That defeats the purpose of the arena draft, where you can never really face the same deck twice.
Casuals mode for arena, on the unlikely event its introduced, should likewise follow the same rule. If its possible to save the deck, then the concept of diversity will be lost. If the idea is a mode that allows one to play a drafted arena deck more than once, you'll swiftly find out that most of the decks you will be facing will be those that managed at least 10 wins, or the most absurdly unfair curvestone deck that ever existed.
Arena needs some help. Maybe something that adds additional arena only cards like the Murozond event in the past would spark more interest in the mode. But with both battlegrounds and duels in the mix, I struggle to see anyone but the most loyal of players continue to play this mode.
I'm currently at level 43, which is not bad considering I take days off at a time. I mostly play on Mondays and Tuesdays now so I can do finish the daily and weekly quests in one go. Capping the XP at 5,000 per level from level 37 is great, it doesn't feel as daunting to overcome.
I have 7,670 gold so far, I still don't know what to spend it on (maybe more packs, or for the next expansion). I'm sitting at 10,000 dust too, which is what's left after I crafted Reno Jackson and Kazakus from the dust from my golden Dinotamer Brann. Time to take Wild seriously.
It'd be a little bit funky for sure - there are no existing Overkill cards that ask you to make a decision. It'd come up very rarely, because I can't think of a Warrior card that'd allow you to activate it, but you're right that it'd probably need to Adapt randomly as we understand the interaction currently.
I could see it being changed to have the effect only take place after the spell finishes - so for example, Mass Hysteria resulting in one minion being killed would then let you Adapt after it fully resolves, if Sand Shark has survived - if they wanted to introduce decisions to Overkill cards.
It's rough when you draft that really interesting deck then happen to get beat up with it and then presto, you never get to try it again.
Why not allow a casual mode where you can take it for a spin to your heart's content?
This is a really obvious idea I'm sure that has been brought up several times before. Right now I'm playing a very fun Elemental Mage deck with Silas Darkmoon and a surprisingly effective Deck of Lunacy. It would be so fun to be able to hold onto it for a few more plays after the fun is over.
I know this is a bit of a nitpick, but can Sand Shark work correctly with that phrasing? Both BEEEES!!! and Mass Hysteria trigger the overkill mechanic, and I don't think the game can let you discover anything while the spells are being casted. Should it adapt randomly maybe?
CardID or NameBADCARDNAMESince the Choose One effects with double summon work in a way of combining the two options when a effect force the both options to be choosen, I will stay with the second version of Nature's Channeling. I will change some stuff (Probably the name, remove the Companion part tô something more Druid) and try it with 4 or 6 cost later, but now a New idea popped and I need to Give birth to it.
Edit:
Some feedback.
Hordaki
Show Spoiler
Simple and good. Nothing to add, ready to go.
Linkblade
Show Spoiler
Liked the idea, but can be very OP If the minion is powerful. I agree with Hordaki in changing the cost and limiting the copies to 2 or 3.
MenacingBagel
Show Spoiler
Spellpower to Hero in this amount with the high number of low mana Costa of Shaman os pretty scare. Maybe Downing to +2 make less frightning. That aside, solid card, I liked .
Ozymandias
Show Spoiler
When you said Demon Companion, I believe you're referencing the dual class Demons of Demon Companion right? If so, sounds a little off because the card isn't a dual class and are making a reference to a card in another set. Maybe changing to random Demons with cost reduction can be a good change.
BloodMeFist
Show Spoiler
Both ideas are very pretty good. Liked the a lot. Malicious seems better, but maybe one copy is more balanced.
FenrirWulf
Show Spoiler
No man's land ia flavorful and pretty good, but Druid received so much and so much hate because of that, so your card may end up getting hate by table, but to me, is the best of your cards. Medidation and Harvest are pretty good to. I don't know what to think about Last Stand
Clawz161
Show Spoiler
Interesting concepr, but like some people already say, the card ia nor valide to the competition =/.
anchorm4n
Show Spoiler
Loved Light the Fuses! Amazing card, but like some people said, changing to 3 bots seems more balanced. Besides that, nothinf to add, amazing job.
Wailor
Show Spoiler
Evolve 6 more seems a little to much, 4 seems more balanced and make a natural Evolution of the Evolution cards (pun intended), since the biggeat jump is 3 with Explosive Evolution. Besides that, amazing card.
