I would like the weapon and hero power to be the same. The problem is that he is 9 mana which takes up your whole turn, and the 15 health is simply too low. Making him 8 mana and getting 20 health instead of 15 would probably be enough for him to be playable. But I imagine they are going to make bigger changes than that.
I guess what they mean is that there's gonna be some deckbuilding, but it's not gonna be the focus. What's apparently more important is how your team and their abilities synergize with each other.
For some reason I assumed there would only be 10 mercenaries to collect like the book of mercenaries mentioned. Glad to hear that's not the case, coz 40 mercenaries would make for a better variety of merc combinations. We can all guess some heroes from BGs will be added as mercs
Everytime HS streamers are having fun with another game, a version of that gets implemented into HS lol. I wonder what will happen when a FPS becomes popular?
This is something I considered, but I figured the tempo from the minions would be necessary to keep the board until the Malygos blow-out, at which point you'll most likely have played all your minions already. However, I guess a small Scavenger's Ingenuity, Phase Stalker Secret package might work. It's hard to find free space though! What would you cut for it?
This is an interesting card, not only does it add to Rogue's burgle identity, but it makes the player put some thought in before playing her, as their opponent may have played a weak card on purpose.
Her cost is great for shadowstep, too (IF that makes it into the core set) allowing for potential 2 powerful cards your opponent played last turn.
I think that might have been reading too much into it? It can be tempting to generalize at first, but hard to tell what's in people's minds and why they might react a certain way. Quite often due to getting a wrong idea. Community is more so the regulars you interact with than a random person or two who just decided to be rude or not relevant because they can. I would shrug those off when you make valid arguments; as you see they eventually find a fair reception.
I love this, and will definitely try it out. My main concern is getting Malygos consistently. What about cutting out minions for spells (maybe secrets package) so Malygos will be the only minion in hand?
- they confirmed that Mercenaries was originally planned as the 2. Gamemode for the Darkmoon faire expansion, but it wasn't quite ready yet
- they revealed one of Illidan's Mercenarie Artworks (5:40)
- Mercenaries will have cards ( I was honestly not 100% sure about this before the Interview because of the removel of mana and introduction of cooldowns)
- they are still "super early on in development" Note: this is a direct contradiction to the ign interview where they said that the mode has its own dedicated team that's working on it for almost a year and to the statement before that it was originally planned as the 2. gamemode for DMF.
- There will be some form of Leaderboard or mmr for the pvp version
- One of their goals was to have a better progression system than Battlegrounds (which they are also looking into)
- there will be no direct incentive to play pvp. You can play whichver mode you prefear without touching the other if you want
[not directly mode related]
- All 3 Expansions will be connected through the Mercenaries characters and their Stories.
- The mercenaries Stories will be appearent in every gamemode and not just singleplayer.
- All rank up spells will feature the mercenaries in their card art
This is definitely a much better version, for all the reasons people have identified above. The only drawbacks are that you could run into hand size issues, and this one is worse than the original if randomly generated on board (evolved, or Nethrandamus-type effects).
I share that downvoting sentiment, and it's unfortunate to see. Sometimes people just aren't very forgiving of opinions that don't reflect their own or don't fit the mold.
Lord Jaraxxus Will Celebrate a Comeback in Hearthstone's New Core Set as a Proper Hero Card
I would like the weapon and hero power to be the same. The problem is that he is 9 mana which takes up your whole turn, and the 15 health is simply too low. Making him 8 mana and getting 20 health instead of 15 would probably be enough for him to be playable. But I imagine they are going to make bigger changes than that.
New Rogue Minion - Vanessa VanCleef
Love the flavour and the effect, definitely a go to substitute card for your rogue deck if you missing other legendaries
New Shaman Minion - Novice Zapper
Very cool card, the overload on turn 2 makes this very fair
Lava Shock
Leaving this comment here so that if Lava Shock will ever be part of Core 2021, I'll have Demon outplayed.
New Shaman Spell - Chain Lightning (Rank 1)
Cleave, but not trash.
Hearthstone Mercenaries Interview Recap - More Information on Hearthstone's Upcoming Roguelike
This is theirs take on StS-like games. Same as BG is autochess-like game.
My guess from StS - it is rogue-like mission and progression structure.
Hearthstone Mercenaries Interview Recap - More Information on Hearthstone's Upcoming Roguelike
I guess what they mean is that there's gonna be some deckbuilding, but it's not gonna be the focus. What's apparently more important is how your team and their abilities synergize with each other.
Hearthstone Mercenaries Interview Recap - More Information on Hearthstone's Upcoming Roguelike
For some reason I assumed there would only be 10 mercenaries to collect like the book of mercenaries mentioned. Glad to hear that's not the case, coz 40 mercenaries would make for a better variety of merc combinations. We can all guess some heroes from BGs will be added as mercs
Hearthstone Mercenaries Interview Recap - More Information on Hearthstone's Upcoming Roguelike
Everytime HS streamers are having fun with another game, a version of that gets implemented into HS lol. I wonder what will happen when a FPS becomes popular?
