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  • Risky skipper is a pirate.

    Staff

    Oh, we still have the old version of that card image. When it was first revealed, it had no tribe tag but Blizz was quite quick to fix it. It seems we weren't :D

  • Blizzard Rolls Out Compensation for Heroic Duels and Questline Experience Bugs

    Header of a news is "Ashes of outlands" =)

  • Playing HS for fun rather than rewards

    Out of Cards is the most civil Hearthstone related forum period.

    The reward system has players up in arms for a few reasons but I'm going to highlight two. The first being that Team 5 lied, kind of. Are players able to get more gold with the new Rewards Track? The answer to that question is objectively yes. Are ALL players going to be able to reasonably earn more gold than what they previously did? Probably not, I honestly don't know. What I can say is that I'm not passing judgement on the system until I am able to look at what I'VE earned by the next expansion. What I will say however is that we're barely a month into the Rewards Track and some people have already hit level 50, so is the outrage really justifiable without seeing the end result? The second reason is that the communities (mainly found on r/hearthstone and the official forums) kind of fuel this, for lack of a better term, Rage Machine where it's a continuous cycle of hate regardless of what the issue is. If it's not the Rewards Track, it's Demon Hunter, if not that, it's Shaman, if not that, it's Tickatus Warlock, if not that..... you get my point.

    AFKing is unfortunately here to stay now, regardless of what Team 5 does. If Team 5 DC's players who are AFKing those player will just write/get scripts that 'play' the game for them by making them buy and sell random minions with no rhyme or reason.

    Honestly, I was fine with the old system. I like that Hearthstone ASKED for my time instead of DEMANDING it. I've always had fun playing Hearthstone, whenever the meta had gotten ridiculously broken in Standard I would bounce over to Wild with one of my meme decks and go to town. I'm not trying to climb ladder every month and I'll never be a pro player so I don't feel the need to grind like some of these kids who cry over everything do.

    Part of me hopes Blizzard doesn't respond, part of me really wants to see that most, if not all, players hit level 50 and get around the same amount of gold they would have before. Just so I can get some good hardy laughs out of the goldmine that r/hearthstonecirclejerk will become.

    I get that you're trying to look at this in a positive light, bravo by the way, but what you're missing is that some of the loudest players (meaning constantly complaining about the game regardless of what's happening) are entitled to something they aren't even paying for. Not meaning that one MUST pay blizzard money but I think the F2P players have forgotten the only thing they've invested into the game is their time. The P2P players feel burned as well because they were most likely on a budget and now FOMO will get to them hard. I haven't seen many  Whales say anything about it, unless I've just missed the posts. As a whale I'm just gonna cut my spending on the game, it's absolutely atrocious that the Rewards track isn't included into the Mega Bundle.

  • Risky skipper is a pirate.

    Risky Skipper(184970).png

     

    https://outof.cards/hearthstone/cards/8365-risky-skipper

  • Choose Your Champion Returns For The Hearthstone 2020 World Championship - Free Darkmoon Faire Card Packs!

    Bloodyface - Always a bridesmaid, maybe this time a bride?

    Considered voting for Jarla who I've been following all season, but he had too many wins by running X3 warrior counter lineups near the end, doubt that'd work in the world championship.

  • Playing HS for fun rather than rewards

    You make some good points. When content that was once easy to get now has to be obtained by paying up, it loses its accessibility. So yeah, I can see why this is such a big deal. I was trying to cover a more reasonable approach by looking at both sides to the argument. There are people who are defending the new system by saying it's better than the one we had before, but from what I can see they're just insulting the complainers and making themselves look bad.

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    I logged onto hearthstone an hour ago to do the tavern brawl, played it six times. 5 demon hunter opponents all curving out on me kicking my ass with deathrattles like Waxadred, Cairne Bloodhoof, Sylvanas Windrunner, Astromancer Solarian and Mechanical Whelp meanwhile i get Mindflayer Kaahrj and Murloc Tastyfin multiple times a game and no that's not a joke or overexaggeration it literally happened. I should have just got my one win and not played anymore. What a game where demon hunter is even busted in tavern brawl. And by the way they always have Consume Magic in their deck. So don't even bother even if you get a good deathrattle for once.

  • I think I found a bug

    Staff

    I've seen that interaction before in the Hearth Tech Youtube channel, where they test all weird interactions and bugs. So it is how it currently works but I personally don't think it's supposed to work like that. Feels a tad OP, don't you think?

