I can never feel guilty when I'm enjoying myself, because I know soon I'm going to run into a string of Face Hunters and Soul DHs, and all of that enjoyment is gonna go right out the window. All that over the top garbage, the harassment and insulting of developers, the spamming, the obnoxious assholery - I'd hate to be associated with anyone like that.
Finally reach lvl 25 and my fucking legenderie is il'gynoth, after my free legendary from the beginning of the expansion is the other shitty demon hunter one. Why don't they just give you 1600 fucking dust instead of the 400 it just gave me for a legendary for a busted class i refuse to play
One more Priest related one that I'm pretty frustrated by - I don't have G'huun the Blood God, so I was trying to complete You're Ghuunna Be Sorry using the Scion of the Deep starting treasure in Duels. Apparently using its effect to pay health instead of mana doesn't trigger achievement progress. I guess that means that for this achievement, there's some practical difference between a cost being permanently converted to health vs. temporarily converted to health.
I know I might come a bit late but I'm pretty sure the quest name is misleading. I think the achievement only progresses by playing G'huun, you don't even need to be playing as Priest as I have discovered it a couple of times from Dragon's Hoard and the quest DID progress. Bloodbloom doesn't work either and probably neither does Cho'gall or that one Murloc.
Tl;dr: Everyone gets a full collection over time but you have to pay to access the cards early on. The additional resources you accumulate over the course of an expansion can be invested into older expansions or cosmetics but not saved for future expansions.
I don't really like the premise of this change. As laid out, you're basically asserting that having a full collection is critically important to the game, and that F2P players need a rewards system/in-game economy that enables them to reach a full collection.
It's true that Blizzard could make the game more F2P friendly by changing its in-game economy and changing how packs work to reward players with larger collections sooner. But there's another route to solving the F2P problem, and it's a route we've actually seen them take several times in the past. Specifically, I'm thinking of making legendary cards less important, and providing free access to some of the build-around legendary cards when they're introduced. Some examples of this in the past include:
For the former, we see more and more legendaries like Vectus or Sky Gen'ral Kragg or Frizz Kindleroost - legendary cards that are good in certain decks, but aren't critical to their success. You can play a quest deck without Sky Gen'ral Kragg, for instance, and still win.
For the latter, giving away the original C'Thun, a free Uldum Quest card, each form of Galakrond, Archmage Vargoth, and Kael'thas Sunstrider - all of which are fun build-around type legendary cards (also Sathrovarr, I think?)
This shows something of a missed opportunity for Darkmoon Faire - Blizzard probably should have made everyone's first reward legendary an Old God, or better yet just given everyone an Old God legendary in addition to the rewards track.
This is one of the best ways to approach the economy, because people feel better about playing and paying in when they are ensured they'll get one or two build-arounds they can try out (ideally, neutral build-arounds).
This strikes me as a much better way to adjust the economy, because it makes building a budget deck easier and it doesn't call for a major shift to in-game economies, which would probably mean compensating existing players (and however they decide to do that inevitably ends with a lot of people feeling angry about whatever the new system ends up being).
Having a ton of fun today with a Control Mill Lock in Wild, getting closer and closer to Legend with it. Just took down an Even Shaman who unfortunately for him played a naturally occuring Octosari as his last card after I had pretty much sealed the game and burned 15 of his cards with multiple Tickatus and a Gnomeferatu. Poor lad!
hmm maybe. I don't remember where I got that from but I could have sworn one of those devs said there will be no legendaries in response to the cost of the game complaints.
Holy shit then, if there is really is legendaries. This game is fucked lol.
I think your suggestions are countering each other: if new cards would be only carftable from a dust from new cards (apart from getting them from packs), ppl would dust "other new cards" to get the one(s) they want. Horrible scenario for multiple reaons. Not to mention that the reward system would have to be so generous, that ppl who didnt buy preorder would have to be able to get like half the collection during the first week, and even that would be too late for most ppl, if they werent able to craft specific cards (unless dusting other new cards). And if such a generous system existed, number of preorders would drop significantly. I get what ur trying to do here, but especially the "separate economy" for new sets is completely unrealistic.