Hearthstone Mercenaries Interview Recap - More Information on Hearthstone's Upcoming Roguelike
My only question is when?
Hearthstone Mercenaries Interview Recap - More Information on Hearthstone's Upcoming Roguelike
I don't understand how this is a take on Slay the Spire if it's not about deck building. StS is nothing if not a deck building game.
Dragon Spell Damage Vol'Jin OTK Hunter
This is something I considered, but I figured the tempo from the minions would be necessary to keep the board until the Malygos blow-out, at which point you'll most likely have played all your minions already. However, I guess a small Scavenger's Ingenuity, Phase Stalker Secret package might work. It's hard to find free space though! What would you cut for it?
New Rogue Minion - Vanessa VanCleef
This is an interesting card, not only does it add to Rogue's burgle identity, but it makes the player put some thought in before playing her, as their opponent may have played a weak card on purpose.
Her cost is great for shadowstep, too (IF that makes it into the core set) allowing for potential 2 powerful cards your opponent played last turn.
BlizzConline's Hearthstone Year of the Gryphon Deep Dive Panel Live Recap - More New Cards
I think that might have been reading too much into it? It can be tempting to generalize at first, but hard to tell what's in people's minds and why they might react a certain way. Quite often due to getting a wrong idea. Community is more so the regulars you interact with than a random person or two who just decided to be rude or not relevant because they can. I would shrug those off when you make valid arguments; as you see they eventually find a fair reception.
New Rogue Minion - Vanessa VanCleef
Imo its nto flavourfull. Not for Vanessa.
She is master of poisons and toxcins.
This wouldve fit more on a different rogue character thats more about stealing or spying.
even somethign like Battlecry: add a deady poison to your hand would be more fitting for vanessa.
I do like the card, just doesnt fit vanessa.
New Neutral Minion - Peon
Less =/= None.
They can do less and still have card generation.
Like instead of say 20 card sin expac being card geenration there are only 5.
He never said they would STOP doing, just less.
Hearthstone's Former Game Director, Ben Brode, Shines Light on the Origins of Vanessa VanCleef's Art From WoWTCG
I would consider that more of a reused art asset than indicating they are actually Perdition's Blades
Dragon Spell Damage Vol'Jin OTK Hunter
I love this, and will definitely try it out. My main concern is getting Malygos consistently. What about cutting out minions for spells (maybe secrets package) so Malygos will be the only minion in hand?
More Mercenaries infos from an ign Interview
edit 2: I found another dev Interview on Youtube:
- they confirmed that Mercenaries was originally planned as the 2. Gamemode for the Darkmoon faire expansion, but it wasn't quite ready yet
- they revealed one of Illidan's Mercenarie Artworks (5:40)
- Mercenaries will have cards ( I was honestly not 100% sure about this before the Interview because of the removel of mana and introduction of cooldowns)
- they are still "super early on in development" Note: this is a direct contradiction to the ign interview where they said that the mode has its own dedicated team that's working on it for almost a year and to the statement before that it was originally planned as the 2. gamemode for DMF.
- There will be some form of Leaderboard or mmr for the pvp version
- One of their goals was to have a better progression system than Battlegrounds (which they are also looking into)
- there will be no direct incentive to play pvp. You can play whichver mode you prefear without touching the other if you want
[not directly mode related]
- All 3 Expansions will be connected through the Mercenaries characters and their Stories.
- The mercenaries Stories will be appearent in every gamemode and not just singleplayer.
- All rank up spells will feature the mercenaries in their card art
Forged in the Barrens
So when reveal period does start?
[Game] Card Treasure Hunt (The Resurrection Attempt)
Anyways, here's the next riddle. I have no idea if this is too hard but I've wanted to try something like this for a while.
taozftha fsypeicdvj
New Neutral Minion - Ysera the Dreamer
This is definitely a much better version, for all the reasons people have identified above. The only drawbacks are that you could run into hand size issues, and this one is worse than the original if randomly generated on board (evolved, or Nethrandamus-type effects).
[Game] Card Treasure Hunt (The Resurrection Attempt)
Yeah, I can't argue that, I suppose I should have phrased it "For Johnny was an anomaly...", fair point.
But it would have lost the rhythm of the names first.
BlizzConline's Hearthstone Year of the Gryphon Deep Dive Panel Live Recap - More New Cards
I share that downvoting sentiment, and it's unfortunate to see. Sometimes people just aren't very forgiving of opinions that don't reflect their own or don't fit the mold.
Lord Jaraxxus Will Celebrate a Comeback in Hearthstone's New Core Set as a Proper Hero Card
IMO if they arent gonna him a actual Battlecry(outside the weapon
He should be 8mana, doesnt cap ypur Hp to 15 at all anymore. And the Hero power should stay the same.
And infernals in HS are Always 6/6 demons, they arnet gonna change that;
But regardless of anything he should NOT cap your hp at all. Thats one of the biggest reasons why he is so terrible and weak nowadays.
Also 8mana would allow him to have an atual board impact at all for 10mana.