They have a few categories. I think Bolvar won the overall and blizzard character. Neptulon won the 'Modern' category. Bolvar one was really cool, but I liked the Neptulon better since she had facial movement. Not quite sure what the category differences are, but all the ones in the modern category were amazing. I am interested in what the differences are between Modern and Blizzard character because I assumed there are banned materials from the general entry.
I’ve been trying to think why this giant was chosen to be included and I can’t think anything other than a counter to new Malygos?! But waiting until turn 9 to maybe play a 2 mana 8/8 isn’t great! Maybe they are expecting more control strategies with fuller hands and this is more fair than Mountain Giant.
I like that it says specifically "holy spells". means the coin won't activate it, and you can't just use any spell to activate it's affect.
problem is tho, you'll need the mana to pull off the effect, or have the spells and deck dedicated to using this card. And even then it's effect isn't that powerful, especially since priest doesn't have inner fire in standard.
I assume if you managed to get two copies of Kindred on the board, each one would mark the different enemies. (Just like a “stun the strongest unit” effect always targets the strongest unstunned unit.) Also, if you duplicate a marked minion, the mark would be copied over.
Those are edge cases, but I think the wording they chose for the card covers them clearly. (Maybe instead they could have said something like “marked units die at the end of the round”. It’s still clear what happens if two units are marked, but it doesn’t make you stop and wonder the first time you read it.)
On the bright side, I think I've finally worked out why I just don't care about DH: the class doesn't encourage shenanigans in any form. Everything is very practical because everything revolves around drawing cards, surviving, building a board, and damaging the opponent. Even when individual cards are interesting, there's nothing creative to do with them.
Isn't that basically the idea for most if not all decks in the meta?
There's one meme dream you can pull with dhunters, of which Ive only managed a few times, Keymaster Alabaster + Glide, now made easier to pull off with voljin. I might be interested to go back to that at some point before barrens release.
While this new Nozdormu is really a vanilla (7) 8/8, even if the effect goes off at the start of the game, it’s still something I am going to use a LOT. At least at release, for maybe the first month or so, and then whenever I’m bored and want to mess around!
I was thinking though... A way to get around the vanilla-ness of Nozdormu the Eternal would be to run Shadow Hunter Vol'jin. That way if you have few minions in hand later in the game you could play a low cost battlecry, Vol’jin it to get the battlecry again, and if you’ve guaranteed Vol’jin will pull Noz, your 2 drop (or whatever) becomes an 8/8.
I know that Vol’jin’s mostly been used for combo decks so far, but he has big potential in tempo swings like that too. Good or not, it sounds fun! So I’ll be experimenting for sue!
Good riddance to the old ones. Alex was too good (in combo decks), Onyxia was too bad, and Noz was too buggy.
the new Noz could still be buggy aswell though, not to same extent as odl nozdormu. But the timer on old noz (wihtout actula shenigans going on) has often not worked correctly.
In the long run, since those cards are in Standard anyway, it shouldn't really affect anything outside of the fact that you (presumably) won't be able to open them in packs anymore.
The new core set for Demon Hunter has a few cards from Ashes of Outland - Warglaives of Azzinoth, Crimson Sigil Runner, Spectral Sight and Ashtongue Battlelord - are they being removed from the AoO set and moving into this one?
I'm particularly interested to see whether hunter and rogue get enough spells with given schools to justify creating a janky archetype for them.
That interests me as well. While Rogue's schools are limited, I don't think hunter's school is. Hunter's schools might be even wider than Paladin. So that worries me more because Paladins are limited to holy school mostly while Hunters can reach Fire spells with explosions and such like traps, Frost spells with attachments and Arcane spells.
I really don't know WoW well enough but I can say that the loser in this Spell Schools case is Warrior, Paladin and Druid it seems. Warriors might have some fire spells with their Black/Red dragons but not so much. Paladins can have holy and nothing more i guess and Druids nature and Arcane with their Balance.
I mean, it is not a Spell School but Combat Spells like Execute should have been Physical Tribe in my opinion. Also i really don't like the "Spell School" idea. It should have been just tribes instead of limiting it to the magic spells so it would be also valid for physical spells and synergies for the game.