Demonxz95
Show Spoiler
The card sounds pretty good. Nothinf to add. Send it now and gain my 5 stars
Honestly, I wouldn't mind if they unnerfed all of those cards when they rotate to wild. The majority of them, like the galakrond ones, won't make any gamebreaking decks anyway. Just fun tier 2 decks for wild's standards.
The only ones that are debatable are the birb, but priest can get all the hate it deserves if you ask me, and the demon hunter cards. But these demon hunter cards are only a small portion of what made odd demon hunter as strong as it was so I see no big issue there either.
Let "wild be exactly that: Wild!" for once, Blizzard.
Exactly let wild be wild. But blizz doesnt seem set on what want wild to be really.
ANd if twin slice was reverted it would make odd dh weaker even not stronger.
You shouldnt be able to discover it imo, have it in your deck, use it with n'zoth w/e but you shouldn't be able to discover it in a lackey deck and just win a matchup you deserve to lose because of generating this
The card is FINE.
and warlock isnt doing great in standard at all. and the chance to discover is low, and then still have to play a 7drop or higher and only then can play ticktatus. And for a lackey deck its likly they couldve picked someting else and just killed you turns earlier instead of burning cards may not have drawn ever at all.
The tokens should have taunt or rush, this card is so bad. It doesn't matter if you can summon 2 in one turn when they can just ignore it.
It still would be terrible it would need that ,with easier requirement to maybe see some play
It's a cool concept, but I think they really dropped the ball on "Who is this for?"
If it's for aggro / SMOrc: you need to be better than just a standard Pirate Warrior or Galakrond Warrior deck, which it clearly isn't.
If it's strictly value for control decks, then you really need to provide better value than a couple of 4|3s -- I'm thinking more like the 6|6s that Jaraxxas provides, and even then he isn't competitive enough to see play.
If it's for midrange, then you need to do the delicate balancing act of making sure the quest is quick enough it to respond to aggro while still powerful enough to pressure control & combo decks.
But as is, Hack the System doesn't do any of those things. :-(
Yeah,doesnt fit anywhere(and ive tried quite alot making it usefull)
but need to make ti faster And reward better and then it could maybe see some play even if very niche,but as curently is reward would need to basicly win you the game(certainly for wild) for it to have any hope of being slightets bit usefull with 5attack requirement.
This year especially has taught me that sometimes even the simplest of plans can be waylaid by outside influence, so I'm going for a different kind of resolution this time - in 2021, I'm gonna promise to do things that make me happy.
Now that is a nice sentiment, and a smart idea in general. We do neglect ourselves sometimes. I'll try to do the same, but no promises (to myself) :)
Figured I'd do my own Demon Hunter take on the concept. No idea what the balance on the weapon should be though.
Feedback time:
Show Spoiler
linkblade91: I don't know about it. It seems too situational to build a deck around it but it could also devastate your opponent if you can get a good minion from them. I'd reduce the cost and lower the amount of copies to 2-4.
MenacingBagel: Permanent Spell Damage is pretty scary, but I'm not a fan of doing a minion (even if it does fit the rules) because it goes against the spirit of this competition and makes it so any other no minion cards would be useless until you draw Hagara. Maybe make it a weapon that gains Spell Damage instead?
Ozymandias: I like it, at first I thought that it would be too powerful with Altruis in standard but then I remembered you couldn't play him anyway so it should be balanced (although you might want to change the wording since normal no minion cards still give you something even if you have a minion).
DavnanKillder: I'd raise the price of the first version to 7 (or 6 with 4/4s), since normally the card would be weak unless you hit the requirement.
BloodMefist: I like both of these, but I'd go with Malicious out of the two.
FenrirWulf: I'd either go with Mediation (should that be Meditation?) or go with Last Stand and change the wording to the normal "If your deck has no minions" instead.
clawz161: Interesting idea, but the wording of the text is really off and the effect won't work in the current state since it would cancel it's own effect out. I'd change it to a spell instead and remove the Start of Game effect. Also I'd try to find artwork instead of a screenshot since I think that will lose you some points.
anchorm4n: I prefer Light the Fuses since it still has utility even if you have minions, while the Staff of Souls is useless until you run out. If you do go with Fuses, I'd drop it down to 3 Boom Bots (or 2 with 3 Mana) since it shouldn't be too good unless you hit the requirement.
Wailor: I like it, the major swing of the effect is balanced by the difficulties needed to pull off a wide board without having minions in your deck.
Demonxz95. I like it. Would you summon the Totems before it deals damage? Because that would make this a better Fireball and I don't know how I feel about that.
Won't change it because people on this site don't vote for my submissions because i was the one that submitted them anyway, and i made the card for my own enjoyment.
