This just seems... really bad. You would want to draw this card in the late game, because it just screws you over in the early game. I mean, its design is just all over the place. If it was highest cost card, then it would make sense, but be a bit too strong.
I really like this card. Having every tribe is useful, and I am very glad they decided to print this at common instead of Epic like before. This will definitely see play in any deck that cares about more than one tribe, and maybe even some other tribal decks that just want a really good 4-drop.
Dealing 4 damage for 4 mana is okay, but really not worth playing. The body is alright, but again, not really worth playing for 4 mana. The downside is easily negligible since most of the time you are playing this in decks that don't care about their health total. It may see play if there is an aggro deck desperate for burn damage, but there are a lot of other options that can deal more damage for their cost. I will however be playing this in some of my Shudderwock Shamans alongside some face heal and Refreshment Vendor just for fun.
The only niche it will ever have is that by some chance you get it off Wandmaker, or some other generator, and coincidentally also plays an evolve deck, and your opponent is also coincidentally playing on curve buffed up murlocs.
Honestly, all it does was to change your opponent's board, it would've been perfect. Instead, since it also changes your board, you can't even remove taunts with it. Just disappointing to be honest.
Not sure what we're doing here. Am I missing something?
It lets you filter through your deck, getting rid of a possibly bad low cost card for a new card which may be better. It will also just draw you a card from an empty hand. It is just a nice little way to cycle through your cards and dig for something relevant
On Whack-A-Gnoll Hammer: if I had to guess the class based on the card type and text, Shaman would have been my fourth or fifth guess. Maybe I'm old-fashioned, but if I play a Shaman, I want to feel like one; this card just doesn't do it for me.
I really don't think this will be played. Theoretically you could use it for mill, but there are already cards like Dancing Swords or King Mukla which are pretty bad at making your opponent overdraw. I think the point is that the 4 drop will be kind of clunky to play, and that most of the time it will just be a random card taking up space, but that wouldn't work unless it gave your opponent a 6+ cost card.
You are spending one card and giving your opponent one card, so it is bad card advantage. You do however get a 3 mana 4/4 which is good tempo, but, you give your opponent an on-curve play which is bad tempo. So this isn't really good for anything except maybe filling up your opponents hand with junk via Shudderwock.
If it weren't for Doomhammer, Boggspine Knuckles and The Fist of Ra-den, I'd rate this as trash. Unfortunately, since all three don't synergizes well with Inara, I'd have to wonder how any of these cards were when they were first being designed.
The potential of this card is obviously tied to the weapons shaman has available. With the knuckles itself will guarantee that this card sees play. But I'm more into the potential of this card with doomhammer. Its kinda easy to forget how powerful a windfury weapon can be, especially in a class as stuck as shaman is.
Not bad as a neutral removal tool. If you can get 4+ damage with this you are probably good. I don't know exactly what deck will use this and how, but it isn't a bad card.
Honestly, I was hoping for something a bit more radical than this. There simply isn't enough payoff for the cost. Sure, getting a board full of 4/4s is nice, but not worth the effort. I was hoping that the 9 mana corrupt card would be more of an odd build-around, possibly combo enabling card. But it is just an extra board of stats.
The only way I think this will see play is in a Shudderwock deck which may use C'thun or soemthing to corrupt it, and then copy the battlecry getting a board full of Shudderwocks. But usually by the time you get infinite shudderwocks, you have already won.
Eh, seems kind of weak. 2 mana 3/2 isn't terrible, but those stats alone aren't enough for a card to see play. And the ability just seems really underwhelming.
A nice, simple removal tool for control warriors in the early turns. And, a convenient way to trigger enrage abilities. I imagine this will become a control warrior staple in the future.
What exactly is that 4 mana card that we're looking at corrupting this card with? At present, I just can't see it.
Most aggro decks in shaman would play bloodlust as the most expensive card. Goes without saying that if this card is only corrupted by that, then its complete trash.
So for now, I'm not optimistic. Even if you get that pay off, it still doesn't look good, since even the most feeble AoE by any serious player will deal with this card. So paradoxically its slower than something comparable like Hyena Alpha, while also being weaker, with also a harder condition to play at its fullest potential.
This is just incredible. Compare this to Sky Gen'ral Kragg. It is a rare instead of a Legendary, it doesn't have any kind of conditions, it has a larger body. The only downside is that you get to deal 3 damage with the weapon instead of 4 damage with the rush, but you get two attacks with the weapon whereas you would only get 1 attack from the parrot.
I think this will be played in a lot of warrior decks of varying kinds just because of how flexable and useful this is. It is a pirate, it has taunt, it can remove things, and it can push extra face damage. What's not to love?