I think since there are 6 9-cost followers right now and we're getting 3 choices, the odds of hitting Dreadway is about 50-60%. It's actually plausible and could replace Ledros Dreadway entirely as this one requires less setup
I'm disappointed that DH will go into the next expansion with a 11* cards (more than an entire expansion's worth!) more than the other classes, and there's still very little in DH that interests me. In fact the one thing I did find cool, namely Token DH, is having its main win conditions taken away without any replacement. Meanwhile, thanks to Illidari Inquisitor, the Big Demon archetype is now being encouraged to copy the more aggressive decks and punch the face.
* due to getting 5 extra in each of the the Year of the Phoenix sets, and 4 of those from AoO are in the Core set, so 15-4=11.
On the bright side, I think I've finally worked out why I just don't care about DH: the class doesn't encourage shenanigans in any form. Everything is very practical because everything revolves around drawing cards, surviving, building a board, and damaging the opponent. Even when individual cards are interesting, there's nothing creative to do with them.
I guess it's fitting really. I can't imagine Illidan would be very impressed if his Illidari spent ages building an army of Greyboughs instead of getting on with killing their foe.
Alexstrasza, Nozdormu, and Onyxia All Received Remakes - How Well Will They Do?
Can someone please answer my questions please.
1. Will I have two versions of these 'updated' dragons? One for core set and one for Legacy set?
2. If I will only have one version, which will be the core set, what happens after the rotation next year? Will the dragons revert back to original?
17 New Cards Revealed for Runeterra's Empires of the Ascended Expansion - Multiple Regions!
5 stars for the meme dream potential of Concurrent Timelines.
Towering Stonehorn feels bonkers. Is it not as crazy as I think it is? I mean, you can still use stuff like Vengeance and Whimsy! on it...
A Non-Spoilery Recap of Hearthstone's Fun Segments at BlizzConline
They have a few categories. I think Bolvar won the overall and blizzard character. Neptulon won the 'Modern' category. Bolvar one was really cool, but I liked the Neptulon better since she had facial movement. Not quite sure what the category differences are, but all the ones in the modern category were amazing. I am interested in what the differences are between Modern and Blizzard character because I assumed there are banned materials from the general entry.
Dragoon Custom Class
Clockwork Giant
I’ve been trying to think why this giant was chosen to be included and I can’t think anything other than a counter to new Malygos?! But waiting until turn 9 to maybe play a 2 mana 8/8 isn’t great! Maybe they are expecting more control strategies with fuller hands and this is more fair than Mountain Giant.
Spirit Healer
I like that it says specifically "holy spells". means the coin won't activate it, and you can't just use any spell to activate it's affect.
problem is tho, you'll need the mana to pull off the effect, or have the spells and deck dedicated to using this card. And even then it's effect isn't that powerful, especially since priest doesn't have inner fire in standard.
I guess there's always wild...
Mankrik
that flavor text is dark
Alexstrasza, Nozdormu, and Onyxia All Received Remakes - How Well Will They Do?
But I can opt out of the new Noz, so his bugs will never affect me personally.
Kindred Champion Reveal and New Shadow Isles Cards for Runeterra's Empires of the Ascended Expansion
I assume if you managed to get two copies of Kindred on the board, each one would mark the different enemies. (Just like a “stun the strongest unit” effect always targets the strongest unstunned unit.) Also, if you duplicate a marked minion, the mark would be copied over.
Those are edge cases, but I think the wording they chose for the card covers them clearly. (Maybe instead they could have said something like “marked units die at the end of the round”. It’s still clear what happens if two units are marked, but it doesn’t make you stop and wonder the first time you read it.)
17 New Cards Revealed for Runeterra's Empires of the Ascended Expansion - Multiple Regions!
Hol up...
Didn't realise there are only six of them.
Assumedly you can't roll Ledros, so it's only out of five.
Is it just 3 in 5, 60%? Or is it more complicated?
How is Demon Hunter Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review
Isn't that basically the idea for most if not all decks in the meta?
There's one meme dream you can pull with dhunters, of which Ive only managed a few times, Keymaster Alabaster + Glide, now made easier to pull off with voljin. I might be interested to go back to that at some point before barrens release.
Alexstrasza, Nozdormu, and Onyxia All Received Remakes - How Well Will They Do?
While this new Nozdormu is really a vanilla (7) 8/8, even if the effect goes off at the start of the game, it’s still something I am going to use a LOT. At least at release, for maybe the first month or so, and then whenever I’m bored and want to mess around!
