All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Warrior Spell - Minefield

    Cheap and powerfull aoe.

     

    Arcane Missiles but +1 mana +2 dmg and only targets minions.

  • New Demon Hunter Spell - Acrobatics

    3 mana sprint. Very solid. Will see play

  • New Demon Hunter Spell - Acrobatics

    3 mana draw 4 at late.

    It's not better than Skull of Gul'dan, but can see play.

  • Blizzard LIED and it's NOT FINE

    Quote From Fluxflashor
    Card games by nature are expensive

    I don't think this is a fair point. You might make the argument that physical card games need to a bit expensive to offset the cost of printing, packaging and shipping the packs, but especially for digital card games this is not the case. There is nothing inherent in the nature of card games that forces them to be expensive, quite the contrary actually when you consider the development costs of a digital card game compared to a AAA game like GTA or RDR. Pretty much all card games are expensive, yes, but that's more of a consequence from MTG showing that people are willing to shell out that much money for them than something inherent to the genre. They could sell the complete expansion every 4 months for €50 and it would not change the nature of the gameplay, only the collection aspect by making it less predatory. I think saying that card games are expensive by nature is a dangerous thing to say, because it convinces people that it's normal to have to pay €600 a year to fully play the game, while this would be rightfully considered ridiculous in any other genre. I love card games, but the cost is absurd to a degree it does not need to be.

  • New Hunter Spell - Open the Cages

    Snake trap + Open the cages = Huffer to face

  • New Hunter Minion - Dancing Cobra

    1/5 is a sticky body for 2 mana. If you manage to corrupt it can be one of the best drops you can have in early turns.

  • New Warrior Spell - Feat of Strength

    Handbuff taunt warrior is a meme, like that card.

  • New Hunter Minion - Dancing Cobra

    A 2 mana 1/5 beast is already a very fair statline, and this is so easy to corrupt! A 5 health poisonous minion likely gets to trade for 2 cards. Be it 2 minions, a minion and a spell, or 2 spells. Not a lot of spells can deal 5 to a single minion at once. And if a spell does kill it at once, you're still pretty happy. Not sure what deck this would fit in though, most likely in highlander hunter

  • New Hunter Minion - Darkmoon Tonk

    Quote From Brandon

    Interesting. Good synergy with Maxima Blastenheimer for lot's of FACE dmg, and has a lot of synergy with Oblivitron. Also Darkmoon Tonk + Nine Lives can be a nice blast to your opponents FACE, or a clear!

    Standard: Unfortunately for Darkmoon Tonk, the deathrattle hunter archetype needs quite a lot more support in order to become competitive. And FACE hunter is already better at going FACE than deathrattle hunter. To make it worse, Oblivitron, Ursatron, Nine Lives and other deathrattle hunter cards are going to rotate in 4-5 months. So deathrattle hunter has a really short time in the spotlight before a lot of "core" deathrattle hunter cards rotate out of standard. Darkmoon Tonk and it's archetype will need a LOT of support in this, and coming expansion(s) to thrive. 

    Wild: 0% impact, horrible card and will see nearly no play. Okay it MIGHT see play in decks from Standard players who accidentally play in wild, or it will see play because some poor memer soul went Whizbang the Wonderful and got deathrattle hunter. Hunter is one of the worst classes in wild, so i don't think Darkmoon Tonk and deathrattle hunter are going to be enough to spice up the meta. Otherwise we would have seen some kind of FACE hunter in the wild meta already.

    I think that it will se play for face hunter as the most expensive card in her deck. You're getting a big minion that for itself can deal a lot of damage so if you don't deal with him can be demolidor, and then the deathrattle hits you with a good amount of damage.

    I'm not telling that every hunter fd should wear two copies of it but at least one can be, for sure, pretty interesting to have.

  • New Druid Minion - Faire Arborist

    Arena card.

    Druid doesn't wanna this over Rising Winds.

  • New Mage Minion - Confection Cyclone

    Fire Fly on steroids.

     

    But elemental mage looks bad.

  • New Hunter Weapon - Rinling's Rifle

    That card will see play when more secret sinergy get designed on the nexts expansion.

     

    Nowadays is weak.

  • New Demon Hunter Spell - Expendable Performers

    In a vacuum it's really good value for the cost, but in practicality it's too expensive for demon hunter and doesn't do what demon hunter likes to do. There is some token synergy of course, but this addition is probably not good enough

  • New Hunter Minion - Dancing Cobra

    Corrupted cards that costs 3 or less are really easy to corrupt, but that card looks weak without rush.

  • New Priest Spell - Idol of Y'Shaarj

    Quote From DescentOfDragonsOp

    worse Dinosize

    Worst? You're making a 10/10 copy of an existing minion in your deck so you don't have to worry about having your minion on board the turn before that can be killed. Besides that in this expansion you're getting a lot of mana cost reduction card so I think this is slightly better than Dinosize in my opinion

  • New Neutral Minion - Derailed Coaster

    Quote From Geno9999

    Class card in disguise, but it's Warrior for ETC Rush deck.

    ETC works when you play rush minions, not summoning them.

  • New Neutral Minion - Gyreworm

    Why it has a neutral border instead the blue for the mage one? Seems to be printed especifically for elemental mage.

  • New Hunter Minion - Trampling Rhino

    Hunter can handbuff it to get a good body with rush and sweet remove+facedmg effect.

    Don't underestimate it.

  • Madness at the Darkmoon Faire

    Thank you for implement that noncomented finder.

    I love how you work on that web, guys.

  • New Mage Minion - Game Master

    Kirin Tor Mage is better and don't see play in standar.

    That card is bad, even for arena.

  • New Demon Hunter Spell - Relentless Pursuit

    DH gets tons of attack buff that set.

    And i hate it.

  • New Neutral Minion - Costumed Entertainer

    It's playable.

    Tempo loss to get tempo swing with the buffed card.

  • New Priest Minion - Fairground Fool

    Priest doesn't have problem playing slow so, that card can be good.

  • Neo-Menagerie Quest Taunt Warrior

    Love this idea! I have a question about certain tribes though. Have you considered adding [Hearthstone Card (Felsoul Insquisitor) Not Found] as a demon and Tar Creeper as an elemental, and adding the new N'zoth as a top-end?

  • New Neutral Minion - Fantastic Firebird

    Grook Fu Master powercreep. And still a bad card for constructed unless you can give rush on your elementals like Dr. Boom, Mad Genius do with mechs.

     

    But it's a good pick for Arena.

    Some cards are designed to be like this card.