I have to disagree: unlike withering wail this spell does not: A: break all barriers from the opponent's units and B hinder 1 health units from getting their damage through (if it should be more than 2). It kinda compares to withering wail, yet I can't say which one is better
Why wouldn't it work? Endure deck only run 3 cards from Freljord, and other cards like Rite of Calling and Baccai Reaper have great synergy with Shadow Isles.
They nailed his league gameplay perfectly. stack,stack,stack then one shoot everything. Hell he even got an underwhelming level 1 and a powerful level 2 and 3 like how he tend to be weak early game and strong late game in league.
They'd have to design a whole new interface just for a single 2v2 brawl... it's not ever going to happen until a larger mode introduces the interface to support that.
But unlike Freljord, his support cards are much better than They Who Endure's. I think fundamentally both decks are going to be different as well so it's hard to compare. We might even see Harrowing being used in it.
Isn't that what alt-accounts are for? ;) I actually like coop-brawls as they feel more rewarding when you manage to complete them with a partner who understands what they are doing. But I admit that when you get a few in a row that don't (want to) get it, frustration can boil over and I just challenge my alt on my phone for a win.
Here's a more concrete example: imagine your local area is decreasing sales tax by 1% effective today. You might say that the sales tax decrease doesn't have any immediate benefit to you because you're not shopping today, but that's an arbitrary and disingenuous way to discuss the impact of such a change.
Similarly, the Core Set change has no immediate financial impact on players because they're not spending money on it. But so long as it decrease the ongoing costs of staying up-to-date with Hearthstone, it will benefit veteran and new players alike. That is what all of these articles are saying - over time, the cost of the game will go down thanks to this change.
Except everyone IS "shopping today" because we are comparing veteran players to newer players at the launch of an expansion at the beginning of a rotation. If anything is arbitrary and disingenuous, it's your irrelevant analogy.
The Core set does have an immediate financial impact on new players because they get a bunch of cards for free. That's the whole point, and it's great. But it doesn't help me personally because in a non-Core world, I already had all the non-expansion cards I would have needed. Giving me something for free that replaces something I already had is not a benefit.
And no, the articles are not saying anything about "over time." And no, you cannot definitively say the cost of the game will go down over time, anyway. Blizzard makes money by selling expansions. They are not going to make the Core set so powerful that it cuts in to expansion sales. Talk about disingenuous.
The current basic/classic set contains very few useful cards. Which means in order to build a decent deck (50% winrate or above) you will have to rely heavily on expansion cards, which cost money. If the new rotating core set gives players useful, playable cards for free, then you will need fewer expansion cards to build a decent deck. Meaning that you can get by climbing the ladder and winning matches for fewer dollars.
I get where you are coming from since taking away cards from players collections just to add cards to their collection for free doesn't really gain you anything, and there are still just as many expansions and mini-sets to purchase. But if the new core set gives players useful, playable cards then it means that the average player (whether veteran or new) will be required to spend fewer dollars on expansion cards to stay competitive.
That point has already been discussed, and I pointed out that it was pure speculation. You have no idea what the meta will be like or what the mix of cards will be in the top decks. Blizzard makes money by selling cards, so my thought is that it's a pretty safe bet the expansion cards are still going to fill the lion's shard of slots in most of the competitive decks.
I can't find official confirmation, but my interpretation would be that kegs wouldn't proc for just normal usage (e.g., Warning Shot) but would if you are simultaneously killing them off (e.g., Jack the Winner's 0 mana spell).
I don't get why we would handle certain quests differently just because some players dislike the objective of some quests more than others.
In the past, all quests were related to Hearthstone, so no matter what the quest was, you were still playing Hearthstone. Everyone playing Hearthstone got quests for Hearthstone.
These weekly quests can now send you to Battlegrounds or Duels, which are arguably not even the same game as Hearthstone. A lot of people do not play Battlegrounds or Duels, so it's a lot different than being asked to play a few games as Priest when you prefer Hunter.
Moreover, the rewards from the rewards track don't really do much for you if you are primarily a Battlegrounds player, but that's a different topic.
I think you compare this more to Wild Claws than Concerted Strike. Still, it's probably too meme or too slow since not a lot of Champions benefit greatly from stat buffs. I could see this in Fiora but that's about it and is such a case you probably just run other combat tricks.
This is... not that good I think. Unless we let a 5+ attack lifesteal unit attack with it it won't be that impressive and getting such a unit... Nah this is way too timmy for me
THIS is a premium 1 drop. Like... just 1 slay trigger and this is already a better Precious Pet and in the right (SI) build this is a really dangerous unit
New Shurima Spell - Spirit Fire
I have to disagree: unlike withering wail this spell does not: A: break all barriers from the opponent's units and B hinder 1 health units from getting their damage through (if it should be more than 2). It kinda compares to withering wail, yet I can't say which one is better
Nasus Champion Reveal and More Shurima Cards for Runeterra's Empires of the Ascended Expansion
Why wouldn't it work? Endure deck only run 3 cards from Freljord, and other cards like Rite of Calling and Baccai Reaper have great synergy with Shadow Isles.
