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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Snowpocalypse

    How did i end up on leaderboard??? I am not even all that active because of holidays...

  • Snowpocalypse

    #1 Over 9000!

  • Oops! All Spells! - Card Design Competition Discussion Thread

    Feedback:

    Show Spoiler

    DISCLAIMER: As was mentioned before, this prompt makes the minimal power level of the cards MUCH higher, since we’re designing no-minion cards for a class with no support for that archetype, so probably a lot of balance stars will be docked.

    Demonxz95

    Show Spoiler

    EF — -1 star for balance (not strong enough to justify no minions…), so 4/5

    DavnanKillder

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    LF — -2 stars for idea (I dislike cards with too many things going on at once. Most cards should have one main focus on their effect, and “no cards in your deck” is already complex enough without the complexity of the actual reward), so 3/5

    NC — -1 star for aesthetics (needs a token for the combined reward. BTW, what DOES happen when this is combined? Does it just summon two 5/5s with Rush and Taunt?), so 4/5

    Wailor

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    RA — 5/5. Pretty OP card, but you gotta be OP when there’s no other support for the archetype. Also, the wording is fine, or at the very least acceptable (see Death Coil)

    anchorm4n

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    LtF — -1 star for balance (sort of, because you could conceivably run this in a deck WITH minion, but… the whole point is to design something for NO minions, and I think it’s too weak then. Warrior is indeed very hard this comp), so 4/5

    SoS — -1 star for aesthetics (I think the wording should be “Whenever you cast a spell with no minions in your deck, summon a random Demon” or something like that. Separate condition from effect. Also, minor nitpick, but for some reason the art having just no background bothers me), so 4/5

    FenrirWulf

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    NML — 5/5. Maybe a tad weak on the no-minions part, but not really drastic

    HtW — the card’s wording doesn’t work (restore 3 Health to who?), 1/5

    LS — -1 star for balance (too weak RN, but I like the idea of designing a card for when you run out of minions instead of building around it. I think it should be 8 Mana “Destroy all minions. If you have no minions in your deck, destroy all enemy minions instead”), so 4/5

    Mediate — (think you meant Meditate?) -1 star for balance (just too weak for the condition), -1 star for aesthetics (the text is barging to the card borders), so 3/5

    TBC

     

  • [Game] Polar Opposites

  • Snowpocalypse

    Any clues for this from magic?

    Better make sure to eat all your desert lest it become this monstrosity. -

    not sure if desert is a typo or not.. searched for both monstrocity and desert and desserts but nothing...

    Edit: found it, it's a typo.... (not a spoiler it's a typo... it's just missleading)

     

  • Oops! All Spells! - Card Design Competition Discussion Thread

    Since we only get one card to make the non-minion deck viable, that card better be DAMN strong. Cue this guy:

    The flavor is that he doesn’t need minions to help him: he punches/slices/smashes (etc...) bad guys with one hand while zapping them with deadly spells with another nonstop. You know, like a boss. No big deal.

    EDIT: Huuuuge mistake, just realized you still get the HP if you have minions. Any suggestions on how to fix?

    EDIT 2: I think I fixed it. Also changed the name according to anchorm4n’s feedback (probably the right decision, but laaaame)

    Feedback later, probably 

  • Snowpocalypse

    Need additional clues for Mythgard clues 4,5 and 8.  They not mythic/epic cards and I don't play this game, thanks for help! :D

  • This is what would save the Arena format (So Obvious.)

    Arena is an absolute clown fiesta right now with random generation determining who wins the match, people keeping their decks are the least of our worries right now.

  • Oops! All Spells! - Card Design Competition Discussion Thread

    Quote From clawz161

    Won't change it because people on this site don't vote for my submissions because i was the one that submitted them anyway, and i made the card for my own enjoyment.

    I know it's easy to take things personally and think "they don't vote my cards because they don't like me" or something, but that's just in your head.

    Chances are your cards have some flaws or simply you have a different idea of what makes a good design (see how the cards that win on this site are very different from the ones that used to win in Hearthpwn)

    Of course, you can do as you please, since the ultimate goal of this is having fun, but submitting something you know will get disqualified is a bit lame IMO.

    If you still want to fix your card, I'd recommend making it a weapon, although it would loose part of its flavor.

  • Snowpocalypse

    Are we able to search the mythgard database for mythic? Also, does mythic equal epic? 

