking is crazy

  • Runeterra Empires of the Ascended Event Quests

    Staff

    Since I did a similar threads for the Spirit Blossom and K/DA events I'm just gonna continue the tradition. Hopefully someone will find this useful.

    List of regular Runeterra daily quests can be found here.

    Repeatable Quest (3 Sun Discs)

    • Rise Up
      • Win matchmade or AI games (matchmade counts double) (0/6)

    Event Questline (5 or 6 Sun Discs)

    1. Only the Worthy (5 Sun Discs)
      • Seize your destiny and summon Champions (0/8)
    2. Claim to Glory (5 Sun Discs)
      • Reveal the desert's fortune and spend mana on Shuriman cards (0/150)  OR
      • Spend mana (0/270)
    3. Battleborne (5 Sun Discs)
      • Use a single unit to kill multiple enemies in a match (3 or more count triple) (0/10)  OR
      • See more than 3 units die in the same round (0/25)
    4. Creation's Judgement (5 Sun Discs)
      • Manifest victory by dealing damage with created cards (0/60)  OR
      • Deal damage (0/500)
    5. Favored Fighter (5 Sun Discs)
      • Summon the same unit at least twice in a match (3 times or more counts triple) (0/10)  OR
      • Summon units (0/90)
    6. Favored Incantation (5 Sun Discs)
      • Cast the same spell at least twice in a match (3 times or more counts triple) (0/12)  OR
      • Cast spells (0/70)
    7. Ascended's Call (5 Sun Discs)
      • Answer the desert's calling and level up Shuriman Champions (0/15)  OR
      • Play Champions (0/35)
    8. Future Sight (5 Sun Discs)
      • Shape your destiny and Predict (0/40)  OR
      • Draw cards (0/165)
    9. Sacrificial Bond (5 Sun Discs)
      • Prove your faith and deal damage to or slay your own units (kills count triple) (0/90)  OR
      • End rounds with more units than your opponent (0/70)
    10. Might of the Desert (6 Sun Discs)
      • Show the strength of the sands by dealing damage with Shuriman Champions (0/180)  OR
      • Attack with Champions (0/55)
    11. Overkill (6 Sun Discs)
      • Assert dominance and overkill the enemy nexus (0/105)  OR
      • Win games with extra nexus health to spare (0/220)
    12. Majesty's Reign (6 Sun Discs)
      • Celebrate the desert's legacy by playing cards from the Empires of the Ascended set (0/175)  OR
      • Play matchmade games (Wins count triple) (0/40)

    Special Quests (4 or 6 Sun Discs)

    Seems like there will be one special questline every week.

    • Taliyah's Stoneweaving (1 of 2) - 4 Sun Discs
      • Call upon the desert's strength and summon landmarks (0/25)  OR
      • Summon units or landmarks (0/80)
    • Sivir's Ricochet (2 of 2) - 6 Sun Discs
      • Sway the tide of battle by activating Reputation effects (0/30)  OR
      • Attack with units that have 5+ power (0/60)
    • Azir's Call (1 of 3) - 4 Sun Discs
      • Grow your army by summoning units with spells and activated effects (0/20)  OR
      • Summon more than 1 unit in a single round (0/45)
    • Azir's Ascension (2 of 3) - 6 Sun Discs
      • Restore what was lost and countdown the Sun Disc (0/250)  OR
      • Play rounds (0/200)
    • Azir's Might (3 of 3) - 10 Sun Discs and Azir icon
      • Discover true power and play cards from the Emperor's Deck after leveling Azir (0/30)  OR
      • Play cards (0/300)
    • Nasus' Edict (1 of 3) - 4 Sun Discs
      • Command the desert's wrath and slay enemies with Shuriman units (0/40)  OR
      • Slay enemy units (0/150)
    • Nasus' Fearful Reverence (2 of 3) - 6 Sun Discs
      • Expose the enemy by striking their nexus with Fearsome units (0/70)  OR
      • Strike the enemy nexus with units (0/100)
    • Nasus' Charge (3 of 3) - 10 Sun Discs and Nasus icon
      • Inspire the front lines and raise the power of allies in play (0/65) OR
      • Block with units that have 5+ attack or health (0/100)
    • Renekton's Bloodthirst (1 of 3) - 4 Sun Discs
      • Show no mercy by dealing damage to the enemy nexus with Overwhelm units (0/120)  OR
      • Deal nexus damage (0/200)
    • Renekton's Dread (2 of 3) - 6 Sun Discs
      • Cull the meek by challenging enemy units (0/70)  OR
      • Strike enemy units (0/200)
    • Renekton's Fury (3 of 3) - 10 Sun Discs and Renekton icon
      • Channel the desert's rage and deal non-combat damage (0/130) OR
      • Deal damage to units (0/500)
  • New Neutral Minion - Blademaster Samuro

