Great buff, personally was already using 1 copy in control warlock decks so i'm happy to see it buffed. If Assassinate got buffed and Siphon Soul didn't than that would have been really weird.
Wow, it's still useless. The only thing this is good for is destroying eggs, because why would you want your minions be easier to remove. Also it's bad because of it's Demon tag, making it a bad target for ress effects like the Warlock Prime.
YES! i love this lill elemental, i remember running it in all my shaman decks. This is the most perfect kind of support for Elemental Shaman, laways playable and gives you something you want: Elementals. Great Value and playing it always feels good. Also might make it so Firework Elemental sees play! (When generated by Menacing Nimbus lol.)
Meh, still seems bad. Best case scenario you would be able to give a big minions windfury to hit for some damage? Meh probably still isn't good enough to be put in decks. You probably see it from random generation instead. (And WAY less because Zephrys the Great rotates)
Meh, i don't think it will see play. It's way too easy to remove AND the pay-off is not good enough. IF it was +2/+1 it would be so much better. (Maybe too good, but Shaman generally need more than "good" to make any impact on the meta.)
Perfect buff, now it's REALLY good. Why? Because now the healing scales with spell-damage! Before it was bad because you could theoratically deal 8 damage with it, but still only heal for 4 health. Now that it's Lifesteal it will surely see play in control decks, and probably some spell-damage deck in order to remove taunts?
Amazing buff, might actually see play now. The overload was way too punishing, and now it's a lot better. I can see control decks run it already. (And Overload Shaman)
This buff really helped out, before this card always felt bad for you or your opponent because of the high rolls. But now it's flat 3 damage, and that's really good! 3 Health actually still removes a lot of things, and it against aggro you can always play Landslide the turn after. Lightning Storm has always been a helpful card, and with this buff it will only get better.
Solid and all around really usefull card. Totem shaman loves it, and control shaman decks love it, actually almost every shaman deck pretty much loves it. Glad to see this iconic Shaman card in the core set, Shaman really needed this all around good card draw.
Really good in Totem Shaman, but Totem Shaman is going to lose a lot of support because of the rotation. (And losing Bloodlust) But considering this got added into the core set, i wouldn't be surprised if they print some new totem shaman cards.
Hmm it stil has potential, considering that Rockbiter Weapon is also in the core set. It also sees occasionally play in some overload Shaman decks. It's just unfortunate that most shamans will probably prefer Boggspine Knuckles as their weapon, now that the Evolve pool is a lot better.
Well it might be playable with the buff. That overload was always way too harsh and made it unplayable, but now Control shamans MIGHT consider running him.
Hmm.. Unfortunatly i don't think he will see play. Even with the buff your often not really using him as a taunt minion, but rather 6 damage to FACE. Even if the meta slows down because of the Core set, i don't think he would see play because why would you want to spend 8 mana to remove at most 2 3 health minions? I really hope Elemental Shaman get's some support and i hope it's good enough to make him playable.
Don't bet on it. Assassin's blade has a 10 damage total output compared to SSS which incidentally has the same damage output. The difference is 1 mana. So how would team5 nerf this card without completely making it redundant? I mean, if SSS was 4 mana now its literally just assassin's blade
Well, SSS does hit that 10 damage 1 swing faster than Assassin's Blade, making it better for aggresive decks, and SSS scales better with buffs. (Specificly with +durability buffs from Doctor Krastinov) Actually the choise of which is better actually kinda depends on what game plan you have: SSS is better in Aggresive decks, Assassin's Blade is better in control/value decks because they can trade 1 more time. I still like the Assassin's Blade buff and i hope it sees play!
When you bought the game it gave you the amount in packs. And plenty of ways to earn currency to buy more without spending more. Streamers didnt stop playing because the twitch chat was confused they stopped playing because the twitch chat didnt like the new game over content they were used to.
6th March update: Secrets Paladin ft. Mysterious Challenger: "Who am I? None of your Business!"
There was a time when Mysterious Challenger ruled the meta (2015/16). How does Secrets Paladin do in 2021? Can Oh My Yogg make a difference? What about Dr Boom? The former "Dr 7". Not played at all in current decks...