  • Spicy Starting Decks for Every Class in Hearthstone's Duels Mode

    I need a puff off of what you're smoking, Smokie! 

    Puff Puff Give!

  • This is what would save the Arena format (So Obvious.)

    Quote From Live4vrRdieTryn

    Not sure if you're thinking I meant adding the losing deck to the pool of active players... I meant just being able to play after with a losing deck versus other like-minded losers. Why not? Seems like a lost opportunity to me.

     

    Additionally it would be awesome if 12 win decks could have an extra circuit of their own.  Dreaming too big? Again I reply, why the hell not?

    Basically you're suggesting that we be able to keep decks that have lost and play it again on another 12-win circuit. The real question would obviously then be how many players would actually want to do that, bearing in mind that most players would draft their initial deck efficiently (I wouldn't pass up a Fireball for a Deck of Lunacy, for example). A lost, especially one that is early, is more likely to be from a poorly drafted deck, one of which most players will immediately forget and try another draft, because the idea from the start is to draft a deck that can win.

    The most obvious upgrade (and the most reasonable as well) would be to implement casual mode in arena, the same manner as for duels. In that case, then it would actually be sensible for them provide an option to keep a draft that have lost. That would actually perk up interest in arena, and would likely take the least effort for team5 to do so.

    Now on to the crucial question; "why the hell not?". Well, what incentive is there for team5 to do so? Took them ages to implement scrolling through the card collection. Took a whole lot of poor excuses and time before they finally gave us more than 9 deck slots. Hell, it took somewhere around 2 years before arena was properly balanced. And now we face an even tougher question - why implement casuals for a mode that has traditionally require players to give up precious resources to play?

    That's not to say I wouldn't want to see a casuals mode implemented for arena. Maybe its one of the goals in the roadmap that's spell-locked. Guess we'll find out.

  • Snowpocalypse

    The bait is too tempting ^^

  • Snowpocalypse

    Snowball Fight GIFs - Find & Share on GIPHY

  • Oops! All Spells! - Card Design Competition Discussion Thread

    Thoughts on a Spell Token Treant Druid? Always wondered why this feeling of an archetype never got recognized.

  • Custom Class - Aisha, the Alraune (WIP)

    Descent of Dragons is done, although I'm not super thrilled with my work lately if I'm being honest. Have to come back to it after I get some sleep.

  • Full Dust Refunds for the December 2020 Hearthstone Card Nerfs End Soon!

    Thanks for this post! I don't really play HS anymore, but I did have a golden Brann lying around. So, if I ever go back, you guys earned me 3200 extra dust to work with! (Plus a bit more because I happened to have some of the other cards too).

  • Snowpocalypse

  • Battlegrounds

    What a weird section ;)

  • Oops! All Spells! - Card Design Competition Discussion Thread

    Here's my first idea, came from AOO's control DH deck. 

    The card's name and the art are still undetermined, but the card should be a (legendary) minion which has "Battlecry: If your deck has no minion, for the rest of your game, your hero has Lifesteal and +1 (maybe +2 ?) Attack on your turn."

    Maybe this should be a 3 or 4 cost minion, I hope this could be a long-term effect and not that much OP. 

     

  • This is what would save the Arena format (So Obvious.)

    Not sure if you're thinking I meant adding the losing deck to the pool of active players... I meant just being able to play after with a losing deck versus other like-minded losers. Why not? Seems like a lost opportunity to me.

     

    Additionally it would be awesome if 12 win decks could have an extra circuit of their own.  Dreaming too big? Again I reply, why the hell not?

  • Our Favourite Hearthstone Decks of All-Time

    This was a wonderful stroll down Nostalgia Lane.  Oh how I do miss playing Cubelock in standard.  That was probably my number 1 loved deck because it contained 3-4 cards that the community said was garbage.  No one thought that Voidlord would see play in the spoilers because of the 9 mana cost.  But cheat it out fast and hit it with a cube and you have set yourself up for hilarity.  

  • [BDP] Deathrattle Hunter

    This deck was the only thing that enabled me to get through hunter's 500 wins for the Golden Hero.  And NOW... I need to get another 500 wins to get the goofy alt art hunter hero... maybe.

  • (RR) Elemental Value Mage

    I have all the stuff to relive this wonderful deck... sans Pyros and honestly not looking to craft it either.  But it can still operate with updates

  • [GVG] OG Control Priest

    This brings back memories of... insta-concede