Nasus Champion Reveal and More Shurima Cards for Runeterra's Empires of the Ascended Expansion
They nailed his league gameplay perfectly. stack,stack,stack then one shoot everything. Hell he even got an underwhelming level 1 and a powerful level 2 and 3 like how he tend to be weak early game and strong late game in league.
Cart Crash at the Crossroads
They'd have to design a whole new interface just for a single 2v2 brawl... it's not ever going to happen until a larger mode introduces the interface to support that.
Cart Crash at the Crossroads
Its pretty rare in my experience but it does happen Sadly...
New Shurima Spell - Spirit Fire
This look to me like better Withering Wail that can't be denied, at less than 7 mana this card would be insane.
I also think Greenfang warden is the link between J4 and Shen. It has scout, barrier and elite it supplements almost every card in the deck.
Here is mine:
Matron Watcher 24/02
Literally anivia deck without Anivia
Anivia/Lissandra matron
I actually reconsidered my deck I think this might be better:
New Shurima Card - Baccai Reaper
Gotta have to agree with you on this one .This is an upgraded Precious Pet and that card is already one the best one drops.
Nasus Champion Reveal and More Shurima Cards for Runeterra's Empires of the Ascended Expansion
I think tomorrow we will see the SI slay cards just like Taliyah got Lissandra and Renekton got Jarvan IV after him..
Cart Crash at the Crossroads
Isn't that what alt-accounts are for? ;) I actually like coop-brawls as they feel more rewarding when you manage to complete them with a partner who understands what they are doing. But I admit that when you get a few in a row that don't (want to) get it, frustration can boil over and I just challenge my alt on my phone for a win.
Reality check: Core isn't saving everyone money
Except everyone IS "shopping today" because we are comparing veteran players to newer players at the launch of an expansion at the beginning of a rotation. If anything is arbitrary and disingenuous, it's your irrelevant analogy.
The Core set does have an immediate financial impact on new players because they get a bunch of cards for free. That's the whole point, and it's great. But it doesn't help me personally because in a non-Core world, I already had all the non-expansion cards I would have needed. Giving me something for free that replaces something I already had is not a benefit.
And no, the articles are not saying anything about "over time." And no, you cannot definitively say the cost of the game will go down over time, anyway. Blizzard makes money by selling expansions. They are not going to make the Core set so powerful that it cuts in to expansion sales. Talk about disingenuous.
Anivia/Lissandra matron
Really interesting. Harrowing isn't good? Bringing back Watcher not good? Interesting you value Tavernkeeper still, isn't Ravine + Aeons enough?
Here is mine. Let's toss back feedback I'm down
Reality check: Core isn't saving everyone money
That point has already been discussed, and I pointed out that it was pure speculation. You have no idea what the meta will be like or what the mix of cards will be in the top decks. Blizzard makes money by selling cards, so my thought is that it's a pretty safe bet the expansion cards are still going to fill the lion's shard of slots in most of the competitive decks.
Cart Crash at the Crossroads
Well...Golden tinkmaster OVerspark from the pact...I guess that was worth it.
Nasus Champion Reveal and More Shurima Cards for Runeterra's Empires of the Ascended Expansion
I can't find official confirmation, but my interpretation would be that kegs wouldn't proc for just normal usage (e.g., Warning Shot) but would if you are simultaneously killing them off (e.g., Jack the Winner's 0 mana spell).
My wish for weekly quests
In the past, all quests were related to Hearthstone, so no matter what the quest was, you were still playing Hearthstone. Everyone playing Hearthstone got quests for Hearthstone.
These weekly quests can now send you to Battlegrounds or Duels, which are arguably not even the same game as Hearthstone. A lot of people do not play Battlegrounds or Duels, so it's a lot different than being asked to play a few games as Priest when you prefer Hunter.
Moreover, the rewards from the rewards track don't really do much for you if you are primarily a Battlegrounds player, but that's a different topic.
Cart Crash at the Crossroads
people do that? Jesus Christ, keep that thing away from me as far as possible
New Shurima Spell - Siphoning Strike
I think you compare this more to Wild Claws than Concerted Strike. Still, it's probably too meme or too slow since not a lot of Champions benefit greatly from stat buffs. I could see this in Fiora but that's about it and is such a case you probably just run other combat tricks.
Nasus Champion Reveal and More Shurima Cards for Runeterra's Empires of the Ascended Expansion
I have played it. I'm not a fan of Nasus there either but I had hoped that would spice him up a bit in LoR. Doesn't seem like it sadly.
Cart Crash at the Crossroads
or a troll that does work (somewhat) together and then conceeded right before can kill the boss
New Shurima Spell - Siphoning Strike
This is... not that good I think. Unless we let a 5+ attack lifesteal unit attack with it it won't be that impressive and getting such a unit... Nah this is way too timmy for me
New Shurima Champion - Nasus
A slow, and big pile of raw stats which is an execellent iteration of Nasus... if only card concept was good...
New Shurima Card - Baccai Reaper
THIS is a premium 1 drop. Like... just 1 slay trigger and this is already a better Precious Pet and in the right (SI) build this is a really dangerous unit