Best thing that's possible right now is probably to do either the following, in my opinion;
- Adjust dust costs for older cards. Either they give you more dust, or they cost less to craft. I personally don't see why blizz prize their older cards so much in the first place, since they've shown little to no care about wild in general. This will not affect their bottom line since most players would be interested in current expansion, and would increase what is now termed as 'engagement' with the game.
- Make the pack opening percentages transparent, and of higher quality. This is a long shot, but the total number of cards have been increasing while the pack quality has stayed as it is since beta. Pack openings have always been exciting, but only in theory. As any person who'd preordered at least once their their life can tell, 50 odd packs will yield little more than 3 legendaries on average, and in a world where there's 20 of them + whatever amount that will be introduced with the midexpansion, that's really bad value for money.
We don't really need to collect all the cards, most cards like Griftah will never see play to save its life (and obviously I have a copy of this). But I do think there should be a mechanism to help out players that get shafted by luck. And if blizz wants to save their own fragile reputation, it would do very well to start introducing some.
The game is fun, probably the only consensus you can get out of the community currently. If the monetization is shit, that's hardly news, we've pretty much been living in it for a good time now.
No doubt the community is justified in its outrage, but at present we can only hope that blizz sorts itself out so we can get on to discussing about the game rather than the bs surrounding it.
It is incosistent due to the easy diffculty of countering it. But this could lead to a base for maybe a control Paladin that uses Togwaggle as a win con?
Its probably going to be somewhere around early Jan 2021. Most adventures, and even Galakrond's awakening, starts about 2 months into an expansion. It is after all a midexpansion.
Hey Folks, the hysteria over the cost of the game is still going strong on Reddit and various other platforms. While I don’t think, that the battle pass itself is a major issue, I agree that the lack of transparency and the cost of the game in general is.
I’m personally fine with paying around 300€ a year for the game I love and spend more time on than Netflix and Spotify combined. But the many discussions got me thinking about different ways for blizzard to make money with Hearthstone. So here, for discussions sake, a economy system proposition.
A perfect economy would imo be, were F2P complete a set before the next expansions drops. People that spend money, get a head start that is larger or smaller, depending on the money invested. With 80€/$, you should definitely unlock 95% of an expansion right away. Extra resources, these players accumulate over the 3 following months, can be invested into cosmetics of all different sorts or content of older sets.
So far, so easy. But I guess the revenue for Blizzard would be to low since once you got a stock of Resources, you can get you head start for free every following expansion. My solution: Cards of the newest expansion aren’t purchasable with gold, nor are they craftable with dust from previous expansions. The newest expansion should have a completely separate economy. This obviously requires a VERY generous system that allows F2P players to accumulate a lot of cards on the first days-weeks. And as I said, at the end of an expansion everyone should have completed the set. This system would have a couple major advantages:
- F2P can keep up with the game (even though they miss out on the fun of week one - but that’s mostly the case already)
- The focus is brought back to “collectible” card game. You slowly complete your collection through the months and don’t just buy day 1 and start saving for the next expansion again.
- People don’t have the incentive to dust old and niche cards, that might become meta in the future or relevant in other game modes.
- People are more limited in what they can play. This one is bitter sweet, I know. But it could result in a much longer lasting variety and prevent the meta from settling down to quickly... on the cost of the first month being P2W. Witch is acceptable imo, since F2P should catch up rather quickly.
- New players can slowly catch up since they don’t need to collect cards of multiple sets simultaneously. After one year at most, they should be on par with everyone else.
- A separate economy for the newest set would allow blizzard to lower the price of older expansions by a lot since people can’t take advantage of that so easily and can’t convert purchased resources into new cards.
