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Core 2021 Card Spoilers & Expansion Guide

Revealed Cards

All cards currently revealed for Core 2021.

Death Knight 28

Demon Hunter 31

Druid 51

Hunter 48

Mage 44

Paladin 44

Priest 48

Rogue 47

Shaman 46

Warlock 46

Warrior 48

Neutral 173

Deathwing the Destroyer Card ImageDiscuss this Card The Jailer Card ImageDiscuss this Card Sire Denathrius Card ImageDiscuss this Card Alexstrasza the Life-Binder Card ImageDiscuss this Card Malygos the Spellweaver Card ImageDiscuss this Card Baku the Mooneater Card ImageDiscuss this Card Ysera the Dreamer Card ImageDiscuss this Card Onyxia the Broodmother Card ImageDiscuss this Card Alexstrasza Card ImageDiscuss this Card Ysera Card ImageDiscuss this Card Kael'thas Sinstrider Card ImageDiscuss this Card Ragnaros the Firelord Card ImageDiscuss this Card The Lich King Card ImageDiscuss this Card Octosari Card ImageDiscuss this Card Dr. Boom Card ImageDiscuss this Card Baron Geddon Card ImageDiscuss this Card Cornelius Roame Card ImageDiscuss this Card Gnomelia, S.A.F.E. Pilot Card ImageDiscuss this Card Sylvanas, the Accused Card ImageDiscuss this Card Theotar, the Mad Duke Card ImageDiscuss this Card Reno Jackson Card ImageDiscuss this Card Harth Stonebrew Card ImageDiscuss this Card High Inquisitor Whitemane Card ImageDiscuss this Card Genn Greymane Card ImageDiscuss this Card Sylvanas Windrunner Card ImageDiscuss this Card Justicar Trueheart Card ImageDiscuss this Card Loatheb Card ImageDiscuss this Card Zilliax Card ImageDiscuss this Card Leeroy Jenkins Card ImageDiscuss this Card Prince Valanar Card ImageDiscuss this Card Arfus Card ImageDiscuss this Card Baron Rivendare Card ImageDiscuss this Card Elise Starseeker Card ImageDiscuss this Card Prince Renathal Card ImageDiscuss this Card Zola the Gorgon Card ImageDiscuss this Card Prince Taldaram Card ImageDiscuss this Card Brann Bronzebeard Card ImageDiscuss this Card Murloc Holmes Card ImageDiscuss this Card Prince Keleseth Card ImageDiscuss this Card Sir Finley Mrrgglton Card ImageDiscuss this Card Molten Giant Card ImageDiscuss this Card Mountain Giant Card ImageDiscuss this Card Clockwork Giant Card ImageDiscuss this Card Sea Giant Card ImageDiscuss this Card Insatiable Devourer Card ImageDiscuss this Card Party Crasher Card ImageDiscuss this Card Sinfueled Golem Card ImageDiscuss this Card Barrens Stablehand Card ImageDiscuss this Card Nerubian Unraveler Card ImageDiscuss this Card Mossy Horror Card ImageDiscuss this Card Skulking Geist Card ImageDiscuss this Card Furnacefire Colossus Card ImageDiscuss this Card Faceless Manipulator Card ImageDiscuss this Card Tomb Lurker Card ImageDiscuss this Card Corpsetaker Card ImageDiscuss this Card Deathaxe Punisher Card ImageDiscuss this Card Shimmering Courser Card ImageDiscuss this Card Rattling Rascal Card ImageDiscuss this Card Escaped Manasaber Card ImageDiscuss this Card Meat Wagon Card ImageDiscuss this Card Ashen Elemental Card ImageDiscuss this Card Vulpera Scoundrel Card ImageDiscuss this Card Mini-Mage Card ImageDiscuss this Card Tight-Lipped Witness Card ImageDiscuss this Card Arcane Devourer Card ImageDiscuss this Card Gadgetzan Auctioneer Card ImageDiscuss this Card Bone Drake Card ImageDiscuss this Card Famished Fool Card ImageDiscuss this Card Mind Control Tech Card ImageDiscuss this Card Azure Drake Card ImageDiscuss this Card Corpse Raiser Card ImageDiscuss this Card Dispossessed Soul Card ImageDiscuss this Card SI:7 Infiltrator Card ImageDiscuss this Card Violet Teacher Card ImageDiscuss this Card Replicating Menace Card ImageDiscuss this Card Defender of Argus Card ImageDiscuss this Card Phantom Freebooter Card ImageDiscuss this Card Keening Banshee Card ImageDiscuss this Card Saronite Chain Gang Card ImageDiscuss this Card Ticking Abomination Card ImageDiscuss this Card Footman Card ImageDiscuss this Card Eater of Secrets Card ImageDiscuss this Card