All hearthstone needs is a way to ban classes. You don't like playing against rez priest or control warrior? You like aggro v aggro matchups? Ban warrior and priest. Don't like face decks? Ban rogue, shaman, and demon hunter. Queue times would be longer but game QUALITY would increase. I HATE playing this game most of the time, usually i don't even want to log in for the dailies. Because i know that in the hour or less time it would take me to accomplish winning 7 times. I will get shit on at least 6 times, by people luckier than me, playing netdecks.
Probably impossible. Not least because classes are designed to have some intrinsic weakness against one another, like how hunter has an intrinsic advantage against most rogue and mage decks. So if your wish comes true, then all I need is to make up some hyper face hunter and ban warrior, paladin, shaman and maybe dhunter. Or ultra late game value rogue deck, with hunter and dhunter bans.
Logistics aside, it's not impossible. Warcraft 3 let people ban maps that they didn't like. There's not much difference there. And IF (big IF) a ban system were put into place it would most likely be "ban the 2 classes you don't want to see". This still leaves 8 other classes to counter your deck. With a big enough playerbase, this wouldn't even really affect queue times to be honest. It's not the best solution, but it is a viable solution..
Its hardly the same comparing banning classes with map bans in W3. From the competitive standpoint, the map bans were explained as necessary since certain maps are either too large, present too few resources, or simply skewed towards certain races. No such dilemma exists for hearthstone.
Allowing class bans in hearthstone is more or less equal to race bans in W3, in which case nearly everyone will ban either orcs or humans. Humans in particular.
In hearthstone, banning classes has huge implications. Aside from the ones I mentioned earlier, it also affects card design to a rather bizarre point where the stronger the deck the less it will face anything else aside from itself. Tech cards will be mostly unnecessary, while some cards like healing or board clears can be put aside with clever ban strats. In other words, its possible to simply have decks that have no counters.
Apart from everything else, it also doesnt really solve anything. Metas will simply adapt, and pretty soon we'll be seeing reports on what to ban, and what to play on certain bans. Then what follows would be the same thing as it has always been; people complaining about netdecking with an additional gripe on how the bans are unfair to certain classes (of which I would agree)
Its the issues of Hearthstone compiled on top of each other. Netdecking and RNG. Too much RNG where your decisions don’t matter half the time and the way you build your deck doesn’t either
No. The game still remembers that you've opened those cards before, so when you open packs from that set you will get any commons you haven't unpacked previously, after which any commons you open will be completely random. Sorry, too late to be helpful this time, but this is how it works.
Howdy! Seeing as I got some rather positive feedback from my attempt at a Poppy champion for LoR I thought I'd make some other attempts. Once again as a side note, I make no promises of perfect balance. These are mostly just made to sorta preview a thematic direction I could see the champion being taken in. I did my best to base her on the play style she has in LoL.
Ugh, I faced a similar deck in standard. My opponent played Dark Portal on 4, Felosophy on 5, then by turn 6 dropped two 1-mana Tickatus to burn 10 cards from my deck. I hated it, but I respected the effort to make my life miserable :D
In this kind of game mode? In this kind of deck? At this mana curve? Localized entirely within lane 7?
Is it a card or something completely different? No clue as I don´t play the game :P
I feel your pain. As a fellow non-Mythgard player, some of these are... something else. Yeah it is a card. I stumbled on this because based on a previous post I was under the misapprehension that all of the Mythgard solutions are of Mythic rarity. Not all of them are, but this one is. Other than that I can say that the "clue" is completely unhelpful, but let's see, the card name is alliterative. Maybe that can provide the bridge to the solution.
Made some research and I believe that the way Nature's Channeling was written, should work like Msshi'fn Prime.
Since the idea is cool (love the combined effect of Fandral), but not intended, I made two versions of the card, one giving two 5/5 Minions (maybe need change to 6-cost) and the other giving a 7/7 (5/5 Rush Taunt in a single body sounded like a weak payoff).
An idea i had. I always like the idea of paladins conscripting people that wouldn't normally be in their army, like ogres or giants, trolls, or beasts.
This card turns off its own effect, since it is itself a minion in your deck.
Spell Priest is almost a thing, so I thought I'd push some support for it. Not 100% sure why I got so inspired by 'memory' as a card theme/name. I'm a bit more inclined towards Malcious since Shattered seems like it could be dangerous, but I think the restriction might warrant it.
It's time for Hearthstone to have a new Format.
Its hardly the same comparing banning classes with map bans in W3. From the competitive standpoint, the map bans were explained as necessary since certain maps are either too large, present too few resources, or simply skewed towards certain races. No such dilemma exists for hearthstone.
Allowing class bans in hearthstone is more or less equal to race bans in W3, in which case nearly everyone will ban either orcs or humans. Humans in particular.
In hearthstone, banning classes has huge implications. Aside from the ones I mentioned earlier, it also affects card design to a rather bizarre point where the stronger the deck the less it will face anything else aside from itself. Tech cards will be mostly unnecessary, while some cards like healing or board clears can be put aside with clever ban strats. In other words, its possible to simply have decks that have no counters.
