The Augment keyword ended up being way different than I expected, I thought it would be about upgrading cards in your hand. This makes a lot of sense though, it’s simple but has a lot of synergy with Targon, and if Riven generates Shards like her voice lines indicate, it could hopefully synergize with Noxus too. My most optimistic hope is that Viktor, Riven, and Zoe end up being more like the combination of Karma, Lux, and Heimerdinger (each combination has synergy) rather than one strict pairing plus an additional champion like TK, Soraka, and Shyvana. Augment also makes cards like Flash of Briliance more of a consideration, and it has major synergy with The University of Piltover.
Blizzard has been moving in a direction where they only care about whales. Only they are allowed to have fun. All other player demographics must suck it up and play 1-2 decks for scraps of rewards. Any steps forward in easing the problem like duplicate protection has been followed by opposite actions. The progression system rework solved nothing, only obfuscated the reward process and introduced another money sink for whales.
I disagree, we've gotten two new game modes within a year that don't absolutely require money or gold to play. Are there perks to spending money/gold for those modes? Absolutely. Are they required? Not really.
Blizzard has been moving in a direction where they only care about whales. Only they are allowed to have fun. All other player demographics must suck it up and play 1-2 decks for scraps of rewards. Any steps forward in easing the problem like duplicate protection has been followed by opposite actions. The progression system rework solved nothing, only obfuscated the reward process and introduced another money sink for whales.
I disagree, we've gotten two new game modes within a year that don't absolutely require money or gold to play. Are there perks to spending money/gold for those modes? Absolutely. Are they required? Not really.
I've been playing HS since Old Gods, on and off (mostly off), but I've started to spend a lot more time with it since Saviors of Uldum. It was that game I played on the subway, the game I played when I had one free hour midday or in the evening. And it was great for that, a small dopamine burst in dull hours. Initially I played very casually. I completed both Dalaran Heist and Tombs of Terror on Heroic, the best single player content in HS. But that started to dry out after a while, I've already done seen everything in it. All Year of the Phoenix single player adventures were shoddy, uncreative and one-and-done.
I started playing Standard ladder afterwards. Descent of Dragons was coming up, I preordered the small bundle. I opened like 90 packs, thinking it was a lot. "Wow, this set has a lot of crazy cards, this'll be totally worth it!" But my legendaries were garbage and the only deck I could afford afterwards without mass disenchanting my old collection was extremely boring Zoolock. I had terrible buyer's remorse and haven't purchased anything since. 50 euros are a lot for me, comparing it to spending it on other games. This was when I decided to switch over to Wild. I really liked that card crafts were permanent, and I had much more decks than I ever did in Standard. I hit Legend with Pirate Warrior, I had Cubelock, Odd Paladin, Odd DH, Secret Mage, Jade Druid and others. I completed every daily quest. But my dust was mostly from disenchanting old Legendaries.
And then comes Darkmoon Faire. I was really hyped after the reveal stream, my favourite things in HS are the fantastic expansion themes. The prepatch dropped, and the Battle Pass was revealed. And hearing the community's reactions, calculating hours played and gold received, a thought dawned on me.
This game is simply not fun for the amount of hours invested I have invested in it. There are only two options: become a whale, spend hundreds of euros on the game, experiment with cards, decks and have fun. Or be free to play, play the game for dailies, and afford 1-2 decks per expansion, even as a Wild player. If I make bad crafts, I'm completely crippled. All enjoyable things, like "Wow, this new combo deck looks so fun! I'll try it out!" were far out of my reach. Any attempts at creating and refining my own homebrew decks went to complete garbage because I couldn't afford crafting more Epics and Legendaries. I was playing for a lot of hours for very little enjoyment.
Blizzard has been moving in a direction where they only care about whales. Only they are allowed to have fun. All other player demographics must suck it up and play 1-2 decks for scraps of rewards. Any steps forward in easing the problem like duplicate protection has been followed by opposite actions. The progression system rework solved nothing, only obfuscated the reward process and introduced another money sink for whales.
In summary, it has become way too expensive to have fun. I can't support the game if the future is like this. (If you ask, yes, I quit.)
As pointed above, the rewards are needed to have cards ergo to have fun. The fewer cards you have the fewer selection of decks you can play. I am purchasing the preorders and have full collection and I would love for F2P players have all cards so they can play various decks not only needed to stick to one or two they are able to craft
I've really wanted to make this work but 1/16 at bronze 8 speaks for itself. You have to mulligan and draw like a god to have a chance and even then aggro eats you for breakfast. The only deck this might work against is Raza Priest if they don't find silence with their discover spells or transform in a Kazakus potion. The one win felt great, but I strongly advice not to take this to ladder.