Your aim is to go wide on the board early, and end the game before turn 10. Any longer than that, and deck struggles after running out of fuel. I really enjoyed playing this deck, but is it worth crafting the cards? There are more effective aggressive decks (Secrets Mage), yet, this is still a fun trip down memory lane :)
Ahh, no worries and no pressure! Life definitely takes precedence and there are so many possibilities with Wild cards allowed that it can be overwhelming. I made a quick mechrattle Hunter for the pack but haven't played much else.
I don't want to disappoint you, but I've been so busy this week I haven't played the Tavern Brawl yet. I'm not sure I can come up with anything truly interesting, but if I do I'll be sure to share it.
Great read as always and some nice food-for-thought as I've mainly fooled around with Vol'jin + Malygos builds so far and need to branch out.
As an aside, I was always bummed that Blatant Decoy would summon himself if you brought it back with Nine Lives...the ordering makes sense from the card text, but there's so much wasted meme potential :\
And I know it's a little late, but any chance we could start a petition for sule to share his Tavern Brawl decks from this week? Felt like this one was right up his alley and there are a lot of fun possibilities.
New Warlock Spell - Siphon Soul
Great buff, personally was already using 1 copy in control warlock decks so i'm happy to see it buffed. If Assassinate got buffed and Siphon Soul didn't than that would have been really weird.
New Warlock Minion - Void Terror
Wow, it's still useless. The only thing this is good for is destroying eggs, because why would you want your minions be easier to remove. Also it's bad because of it's Demon tag, making it a bad target for ress effects like the Warlock Prime.
New Shaman Spell - Lightning Bolt
Solid removal and great burst for spell-damage shaman. Glad to see it in the core set.
New Shaman Minion - Menacing Nimbus
YES! i love this lill elemental, i remember running it in all my shaman decks. This is the most perfect kind of support for Elemental Shaman, laways playable and gives you something you want: Elementals. Great Value and playing it always feels good. Also might make it so Firework Elemental sees play! (When generated by Menacing Nimbus lol.)
New Shaman Spell - Rockbiter Weapon
Hmm feels like it's here to buff windfury cards. Still nice to see the classic Rockbiter Weapon Doomhammer combo in the core set.
New Shaman Spell - Windfury
Meh, still seems bad. Best case scenario you would be able to give a big minions windfury to hit for some damage? Meh probably still isn't good enough to be put in decks. You probably see it from random generation instead. (And WAY less because Zephrys the Great rotates)
New Shaman Minion - Unbound Elemental
Meh, i don't think it will see play. It's way too easy to remove AND the pay-off is not good enough. IF it was +2/+1 it would be so much better. (Maybe too good, but Shaman generally need more than "good" to make any impact on the meta.)
New Shaman Spell - Tidal Surge
Perfect buff, now it's REALLY good. Why? Because now the healing scales with spell-damage! Before it was bad because you could theoratically deal 8 damage with it, but still only heal for 4 health. Now that it's Lifesteal it will surely see play in control decks, and probably some spell-damage deck in order to remove taunts?
New Shaman Spell - Hex
Great removal, good flavor and used a lot. Glad to see it in the core set.
New Shaman Minion - Fire Elemental
Great buff, now less easy to remove and it might actually see play now in elemental Shaman. (If it gets support)
New Shaman Spell - Feral Spirit
Amazing buff, might actually see play now. The overload was way too punishing, and now it's a lot better. I can see control decks run it already. (And Overload Shaman)
New Shaman Spell - Lightning Storm
This buff really helped out, before this card always felt bad for you or your opponent because of the high rolls. But now it's flat 3 damage, and that's really good! 3 Health actually still removes a lot of things, and it against aggro you can always play Landslide the turn after. Lightning Storm has always been a helpful card, and with this buff it will only get better.
New Shaman Minion - Mana Tide Totem
Solid and all around really usefull card. Totem shaman loves it, and control shaman decks love it, actually almost every shaman deck pretty much loves it. Glad to see this iconic Shaman card in the core set, Shaman really needed this all around good card draw.