Apart from everything else, it also doesnt really solve anything. Metas will simply adapt, and pretty soon we'll be seeing reports on what to ban, and what to play on certain bans. Then what follows would be the same thing as it has always been; people complaining about netdecking with an additional gripe on how the bans are unfair to certain classes (of which I would agree)
Legends of Runeterra Won't Be Balancing Cosmic Creation Cards Until February
The current Go Hard deck is really what's keeping me from playing ladder. It is so tedious to play against.
Snowpocalypse
Thanks, it was helpful :) I got it now.
Snowpocalypse
Aah, now it makes sense, thanks a lot :) Didn´t see this episode, that´s why it didn´t ring a bell.
Duels is freaking awful....
Its the issues of Hearthstone compiled on top of each other. Netdecking and RNG. Too much RNG where your decisions don’t matter half the time and the way you build your deck doesn’t either
Full Dust Refunds for the December 2020 Hearthstone Card Nerfs End Soon!
No. The game still remembers that you've opened those cards before, so when you open packs from that set you will get any commons you haven't unpacked previously, after which any commons you open will be completely random. Sorry, too late to be helpful this time, but this is how it works.
Spicy Starting Decks for Every Class in Hearthstone's Duels Mode
You accidently put the old Nijimox instead of the new nerfed one on the Warlock suggestion.
Spicy Starting Decks for Every Class in Hearthstone's Duels Mode
I am having huge success on ladder (something like 35% winrate, but let's not be too meticulous) with Menagerie Demon Hunter.
How does it feel to be wrong now, huh?
Full Dust Refunds for the December 2020 Hearthstone Card Nerfs End Soon!
There's no shame in what you did: Flux is the one that usually posts these reminders, so it is fair to think about him.
But now Flux should eat at the very least some shoelaces.
Full Dust Refunds for the December 2020 Hearthstone Card Nerfs End Soon!
They probably foresaw a meta dominated by Highlander Hunter and decided to proactively change something there too.
I would not be surprised to see Dinotamer Brann's nerf reverted in 4 months.
Full Dust Refunds for the December 2020 Hearthstone Card Nerfs End Soon!
Unfortunately no: you have to manually search each of them.
Kind of sucks, since they could implement it as an easy QoL improvement if they wanted to.
I remember they did the same thing during the Rise of Mechs event almost two years ago.
Full Dust Refunds for the December 2020 Hearthstone Card Nerfs End Soon!
Thanks for correcting me, fixed it. Now I can crawl back to my cave in shame.
Custom Tristana LoR
Howdy! Seeing as I got some rather positive feedback from my attempt at a Poppy champion for LoR I thought I'd make some other attempts. Once again as a side note, I make no promises of perfect balance. These are mostly just made to sorta preview a thematic direction I could see the champion being taken in. I did my best to base her on the play style she has in LoL.




Rogtronic - Ireland's 3rd best Hearthstone content creator! (I don't know who 1 and 2 are but its a safe bet I'm 3rd)
Funki lied to me*
Full Dust Refunds for the December 2020 Hearthstone Card Nerfs End Soon!
I tried it, and no, I didn't get Dreadlord's Bite from a newly bought pack.
Full Dust Refunds for the December 2020 Hearthstone Card Nerfs End Soon!
If i have all commons from MDF and disenchant Dreadlord's Bite, will I get two copies in my next pack, or it's not guaranteed?
Snowpocalypse
It is one of my favourite clues though :D
For reference:
Snowpocalypse
New Warlock Minion - Tickatus
Ugh, I faced a similar deck in standard. My opponent played Dark Portal on 4, Felosophy on 5, then by turn 6 dropped two 1-mana Tickatus to burn 10 cards from my deck. I hated it, but I respected the effort to make my life miserable :D
Snowpocalypse
I feel your pain. As a fellow non-Mythgard player, some of these are... something else. Yeah it is a card. I stumbled on this because based on a previous post I was under the misapprehension that all of the Mythgard solutions are of Mythic rarity. Not all of them are, but this one is. Other than that I can say that the "clue" is completely unhelpful, but let's see, the card name is alliterative. Maybe that can provide the bridge to the solution.
[Game] Polar Opposites
Whoops. There are too many rules to keep track of XD
Oops! All Spells! - Card Design Competition Discussion Thread
Made some research and I believe that the way Nature's Channeling was written, should work like Msshi'fn Prime.
Since the idea is cool (love the combined effect of Fandral), but not intended, I made two versions of the card, one giving two 5/5 Minions (maybe need change to 6-cost) and the other giving a 7/7 (5/5 Rush Taunt in a single body sounded like a weak payoff).
First Version:
Second Version
Oops! All Spells! - Card Design Competition Discussion Thread
No other minions
Oops! All Spells! - Card Design Competition Discussion Thread
Spell Priest is almost a thing, so I thought I'd push some support for it. Not 100% sure why I got so inspired by 'memory' as a card theme/name. I'm a bit more inclined towards Malcious since Shattered seems like it could be dangerous, but I think the restriction might warrant it.
Full Dust Refunds for the December 2020 Hearthstone Card Nerfs End Soon!
Is there a keyword in the collection manager for changed cards?