Mindbreaker Card ImageDiscuss this Card Happy Ghoul Card ImageDiscuss this Card Humongous Razorleaf Card ImageDiscuss this Card Invitation Courier Card ImageDiscuss this Card Lone Champion Card ImageDiscuss this Card Coldlight Oracle Card ImageDiscuss this Card Shallow Gravedigger Card ImageDiscuss this Card Afterlife Attendant Card ImageDiscuss this Card Injured Blademaster Card ImageDiscuss this Card Crooked Cook Card ImageDiscuss this Card Nerubian Egg Card ImageDiscuss this Card Acidic Swamp Ooze Card ImageDiscuss this Card Vicious Slitherspear Card ImageDiscuss this Card Young Priestess Card ImageDiscuss this Card Armor Vendor Card ImageDiscuss this Card Stoneborn General Card ImageDiscuss this Card Stormwatcher Card ImageDiscuss this Card Red Herring Card ImageDiscuss this Card Bonemare Card ImageDiscuss this Card Bog Beast Card ImageDiscuss this Card Spellweaver Card ImageDiscuss this Card Necrotic Geist Card ImageDiscuss this Card Masked Reveler Card ImageDiscuss this Card Gurubashi Berserker Card ImageDiscuss this Card Stoneborn Accuser Card ImageDiscuss this Card Menagerie Jug Card ImageDiscuss this Card Sinrunner Card ImageDiscuss this Card Muck Plumber Card ImageDiscuss this Card Bloodworm Card ImageDiscuss this Card Warsong Grunt Card ImageDiscuss this Card Night Elf Huntress Card ImageDiscuss this Card Soul Seeker Card ImageDiscuss this Card Rotten Applebaum Card ImageDiscuss this Card Skelemancer Card ImageDiscuss this Card Wargear Card ImageDiscuss this Card Venomancer Card ImageDiscuss this Card Cobalt Scalebane Card ImageDiscuss this Card Sunborne Val'kyr Card ImageDiscuss this Card Grim Necromancer Card ImageDiscuss this Card Chillwind Yeti Card ImageDiscuss this Card Night Howler Card ImageDiscuss this Card Dark Iron Dwarf Card ImageDiscuss this Card Wicked Skeleton Card ImageDiscuss this Card Grave Shambler Card ImageDiscuss this Card Murlocula Card ImageDiscuss this Card Scuttlebutt Ghoul Card ImageDiscuss this Card Forensic Duster Card ImageDiscuss this Card Vryghoul Card ImageDiscuss this Card Deathspeaker Card ImageDiscuss this Card Creepy Painting Card ImageDiscuss this Card Bronze Gatekeeper Card ImageDiscuss this Card Stoneskin Basilisk Card ImageDiscuss this Card Ice Rager Card ImageDiscuss this Card Jungle Panther Card ImageDiscuss this Card Spider Tank Card ImageDiscuss this Card Ironbeak Owl Card ImageDiscuss this Card Flesheating Ghoul Card ImageDiscuss this Card Hyldnir Frostrider Card ImageDiscuss this Card Earthen Ring Farseer Card ImageDiscuss this Card Dinner Performer Card ImageDiscuss this Card River Crocolisk Card ImageDiscuss this Card Explosive Sheep Card ImageDiscuss this Card Fallen Sun Cleric Card ImageDiscuss this Card Tuskarr Fisherman Card ImageDiscuss this Card Tainted Zealot Card ImageDiscuss this Card Sunreaver Spy Card ImageDiscuss this Card Roosting Gargoyle Card ImageDiscuss this Card Wandmaker Card ImageDiscuss this Card Kobold Geomancer Card ImageDiscuss this Card Youthful Brewmaster Card ImageDiscuss this Card Anonymous Informant Card ImageDiscuss this Card Volatile Skeleton Card ImageDiscuss this Card Priest of the Deceased Card ImageDiscuss this Card Sketchy Stranger Card ImageDiscuss this Card Toxicologist Card ImageDiscuss this Card Dredger Staff Card ImageDiscuss this Card Emerald Skytalon Card ImageDiscuss this Card Deadscale Knight Card ImageDiscuss this Card Cogmaster Card ImageDiscuss this Card Argent Squire Card ImageDiscuss this Card Southsea Deckhand Card ImageDiscuss this Card Acherus Veteran Card ImageDiscuss this Card Skaterbot Card ImageDiscuss this Card Wretched Tiller Card ImageDiscuss this Card Sinstone Totem Card ImageDiscuss this Card Tour Guide Card ImageDiscuss this Card Arcane Anomaly Card ImageDiscuss this Card Mistress of Mixtures Card ImageDiscuss this Card Snowflipper Penguin Card ImageDiscuss this Card Wisp Card ImageDiscuss this Card Murloc Tinyfin Card ImageDiscuss this Card

