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  • New Shurima Spell - Weight of Judgment

    Quote From TheTriferianGeneral

    kill a follower or tickle a champion... interesting spell concept but overally too pricy I think

    My first thought was Twisted Fate though costs 4 and has 2 hp.

    most of the cards are followers so dealling 7 to most units for 4..

    I think it should've been written the other way since the champion targeting is the lesser part...

    7 damage kills most followers!

  • New Shurima Card - Rampaging Baccai

    it's a solid card, not more not less I think...

  • New Shurima Card - Sanctum Conservator

    Timmies love these cards. I am not a timmy... so I don't care about gimmicy 8 mana winconditions

  • New Shurima Spell - Rite of Calling

    So swim just mentioned he wanted to play freljord renekton meme deck that buffs him +3/+3 freljord is no longed needed.

    this is another synergy point with SI.

    Nasus seems to be geared toward SI, so my guess is that we will see the SI champion tomorrow I think it was Kindred.

  • New Shurima Spell - Rite of Calling

    This will 99% sure be played in SI decks, it is a literally free tutor with the only downside being that you can't use it in response.

    i don't know the exact deck this goes into but some Kalista list might be interested

  • New Shurima Spell - Siphoning Strike

    So one sided slow speed Concerted Strike that has a bonus if it kills the target, also just one to one rather than 2 to 1 which is different..

    that being said Concerted Strike is very good, hard to evaluate, depends on what the shurima region can or can't do.. and if nasus will bein Demacia or not (So far it seems like he will be mostly paired with SI)

     

  • New Shurima Spell - Weight of Judgment

    kill a follower or ticle a champion... interesting spell concept but overally too pricy I think

  • New Shurima Spell - Ruinous Path

    Now this is a really strong aggro/ midrange card. While the condition is not always that easy to do it is still very doable and rewards you very well. Especially in SI decks this will certainly be a staple

  • New Shurima Spell - Spirit Fire

    Quote From TheTriferianGeneral

    This kind of wipe is a lot better than it looks in first place. It kinda works like an Grasp of the Undying on aoe. The only thing about it that sucks is the mana cost... i mean 7? That is a lot to ask for...

    yeah, but in LoR you can afford those costs on spells since spell mana exists, we saw similar cards see play before so the mana cost is justified, specially since it's a burst speed spell! we saw slow speed similar spells see play in freljord!

  • Nasus Champion Reveal and More Shurima Cards for Runeterra's Empires of the Ascended Expansion

    it's like that in league too, he just gets stats for farming top lane (the lane with the least impact on the game) most of the game while not really doing much else, to get a lot of stats on his Q then one shots towers and champions late game, also he is a melee champion so he is vulnerable to people getting away from him or CCing(Stunning,slowing,knocking up/back) him which is also showing in LoR.

    Tried to make the explanation as neutral as possible in case you never played league.

  • Cart Crash at the Crossroads

    I'd like a 2v2 one, I mean, we can have 8 players in battlegrounds, 4 in the same match shouldn't be that much of an issue now.

  • Nasus Champion Reveal and More Shurima Cards for Runeterra's Empires of the Ascended Expansion

    Quote From Nevin

    They Who Endure have Overwhelm, which is probably the best keyword for a unit like this. Nasus may end up being stronger, but without Overwhelm it’s not a sure thing. 

    true, but Shurima got attack lowering cards and level 2 Nasus lowers the attack while nasus having fearsome not to mention Nasus 2 having spell shield so when the Nasus player casts Atrocity you need 2 spells to stop it!

  • Nasus Champion Reveal and More Shurima Cards for Runeterra's Empires of the Ascended Expansion

    So that should mean Kegs also doesn't proc it too, right?

  • New Shurima Spell - Spirit Fire

    This kind of wipe is a lot better than it looks in first place. It kinda works like an Grasp of the Undying on aoe. The only thing about it that sucks is the mana cost... i mean 7? That is a lot to ask for...

  • Nasus Champion Reveal and More Shurima Cards for Runeterra's Empires of the Ascended Expansion

    I agree, and I think it will be interesting to see what comes out of this. The Endure archetype should stay valid, but since that depends on two regions it may not be a good starting point for Nasus. Will a Shurima-Shadow Isles variant work out, or will Nasus find a more aggressive approach that depends on slaying opponents?

     

  • Forged in the Barrens

    I am very glad they are giving tribes to spells. When you think about it, there really is no reason for only giving minions tribes.

    The thing about only giving minions tribes is that then any tribal deck is kind of forced to be aggro or midrange. But with tribal spells, now we can have more control/combo oriented tribal decks.

