Complaining isn't going to change anything. Nothing will get through to Blizzard unless people actually quit playing, but there are so few players willing to do that.
Cheap, versatile Mech that gives Warrior the ability to control the board in the early game. Could be decent for a Tempo deck, plays real pretty well with Risky Skipper.
Dude Paladin's entire game plan is going to be "play Lothraxion on 5 or bust." Unless Dude Paladin can grind out games where they don't get Lothraxion, I doubt it will be a very competitive deck in Standard (this is probably busted in Wild).
Cheap way to get extra stats onto good minions that you chose to put in your deck. My biggest issue is that as the game goes on this kills fewer and fewer minions, which means you're swinging it just to get the buff. Should still be something people at least toy with for a couple weeks.
It's fine. If Rogue is hurting for 3-drops, this slots in nicely as a well-statted minion with upside, but it's nothing to get excited about on its own.
A great tempo card, giving you a reasonable defensive body and the ability to eat one of your opponent's smaller minions. This will be in Menagerie Warrior, if such a deck exists, and could actually be good enough for other decks that don't care about minion tags.
I expect this card to be everywhere on ladder. Unless Pure Paladin just can't find a foothold in the upcoming meta, it will be played on ladder and there will be no reason not to put Yrel in that deck. Solid payoff for doing something people were already doing.
Huge tempo swing potential, and the "blood" effect is permanent, which means you don't have to play those cards immediately (which might open up some combo possibilities that are otherwise impossible). It's a real good card.
Very powerful in the right deck. A 3-Cost 4/1 "draw a card" isn't overly displeasing, but it's obviously not what you put this into a deck for. Probably finds a home in a cheap-card oriented aggro Demon Hunter.
Cool payoff for Secrets. Might be best in a slower Mage deck that doesn't mind the poor Tempo of playing a 5/5 on 6 to draw some cards. If there was more burn in Standard he might work as a top-end for a faster Tempo Secrets deck using him to dig for finishers.
It's a decent card, but probably too expensive to get put into an actual deck. That said, I wouldn't be displeased to see this off of Lightforged Crusader.
Great for slower decks that play expensive spells, but it has to be in hand to take advantage. For all that, it's a free 6/6 Taunt which by the time you play an 8 or greater cost card could be easily dealt with by your opponent. Might be fun in a Survival of the Fittest deck, but those decks can already run Anubisath Defender and that card can be free in a lot more ways.
This is a very slow way to win a game of Hearthstone, and it requires you to play four 5 cost Spells (none of which you would willingly put into your deck on their own). It just takes too long to set up to be any fun to play, and it doesn't feel reliable enough to consistently win you games.
If you put this card in your deck it means you are expecting your opponent to have a very specific board state that you can answer with 14 1/1s. Demon Hunter has a vast array of better cards, and cheaper ways to answer those types of boards.
Not sure how much better this is than Arcane Intellect, but forcing your opponent to keep up a steady stream of damage or watch you draw three is a great way to win a Control matchup. It probably works best if you can keep up pressure on your opponent and their minions, so that damaging you or addressing your minions is actually a choice and not just something they can do at their leisure.
It's a good on-curve play for a Tempo Secret deck, but what else is Secret Mage doing in Standard? It doesn't really have the burn and there aren't any other powerful tempo plays that it can make. Maybe this sees play another Tempo Mage deck that happens to have enough Secrets to make it work.
At this point it feels like there are more spells in Warrior that buff Taunts than there are actual Taunts in Warrior. The only way this card could see less play is if it didn't exist.
Pretty good. Worse than the original N'Zoth at building a board that is hard for your opponent to deal with, but makes up for that with the ability to pick and choose the exact minions you get back. I don't expect this to summon a full board most of the time.
Blizzard Responds to Hearthstone Battle Pass Experience Concerns
Complaining isn't going to change anything. Nothing will get through to Blizzard unless people actually quit playing, but there are so few players willing to do that.
New Rogue Minion - Prize Plunderer
Synergizes with Pen Flinger, I guess? No, this card is bad.
New Warrior Minion - Bumper Car
Cheap, versatile Mech that gives Warrior the ability to control the board in the early game. Could be decent for a Tempo deck, plays real pretty well with Risky Skipper.
New Paladin Minion - Lothraxion the Redeemed
Dude Paladin's entire game plan is going to be "play Lothraxion on 5 or bust." Unless Dude Paladin can grind out games where they don't get Lothraxion, I doubt it will be a very competitive deck in Standard (this is probably busted in Wild).