I love it. Town Crier is a super useful and flexible card, and this is very similar. The corruption cost really only comes into play when you want to play this on turn one to find a 2-drop. But most of the time you are fine holding onto this for an extra turn so that you can get the buff. And with some Rush minions, that buff can go a long way.
3/2 weapon for 3. Yes, its respectable. But is it ever going to light the world on fire? Emphatically no.
At its very best, it will buff one minion. Likely a 1 drop or a totem you played on 2. But most likely it will simply just do nothing more than deal 3 damage.
How wonderful this would've been had it been a 2 drop weapon. But we live in a world where shaman either gets extremely broken stuff or gimmicky bs, and this falls in the latter category.
Doesn't even curve into Deathmatch Pavilion. Like really? Are we really designing cards like this for shaman?
If you're wondering if weapon shaman can ever get up there. I can tell you it will not be because of this card.
The main problem with this card is that there really isn't any good weapons in shaman that gels with this card. As a finisher, Doomhammer does the job. So Inara is but a backup then, in most cases she will simply allow you to kill 2 minions with your face, then act as a soft taunt.
But for the effect, this card is no slouch and will likely always see play. But the wasted potential of this card is illustrated by showing how broken she would've been if she was either a rogue, dhunter, or even a hunter card.
Oh yes, this will surely salivate the tongues of stealth rogue players.
But unfortunately, since this one also shares the same weakness as most of their minions, being only having so little health, its likely just going to get swept no matter when its played.
But still, that's 5 damage if untouched. Scary enough to make the cut any day.
New Neutral Minion - Safety Inspector
This just seems... really bad. You would want to draw this card in the late game, because it just screws you over in the early game. I mean, its design is just all over the place. If it was highest cost card, then it would make sense, but be a bit too strong.
New Neutral Minion - Circus Amalgam
Chillwind Yeti!!!
I really like this card. Having every tribe is useful, and I am very glad they decided to print this at common instead of Epic like before. This will definitely see play in any deck that cares about more than one tribe, and maybe even some other tribal decks that just want a really good 4-drop.
New Neutral Minion - Knife Vendor
Dealing 4 damage for 4 mana is okay, but really not worth playing. The body is alright, but again, not really worth playing for 4 mana. The downside is easily negligible since most of the time you are playing this in decks that don't care about their health total. It may see play if there is an aggro deck desperate for burn damage, but there are a lot of other options that can deal more damage for their cost. I will however be playing this in some of my Shudderwock Shamans alongside some face heal and Refreshment Vendor just for fun.
New Shaman Spell - Revolve
Its almost certainly trash.
The only niche it will ever have is that by some chance you get it off Wandmaker, or some other generator, and coincidentally also plays an evolve deck, and your opponent is also coincidentally playing on curve buffed up murlocs.
Honestly, all it does was to change your opponent's board, it would've been perfect. Instead, since it also changes your board, you can't even remove taunts with it. Just disappointing to be honest.
New Neutral Minion - Safety Inspector
It lets you filter through your deck, getting rid of a possibly bad low cost card for a new card which may be better. It will also just draw you a card from an empty hand. It is just a nice little way to cycle through your cards and dig for something relevant
Three New Shaman Cards Revealed for Hearthstone's Darkmoon Faire Expansion
On Whack-A-Gnoll Hammer: if I had to guess the class based on the card type and text, Shaman would have been my fourth or fifth guess. Maybe I'm old-fashioned, but if I play a Shaman, I want to feel like one; this card just doesn't do it for me.
New Neutral Minion - K'thir Ritualist
I really don't think this will be played. Theoretically you could use it for mill, but there are already cards like Dancing Swords or King Mukla which are pretty bad at making your opponent overdraw. I think the point is that the 4 drop will be kind of clunky to play, and that most of the time it will just be a random card taking up space, but that wouldn't work unless it gave your opponent a 6+ cost card.
You are spending one card and giving your opponent one card, so it is bad card advantage. You do however get a 3 mana 4/4 which is good tempo, but, you give your opponent an on-curve play which is bad tempo. So this isn't really good for anything except maybe filling up your opponents hand with junk via Shudderwock.
New Shaman Minion - Cagematch Custodian
If it weren't for Doomhammer, Boggspine Knuckles and The Fist of Ra-den, I'd rate this as trash. Unfortunately, since all three don't synergizes well with Inara, I'd have to wonder how any of these cards were when they were first being designed.
The potential of this card is obviously tied to the weapons shaman has available. With the knuckles itself will guarantee that this card sees play. But I'm more into the potential of this card with doomhammer. Its kinda easy to forget how powerful a windfury weapon can be, especially in a class as stuck as shaman is.
New Shaman Spell - Stormstrike
A good card for shaman. Probably the only good one along with Dunk Tank. A no nonsense card that does the job where it is needed.