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    It's kind of shocking that there haven't been any nerfs announced yet. The meta is incredibly imbalanced right now: Demon Hunter has two of the strongest decks in Aggro DH and Soul DH, with Control Warrior as their only reliable counter. Highlander/Face Hunter and Pure Paladin are the only other classes that can conceivably win in this meta. Shamans seem to have curiously dwindled, I haven't faced many Evolve Shamans over the past few days. 

    What's worse is that the highlights of the new expansions aren't even making an appearance in the meta. The new Old Gods are impossible to play because of how slow they are, and the shiny new legendaries that people were hyped about during card reveals (Tickatus, The Nameless One, High Exarch Yrel, etc.) haven't really had an impact as well. 

    What are the devs waiting for? DH needs to be scaled back significantly since according to the latest VS report, there are four dead classes right now (Druid, Mage, Warlock, Priest) since they can't keep up with DH's power. As if the battle pass uproar isn't enough, this imbalanced meta is driving people away from the game even more. My friends list has been dead for days now, very few are logging in...

  • Blizzard Rolls Out Compensation for Heroic Duels and Questline Experience Bugs

    They don't regret anything, they don't care about a vocal minority, while their mobile addicted mass keeps paying them. 

    HS is dying? Players leaving? They did the math, and making social media players quit probably isn't detrimental enough for them. 

  • Blizzard Rolls Out Compensation for Heroic Duels and Questline Experience Bugs

    Giving them play time is to continue supporting them, you are giving them a player in their queues.

    And you are also not really gonna quit, if you want to quit, quit now not "mid term". 

    Sunken cost, addiction and FOMO content are preventing you from making this logical move, you are another dissapointed player, just delete the game and don't look back. 

  • A Look at Runeterra's Player Surveys for Alternative Universes

    On your first point, I'm pretty sure that Riot said that they won't introduce AU Champions or non-LoL champions until all LoL champions are in the game, so it definitely won't happen anytime soon. As for AU events such as K/DA, I remember some developers mention that AU Event cards have their own development pipeline outside of the normal expansion designing, so it's essentially a given that we will continue to get AU cards in between card sets. However, their development won't change the cadence of normal cards being released, so I don't think that there is any issue of the main lore not being explored quickly enough.

  • Blizzard Rolls Out Compensation for Heroic Duels and Questline Experience Bugs

    CardID or NameBADCARDNAMEQuote From Kaptaintrips

    I must be back at Hearthpwn.  Downvoters and  zero discussion. 

    Calling people crybabies, and you expect to not be down voted? And create a "discussion" ? Want another run down why the battle pass is horrible? 

  • A Look at Runeterra's Player Surveys for Alternative Universes

    Yeah, I definitely think that the Aesthetic clash is the biggest problem for AU champions and cards. Hopefully they'll mitigate this somewhat by changing up the color scheme of some of the characters so that they fit the region better but are still recognizable. I think that a lot of this could honestly be accomplished by the lighting and environment, for example if they release Blood Moon cards they could put a Demacian one in bright daylight by a white stone building and put the SI one in a darker and more ruined-looking environment. The AU lore is pretty shallow so I'm sure that they could come up with something that ties them aesthetically to whatever region they're added to. 

  • A Look at Runeterra's Player Surveys for Alternative Universes

    They will eventually need to go into that territory for expansions and such.. But not now.. There are many under represented lore/regions/characters.

    Hope most people share this way of thinking and will answer like that, sadly didn't get the survey.. Myself.

    Kda event was nice but too soon in the game cycle to introduce skins when the main lore wasn't even done being explored. 

  • Playing HS for fun rather than rewards

    I have played this game since beta, only spending $20 on it, and playing it casually. I don't care about grinding ladder, i care about having fun. And to me fun isn't winning. It's enjoyable to win, and it sucks losing, but i don't play the game just to win. It's about how i win.

