How many of you have gotten the Challenge a friend. You both earn a reward! 1500 XP quest already? I have several F2P accounts and still no sight of this particular quest. I'm probably biased, but I have a gut feeling the drop rate of this quest is much lower than the others.
It was always quite rare. That might just be down to it being a unique quest in a large pool with a lot of similar looking quests that only feel common because you group them together. E.g. the 'Play 3 games class X, Y or Z' quests come up all the time, but how many times have you seen "Play 3 games with Hunter, Mage and Warlock' specifically? (I know those quests actually are down-weighted, but only by so much that we occasionally see other ones.)
Still, with a pool of 66 daily quests (datamined) and me having multiple accounts which means a total of approximately 250+ possible rerolls, one might think a single appearance would be likely to have happened already at least once for me.
Of course, always getting lower XP daily quests from the higher XP quests does not help either. Their excuse for this implementation of receiving easier quests is simply ridiculous. It is obviously meant to reduce the chances for getting the more unique daily quests.
A quick test: assuming 66 equally weighted quests and 250 attempts to find a single one, the probability of not seeing it once is (1-(1/66))^250 = 2.2%. That is indeed unlikely.
250 attempts sounds like a really high estimate though. We've has the system since the 12th of November, so ~38 days. Let's be generous and call it 40 since we had 3 dailies on day 1. If you have 3 accounts, that's a max of 3*2*40 = 240 quests seen, though I doubt you have been rerolling all of them. If you reroll half of the time, that gives 180 instead. That doesn't stop it being unlikely (you end up at 6.4%), but it's helpful to be precise when making these sorts of arguments.
As for whether their their justification of making high XP quests reroll into low XP quests is ridiculous (does it still do this? I haven't tested since the new system arrived), I kind of agree with them on this to be honest. It's easy for players who play a lot to forget that many players don't devote much time to the game and might just want to be able to clear a quest asap. In fact it is generally quite easy to forget many players think differently to you, even when you're playing against Big Priest and asking your screen "who even likes that deck?!" :P
You can see the last fifty snow transactions by clicking on Shop (where you buy snowballs, but further down). Don't know of anywhere to get all of the snow you got cumulatively broken down by source, though.
DavnanKillder: Druid is probably a good class for this comp. They have quite a few minion generating or buffing spells. That said, the former are mostly Treant-related and your cards don't fit in very well. "Companion" is also a term so strongly associated with Hunter that I would advice not to use it. On top of that, while the art for Nature's Channeling is quite nice, I find both of the choose one options a bit boring. In your place, I'd try to make something that a Spells only Druid deck would be lacking - maybe something like Starfall or even Naturalize.
BloodMefist: I agree, Malicious looks OP. Shattered Memory is better and more versatile imho.
FenrirWulf: I also prefer No Man's Land. Not much to criticise here.
clawz161: Additional to the "other", Recruitment Office also lacks a period and the end of its text and should get another watermark. Why is this a Mech? The Hero Power should have the default (blue) border. It's also missing the "Hero Power" headline and the part in brackets should probably be written in italic. That said, it's an interesting and quite creative idea, but the quite uncommon art of the card and the fact that the Hero Power is very hard to evaluate might cost you points.
linkblade: Solid card if not overly exciting, nothing to criticise from my side.
Wailor: Nice idea, but the current evolve Shaman Hype and the resulting hate the archetype gets might cost you points. I would also tone down the conditional effect from (6) to (4).
Demon: I like it quite a lot. My only suggestion is to lower the damage dealt to 4 so you get the numbers-flavor (4 Mana, 4 damage, 4 Totems) like in Apexis Blast.
How many of you have gotten the Challenge a friend. You both earn a reward! 1500 XP quest already? I have several F2P accounts and still no sight of this particular quest. I'm probably biased, but I have a gut feeling the drop rate of this quest is much lower than the others.
It was always quite rare. That might just be down to it being a unique quest in a large pool with a lot of similar looking quests that only feel common because you group them together. E.g. the 'Play 3 games class X, Y or Z' quests come up all the time, but how many times have you seen "Play 3 games with Hunter, Mage and Warlock' specifically? (I know those quests actually are down-weighted, but only by so much that we occasionally see other ones.)
Still, with a pool of 66 daily quests (datamined) and me having multiple accounts which means a total of approximately 250+ possible rerolls, one might think a single appearance would be likely to have happened already at least once for me.