    Great aoe

  • Valve's Artifact is Officially Dead - No More Updates Planned, Goes Free to Play

    Staff Pro

    Truth! Dead out the door when they had a pay to play motto.

  • Valve's Artifact is Officially Dead - No More Updates Planned, Goes Free to Play

    Staff Pro

    It depends on how much you value your time. You might have some fun which is great, but imo it isn't going to keep most people around, especially with it not really having any other players to play against. 

  • Valve's Artifact is Officially Dead - No More Updates Planned, Goes Free to Play

    Staff Pro

    It'll be dead on Monday.

  • New Rogue Weapon - Assassin's Blade

    Quote From Brandon

    Seems good now, but it does have to compete against Self-Sharpening Sword. Unfortunatly i don't think Assassin's Blade will see play, unless Self-Sharpening Sword gets nerfed.

    Don't bet on it. Assassin's blade has a 10 damage total output compared to SSS which incidentally has the same damage output. The difference is 1 mana. So how would team5 nerf this card without completely making it redundant? I mean, if SSS was 4 mana now its literally just assassin's blade

  • Forged launch / reveal?

    Quote From dapperdog
    Quote From YourPrivateNightmare

    I am very confused why they are taking this long to kick off the reveals. Usually reveal season lasts at least 2 weeks leaving at least a week between the final reveal and the expansion release to have space for theorycrafting and the pre-release events.

    If the expansions drops on the 23rd and we are epecting the reveals to start on the 9th, that means we have just exactly 14 days for all the reveals, which means there'll be even more per day than usual?

    I mean, I prefer not having a huge gap between reveals and release because it just makes the current meta feel even worse, but at this point it's getting a bit cramped

    In Darkmoon it was literally done in 2 weeks. I think we were seeing somewhere around 10 card reveals per day then, there being 1 or 2 days between the final reveal and release date. Maybe this is the new norm, like the earlier release dates (the first expansion used to be released the first week of April)

    Could be. Still not entirely sure why they would do it this way, but maybe arranging card reveals and such is more difficult these days.

  • Forged launch / reveal?

    Quote From YourPrivateNightmare

    I am very confused why they are taking this long to kick off the reveals. Usually reveal season lasts at least 2 weeks leaving at least a week between the final reveal and the expansion release to have space for theorycrafting and the pre-release events.

    If the expansions drops on the 23rd and we are epecting the reveals to start on the 9th, that means we have just exactly 14 days for all the reveals, which means there'll be even more per day than usual?

    I mean, I prefer not having a huge gap between reveals and release because it just makes the current meta feel even worse, but at this point it's getting a bit cramped

    In Darkmoon it was literally done in 2 weeks. I think we were seeing somewhere around 10 card reveals per day then, there being 1 or 2 days between the final reveal and release date. Maybe this is the new norm, like the earlier release dates (the first expansion used to be released the first week of April)

  • A Site for Hearthstone Sounds - HearthSFX

    Is there any chance that in the future special voice lines like Battlegrounds/Duel heroes emotes etc. will be up on the site just like the "normal" heroes?
    I really appreciate the work! Kudos for making it possible I was waiting for a site like this for a really long time! ♥