Well, you are going in knowing the card will get disqualified, but it should be about fun first and foremost, so if you like the card, nothing is stopping you from using it, if you can deal with the consequences.
The effect on the hero power is interesting and it could be explored further, just not on the card as it stands for this particular prompt, thats all ;-)
Won't change it because people on this site don't vote for my submissions because i was the one that submitted them anyway, and i made the card for my own enjoyment.
Yeah I guess we didn't catch that problem with my card when we first talked about it on Monday. All well; I'll just post something else, when I think of it.
This is what would save the Arena format (So Obvious.)
That defeats the purpose of the arena draft, where you can never really face the same deck twice.
Casuals mode for arena, on the unlikely event its introduced, should likewise follow the same rule. If its possible to save the deck, then the concept of diversity will be lost. If the idea is a mode that allows one to play a drafted arena deck more than once, you'll swiftly find out that most of the decks you will be facing will be those that managed at least 10 wins, or the most absurdly unfair curvestone deck that ever existed.
Arena needs some help. Maybe something that adds additional arena only cards like the Murozond event in the past would spark more interest in the mode. But with both battlegrounds and duels in the mix, I struggle to see anyone but the most loyal of players continue to play this mode.
Rewards Track: Current progress
I'm currently at level 43, which is not bad considering I take days off at a time. I mostly play on Mondays and Tuesdays now so I can do finish the daily and weekly quests in one go. Capping the XP at 5,000 per level from level 37 is great, it doesn't feel as daunting to overcome.
I have 7,670 gold so far, I still don't know what to spend it on (maybe more packs, or for the next expansion). I'm sitting at 10,000 dust too, which is what's left after I crafted Reno Jackson and Kazakus from the dust from my golden Dinotamer Brann. Time to take Wild seriously.
Snowpocalypse
Card Design Conversation - End Another Thing
It'd be a little bit funky for sure - there are no existing Overkill cards that ask you to make a decision. It'd come up very rarely, because I can't think of a Warrior card that'd allow you to activate it, but you're right that it'd probably need to Adapt randomly as we understand the interaction currently.
I could see it being changed to have the effect only take place after the spell finishes - so for example, Mass Hysteria resulting in one minion being killed would then let you Adapt after it fully resolves, if Sand Shark has survived - if they wanted to introduce decisions to Overkill cards.
This is what would save the Arena format (So Obvious.)
It's rough when you draft that really interesting deck then happen to get beat up with it and then presto, you never get to try it again.
Why not allow a casual mode where you can take it for a spin to your heart's content?
This is a really obvious idea I'm sure that has been brought up several times before. Right now I'm playing a very fun Elemental Mage deck with Silas Darkmoon and a surprisingly effective Deck of Lunacy. It would be so fun to be able to hold onto it for a few more plays after the fun is over.
Card Design Conversation - End Another Thing
I know this is a bit of a nitpick, but can Sand Shark work correctly with that phrasing? Both BEEEES!!! and Mass Hysteria trigger the overkill mechanic, and I don't think the game can let you discover anything while the spells are being casted. Should it adapt randomly maybe?
Snowpocalypse
I'm trying to solve this one too, and that clue isn't helping at all. It's a lab, right?
Oops! All Spells! - Card Design Competition Discussion Thread
CardID or NameBADCARDNAMESince the Choose One effects with double summon work in a way of combining the two options when a effect force the both options to be choosen, I will stay with the second version of Nature's Channeling. I will change some stuff (Probably the name, remove the Companion part tô something more Druid) and try it with 4 or 6 cost later, but now a New idea popped and I need to Give birth to it.
Edit:
Some feedback.
Hordaki
Linkblade
MenacingBagel
Ozymandias
BloodMeFist
FenrirWulf
Clawz161
anchorm4n
Wailor
Demonxz95
Snowpocalypse
How many snowballs thrown at the end of the event? Care to take a guess? Say #1 and total :)
Full Dust Refunds for the December 2020 Hearthstone Card Nerfs End Soon!
Dusted Brann and Polkelt. Brann is going to retire soon anyway and Polkelt, well I wasn't a big fan in the first place.
Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back
Exactly let wild be wild. But blizz doesnt seem set on what want wild to be really.
ANd if twin slice was reverted it would make odd dh weaker even not stronger.
Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back
It was usable and like mid/low tier 2.
It was alrigth deck,not to good ,not to weak pretty middle of the road.
And was absolutly a non issue, wasnt back then and would be even less now as wild has only gotten stronger.