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Comments

  • It seems weird to me that Warrior is getting 3 epics and 8 commons, whilst every other class gets 2 epics and 9 commons.

    • It's only because they wanted to keep all 3 of warrior's Classic epics, and didn't want inconsistent rarity gems for the Legacy and Core versions of the same card. I guess it really doesn't matter when the Core set is given out for free anyway.

  • Looks like Bluegill Warrior and Stonetusk Boar still need to be removed from here, and the Core set versions removed from the site database.

    Friendly
  • Maybe is a silly question: will ALL spells have a school? are the ones missing school still waiting for the update or they won't have any?

    • Yes and no. Spell schools will be retroactively added to cards, but non-magic spells (e.g. Slam, and almost every warrior spell for that matter) won't have a school.

  • Core set makes rotation time so much more exciting!  Should bring a super fresh meta I hope.

  • Does anyone know what will happen to old copies of Jaraxxus? Like will the old copies become hero cards like the new one or stay as minions?

    • The original will be changed to a hero card. 

      There will be two versions in our collection, the real one that we own, and the free version that is given to everyone for free from the core set. But both versions will have this update.

      Friendly
      • Ah great, I was worried I might be stuck with the minion version

    • I'm guessing there will be 2 copies. One for classic in his original form, one for standard and year of the gryphon in his ultimate hero form

  • No sign of Loatheb in the core set.

  • I just realized that Demon Hunter has a number of cards from Ashes of Outland that are now in the core set... 

    will the cards be rotating out of that set and into the core set? 

    • The cards will remain in the Ashes of Outland set, and if you have them you'll keep them. Then you get another free version of all the Core cards. At the end of the Year of the Gryphon you'll lose any Core cards you don't own elsewhere (for example as part of the Ashes of Outland set), and have them replaced by the new Core.

      • I've been assuming that the game won't let you use 2 of a card from the core set and 2 of the same card from AoO, but I want to test that when the new set launches. Or anything like that from the new core set, and the old classic set in wild with cards that are returning from classic.

        Friendly
  • I am surprised about that any of the Shaman's core set spells doesn't have Frost or Fire tag. No Lava Burst, Frost Shock etc. Also it's weird to not see some Shadow Spells in Shaman's core set. We know that Shadow Shaman is a thing in lore.

    Same with Hunter. I feel like some hunter spells might have Nature tag. Dire Frenzy could be an example.

    I am also surprised that Deadly Poison has Nature tag. It seems weird but maybe they have other plans with it.

    Don't get me wrong, It is still possible that they will add those in next Core Sets like Core Set 2022 or Core Set 2023. These were just my own expectations.

