I might just start running Nozdormu to punish people who are most definately going to run the full turn timer every turn every game because there's always a large number of people trying to exploit a system for everything it's got
As I see it there are 2 different types of information surrounding this. I entirely agree with you with being told the numbers for XP per hour in each of the game modes, and how much wins modify that. A simple table would do the job there. Note though, that the only reason I would like to be told this by the devs is because I don't expect this information to be displayed anywhere in-game.
However, details like how much a daily quest is worth and how much we need to move up the progression system will be made obvious to us at the very moment at starts mattering, i.e. when the patch hits. There really isn't much benefit to flooding us with those numbers beforehand, because it's not like we will make any different decisions based on knowing that information early.
In the end it is a progression system that is designed to span 4 months, so getting the precise numbers a few hours, days, or even weeks early really makes next to no difference.
But will it be? We'll need to see how much XP is needed to get the available gold on the progression path, and how much for each additional level beyond it. Those might not be static either but scale heavily with each one. Kind of like level 1 to 2 is much easier than 49 to 50 in WoW.
Seems like a really situational card, but i feel like it's going to be a must-include in Y'Shaarj, the Defiler decks because of the free 7 drops. Also in priest it's very easy to corrupt this, as priest generally has multiple big removal spells or they have Galakrond in hand, ready to be played on turn 7. (And the obvious turn 5 Convincing Infiltrator) Now that i think about it, Auspicious Spirits reminds me a lot of Free From Amber, which was often a must include back when it was in standard. Sure Auspicious Spirits summons a random 7 drop instead of a discovered 8 drop, but at least Auspicious Spirits can be played multiple times from Y'Shaarj, the Defiler.
Wild: Not sure if it's that good. Ress/Big priest doesn't want this as it's too inconsistant, but i feel like Raza priest might experiment with it at the very least. But i feel like they will drop the card after a few days and pretent it doesn't exist.
Worst pull for wild is Lynessa Sunsorrow. The card is worded in a way that the summoned minion doesn't have to be a priest/neutral minion, I believe. Needless to say, this means the higroll potential is much higher, with cards like Marsh Hydra, for example.
What I like about this system is that it rewards playtime and not whether you win or lose. You don't get gimped out of gold if you have a bad day and can't win a single game. Additionally, it looks like you'll get the same amount of XP if you play twelve 5-minute games with aggro and if you play two 30-minute games with a control deck, allowing players to not be disadvantaged by playing slower decks. And if the numbers Blizzard showed are valid, all players (except the super-hardcore) shouldn't feel any difference in the gold they gain per expansion. Perhaps this battle pass isn't as bad as we were worried about.
Start playing 0 mana Palm Reading for an infinite loop
You'd accomplish virtually nothing out of it though unless there was a Nazmani Bloodweaver on board and an OTK combo in hand. But, even then, the chances of this OTK would be minimal. Cards can't discover themselves because of Nature Studies, which can go infinite by itself. Still, nice math problem you gave me, so thanks.
Feels like an actual carnival game, with some skill but a lot of luck. I think it will be run. Deck trackers are gonna help a TON with this card though because then you know what's in your deck.
That is very true, than again, they didnt mention Duels either, and i would think you will be able to earn xp there, so maybe they didnt mention it ... cause :o
By the way, I'm 100% convinced this is being converted into a Classic card. This and Vilefiend Trainer. Those cards have nothing to do with their expansion's theme or mechanics, and are in generic woods.
If you get XP for time played, rather than number of games played, it would make no difference whether you played one 30-minute game or six 5-minute games.
Could see play in a Treant Druid, or token, but is just ruined by silence. I think it's a strong card but needs more sticky minions to have sufficient support
I'm not worry, my complain is about the poor information that we have. I think that at, maybe, 1-2 hours to have this new system, we don't have absolutely any clear information about him. We don't know how many will win per quest, we don't know how many exp will need to complete the pass and now they talk about an amount of XP that we can get but they don't say how we can get it. I know that we will know everything for ourselves in minutes, but i think that there is some lack of comunication for their side.