Of course, always getting lower XP daily quests from the higher XP quests does not help either. Their excuse for this implementation of receiving easier quests is simply ridiculous. It is obviously meant to reduce the chances for getting the more unique daily quests.
I’m torn. I do believe that game developers deserve a good work-life balance, and I want to play games that promote that. But does this mean we have to go two months without balance fixes? I work for a software company that manages a good work-life balance, and there are still enough people in the office around the holidays to keep support and sales working like normal. I suppose the difference is that we have a large enough staff to allow us to maintain critical processes even while most people are vacationing. I get the impression that LoR’s team is actually pretty small.
So, is the size of LoR’s team appropriate, or are penny-pinchers in management keeping it too small? I would like to believe that a game as successful as this could handle basic balance changes, etc. around the holidays without overworking their employees
Having your cards burned definitely feels bad, but so does getting killed on turn 5 by hyper aggro decks, or losing to OTK combos with Malygos, Mecha'thun, etc. If a strategy works and is fun for you, no reason not to use it.
Once upon a time there was a card game that had balance patches on the fly huge support from the devs and gave the community the deserved feedback. I guess success has defeated their will to work harder
It would be very easy to disenchant 4 commons and a rare and then in each pack getting a new set for full disenchant value. At least you can recraft it with no loss.
So, feeling safe with 15 Life behind all those 8/8 Taunts against my Thief Rogue, Mr Big Priest? Mass Dispel + Il'gynoth + my big Spectral Cutlass say you're dead.
I don't think the grand plaza is that big of a deal, maybe the health buff it's a bit too much, but i'd say the power of the card is all right.
Go hard on the other hand is sickening, it actually works only in 1 deck, TF go hard, because other decks even if they draw like crazy can't tutor it. The problem is that in that particular deck the card is broken.
After they have pack your bags in hand, if they play a bit smart, they lock your board while continuing to develop their's. You aren't safe if they have a single spell mana available.
TF go hard has some weakness like fearsome or big overwhelming dudes, but it ends there. It's not even possible to outhealing it with control decks like zombie anivia or some targon things because Ledros takes care of that.
What is worse is that go hard counters plaza decks, so if the plaza see a lot of play go hard will even more
How many of you have gotten the Challenge a friend. You both earn a reward! 1500 XP quest already? I have several F2P accounts and still no sight of this particular quest. I'm probably biased, but I have a gut feeling the drop rate of this quest is much lower than the others.
It was always quite rare. That might just be down to it being a unique quest in a large pool with a lot of similar looking quests that only feel common because you group them together. E.g. the 'Play 3 games class X, Y or Z' quests come up all the time, but how many times have you seen "Play 3 games with Hunter, Mage and Warlock' specifically? (I know those quests actually are down-weighted, but only by so much that we occasionally see other ones.)
The new formats must also fulfill that one corporate criteria of generating profit. Duels fulfilled it via paywall and heroics mode, and so it follows that if a new format must be introduced at all, I'm sure it must go the same route; either paywalling certain features, or present a tacit requirement for players to spend some* money to have fun in it.
I personally like the idea of a rotating 'limited wild' system, with the cards available for this format to change with every expansion. Will certainly be easier to balance, and will allow us to play with decks from previous metas. It wouldn't even take team5 that much to make it happen. But I hold little hope of seeing this ever coming through. Unless there's some pass you have to buy (either in gold or real money) every expansion to play this mode, I just can't see this design document ever getting past management approval.
I would have thought it would help monetise Wild all by itself, at least enough to cover the small cost of implementing it (they don't need to do anything at all to support it beyond choosing new sets every so often). It would actually push people to buy Wild packs, whereas at the moment most Wild players already have what they need for the slowly changing meta and only buy Standard packs.
It would certainly push wild pack sales if this was implemented, but there will come a time when nearly all serious players would already have all the wild cards they need and then the sales will come crashing to a halt, which will ironically come faster than we think because of the duplicate protection. That's probably why it hasn't been implemented yet, despite the fact that it wouldn't even come to close to the resources needed to implement the duels mode.