I was thinking though... A way to get around the vanilla-ness of Nozdormu the Eternal would be to run Shadow Hunter Vol'jin. That way if you have few minions in hand later in the game you could play a low cost battlecry, Vol’jin it to get the battlecry again, and if you’ve guaranteed Vol’jin will pull Noz, your 2 drop (or whatever) becomes an 8/8.
I know that Vol’jin’s mostly been used for combo decks so far, but he has big potential in tempo swings like that too. Good or not, it sounds fun! So I’ll be experimenting for sue!
Core 2021
I'm not that versed in WOW lore but what Shadow Shamans are you referring to?
New Shadow Isles Card - Soulspinner
Am I the only one getting weird Hollow Knight vibes from all these bugs with mask themes? This and Fading Icon mainly.
Alexstrasza, Nozdormu, and Onyxia All Received Remakes - How Well Will They Do?
the new Noz could still be buggy aswell though, not to same extent as odl nozdormu. But the timer on old noz (wihtout actula shenigans going on) has often not worked correctly.
How is Demon Hunter Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review
I feel like probably so.
In the long run, since those cards are in Standard anyway, it shouldn't really affect anything outside of the fact that you (presumably) won't be able to open them in packs anymore.
Reachable Core Set Guide Page
Great as always.
Thanks for quickest response ! :)
How is Demon Hunter Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review
So can someone clear something up for me -
The new core set for Demon Hunter has a few cards from Ashes of Outland - Warglaives of Azzinoth, Crimson Sigil Runner, Spectral Sight and Ashtongue Battlelord - are they being removed from the AoO set and moving into this one?
Do we know how this works?
Spell Schools - Posibilites, Some Questions + Mercenaries
That interests me as well. While Rogue's schools are limited, I don't think hunter's school is. Hunter's schools might be even wider than Paladin. So that worries me more because Paladins are limited to holy school mostly while Hunters can reach Fire spells with explosions and such like traps, Frost spells with attachments and Arcane spells.
I really don't know WoW well enough but I can say that the loser in this Spell Schools case is Warrior, Paladin and Druid it seems. Warriors might have some fire spells with their Black/Red dragons but not so much. Paladins can have holy and nothing more i guess and Druids nature and Arcane with their Balance.
I mean, it is not a Spell School but Combat Spells like Execute should have been Physical Tribe in my opinion. Also i really don't like the "Spell School" idea. It should have been just tribes instead of limiting it to the magic spells so it would be also valid for physical spells and synergies for the game.
Core 2021
I just realized that Demon Hunter has a number of cards from Ashes of Outland that are now in the core set...
will the cards be rotating out of that set and into the core set?
Alexstrasza, Nozdormu, and Onyxia All Received Remakes - How Well Will They Do?
Good riddance to the old ones. Alex was too good (in combo decks), Onyxia was too bad, and Noz was too buggy.
New Shadow Isles Card - Sea Scarab
Great follower, I hope we could see more cards like this for SI, so that we could play Maokai outside of Bilgwater.
17 New Cards Revealed for Runeterra's Empires of the Ascended Expansion - Multiple Regions!
I think since there are 6 9-cost followers right now and we're getting 3 choices, the odds of hitting Dreadway is about 50-60%. It's actually plausible and could replace Ledros Dreadway entirely as this one requires less setup
How is Demon Hunter Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review
I'm disappointed that DH will go into the next expansion with a 11* cards (more than an entire expansion's worth!) more than the other classes, and there's still very little in DH that interests me. In fact the one thing I did find cool, namely Token DH, is having its main win conditions taken away without any replacement. Meanwhile, thanks to Illidari Inquisitor, the Big Demon archetype is now being encouraged to copy the more aggressive decks and punch the face.
* due to getting 5 extra in each of the the Year of the Phoenix sets, and 4 of those from AoO are in the Core set, so 15-4=11.
On the bright side, I think I've finally worked out why I just don't care about DH: the class doesn't encourage shenanigans in any form. Everything is very practical because everything revolves around drawing cards, surviving, building a board, and damaging the opponent. Even when individual cards are interesting, there's nothing creative to do with them.
I guess it's fitting really. I can't imagine Illidan would be very impressed if his Illidari spent ages building an army of Greyboughs instead of getting on with killing their foe.
New Freljord Spell - Ancestral Boon
Not really it only buffs allies in the deck, not the one in your hand or field.