If they have different caps per mode, does that mean after I cap out in Standard I could play a game in Wild or BGs to still earn XP before the Standard cap resets?!
Not worth running more outcast cards for just this payoff. Plus, you could get stuck with outcast cards in the middle of your hand that makes this more difficult. Maybe fringe play, not a mainstream deck build around.
Hearthstone's New Progression System, the Reward Track, Has Time-Based Experience - XP Per Hour, No Daily Cap... Yet
I might just start running Nozdormu to punish people who are most definately going to run the full turn timer every turn every game because there's always a large number of people trying to exploit a system for everything it's got
New Priest Spell - Idol of Y'Shaarj
Someone, quick, I don't have time to explain, just make a deck where the only minion is Stonetusk Boar.
Hearthstone's New Progression System, the Reward Track, Has Time-Based Experience - XP Per Hour, No Daily Cap... Yet
As I see it there are 2 different types of information surrounding this. I entirely agree with you with being told the numbers for XP per hour in each of the game modes, and how much wins modify that. A simple table would do the job there. Note though, that the only reason I would like to be told this by the devs is because I don't expect this information to be displayed anywhere in-game.
However, details like how much a daily quest is worth and how much we need to move up the progression system will be made obvious to us at the very moment at starts mattering, i.e. when the patch hits. There really isn't much benefit to flooding us with those numbers beforehand, because it's not like we will make any different decisions based on knowing that information early.
In the end it is a progression system that is designed to span 4 months, so getting the precise numbers a few hours, days, or even weeks early really makes next to no difference.
The Darkmoon Faire Prelaunch Party Begins Today With Free Packs Through Twitch Drops & Theorycrafting Streams
These should be all the links for which the Twitch drops will be active:
https://www.twitch.tv/bmkibler
https://www.twitch.tv/alliestrasza
https://www.twitch.tv/thijs
https://www.twitch.tv/regiskillbin
https://www.twitch.tv/trumpsc
https://www.twitch.tv/dogdog
https://www.twitch.tv/pathra
https://www.twitch.tv/firebat
https://www.twitch.tv/avelline_
https://www.twitch.tv/nl_kripp
https://www.twitch.tv/fenohs
https://www.twitch.tv/lieutenanteddy
https://www.twitch.tv/rdulive
https://www.twitch.tv/tylerootd
https://www.twitch.tv/theohs_
https://www.twitch.tv/bunnyhoppor
The Darkmoon Faire Prelaunch Party Begins Today With Free Packs Through Twitch Drops & Theorycrafting Streams
I am confused. So it starts today, 18:00 CET right?
Hearthstone's New Progression System, the Reward Track, Has Time-Based Experience - XP Per Hour, No Daily Cap... Yet
If 1000XP = 60g on average then yes.
But will it be? We'll need to see how much XP is needed to get the available gold on the progression path, and how much for each additional level beyond it. Those might not be static either but scale heavily with each one. Kind of like level 1 to 2 is much easier than 49 to 50 in WoW.
New Priest Spell - Auspicious Spirits
Worst pull for wild is Lynessa Sunsorrow. The card is worded in a way that the summoned minion doesn't have to be a priest/neutral minion, I believe. Needless to say, this means the higroll potential is much higher, with cards like Marsh Hydra, for example.
Hearthstone's New Progression System, the Reward Track, Has Time-Based Experience - XP Per Hour, No Daily Cap... Yet
If you read this site then you already know, but just in case:
Clear your quests now leaving empty quest log
PM'd my friends on NA and EU and about 10 of them didn't know.
Hearthstone's New Progression System, the Reward Track, Has Time-Based Experience - XP Per Hour, No Daily Cap... Yet
if we can get exp for wild and standard then it means wild will have more players. thats pretty cool
Hearthstone's New Progression System, the Reward Track, Has Time-Based Experience - XP Per Hour, No Daily Cap... Yet
What I like about this system is that it rewards playtime and not whether you win or lose. You don't get gimped out of gold if you have a bad day and can't win a single game. Additionally, it looks like you'll get the same amount of XP if you play twelve 5-minute games with aggro and if you play two 30-minute games with a control deck, allowing players to not be disadvantaged by playing slower decks. And if the numbers Blizzard showed are valid, all players (except the super-hardcore) shouldn't feel any difference in the gold they gain per expansion. Perhaps this battle pass isn't as bad as we were worried about.