    Other than that, I guess Team 5 wants to say us that; (Predictions Here)

    - We will bring Beast synergy to Druid with new expansions of this year
    - We will bring Hero Power synergy to Mage with new expansions of this year
    - We don't want to see Murlocs in Paladins and Shamans this year
    - We want to see some poisoned stuff with Rogue in new expansions
    - Ressurrect Priest won't be supported this year.

    If i suspect more, I will add here.

    • Quote From Almaniarra

      I am also surprised that Deadly Poison has Nature tag. It seems weird but maybe they have other plans with it.

      I mean, hunter gets an arcane spell, fire spell, and frost spell. I think the tag in these cases are purely for flavor. I would love to see a rogue/druid multiclass focused on natural poisons though.

    • I'm not that versed in WOW lore but what Shadow Shamans are you referring to?

  • Things I LOVE - 

    Plague Doctor and Tomb Pillager returning? Hell yes, I loved these guys. Even if Plague Doctor didn't see much play in the meta I love his opening line. 

    Baron Rivendare and the Nerubian Egg - I never got Curse of Naxxramas, I'm super excited to play with these guys now. 

    I enjoy seeing the CHARGE keyword reserved for powerful legendary minions - makes them feel like finishers 

    RUSH being added to the older CHARGE minions feels good, too. Now they're removal, and that's a good thing.

    Every class having a 1 drop, and the 1 drops convey what the classes wanna do - play weapons, get good stats at a cost, heal, get additional cards, etc. 

    I love Warlocks new and returning demons. No more damn Pit Lord or Shadow imp being generated randomly. 

    THOUGHTS ON THE CORE SET

    No Hogger? Maybe they'll give him a new legendary card in the Alliance set this year...

    Nozdormu's a meme that'll probably only happen in Arena. But man those matches will be hectic 

    Mage losing a lot of it's old cards means we're going to get new toys to play with that we couldn't before - maybe a mass polymorph spell (although we still have devolve missiles so probably not). And spells that go face will be limited and Mage will now start getting minions that might be able to stay on the board. I do like Aegwynn's design, tho. 

    Not a lot of Murlocs - probably means we'll get more later since the core set has Murloc Tidecaller

    Not a lot of Mechs? probably means we'll get more since the core set has cogmaster, and the horde and alliance have goblins and gnomes making big contraptions for their side.

    The only Giant is the clockwork giant - and that may mean we'll get cards that will add to your opponents hand later this year. Or just a weird tech choice against greedy control decks. But no other giants means no more big 8/8 for zoo or tokens.

     

  • A few thoughts from a longtime Control/Combo Hunter...

    • New Tracking is fantastic for us, though I'm sure some aggro mains won't feel the same.  I loved Stitched Tracker when it was in Standard and the fact that this one doesn't add a copy makes sense for a Core set card that's not targeted like Selective Breeder.
            
    • Along the same lines, Selective Breeder has meme potential and keeps King Krush + Beastmaster Leoroxx finishers on the table for another year.
           
    • Lock and Load gives me some hope for Spell Hunter support in the future and I like the mana reduction.  However, it never felt good enough when Secrets were the cheapest viable spells so it may stay on the shelf for me unless we get another card like Rapid Fire.  Though without Twinspells my standard Yogg decks will be hurting so maybe I'll be forced to run it for refill...
            
    • Biggest complaint is the loss of Unleash the Hounds as it was great for staying alive against early aggro boards.  I know they wanted to get rid of charge, but making it 2-cost with Rush instead would've been cool with me (or even leave it at 3-mana if you don't want aggro decks to play it at all).
           
    • Also sad to see the loss of Animal Companion as it hurts Spell Hunter and Tundra Rhino as it takes away some OTK possibilities.  I definitely understand why these two needed to be cut, companions were a little too strong and they're eliminating charge from the (non-legendary) menu, but I'll miss those guys.
          
    • As for the neutrals, I'm excited to test out the new dragons and think Taelan Fordring has meme potential.  Also happy to play with Baron Rivendare in Standard again.
           
    • Biggest neutral regrets are the loss of Novice Engineer and Doomsayer as Hunter struggles with card draw and efficient board clears. (I know, I know, it's not part of their class identity)

    Overall, I'm pretty happy with the changes and am looking forwad to the next year of Hearthstone!