New Neutral Minion - Derailed Coaster
Not bad as a neutral removal tool. If you can get 4+ damage with this you are probably good. I don't know exactly what deck will use this and how, but it isn't a bad card.
New Neutral Minion - Carnival Clown
Honestly, I was hoping for something a bit more radical than this. There simply isn't enough payoff for the cost. Sure, getting a board full of 4/4s is nice, but not worth the effort. I was hoping that the 9 mana corrupt card would be more of an odd build-around, possibly combo enabling card. But it is just an extra board of stats.
The only way I think this will see play is in a Shudderwock deck which may use C'thun or soemthing to corrupt it, and then copy the battlecry getting a board full of Shudderwocks. But usually by the time you get infinite shudderwocks, you have already won.
All Card Flavor Text for the Madness at the Darkmoon Faire Hearthstone Expansion
Nice!
Is a reference to the Tom Hanks movie 'Big' where a fortune telling robot called Zoltar grants him his wish to be... you guessed it... BIG.
New Warrior Minion - Stage Hand
Eh, seems kind of weak. 2 mana 3/2 isn't terrible, but those stats alone aren't enough for a card to see play. And the ability just seems really underwhelming.
New Warrior Spell - Minefield
A nice, simple removal tool for control warriors in the early turns. And, a convenient way to trigger enrage abilities. I imagine this will become a control warrior staple in the future.
New Shaman Minion - Pit Master
What exactly is that 4 mana card that we're looking at corrupting this card with? At present, I just can't see it.
Most aggro decks in shaman would play bloodlust as the most expensive card. Goes without saying that if this card is only corrupted by that, then its complete trash.
So for now, I'm not optimistic. Even if you get that pay off, it still doesn't look good, since even the most feeble AoE by any serious player will deal with this card. So paradoxically its slower than something comparable like Hyena Alpha, while also being weaker, with also a harder condition to play at its fullest potential.
New Warrior Minion - Sword Eater
This is just incredible. Compare this to Sky Gen'ral Kragg. It is a rare instead of a Legendary, it doesn't have any kind of conditions, it has a larger body. The only downside is that you get to deal 3 damage with the weapon instead of 4 damage with the rush, but you get two attacks with the weapon whereas you would only get 1 attack from the parrot.
I think this will be played in a lot of warrior decks of varying kinds just because of how flexable and useful this is. It is a pirate, it has taunt, it can remove things, and it can push extra face damage. What's not to love?
New Neutral Minion - Rock Rager
It does live up to the rager name lol
Deckbuilder down?
Thank you.
New Warrior Spell - Stage Dive
I love it. Town Crier is a super useful and flexible card, and this is very similar. The corruption cost really only comes into play when you want to play this on turn one to find a 2-drop. But most of the time you are fine holding onto this for an extra turn so that you can get the buff. And with some Rush minions, that buff can go a long way.
New Warrior Minion - Bumper Car
It's a fairly flexible form of damage and board presence, but in general it feels too underwhelming to be useful.
New Shaman Weapon - Whack-A-Gnoll Hammer
No, you're right. I think I just reversed them in my head. Too many cards to comment on!!!
New Shaman Weapon - Whack-A-Gnoll Hammer
3/2 weapon for 3. Yes, its respectable. But is it ever going to light the world on fire? Emphatically no.
At its very best, it will buff one minion. Likely a 1 drop or a totem you played on 2. But most likely it will simply just do nothing more than deal 3 damage.
How wonderful this would've been had it been a 2 drop weapon. But we live in a world where shaman either gets extremely broken stuff or gimmicky bs, and this falls in the latter category.
Doesn't even curve into Deathmatch Pavilion. Like really? Are we really designing cards like this for shaman?
New Shaman Minion - Inara Stormcrash
If you're wondering if weapon shaman can ever get up there. I can tell you it will not be because of this card.
The main problem with this card is that there really isn't any good weapons in shaman that gels with this card. As a finisher, Doomhammer does the job. So Inara is but a backup then, in most cases she will simply allow you to kill 2 minions with your face, then act as a soft taunt.
But for the effect, this card is no slouch and will likely always see play. But the wasted potential of this card is illustrated by showing how broken she would've been if she was either a rogue, dhunter, or even a hunter card.
Hearthstone Patch 19.0 - Darkmoon Faire, New Duels Powers, Progression Update, Achievements, Battle Pass
If I get that Alternate Warrior Hero, i might finally play the Class. I hate Garrosh that much.
New Rogue Minion - Sweet Tooth
Oh yes, this will surely salivate the tongues of stealth rogue players.
But unfortunately, since this one also shares the same weakness as most of their minions, being only having so little health, its likely just going to get swept no matter when its played.
But still, that's 5 damage if untouched. Scary enough to make the cut any day.