Tl;dr: Everyone gets a full collection over time but you have to pay to access the cards early on. The additional resources you accumulate over the course of an expansion can be invested into older expansions or cosmetics but not saved for future expansions.
Disclaimer: I haven’t taken the time to think this 100% through since I doubt it having any relevance. There are certainly some flaws with such a system that I didn’t think about. The current currencies would probably need a complete overhaul.
Do you think, such a system would hurt blizzards revenue?
This has strictly no impact mate, go for that 20% boost as soon as you can! Doesn’t matter what level you are.
Lets say you need 50k exp total to reach the boost. It doesn’t matter where you got that exp from, the boost only applies to the exp gains after the 50k mark.
The only litter optimization you could do, is not overshooting the boost by hundreds of exp with your weekly quest reward, since that’s exp, the boost could have been applied on But we’re talking about +-50 exp here so that’s nothing to worry about.
So we can expect 3 cards x class (randomly common/ rare/ epic/ legendary) and 5 common (or maybe one or two more for DH) with the 15/12/4/4 distribution.
As a conclusion the dozen of decks that we will have for free at that time will be more than enough to get all the common / rare and hopefully a couple of Epics
If you're having fun with Hearthstone, that's a good thing! While there are problems with Blizzard's communication on the new system, all we're really seeing is the vocal minority once again being out of control without using critical thinking skills.
I still put the blame on Blizzard, they are the ones that continue to refuse to communicate the full extent of the battle pass, but the way the community is handling the situation is a bit much. With the way the vocal minority has been going about it, you'd think we're all under Hitler's rule. I'm actually a bit curious if half the people complaining about stuff have even played the game in recent years.
Again, I'm not saying people are in the wrong for being angry, everyone is allowed to feel the way they feel, but the hatred that is ongoing is so misguided it's just sad. Stay constructive, hold others to a constructive attitude, and ultimately understand that the real issue is that Blizzard has bad communication.
Enjoy the game, spread your love for it, and if anyone on this site is harassing you because you said something positive about your experiences, I have no issues putting out warnings and potentially banning accounts of people who want to drive things off-topic.
Cause you are guilty of continuing to support them, vote with your time (not your wallet), they treat you like a money bag!
If you enjoy the game you need to condemn what they are doing which will make the game fail long term (cause old players will finally quit, and new players won't come)
Blizzard needs more than "slightly more gold" the game has become much more expensive since the old system was in place.. this system should make the game feel better to play, more affordable and more satisfying, it does none of that.
They only dug themselves deeper with EVERYTHING done this expansion.. just look at the duels requirements, the achievements that grant exp requirements, the price of the battle pass the outrageous "thank you blizzard" bundle with spelling errors (legenderies XD), yogg crashing the game.
There's no announcement to be made, people just need to get the memo and quit the game there are many many other games that the companies running them respect their players, at least more than money bags like Blizzard treats you or anyone else p(l)aying their games.
So far the only information is that there will be no legendaries.
I don't think anything like this was ever said, but I can guess at why you might think that. In the original announcement videos for Darkmoon Faire, they said that thanks to the miniset, you'd be able to do the Collect 135 Darkmoon Faire cards achievement without collecting a single legendary card (this is the one that gets you the custom art for the coin).
It would be easy to misconstrue that as "the miniset has no legendaries," but since there are 25 legendaries in the set today, this would only imply that no fewer than 25 of the miniset cards are less than legendary rarity to make up that difference. That still leaves as many as 10 new cards that could be legendary. That seems high, though. I expect it will look more like 4 or 5 to closely mirror the rarity distribution from the Galakrond's Awakening miniset (15 common, 12 rare, 4 epic, and 4 legendary for a total of 35).
Feeling guilty for enjoying the game
I can never feel guilty when I'm enjoying myself, because I know soon I'm going to run into a string of Face Hunters and Soul DHs, and all of that enjoyment is gonna go right out the window. All that over the top garbage, the harassment and insulting of developers, the spamming, the obnoxious assholery - I'd hate to be associated with anyone like that.