New Shaman Minion - Draenei Totemcarver
Really good in Totem Shaman, but Totem Shaman is going to lose a lot of support because of the rotation. (And losing Bloodlust) But considering this got added into the core set, i wouldn't be surprised if they print some new totem shaman cards.
New Shaman Weapon - Doomhammer
Hmm it stil has potential, considering that Rockbiter Weapon is also in the core set. It also sees occasionally play in some overload Shaman decks. It's just unfortunate that most shamans will probably prefer Boggspine Knuckles as their weapon, now that the Evolve pool is a lot better.
New Shaman Minion - Earth Elemental
Well it might be playable with the buff. That overload was always way too harsh and made it unplayable, but now Control shamans MIGHT consider running him.
New Shaman Minion - Al'Akir the Windlord
Hmm.. Unfortunatly i don't think he will see play. Even with the buff your often not really using him as a taunt minion, but rather 6 damage to FACE. Even if the meta slows down because of the Core set, i don't think he would see play because why would you want to spend 8 mana to remove at most 2 3 health minions? I really hope Elemental Shaman get's some support and i hope it's good enough to make him playable.
New Rogue Weapon - Assassin's Blade
Well, SSS does hit that 10 damage 1 swing faster than Assassin's Blade, making it better for aggresive decks, and SSS scales better with buffs. (Specificly with +durability buffs from Doctor Krastinov) Actually the choise of which is better actually kinda depends on what game plan you have: SSS is better in Aggresive decks, Assassin's Blade is better in control/value decks because they can trade 1 more time. I still like the Assassin's Blade buff and i hope it sees play!
New Shaman Spell - Chain Lightning (Rank 1)
Nice card with Nature Spell damage but why epic
Valve's Artifact is Officially Dead - No More Updates Planned, Goes Free to Play
When you bought the game it gave you the amount in packs. And plenty of ways to earn currency to buy more without spending more. Streamers didnt stop playing because the twitch chat was confused they stopped playing because the twitch chat didnt like the new game over content they were used to.
Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
6th March update: Secrets Paladin ft. Mysterious Challenger: "Who am I? None of your Business!"
There was a time when Mysterious Challenger ruled the meta (2015/16). How does Secrets Paladin do in 2021? Can Oh My Yogg make a difference? What about Dr Boom? The former "Dr 7". Not played at all in current decks...
Your aim is to go wide on the board early, and end the game before turn 10. Any longer than that, and deck struggles after running out of fuel. I really enjoyed playing this deck, but is it worth crafting the cards? There are more effective aggressive decks (Secrets Mage), yet, this is still a fun trip down memory lane :)
Deck code: AAEBAZ8FBqcF7A+eEIQXucEC/LgDDMgEsQj3DYwO6g/tD6YVuMcC48sC+NICjbYDg94DAA=
https://youtu.be/RmjCTw5qXAM
Vol'jin Demon Hunter and Warlock Budget Decklists & Guide - Hearthstone Budget Deck Breakdown
Ahh, no worries and no pressure! Life definitely takes precedence and there are so many possibilities with Wild cards allowed that it can be overwhelming. I made a quick mechrattle Hunter for the pack but haven't played much else.
Vol'jin Demon Hunter and Warlock Budget Decklists & Guide - Hearthstone Budget Deck Breakdown
I don't want to disappoint you, but I've been so busy this week I haven't played the Tavern Brawl yet. I'm not sure I can come up with anything truly interesting, but if I do I'll be sure to share it.
Vol'jin Demon Hunter and Warlock Budget Decklists & Guide - Hearthstone Budget Deck Breakdown
Great read as always and some nice food-for-thought as I've mainly fooled around with Vol'jin + Malygos builds so far and need to branch out.
As an aside, I was always bummed that Blatant Decoy would summon himself if you brought it back with Nine Lives...the ordering makes sense from the card text, but there's so much wasted meme potential :\
And I know it's a little late, but any chance we could start a petition for sule to share his Tavern Brawl decks from this week? Felt like this one was right up his alley and there are a lot of fun possibilities.
Fun at the Crossroads
And when would we start seeing card reveals? Feels like forever since Blizzcon.