     

    People say all the time that hearthstone is a cheap game, you don't need to have a big collection or several legendaries to play it. And they're right. If you like playing aggro. If you don't the game is VERY difficult to get into, and stay into. Look up any deck that isn't braindead face aggro where you just play cards on curve and ignore their side of the board until you win and you'll find the list has at least 4 legendaries. Before the system was good. Expansions would come out with PvE where you could get cards for completing it, or if you didn't care about the PvE and had a large enough dust collection you could just craft the cards you wanted. This has changed. More legendaries every expansion, doubled with releasing cards that are ESSENTIAL in many decks that you HAVE to pay to unlock that you can't craft, like Risky Skipper. A rare card that would be very easy to craft for just 100 dust. But you can't. Because it is arbitrarily locked behind a paywall/grindwall. A wall that with the release of the battlepass just got higher. 

     

    The way you phrase people hating the game makes no sense to me. Maybe it's because you don't understand. When people say they hate the game and are uninstalling. They don't mean the game. They mean what the game has become. They had fond memories of it and aren't liking what activision blizzard is turning it into. I've quit the game in the past, when rise of shadows came out it was clear what the meta would be like for a long time and that was endless lackey spam and aggro, and so it has been since. When i came back recently i resigned myself to only play wild since that's where people like me that don't enjoy playing cards just because they're green in my hand are pidgeon holed to go. Because you can't play control in standard anymore. Have you tried? But enough with my tangent.

     

    Solem said it best in his video he made in november.

    "Hearthstone is not pay to win. It is pay to have fun"
     
    Which i 100% agree with. People that joined in ashes of outland climbed both standard and wild ladder just with the initiate demon hunter cards with no neutrals. 100% for free. By going face and not caring about the board because that's the classes "class identity" They didn't have to pay a dime to do it. There are still people doing it today in wild, playing demon hunter class cards and no neutrals and winning. But to get back to my point. 
     
    I like the dungeon runs, i like the PvE, but it is no replacement for playing with a deck i make myself. You can't play gonk druid in dungeon run. If you pick the bucket with gonk in it, congrats you'll have gonk in your deck, but you will lose your next game and not even get to play gonk let alone gonk an opponent. This is not a replacement for deckbuilding. 
  • A Look at Runeterra's Player Surveys for Alternative Universes

    Alternate universes are cool, but you dont NEED to make copies of the heroes for those universes, you really just can make a whole bunch of new named  champions with different abilities.

     

    Of  course if the ability is VERY close to the original champion then sure having an "alternate" universe version of the same champion would be fine.

  • I think I found a bug

    The idea that order matters for various "start of game" effects is all well and good, but those "start of game" effects ought to trigger whether or not the card ends up in your opening hand, and in this case it didn't. The pieces of C'Thun never shuffled into my deck, I just got the 10-drop at the start of the game.

  • Playing HS for fun rather than rewards

    I personally don't think its possible to have unimpeded fun without taking note of the rewards because not everyone can enjoy every mode and switch their attention when big bad corporate is shitting on where they're sitting at. Hearthstone is simply not cheap to have fun in. Even the adventures get tiring after the 10th time running, and let's be honest, the AI in adventures can never substitute for satisfaction against a human opponent.

    But if you can find fun from the sheer satisfaction of a game and tactically avoid all the modes you can't afford, I emphatically congratulate you because that's what I used to do back in the day when I had all but 1 legendaries to work with when I first started. But ultimately, not everyone shares your sanguine nature. Certainly not after what happened.

  • Playing HS for fun rather than rewards

    I'm posting this on Out of Cards, since this is the most decent and civil Hearthstone-related forum right now, and opinions about controversial subjects like this will probably be kicked on the floor.

    Hearthstone's new reward system has left the playerbase up in arms, since gold and experience became harder to get and are rewarded in smaller quantities, and the Battle Pass is a scam. Forcing people to pay up only to get less rewards than they were promised. I've seen people against it, and some defending it. But as for me, the reward system has not hindered my enjoyment of the game, mainly because I don't play for the rewards anyway. I usually play Hearthstone to try out cards and witness all sorts of crazy RNG. But even with the new system ruining things, there are enough alternatives to keep Hearthstone enjoyable. Card packs are more expensive? No problem, I've got enough cards in my collection and even have plenty of legendaries. Singleplayer isn't appealing anymore? No problem, there are lots of single-player adventures to keep me occupied. Dalaran Heist and Tombs of Terror in particular, since the RNG starting decks mean you can try out any card in the game, even for a moment, without having to spend currency on packs. And besides, even Hearthstone's current gameplay is disappointing there's always custom cards in Hearthcards and the Out of Cards fanmade content, so one can still dream.