Feeling guilty for enjoying the game
nope not at all,
Broken oh my yogg interaction?
https://hsreplay.net/replay/KG7NfxKkvXprSdVwoqEGK8#turn=7a
Can someone explain why i get a full board of 5/5s after oh my yogg turns my commencement into wisps of the old gods??
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Finally reach lvl 25 and my fucking legenderie is il'gynoth, after my free legendary from the beginning of the expansion is the other shitty demon hunter one. Why don't they just give you 1600 fucking dust instead of the 400 it just gave me for a legendary for a busted class i refuse to play
Achievement Tips/Strategies Sharing
I know I might come a bit late but I'm pretty sure the quest name is misleading. I think the achievement only progresses by playing G'huun, you don't even need to be playing as Priest as I have discovered it a couple of times from Dragon's Hoard and the quest DID progress. Bloodbloom doesn't work either and probably neither does Cho'gall or that one Murloc.
Feeling guilty for enjoying the game
Game supposedly made to be fun. If you're having fun, go ahead and enjoy. I can't say that to everyone else who doesn't enjoy it in this state.
Monetization - a proposal
I don't really like the premise of this change. As laid out, you're basically asserting that having a full collection is critically important to the game, and that F2P players need a rewards system/in-game economy that enables them to reach a full collection.
It's true that Blizzard could make the game more F2P friendly by changing its in-game economy and changing how packs work to reward players with larger collections sooner. But there's another route to solving the F2P problem, and it's a route we've actually seen them take several times in the past. Specifically, I'm thinking of making legendary cards less important, and providing free access to some of the build-around legendary cards when they're introduced. Some examples of this in the past include:
This strikes me as a much better way to adjust the economy, because it makes building a budget deck easier and it doesn't call for a major shift to in-game economies, which would probably mean compensating existing players (and however they decide to do that inevitably ends with a lot of people feeling angry about whatever the new system ends up being).
The Pepper Thread - Share Some Good Vibes!
Having a ton of fun today with a Control Mill Lock in Wild, getting closer and closer to Legend with it. Just took down an Even Shaman who unfortunately for him played a naturally occuring Octosari as his last card after I had pretty much sealed the game and burned 15 of his cards with multiple Tickatus and a Gnomeferatu. Poor lad!
mini expansion
hmm maybe. I don't remember where I got that from but I could have sworn one of those devs said there will be no legendaries in response to the cost of the game complaints.
Holy shit then, if there is really is legendaries. This game is fucked lol.
Monetization - a proposal
I think your suggestions are countering each other: if new cards would be only carftable from a dust from new cards (apart from getting them from packs), ppl would dust "other new cards" to get the one(s) they want. Horrible scenario for multiple reaons. Not to mention that the reward system would have to be so generous, that ppl who didnt buy preorder would have to be able to get like half the collection during the first week, and even that would be too late for most ppl, if they werent able to craft specific cards (unless dusting other new cards). And if such a generous system existed, number of preorders would drop significantly. I get what ur trying to do here, but especially the "separate economy" for new sets is completely unrealistic.
Monetization - a proposal
Best thing that's possible right now is probably to do either the following, in my opinion;
- Adjust dust costs for older cards. Either they give you more dust, or they cost less to craft. I personally don't see why blizz prize their older cards so much in the first place, since they've shown little to no care about wild in general. This will not affect their bottom line since most players would be interested in current expansion, and would increase what is now termed as 'engagement' with the game.
- Make the pack opening percentages transparent, and of higher quality. This is a long shot, but the total number of cards have been increasing while the pack quality has stayed as it is since beta. Pack openings have always been exciting, but only in theory. As any person who'd preordered at least once their their life can tell, 50 odd packs will yield little more than 3 legendaries on average, and in a world where there's 20 of them + whatever amount that will be introduced with the midexpansion, that's really bad value for money.