6th December update: SinisterMe's Wild Recruit Warrior: RATTLEGOREEEEEE!!
Recruit Warrior, courtesy of SinisterMe (https://twitter.com/Sinister_Me_). The deck author notes this is possibly a tier 2 deck at best - but does have a potential strong match up against Reno Priest.
People are raging against the new system because it effectively lowers their potential to have fun in the future. Nobody plays this game just for the sake of the rewards. The rewards for someone that doesn't invest a lot of money into the game is what makes them actually able to play the game.
Part of me hopes Blizzard doesn't respond, part of me really wants to see that most, if not all, players hit level 50 and get around the same amount of gold they would have before. Just so I can get some good hardy laughs out of the goldmine that r/hearthstonecirclejerk will become.
This to me is the biggest thing - the rewards track is a four month process, we're only a quarter the way through it, and we're not even past the typical Winter Veil seasonal event. Despite that, the loudest voices in the room are still raging against Blizzard about it because they don't think they'll have enough gold in April. Dean Ayala was quoted as saying "We’re making XP per level and XP bonuses as tuning knobs in case our predictions are incorrect." I think it's clear from the way that Blizzard was talking about this new system back in the summer that they want it to be a positive change for everyone, and that they're working toward that. It is simply too early to pass judgement on how much gold you'll be able to rack up.
The battle pass doesn't offer very much, and it's reasonable to be mad if you bought it thinking it would give you more, it's valid that leveling up feels slow (so maybe they need more levels with smaller gaps in between), and it was valid that packs as late level rewards were bad, but they changed that. There's still room for improvement, but there's also time for improvement and a lot to appreciate about Blizzard's approach to Hearthstone in the last year. People ought to reserve judgement about their end-of-expansion gold until the actual end of the expansion.
sure, if I could play the decks that I consider fun, I like experimenting with concepts but the game doesn't let you do that at all, that's my fun, also I like collecting card.
I don't understand how anyone tolerates the new system it's a a small buff to gold income AT BEST, which is not what most players (like me) expected, the game has been becoming gradually more expensive since release, the old system was outdated to keep up with the increasing cost of the game, and the new system was expected by many to mitigate that dramatically, what we got is almost the same economy, BUT more convoluted.
Which does not address the concern of increasingly expensive game at all.
Even if you get that small increase in gold it's in a way that encourages you to spend more money and time on the game, having to buy packs or arena/duels entries in a delayed way encourages you to spend money cause you are delayed of what was before gotten sooner, when I play hs I wanted to try a variety of decks specially on release, then I would face that pay/time wall and stop playing until I got resources again..
Now that delay got increased.
Blizzard always made a lot of f2p antagonizing moves with their game, they now tried to copy a model used in other games and yet they didn't copy the good parts about such systems.
I'm with griffior in this. The outrage probably has a few solid reasons, but the amount of hate that is prevalent in several places just feels completely out of proportion. So I've decided to sit this one out. I don't play very much these days, but when I do, I'm having fun with stuff like Deck of Chaos Warlock, Elemental Mage or Deathrattle Hunter. If you know what you're doing, they're even somewhat competitive. Regarding the reward track, I'll decide once the next expansion comes. If doing all my daily and weekly quests doesn't amount to at least 6k gold, I'll devolve from a whale to F2P again and probably switch to wild for good. Meanwhile I embrace all voices that maintain a positive and respectful attitude during this time of transition.
Augment is Legends of Runeterra's New Keyword in Cosmic Creation - New Card
The Augment keyword ended up being way different than I expected, I thought it would be about upgrading cards in your hand. This makes a lot of sense though, it’s simple but has a lot of synergy with Targon, and if Riven generates Shards like her voice lines indicate, it could hopefully synergize with Noxus too. My most optimistic hope is that Viktor, Riven, and Zoe end up being more like the combination of Karma, Lux, and Heimerdinger (each combination has synergy) rather than one strict pairing plus an additional champion like TK, Soraka, and Shyvana. Augment also makes cards like Flash of Briliance more of a consideration, and it has major synergy with The University of Piltover.
New Piltover & Zaun Card - Mechanized Mimic
The attack one is like part of Give It All, but on one follower + a keyword that's probably not that big of a deal.