There needs to be a monetization system for this mode that is equal if not surpassing that of duels for this to ever be a realistic consideration. Sadly that's the kind of world we live in with activision-blizz
As it stands, HS is failing to tap into the advantages of digital games being able to sell old packs to new players, and it cannot be that hard to convince the accounting department with the prospect of a permanent trickle of income from the entire history of the game for a low initial cost of setting it up.
Yeah I remembered that. That was what led me to believe that the incoming new format was going to be exactly a rotating wild mode. Then reality hit and we got duels instead, which incidentally enough, also came with the idea of a rotating set. Maybe the stars will align and limited wild gets considered in some distant future. But its becoming clear from battlegrounds and now duels, that unless a strong and subtle monetary system can be jammed, crying and screaming, right into it, I'm not optimistic.
I am hoping that the new game mode penned in for the DMF block is the simple rotating Wild format. It's proximity to the release of Duels makes it unlikely to be something that requires a lot of effort to implement, and more likely to be something they could sort out quickly. (These are the same devs that took forever to do the obvious and give us a scroll bar for extra deck slots, so 'quickly' is a relative term.)
Rewards Track: Current progress
A quick test: assuming 66 equally weighted quests and 250 attempts to find a single one, the probability of not seeing it once is (1-(1/66))^250 = 2.2%. That is indeed unlikely.
250 attempts sounds like a really high estimate though. We've has the system since the 12th of November, so ~38 days. Let's be generous and call it 40 since we had 3 dailies on day 1. If you have 3 accounts, that's a max of 3*2*40 = 240 quests seen, though I doubt you have been rerolling all of them. If you reroll half of the time, that gives 180 instead. That doesn't stop it being unlikely (you end up at 6.4%), but it's helpful to be precise when making these sorts of arguments.
As for whether their their justification of making high XP quests reroll into low XP quests is ridiculous (does it still do this? I haven't tested since the new system arrived), I kind of agree with them on this to be honest. It's easy for players who play a lot to forget that many players don't devote much time to the game and might just want to be able to clear a quest asap. In fact it is generally quite easy to forget many players think differently to you, even when you're playing against Big Priest and asking your screen "who even likes that deck?!" :P
Oops! All Spells! - Card Design Competition Discussion Thread
Balance? He sounds like a nice guy never met em though.
Snowpocalypse
You can see the last fifty snow transactions by clicking on Shop (where you buy snowballs, but further down). Don't know of anywhere to get all of the snow you got cumulatively broken down by source, though.
Oops! All Spells! - Card Design Competition Discussion Thread
So i came up with this idea, don't quite like the name, but i think the flavor is right there.
Snowpocalypse
I've been tossing a lot of snow at people but how can I tell how much I've accumulated from anything thrown at me?
Seeking Off-Meta Hunters! (for standard)
Update: I've added a guide to the deck. Diamond 2 and not giving up yet ;-)
Snowpocalypse
Oh, I left all snowballs leaderboards :(
Snowpocalypse
Oops! All Spells! - Card Design Competition Discussion Thread
Feedback time :)
DavnanKillder: Druid is probably a good class for this comp. They have quite a few minion generating or buffing spells. That said, the former are mostly Treant-related and your cards don't fit in very well. "Companion" is also a term so strongly associated with Hunter that I would advice not to use it. On top of that, while the art for Nature's Channeling is quite nice, I find both of the choose one options a bit boring. In your place, I'd try to make something that a Spells only Druid deck would be lacking - maybe something like Starfall or even Naturalize.
BloodMefist: I agree, Malicious looks OP. Shattered Memory is better and more versatile imho.
FenrirWulf: I also prefer No Man's Land. Not much to criticise here.
clawz161: Additional to the "other", Recruitment Office also lacks a period and the end of its text and should get another watermark. Why is this a Mech? The Hero Power should have the default (blue) border. It's also missing the "Hero Power" headline and the part in brackets should probably be written in italic. That said, it's an interesting and quite creative idea, but the quite uncommon art of the card and the fact that the Hero Power is very hard to evaluate might cost you points.
linkblade: Solid card if not overly exciting, nothing to criticise from my side.
Wailor: Nice idea, but the current evolve Shaman Hype and the resulting hate the archetype gets might cost you points. I would also tone down the conditional effect from (6) to (4).
Demon: I like it quite a lot. My only suggestion is to lower the damage dealt to 4 so you get the numbers-flavor (4 Mana, 4 damage, 4 Totems) like in Apexis Blast.