We don't really need to collect all the cards, most cards like Griftah will never see play to save its life (and obviously I have a copy of this). But I do think there should be a mechanism to help out players that get shafted by luck. And if blizz wants to save their own fragile reputation, it would do very well to start introducing some.
Feeling guilty for enjoying the game
The game is fun, probably the only consensus you can get out of the community currently. If the monetization is shit, that's hardly news, we've pretty much been living in it for a good time now.
No doubt the community is justified in its outrage, but at present we can only hope that blizz sorts itself out so we can get on to discussing about the game rather than the bs surrounding it.
Togwaggle Paladin
It is incosistent due to the easy diffculty of countering it. But this could lead to a base for maybe a control Paladin that uses Togwaggle as a win con?
mini expansion
Its probably going to be somewhere around early Jan 2021. Most adventures, and even Galakrond's awakening, starts about 2 months into an expansion. It is after all a midexpansion.
Monetization - a proposal
This is a very, very bad idea. If you cannot play cards others can play you would lose all F2P players which are necessary for games to survive.
Monetization - a proposal
Hey Folks, the hysteria over the cost of the game is still going strong on Reddit and various other platforms. While I don’t think, that the battle pass itself is a major issue, I agree that the lack of transparency and the cost of the game in general is.
I’m personally fine with paying around 300€ a year for the game I love and spend more time on than Netflix and Spotify combined. But the many discussions got me thinking about different ways for blizzard to make money with Hearthstone. So here, for discussions sake, a economy system proposition.
A perfect economy would imo be, were F2P complete a set before the next expansions drops. People that spend money, get a head start that is larger or smaller, depending on the money invested. With 80€/$, you should definitely unlock 95% of an expansion right away. Extra resources, these players accumulate over the 3 following months, can be invested into cosmetics of all different sorts or content of older sets.
So far, so easy. But I guess the revenue for Blizzard would be to low since once you got a stock of Resources, you can get you head start for free every following expansion. My solution: Cards of the newest expansion aren’t purchasable with gold, nor are they craftable with dust from previous expansions. The newest expansion should have a completely separate economy. This obviously requires a VERY generous system that allows F2P players to accumulate a lot of cards on the first days-weeks. And as I said, at the end of an expansion everyone should have completed the set. This system would have a couple major advantages:
- F2P can keep up with the game (even though they miss out on the fun of week one - but that’s mostly the case already)
- The focus is brought back to “collectible” card game. You slowly complete your collection through the months and don’t just buy day 1 and start saving for the next expansion again.
- People don’t have the incentive to dust old and niche cards, that might become meta in the future or relevant in other game modes.
- People are more limited in what they can play. This one is bitter sweet, I know. But it could result in a much longer lasting variety and prevent the meta from settling down to quickly... on the cost of the first month being P2W. Witch is acceptable imo, since F2P should catch up rather quickly.
- New players can slowly catch up since they don’t need to collect cards of multiple sets simultaneously. After one year at most, they should be on par with everyone else.
- A separate economy for the newest set would allow blizzard to lower the price of older expansions by a lot since people can’t take advantage of that so easily and can’t convert purchased resources into new cards.
Tl;dr: Everyone gets a full collection over time but you have to pay to access the cards early on. The additional resources you accumulate over the course of an expansion can be invested into older expansions or cosmetics but not saved for future expansions.
Disclaimer: I haven’t taken the time to think this 100% through since I doubt it having any relevance. There are certainly some flaws with such a system that I didn’t think about. The current currencies would probably need a complete overhaul.
Do you think, such a system would hurt blizzards revenue?
Reminder: For those with Tavern Pass
This has strictly no impact mate, go for that 20% boost as soon as you can! Doesn’t matter what level you are.