New Priest Spell - Palm Reading
If they could, Priest could go on an endless Palm Reading loop for 7 mana:
You'd accomplish virtually nothing out of it though unless there was a Nazmani Bloodweaver on board and an OTK combo in hand. But, even then, the chances of this OTK would be minimal. Cards can't discover themselves because of Nature Studies, which can go infinite by itself. Still, nice math problem you gave me, so thanks.
New Demon Hunter Spell - Relentless Pursuit
With this card and adding more attack you can clear some big opponent threat and it enables to play the 6 mana minion for free
Hearthstone's New Progression System, the Reward Track, Has Time-Based Experience - XP Per Hour, No Daily Cap... Yet
That's a point and with the added benefit of potential win bonuses too.
As long a ladder queue time isn't like it is on EU Wild at some times during the day which I'm sure it's not for most.
New Druid Spell - Guess the Weight
Feels like an actual carnival game, with some skill but a lot of luck. I think it will be run. Deck trackers are gonna help a TON with this card though because then you know what's in your deck.
Hearthstone's New Progression System, the Reward Track, Has Time-Based Experience - XP Per Hour, No Daily Cap... Yet
That is very true, than again, they didnt mention Duels either, and i would think you will be able to earn xp there, so maybe they didnt mention it ... cause :o
New Demon Hunter Minion - Redeemed Pariah
It's a centaur demon hunter. That's awesome.
By the way, I'm 100% convinced this is being converted into a Classic card. This and Vilefiend Trainer. Those cards have nothing to do with their expansion's theme or mechanics, and are in generic woods.
New Druid Spell - Cenarion Ward
Only really useful with solareclipse. Not weak, but there better payoffs in druid for Kaelthas shenanigans.
New Druid Minion - Kiri, Chosen of Elune
Doesn't feel like a legendary minion. Kinda feel like something cooler could have happened for this.
Hearthstone's New Progression System, the Reward Track, Has Time-Based Experience - XP Per Hour, No Daily Cap... Yet
If you get XP for time played, rather than number of games played, it would make no difference whether you played one 30-minute game or six 5-minute games.
New Druid Minion - Greybough
Could see play in a Treant Druid, or token, but is just ruined by silence. I think it's a strong card but needs more sticky minions to have sufficient support
Hearthstone's New Progression System, the Reward Track, Has Time-Based Experience - XP Per Hour, No Daily Cap... Yet
I'm not worry, my complain is about the poor information that we have. I think that at, maybe, 1-2 hours to have this new system, we don't have absolutely any clear information about him. We don't know how many will win per quest, we don't know how many exp will need to complete the pass and now they talk about an amount of XP that we can get but they don't say how we can get it.
I know that we will know everything for ourselves in minutes, but i think that there is some lack of comunication for their side.
Hearthstone's New Progression System, the Reward Track, Has Time-Based Experience - XP Per Hour, No Daily Cap... Yet
If they have different caps per mode, does that mean after I cap out in Standard I could play a game in Wild or BGs to still earn XP before the Standard cap resets?!
New Demon Hunter Spell - Felscream Blast
Just kinda not good. Not work running, even with Ilgynoth Lifesteal synergy. Might be alright off wandmaker though.
New Demon Hunter Minion - Redeemed Pariah
Not worth running more outcast cards for just this payoff. Plus, you could get stuck with outcast cards in the middle of your hand that makes this more difficult. Maybe fringe play, not a mainstream deck build around.
New Priest Minion - Nazmani Bloodweaver
Time to dust off my Reckless Rocketeer OTK Priest, now with possibly no need for a Galakrond package to reduce mana.