  • Reality check: Core isn't saving everyone money

    Quote From FortyDust

    But I never said anything about decisions to buy more cards, so sunk cost is 100 percent beside the point. You're building straw man after straw man. It's better if you respond to my actual comments, not these anticipated counterarguments you keep concocting.

    My only point here is that veteran players gain no immediate financial benefit from the introduction of a Core set. Several writers have stated or implied that they will, and that is incorrect. if you don't want to talk about that, please make your own thread.

    Frankly, I think I am responding to your comments directly with this question of sunk cost, but I guess we'll just have to agree to disagree on that.

    With respect to your only point here - that veteran players gain no immediate financial benefit from the introduction of a Core set - that is a sufficiently narrow understanding of "cost of Hearthstone" that I actually agree with it. But I also think it's an utterly useless way to discuss the cost of the game, which is why you don't see any of these articles using that framing. Instead they're talking about the typical understanding of "cost of Hearthstone" - that is, the cost over time to stay current with the metagame. You could make the same "no immediate benefit" argument with respect to players with full collections and the recent duplicate protection changes - after all, they have all the current cards and don't derive immediate value from duplicate protection - but no one believes that duplicate protection has no benefit to veteran players because eventually they'll be opening more packs and trying to stay up-to-date with an evolving meta.

    Here's a more concrete example: imagine your local area is decreasing sales tax by 1% effective today. You might say that the sales tax decrease doesn't have any immediate benefit to you because you're not shopping today, but that's an arbitrary and disingenuous way to discuss the impact of such a change.

    Similarly, the Core Set change has no immediate financial impact on players because they're not spending money on it. But so long as it decrease the ongoing costs of staying up-to-date with Hearthstone, it will benefit veteran and new players alike. That is what all of these articles are saying - over time, the cost of the game will go down thanks to this change.

  • Nasus Champion Reveal and More Shurima Cards for Runeterra's Empires of the Ascended Expansion

    For reference:

    Q: Hey dude, does Ephermal proc Slay? Say I play Nasus then Play Used Cask Salesman, at the end of the turn Casks will die and would that in turn help the slay level up requirement?

    Ephemeral doesn't give credit. The flyout used to specify this, but we decided to focus it on things that count rather than the exceptions.

  • Nasus Champion Reveal and More Shurima Cards for Runeterra's Empires of the Ascended Expansion

    But unlike Freljord, his support cards are much better than They Who Endure's. I think fundamentally both decks are going to be different as well so it's hard to compare. We might even see Harrowing being used in it.

  • Nasus Champion Reveal and More Shurima Cards for Runeterra's Empires of the Ascended Expansion

    So he is just a giant blob of stats...that doesn't make him bad....but it does make him dull.

  • Cart Crash at the Crossroads

    no, co-op is even worse because people actually don't understand how they work and it takes forever to find someone who isn't a complete lobotomite

  • Reality check: Core isn't saving everyone money

    Quote From FortyDust

     

     

    I never said it's unfair to veteran players. I said it's not a boon to veteran players, as it is so often being described in articles around the net. There's a huge difference between "unfair" (your words) and "not really a financial benefit" (my words).

     

    Okay, so your point is that the new core set isn't saving anyone money. You don't think it's bad, you don't think it is unfair, you simply think that it isn't saving veteran players money. 

    I disagree with that statement, here is why.

    The current basic/classic set contains very few useful cards. Which means in order to build a decent deck (50% winrate or above) you will have to rely heavily on expansion cards, which cost money. If the new rotating core set gives players useful, playable cards for free, then you will need fewer expansion cards to build a decent deck. Meaning that you can get by climbing the ladder and winning matches for fewer dollars.

    I get where you are coming from since taking away cards from players collections just to add cards to their collection for free doesn't really gain you anything, and there are still just as many expansions and mini-sets to purchase. But if the new core set gives players useful, playable cards then it means that the average player (whether veteran or new) will be required to spend fewer dollars on expansion cards to stay competitive. 

  • Nasus Champion Reveal and More Shurima Cards for Runeterra's Empires of the Ascended Expansion

    They Who Endure have Overwhelm, which is probably the best keyword for a unit like this. Nasus may end up being stronger, but without Overwhelm it’s not a sure thing. 

  • Cart Crash at the Crossroads

    idk... co-op are one and done for me too... The ones that I might play a lot usually allow me to build my own deck, I don't like random/pre-made decks

  • Nasus Champion Reveal and More Shurima Cards for Runeterra's Empires of the Ascended Expansion

    I see, this is much stronger than I initially though.. basically what OldManSans said