Lets say you need 50k exp total to reach the boost. It doesn’t matter where you got that exp from, the boost only applies to the exp gains after the 50k mark.
The only litter optimization you could do, is not overshooting the boost by hundreds of exp with your weekly quest reward, since that’s exp, the boost could have been applied on But we’re talking about +-50 exp here so that’s nothing to worry about.
mini expansion
the Galakrond awakening is a good example
So we can expect 3 cards x class (randomly common/ rare/ epic/ legendary) and 5 common (or maybe one or two more for DH) with the 15/12/4/4 distribution.
As a conclusion the dozen of decks that we will have for free at that time will be more than enough to get all the common / rare and hopefully a couple of Epics
Tks
Feeling guilty for enjoying the game
I wouldn't feel guilty.
If you're having fun with Hearthstone, that's a good thing! While there are problems with Blizzard's communication on the new system, all we're really seeing is the vocal minority once again being out of control without using critical thinking skills.
I still put the blame on Blizzard, they are the ones that continue to refuse to communicate the full extent of the battle pass, but the way the community is handling the situation is a bit much. With the way the vocal minority has been going about it, you'd think we're all under Hitler's rule. I'm actually a bit curious if half the people complaining about stuff have even played the game in recent years.
Again, I'm not saying people are in the wrong for being angry, everyone is allowed to feel the way they feel, but the hatred that is ongoing is so misguided it's just sad. Stay constructive, hold others to a constructive attitude, and ultimately understand that the real issue is that Blizzard has bad communication.
Enjoy the game, spread your love for it, and if anyone on this site is harassing you because you said something positive about your experiences, I have no issues putting out warnings and potentially banning accounts of people who want to drive things off-topic.
Feeling guilty for enjoying the game
Cause you are guilty of continuing to support them, vote with your time (not your wallet), they treat you like a money bag!
If you enjoy the game you need to condemn what they are doing which will make the game fail long term (cause old players will finally quit, and new players won't come)
Edit: fixed my grammar
Hot take - Blizzard is actually not that bad
Blizzard needs more than "slightly more gold" the game has become much more expensive since the old system was in place.. this system should make the game feel better to play, more affordable and more satisfying, it does none of that.
They only dug themselves deeper with EVERYTHING done this expansion.. just look at the duels requirements, the achievements that grant exp requirements, the price of the battle pass the outrageous "thank you blizzard" bundle with spelling errors (legenderies XD), yogg crashing the game.
There's no announcement to be made, people just need to get the memo and quit the game there are many many other games that the companies running them respect their players, at least more than money bags like Blizzard treats you or anyone else p(l)aying their games.
Feeling guilty for enjoying the game
Keep on enjoying it, then. So many things cause stress nowadays, there's no reason to add a game to them.
Hearthstone is expensive, true, but since you enjoy the decks you craft, thumbs up!
Weekend Wild Hearthstone Decks - Odd Shaman, Albatross Hunter, Togwaggle Paladin, and More!
Just don't look closely at the Warrior deck :D At least Dorkpork's version which I also mention is a proper Wild variant.
Togwaggle Paladin
Looks inconsistent, I prefer togwagle priest, but I'll try It for sure!
+1 for you.
mini expansion
I don't think anything like this was ever said, but I can guess at why you might think that. In the original announcement videos for Darkmoon Faire, they said that thanks to the miniset, you'd be able to do the Collect 135 Darkmoon Faire cards achievement without collecting a single legendary card (this is the one that gets you the custom art for the coin).
It would be easy to misconstrue that as "the miniset has no legendaries," but since there are 25 legendaries in the set today, this would only imply that no fewer than 25 of the miniset cards are less than legendary rarity to make up that difference. That still leaves as many as 10 new cards that could be legendary. That seems high, though. I expect it will look more like 4 or 5 to closely mirror the rarity distribution from the Galakrond's Awakening miniset (15 common, 12 rare, 4 epic, and 4 legendary for a total of 35).