There has been a poro deck going around in PnZ this card can fit into said poro deck.
Playing HS for fun rather than rewards
If you want to be remotely competitive, then Yes.
Playing HS for fun rather than rewards
I disagree, we've gotten two new game modes within a year that don't absolutely require money or gold to play. Are there perks to spending money/gold for those modes? Absolutely. Are they required? Not really.
Riot Announces Cosmic Creation - What to Expect From Legend of Runeterra's Next Expansion Releasing December 16
Were finally getting Viktor, Riven and Zoe.
Augment is Legends of Runeterra's New Keyword in Cosmic Creation - New Card
Viktor incoming!
New Piltover & Zaun Card - Mechanized Mimic
A new Epic Piltover & Zaun Unit, Mechanized Mimic, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Call of the Mountain
Head on over to our dedicated guide for Call of the Mountain!
Playing HS for fun rather than rewards
I've been playing HS since Old Gods, on and off (mostly off), but I've started to spend a lot more time with it since Saviors of Uldum. It was that game I played on the subway, the game I played when I had one free hour midday or in the evening. And it was great for that, a small dopamine burst in dull hours. Initially I played very casually. I completed both Dalaran Heist and Tombs of Terror on Heroic, the best single player content in HS. But that started to dry out after a while, I've already done seen everything in it. All Year of the Phoenix single player adventures were shoddy, uncreative and one-and-done.
I started playing Standard ladder afterwards. Descent of Dragons was coming up, I preordered the small bundle. I opened like 90 packs, thinking it was a lot. "Wow, this set has a lot of crazy cards, this'll be totally worth it!" But my legendaries were garbage and the only deck I could afford afterwards without mass disenchanting my old collection was extremely boring Zoolock. I had terrible buyer's remorse and haven't purchased anything since. 50 euros are a lot for me, comparing it to spending it on other games. This was when I decided to switch over to Wild. I really liked that card crafts were permanent, and I had much more decks than I ever did in Standard. I hit Legend with Pirate Warrior, I had Cubelock, Odd Paladin, Odd DH, Secret Mage, Jade Druid and others. I completed every daily quest. But my dust was mostly from disenchanting old Legendaries.
And then comes Darkmoon Faire. I was really hyped after the reveal stream, my favourite things in HS are the fantastic expansion themes. The prepatch dropped, and the Battle Pass was revealed. And hearing the community's reactions, calculating hours played and gold received, a thought dawned on me.
This game is simply not fun for the amount of hours invested I have invested in it. There are only two options: become a whale, spend hundreds of euros on the game, experiment with cards, decks and have fun. Or be free to play, play the game for dailies, and afford 1-2 decks per expansion, even as a Wild player. If I make bad crafts, I'm completely crippled. All enjoyable things, like "Wow, this new combo deck looks so fun! I'll try it out!" were far out of my reach. Any attempts at creating and refining my own homebrew decks went to complete garbage because I couldn't afford crafting more Epics and Legendaries. I was playing for a lot of hours for very little enjoyment.
Blizzard has been moving in a direction where they only care about whales. Only they are allowed to have fun. All other player demographics must suck it up and play 1-2 decks for scraps of rewards. Any steps forward in easing the problem like duplicate protection has been followed by opposite actions. The progression system rework solved nothing, only obfuscated the reward process and introduced another money sink for whales.
In summary, it has become way too expensive to have fun. I can't support the game if the future is like this. (If you ask, yes, I quit.)
Playing HS for fun rather than rewards
As pointed above, the rewards are needed to have cards ergo to have fun. The fewer cards you have the fewer selection of decks you can play. I am purchasing the preorders and have full collection and I would love for F2P players have all cards so they can play various decks not only needed to stick to one or two they are able to craft
Quest Trading - Play A Friend!
Don`t try to trade with Noon#22814!
I added him, he wanted to trade, I wanted to see his quest - and he just left my buddy list.
EDIT: Quest got traded.
All The Rage - Card Design Competition Discussion Thread
Lol it's the other way round for me, I gave more 4 and 5 star ratings than I usually do :D
[Game] Card Treasure Hunt (The Resurrection Attempt)
Transfer Student?
BuffBuff PewPew
I've really wanted to make this work but 1/16 at bronze 8 speaks for itself. You have to mulligan and draw like a god to have a chance and even then aggro eats you for breakfast. The only deck this might work against is Raza Priest if they don't find silence with their discover spells or transform in a Kazakus potion. The one win felt great, but I strongly advice not to take this to ladder.