    Ever since the system was implemented, I've seen AFK farmers in Battlegrounds. They boot up Battlegrounds and do nothing all game because they'll just gain rewards anyway. One time I was in a Battlegrounds match (playing as Jaraxxus) in which EVERYONE ELSE was AFK. I just played the match normally and had fun building my warband and defeating my opponents one hit at a time. And upon winning that match, I had just learned an important life lesson. I started seeing this situation in a whole new perspective.

    I realized that generosity was enough to keep Hearthstone satisfying for me. Playing for fun rather than rewards made me feel genuine satisfaction, because for me winning or at least having a worthwhile match was the reward I needed. Ask yourself this: Were you truly satisfied by Hearthstone's rewards before the new system? Why do you want rewards in Hearthstone anyway? And finally the biggest question: It's only a game, why you heff to be mad? Okay, just kidding. The main point is: greed begets greed. The temporary elatement from a materialistic desire to get rewards in a game, this is what many monetized games exploit in their consumers. (EA is a notable offender.) They know that players will pay them to get more cool content, and they will make more profit. Even if you complain about rewards being harder to work for, you're probably just playing Hearthstone only for the rewards anyway. I'm not trying to riff on the people whose hate towards the system is understandable, nor force my opinions on everyone. I'm just talking about my own experience with finding satisfaction with the game anyway without paying a dollar.

    Besides, blaming "Blizzard" and having them not respond is kinda... yeah. The players' rage is directed at this hivemind of an evil corporate game development company who swindles them out of their money. (Just don't pay them...) But like all companies, Blizzard is composed of employees who make bad decisions, but are still human. Are we going to forget about the developers who have made Hearthstone a better place for everyone? Ben Brode, Hadidjah Chamberlin, Dave Kosak, John McIntyre, etc. Don't put them under the blanket blame since they've only made the game more entertaining. Look at all the stories that they've come up with: the League of Explorers, Rafaam and the League of EVIL, the Book of Heroes... do the rewards undermine all of the adventures and events that have turned Hearthstone into a world of its own?

  • The Hearthstone Cards the Community Would Like to See Nerfed

    That's cap. Priests are extremely opressive in wild currently, and Res priest (or as I still call it, big priest) is still a massive pain and problem.

  • I think I found a bug

    I supposed its not really a bug, as much as it is an unintended effect of how the card works. The way it works is that cthun will never be offered in the mulligan phase, and will break at the start of the match. The effect of the 'start of the match' takes place according to the placement of the cards in the deck, so if you happen to put both Genn Greymane and cthun in an even deck, and cthun is shuffled on top of genn, then cthun will break first and genn's effect will never trigger (because cthun's cards are odd)

    So in this case it could be that the game sets passives to function on priority, so you just got lucky having your cthun within range of the draw.

  • A Look at Runeterra's Player Surveys for Alternative Universes

    I'm likely in the minority here, but... no? I'd prefer keeping all of LoR in the original universe. Some of my reasons being:

    • Currently, there are 574 collectible cards, of which 569 are in the canon. And a new set is just around the corner. That's a lot of cards. If alternate universe cards are added, they'll be in the minority of cards played for a long time. And personally, it just seems wrong to me that a deck could be made of 30 fantasy warriors, 5 cybersoldiers and 5 pink magic anime girls. It just kills any sort of currently established thematic consistency. I don't think it's good to undo all that work, the way it's been until KDA.
    • All regions have a distinct theme. If it's a frosty card, you know it's Freljord. Brand new universes just throw this out of the window.
    • Riot is trying to expand the Runeterra universe because the narrative in LoL is near zero. I support this, there's a lot of potential in this fantasy world. There's that Ruined King single player RPG coming out, that'll surely bring a lot of new lore. LoR could be another supportive pillar in world creation, every card has a story of a few lines. It's better than a mishmash of many unexplored universes.

    If AUs were cosmetic only, it would be fine for me. There's still a ton of champions and lore left to be explored before turning to crosspromoting the latest skin line in LoL.

  • Quest Trading - Play A Friend!

    Battletag: Grüblmonster#2245

    Region: EU

    Trade Only?: Yes

  • Blizzard Rolls Out Compensation for Heroic Duels and Questline Experience Bugs

    Still no compensation for skipped dailies? On 3 days I didn't get a new one. That's 3000 XP I'm behind