Rewards Track: Current progress
Still, with a pool of 66 daily quests (datamined) and me having multiple accounts which means a total of approximately 250+ possible rerolls, one might think a single appearance would be likely to have happened already at least once for me.
Of course, always getting lower XP daily quests from the higher XP quests does not help either. Their excuse for this implementation of receiving easier quests is simply ridiculous. It is obviously meant to reduce the chances for getting the more unique daily quests.
Legends of Runeterra Won't Be Balancing Cosmic Creation Cards Until February
I’m torn. I do believe that game developers deserve a good work-life balance, and I want to play games that promote that. But does this mean we have to go two months without balance fixes? I work for a software company that manages a good work-life balance, and there are still enough people in the office around the holidays to keep support and sales working like normal. I suppose the difference is that we have a large enough staff to allow us to maintain critical processes even while most people are vacationing. I get the impression that LoR’s team is actually pretty small.
So, is the size of LoR’s team appropriate, or are penny-pinchers in management keeping it too small? I would like to believe that a game as successful as this could handle basic balance changes, etc. around the holidays without overworking their employees
New Warlock Minion - Tickatus
Having your cards burned definitely feels bad, but so does getting killed on turn 5 by hyper aggro decks, or losing to OTK combos with Malygos, Mecha'thun, etc. If a strategy works and is fun for you, no reason not to use it.
Have a few snowballs, on me!
Legends of Runeterra Won't Be Balancing Cosmic Creation Cards Until February
Once upon a time there was a card game that had balance patches on the fly huge support from the devs and gave the community the deserved feedback. I guess success has defeated their will to work harder
Full Dust Refunds for the December 2020 Hearthstone Card Nerfs End Soon!
It would be very easy to disenchant 4 commons and a rare and then in each pack getting a new set for full disenchant value. At least you can recraft it with no loss.
Demon Hunter Card Nerfs Coming! Hearthstone December Card Balance Update Arrives Tomorrow on December 15
This didn't age well
Weapon Rogue
quick and efficient. Even deathrattle hunters don't make it against this deck =)
Legends of Runeterra Won't Be Balancing Cosmic Creation Cards Until February
I think they might lock in changes sooner if the state is too dire
It's time for Hearthstone to have a new Format.
If was any new Mode id love nothign more then this.
[Game] Polar Opposites
Ok ok, Groundskeeper
The Pepper Thread - Share Some Good Vibes!
So, feeling safe with 15 Life behind all those 8/8 Taunts against my Thief Rogue, Mr Big Priest? Mass Dispel + Il'gynoth + my big Spectral Cutlass say you're dead.
Snowpocalypse
Legends of Runeterra Won't Be Balancing Cosmic Creation Cards Until February
I don't think the grand plaza is that big of a deal, maybe the health buff it's a bit too much, but i'd say the power of the card is all right.
Go hard on the other hand is sickening, it actually works only in 1 deck, TF go hard, because other decks even if they draw like crazy can't tutor it. The problem is that in that particular deck the card is broken.
After they have pack your bags in hand, if they play a bit smart, they lock your board while continuing to develop their's. You aren't safe if they have a single spell mana available.
TF go hard has some weakness like fearsome or big overwhelming dudes, but it ends there. It's not even possible to outhealing it with control decks like zombie anivia or some targon things because Ledros takes care of that.
What is worse is that go hard counters plaza decks, so if the plaza see a lot of play go hard will even more
Rewards Track: Current progress
It was always quite rare. That might just be down to it being a unique quest in a large pool with a lot of similar looking quests that only feel common because you group them together. E.g. the 'Play 3 games class X, Y or Z' quests come up all the time, but how many times have you seen "Play 3 games with Hunter, Mage and Warlock' specifically? (I know those quests actually are down-weighted, but only by so much that we occasionally see other ones.)
Snowpocalypse
Snowball fight, let's do this!!! Loving this event, good job OoC :D
It's time for Hearthstone to have a new Format.
I am hoping that the new game mode penned in for the DMF block is the simple rotating Wild format. It's proximity to the release of Duels makes it unlikely to be something that requires a lot of effort to implement, and more likely to be something they could sort out quickly. (These are the same devs that took forever to do the obvious and give us a scroll bar for extra deck slots, so 'quickly' is a relative term.)