Blizzard Rolls Out Compensation for Heroic Duels and Questline Experience Bugs
People are still paying and playing. Why would they change anything?
All The Rage - Card Design Competition Discussion Thread
@ChickyChick Probably the theme... it’s too general
Quest Trading - Play A Friend!
Battletag: Noon#22814
Region: EU
Trade Only?: Yes
Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
6th December update: SinisterMe's Wild Recruit Warrior: RATTLEGOREEEEEE!!
Recruit Warrior, courtesy of SinisterMe (https://twitter.com/Sinister_Me_). The deck author notes this is possibly a tier 2 deck at best - but does have a potential strong match up against Reno Priest.
Deck code: AAEBAQcKogTCzgL2zwKWlAPfrQP5wgOPzgOK0AOr1AO23gMKS/8H6ucCm/MCuLkD87sD4swDp84DktAD0tEDAA==
https://youtu.be/c_5vsktgKTA
Blizzard Rolls Out Compensation for Heroic Duels and Questline Experience Bugs
Fixed, thanks 👍
Playing HS for fun rather than rewards
Don't understand your point.
People are raging against the new system because it effectively lowers their potential to have fun in the future. Nobody plays this game just for the sake of the rewards. The rewards for someone that doesn't invest a lot of money into the game is what makes them actually able to play the game.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nice! My turn then?
"The quality of a diamond,
as many as fish in a pond,
It's price, as if it was low quality,
and it will find you a foreign prodigy."
Playing HS for fun rather than rewards
This to me is the biggest thing - the rewards track is a four month process, we're only a quarter the way through it, and we're not even past the typical Winter Veil seasonal event. Despite that, the loudest voices in the room are still raging against Blizzard about it because they don't think they'll have enough gold in April. Dean Ayala was quoted as saying "We’re making XP per level and XP bonuses as tuning knobs in case our predictions are incorrect." I think it's clear from the way that Blizzard was talking about this new system back in the summer that they want it to be a positive change for everyone, and that they're working toward that. It is simply too early to pass judgement on how much gold you'll be able to rack up.
The battle pass doesn't offer very much, and it's reasonable to be mad if you bought it thinking it would give you more, it's valid that leveling up feels slow (so maybe they need more levels with smaller gaps in between), and it was valid that packs as late level rewards were bad, but they changed that. There's still room for improvement, but there's also time for improvement and a lot to appreciate about Blizzard's approach to Hearthstone in the last year. People ought to reserve judgement about their end-of-expansion gold until the actual end of the expansion.
Top Legend Decks From Hearthstone's Elite - Climb the Ladder With These Decks This Weekend!
These decks all look interesting. Thanks for the article!
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Nerf DH for fucks sake.
Playing HS for fun rather than rewards
Playing for fun?
sure, if I could play the decks that I consider fun, I like experimenting with concepts but the game doesn't let you do that at all, that's my fun, also I like collecting card.
I don't understand how anyone tolerates the new system it's a a small buff to gold income AT BEST, which is not what most players (like me) expected, the game has been becoming gradually more expensive since release, the old system was outdated to keep up with the increasing cost of the game, and the new system was expected by many to mitigate that dramatically, what we got is almost the same economy, BUT more convoluted.
Which does not address the concern of increasingly expensive game at all.
Even if you get that small increase in gold it's in a way that encourages you to spend more money and time on the game, having to buy packs or arena/duels entries in a delayed way encourages you to spend money cause you are delayed of what was before gotten sooner, when I play hs I wanted to try a variety of decks specially on release, then I would face that pay/time wall and stop playing until I got resources again..
Now that delay got increased.
Blizzard always made a lot of f2p antagonizing moves with their game, they now tried to copy a model used in other games and yet they didn't copy the good parts about such systems.
Playing HS for fun rather than rewards
I'm with griffior in this. The outrage probably has a few solid reasons, but the amount of hate that is prevalent in several places just feels completely out of proportion. So I've decided to sit this one out. I don't play very much these days, but when I do, I'm having fun with stuff like Deck of Chaos Warlock, Elemental Mage or Deathrattle Hunter. If you know what you're doing, they're even somewhat competitive. Regarding the reward track, I'll decide once the next expansion comes. If doing all my daily and weekly quests doesn't amount to at least 6k gold, I'll devolve from a whale to F2P again and probably switch to wild for good. Meanwhile I embrace all voices that maintain a positive and respectful attitude during this time of transition.