New Warlock Minion - Tickatus
The card is FINE.
and warlock isnt doing great in standard at all. and the chance to discover is low, and then still have to play a 7drop or higher and only then can play ticktatus. And for a lackey deck its likly they couldve picked someting else and just killed you turns earlier instead of burning cards may not have drawn ever at all.
New Warrior Spell - Hack the System
Yeah,doesnt fit anywhere(and ive tried quite alot making it usefull)
but need to make ti faster And reward better and then it could maybe see some play even if very niche,but as curently is reward would need to basicly win you the game(certainly for wild) for it to have any hope of being slightets bit usefull with 5attack requirement.
Card Design Conversation - End Another Thing
Now that is a nice sentiment, and a smart idea in general. We do neglect ourselves sometimes. I'll try to do the same, but no promises (to myself) :)
Bug with chenvaala header snowflakes purchase?
The 5 of us with the Chenvaala header now own it!
Everyone else that decides to pick it up as well should properly receive it now upon purchase.
Bug with chenvaala header snowflakes purchase?
Looks like the package didn't have the associated reward, oops!
Going to run a query to get this fixed for everyone. Sorry about that!
List of Runeterra Daily Quests
I got something similar today:
Activate Augment OR
Play Games (Wins count double)
0/10 OR
0/6
I would guess moreso they don't want players with small collections to feel forced to craft new cards or reroll just to clear a quest.
Oops! All Spells! - Card Design Competition Discussion Thread
Figured I'd do my own Demon Hunter take on the concept. No idea what the balance on the weapon should be though.
Feedback time:
linkblade91: I don't know about it. It seems too situational to build a deck around it but it could also devastate your opponent if you can get a good minion from them. I'd reduce the cost and lower the amount of copies to 2-4.
MenacingBagel: Permanent Spell Damage is pretty scary, but I'm not a fan of doing a minion (even if it does fit the rules) because it goes against the spirit of this competition and makes it so any other no minion cards would be useless until you draw Hagara. Maybe make it a weapon that gains Spell Damage instead?
Ozymandias: I like it, at first I thought that it would be too powerful with Altruis in standard but then I remembered you couldn't play him anyway so it should be balanced (although you might want to change the wording since normal no minion cards still give you something even if you have a minion).
DavnanKillder: I'd raise the price of the first version to 7 (or 6 with 4/4s), since normally the card would be weak unless you hit the requirement.
BloodMefist: I like both of these, but I'd go with Malicious out of the two.
FenrirWulf: I'd either go with Mediation (should that be Meditation?) or go with Last Stand and change the wording to the normal "If your deck has no minions" instead.
clawz161: Interesting idea, but the wording of the text is really off and the effect won't work in the current state since it would cancel it's own effect out. I'd change it to a spell instead and remove the Start of Game effect. Also I'd try to find artwork instead of a screenshot since I think that will lose you some points.
anchorm4n: I prefer Light the Fuses since it still has utility even if you have minions, while the Staff of Souls is useless until you run out. If you do go with Fuses, I'd drop it down to 3 Boom Bots (or 2 with 3 Mana) since it shouldn't be too good unless you hit the requirement.
Wailor: I like it, the major swing of the effect is balanced by the difficulties needed to pull off a wide board without having minions in your deck.
Demonxz95. I like it. Would you summon the Totems before it deals damage? Because that would make this a better Fireball and I don't know how I feel about that.
Oops! All Spells! - Card Design Competition Discussion Thread
Well, you are going in knowing the card will get disqualified, but it should be about fun first and foremost, so if you like the card, nothing is stopping you from using it, if you can deal with the consequences.
The effect on the hero power is interesting and it could be explored further, just not on the card as it stands for this particular prompt, thats all ;-)
Oops! All Spells! - Card Design Competition Discussion Thread
Not really satisfied with this one, either, but it's something.
Bug with chenvaala header snowflakes purchase?
Might be limited to chenvala? I bought snowfury giant header which was added at the same time and i have mine
Oops! All Spells! - Card Design Competition Discussion Thread
Won't change it because people on this site don't vote for my submissions because i was the one that submitted them anyway, and i made the card for my own enjoyment.
Oops! All Spells! - Card Design Competition Discussion Thread
Yeah I guess we didn't catch that problem with my card when we first talked about it on Monday. All well; I'll just post something else, when I think of it.
Oops! All Spells! - Card Design Competition Discussion Thread
That's right of course, the "other" has to be cut which means Start of Game effects won't work. Sorry, I've missed that.