New Warrior Weapon - Ringmaster's Baton
Cheap way to get extra stats onto good minions that you chose to put in your deck. My biggest issue is that as the game goes on this kills fewer and fewer minions, which means you're swinging it just to get the buff. Should still be something people at least toy with for a couple weeks.
New Rogue Minion - Ticket Master
It's fine. If Rogue is hurting for 3-drops, this slots in nicely as a well-statted minion with upside, but it's nothing to get excited about on its own.
New Warrior Minion - Sword Eater
A great tempo card, giving you a reasonable defensive body and the ability to eat one of your opponent's smaller minions. This will be in Menagerie Warrior, if such a deck exists, and could actually be good enough for other decks that don't care about minion tags.
New Shaman Minion - Cagematch Custodian
This is a very good card. The only thing holding it back is the quality of Shaman's weapons.
New Mage Spell - Mask of C'Thun
This card is bad.
New Warlock Minion - Ring Matron
Midrange demonlock needs cards like this, i love It and I want to use It that night!
New Paladin Minion - High Exarch Yrel
I expect this card to be everywhere on ladder. Unless Pure Paladin just can't find a foothold in the upcoming meta, it will be played on ladder and there will be no reason not to put Yrel in that deck. Solid payoff for doing something people were already doing.
New Priest Minion - G'huun the Blood God
Huge tempo swing potential, and the "blood" effect is permanent, which means you don't have to play those cards immediately (which might open up some combo possibilities that are otherwise impossible). It's a real good card.
New Demon Hunter Spell - Throw Glaive
Nice effect in a class that don't need It.
New Demon Hunter Minion - Stiltstepper
Very powerful in the right deck. A 3-Cost 4/1 "draw a card" isn't overly displeasing, but it's obviously not what you put this into a deck for. Probably finds a home in a cheap-card oriented aggro Demon Hunter.
New Neutral Minion - Gyreworm
Fair card that will not see play.
New Mage Minion - Sayge, Seer of Darkmoon
Cool payoff for Secrets. Might be best in a slower Mage deck that doesn't mind the poor Tempo of playing a 5/5 on 6 to draw some cards. If there was more burn in Standard he might work as a top-end for a faster Tempo Secrets deck using him to dig for finishers.
New Paladin Weapon - Hammer of the Naaru
It's a decent card, but probably too expensive to get put into an actual deck. That said, I wouldn't be displeased to see this off of Lightforged Crusader.
New Neutral Minion - Strongman
Great for slower decks that play expensive spells, but it has to be in hand to take advantage. For all that, it's a free 6/6 Taunt which by the time you play an 8 or greater cost card could be easily dealt with by your opponent. Might be fun in a Survival of the Fittest deck, but those decks can already run Anubisath Defender and that card can be free in a lot more ways.
New Neutral Minion - Claw Machine
This is a mediocre Rush minion, but that Deathrattle is exceptional. Put them together and you get a card that is probably OK.
New Neutral Minion - C'Thun, the Shattered
This is a very slow way to win a game of Hearthstone, and it requires you to play four 5 cost Spells (none of which you would willingly put into your deck on their own). It just takes too long to set up to be any fun to play, and it doesn't feel reliable enough to consistently win you games.
New Demon Hunter Spell - Expendable Performers
If you put this card in your deck it means you are expecting your opponent to have a very specific board state that you can answer with 14 1/1s. Demon Hunter has a vast array of better cards, and cheaper ways to answer those types of boards.
New Mage Spell - Rigged Faire Game
Not sure how much better this is than Arcane Intellect, but forcing your opponent to keep up a steady stream of damage or watch you draw three is a great way to win a Control matchup. It probably works best if you can keep up pressure on your opponent and their minions, so that damaging you or addressing your minions is actually a choice and not just something they can do at their leisure.
New Mage Minion - Occult Conjurer
It's a good on-curve play for a Tempo Secret deck, but what else is Secret Mage doing in Standard? It doesn't really have the burn and there aren't any other powerful tempo plays that it can make. Maybe this sees play another Tempo Mage deck that happens to have enough Secrets to make it work.
New Warrior Spell - Feat of Strength
At this point it feels like there are more spells in Warrior that buff Taunts than there are actual Taunts in Warrior. The only way this card could see less play is if it didn't exist.
New Neutral Minion - N'Zoth, God of the Deep
Pretty good. Worse than the original N'Zoth at building a board that is hard for your opponent to deal with, but makes up for that with the ability to pick and choose the exact minions you get back. I don't expect this to summon a full board most of the time.