  • New Rogue Weapon - Assassin's Blade

    Quote From YourPrivateNightmare
    Quote From Brandon

    Seems good now, but it does have to compete against Self-Sharpening Sword. Unfortunatly i don't think Assassin's Blade will see play, unless Self-Sharpening Sword gets nerfed.

    luckily Self-Sharpening Sword will almost certainly be nerfed

    I certainly hope it does. :)

  • Path to Ascension

    thanks mate, got it after 1 sec, much appreciated! <3

  • Fun at the Crossroads

    Speaking of legal stuff, do you still have to make Quebec residents answer a skill testing question?

  • 12 Amazing Runeterra Decks From Day 2 of Empires of the Ascended

    If something wasn't listed here, it mostly means we just didn't notice anyone playing it yesterday. Specific to mono Demacia, though: it does seem like it won't be "top tier" the same way Azir, Kindred, and Lissandra are shaping up to be -- if that's important to you, you might want to hold off. There's also a very annoying bug with Cataclysm right now where it's sometimes possible to "cheat" out of blocking, which definitely isn't helping things.

    We are planning on returning to the "X Decks for Champion Y" style articles after the meta stabilizes, so we should be writing up the best J4 decks we can find later this month.

    Good luck!

  • Valve's Artifact is Officially Dead - No More Updates Planned, Goes Free to Play

    already reaching its peak in players since a long time. lets see how long does it hold

  • 12 Amazing Runeterra Decks From Day 2 of Empires of the Ascended

    If a deck from yesterday has no equivalent in today’s list, how should we take that? Does that mean the deck didn’t work out and wasn’t worth refining? I’m specifically thinking of the solo Demacia deck. I haven’t seen it on ladder, and I’m wondering if it will be worth crafting or not.

  • New Neutral Minion - Blademaster Samuro

    This would be fun to play In libram paladin. 

  • Dean Ayala's Community Q&A #8 - Social Features, Future of Shaman, Charge Combos, Top Legend Rewards, Pre-Release

    Itachi is one of the coolest villains ever.

  • How good is Mythgard?

    Staff

    Mythgard is great, especially if you come from Hearthstone, since there's some similarity in gameplay. IMO.

    It's also super easy to get into. After completing the story-tutorial, you can get right into playing the game with the featured decks, community-built decks on a rotation that you can play without owning the cards. Then, once you're comfortable with the game, you can use the free Core Set (4/6 colors unlocked as of writing this) to try your hand at deckbuilding. And the decks you can make are still competitive, and the set is currently 2/3rds the game's card base.

    Hope you give the game a shot!

  • New Hunter Minion - Sunscale Raptor

    a nice midrange hunter card whit a posible good effect

  • New Druid Minion - Druid of the Plains

    it could be good if dont lose the hp from the attack

  • How good is Mythgard?

    Staff
    Quote From FortyDust

    This section of the forums is basically dead, so ...

    Thanks for helping keep it that way with helpful comments like this.


    Hi, Zebulun, i dont play Mythgard myself, but i will talk to Nirast, our resident expert on Mythgard, so he can pop-in and give you some answers. In the meantime, feel free to browse through the Mythgard portal, where you can also find codes for the Core set to redeem entire sets of cards (offer expires on March 15!), they started to give em away recently to jump-start your collections :)

  • Forged launch / reveal?

    i suppose they will delay the launch ...

  • New Neutral Minion - Arcane Devourer

    Quote From DarkFrostX
    Quote From darkjak

    They is going to be scary to be left alive.
    Rally Priest, Machine Gun Mage, Elemental Shaman, C'thun Rogue, Menagerie Druid

    if they play this they are dead haha

    I can only see this dropping aside a lot of cheap spells, but still, without the inmediate rush or charge or taunt I don't see this being impactful.

    Because no one is adding Rush to non-Rush minions these days?

    The Miracle archetype is still technically possible if there's enough support, and this could easily make it into such a deck.

    I'm not saying it's a great card, but it's too soon to call it unplayable.