It always flabbergast me why druid keeps getting all these neat potentially 0 mana cards when other classes clearly needs tempo themselves. Druid was supposed to be that late game class, that gives up their early game for fantastic turns later.
Basically we're looking at a free 4/4 around turn 7. Or otherwise, its usually 3-4 mana by turn 5-6, assuming druid isn't just twiddling their thumbs.
And before your start thinking that this card will at very least be benign, it has rush, so chances are it will get a nice value trade to loosen the pressure while druid do druid things a few turns later.
It occupies a niche solely because of nzoth. Otherwise, its just straight up too fair for druid to consider. 9 mana value trade, and a big taunt to boot is good. But we're living in a world where 9 mana can buy you a massive mountseller turn, or straight up Ysera, Unleashed. Where exactly does this card fit?
The deck that could slot this in already has a much better version of this card in Reno the Relicologist. I guess Mask of C'Thun can be used as a Pyroblast like effect for tempo decks. Actually, yeah, I think that's this card main selling point. It's two Cinderstorms wrapped into one card and Cinderstorm actually saw some play.
The only way this card gets more than a glance is if there's a really powerful 3 drop with outcast, or useful 1 mana cards with outcast on it. Otherwise, this card is too inconsistent at what it does, and is completely outclassed by other vanilla 2 drops when it doesn't do what it needs to.
Very underwhelming as an effect. Part of the reason Vilespine Slayer was an amazing card was because it allowed for Rogues to continue out-tempo-ing the opponent for a victory where as elemental mage is not a tempo deck and it's very hard to accomplish the corrupt effect, unlike Vilespine Slayers combo effect.
I guess Highlander mage can splash this card is it is low on minion removal, but that's the best, I think, this card can accomplish.
3 mana 3/2 is vanilla. Does 1 extra damage, and to all enemies? Unless token druid comes back to tier 1 this weapon will never be even considered. If I needed a clear, I'd just play Shardshatter Mystic. Otherwise, I don't see why this card will somehow takeover the usual Umberwing into Satyr Overseer curve
I honestly don't think this will make the cut. Not because the card is bad, but because it costs 3 mana, doesn't develop a minion or weapon, or draw any cards for that matter. Had this been 2 mana, it would've found some niche but as it stands, just no. Twin Slice is simply more efficient than this card
The fact that it makes your face immune? More relevant to a class that can't heal, of which dhunters (for unclear reasons) remain the only tempo class that actually does, and does it more than well.
I have to say, I love this card, and wished that team5 would've made the sensible choice of making this a neutral card instead.
But as a dhunter card, this is solid. You get something really defensive to help fight back hyper aggro (if indeed there would be any in the next meta). Even as a simple 2/5 taunt for 3, that's already going to do work defensively.
Unfortunately for this card, it will almost never see play. Its defensive, and therefore useless to most dhunter decks. The most I can grant is if token dhunter gets to tier 2, then this card may pull some work. But I'm just not seeing it.
As a standalone card, this is very good. As a tool for elemental mage, this is also very good. But elemental mage is very bad. So for now, this is mostly just a sidequest enabler with a really decent body overall attached.
Its another bait for that hyper aggro Glide deck where you basically play 15 1 drops in your deck.
The best way to evaluate this card is to simply ask if this can replace Spectral Sight. And the answer is no. Drawing 2 for 3 mana is what I would call fair, and dhunters are particularly allergic to fair cards.
Even with vanilla stats, this thing is just not good. The effect lets you have something like Eye Beam for free (if outcasted) but since it doesn't curve into skull, what exactly are we hoping this card would actually do?
Hearthstone Madness at the Darkmoon Faire Final Card Reveal Stream Live Recap - All New Cards
What an expansion!! Minions are peetty hilarious and the corrupted mechanic seems a way different style of play. Hype is over 9thousands.
New Priest Minion - Fairground Fool
Guys, remember Hired Gun? Yeah, me neither.
New Druid Minion - Umbral Owl
It always flabbergast me why druid keeps getting all these neat potentially 0 mana cards when other classes clearly needs tempo themselves. Druid was supposed to be that late game class, that gives up their early game for fantastic turns later.
Basically we're looking at a free 4/4 around turn 7. Or otherwise, its usually 3-4 mana by turn 5-6, assuming druid isn't just twiddling their thumbs.
And before your start thinking that this card will at very least be benign, it has rush, so chances are it will get a nice value trade to loosen the pressure while druid do druid things a few turns later.
So, 5/5 then. What else can there be?
New Priest Spell - Insight
Yikes. Just yikes. Targeted draw, plus cost reduction.
New Paladin Spell - Snack Run
Ivory Knight wasn't very good, but it did see some fringe play. I guess it's a good card to be generated off of Lightforged Crusader.
New Priest Spell - Palm Reading
Let the shenanigans begin!!! So many cost reductions for Priest coming in, there are going to be some bonkers games coming up.
New Priest Minion - Nazmani Bloodweaver
This has great stats for cost, and a powerful effect. Priest is going to be paying zilch for so many cards!
New Mage Spell - Grand Finale
Animated Avalanche on steroids. In fact, Animated Avalanche with ALL of the steroids. Now let's ignor the fact that Animated Avalanche is not very great.
New Druid Minion - Fizzy Elemental
It occupies a niche solely because of nzoth. Otherwise, its just straight up too fair for druid to consider. 9 mana value trade, and a big taunt to boot is good. But we're living in a world where 9 mana can buy you a massive mountseller turn, or straight up Ysera, Unleashed. Where exactly does this card fit?
New Mage Minion - Confection Cyclone
Yeah, that's the only reason they made this. Of course, it's good with Ozruk too, in Wild.
New Warlock Minion - Ring Matron
Maybe good in some weird demon warlock that does not care about dead minions, because of Raise Dead or Kanrethad Prime
New Mage Spell - Mask of C'Thun
Love this comment!
As for the card, I think it looks pretty good! Just get some spell damage up in here and we're rolling!
New Mage Spell - Mask of C'Thun
The deck that could slot this in already has a much better version of this card in Reno the Relicologist. I guess Mask of C'Thun can be used as a Pyroblast like effect for tempo decks. Actually, yeah, I think that's this card main selling point. It's two Cinderstorms wrapped into one card and Cinderstorm actually saw some play.
New Demon Hunter Minion - Redeemed Pariah
Okay. So how many outcast cards are we looking at so this gets even remotely good if it sticks on 2.
Maybe Eye Beam and Spectral Sight. More or less explains why this will never see play. Most of the time if you need a 2 drop, then you'd think Bonechewer Brawler, Imprisoned Vilefiend, or even Injured Tol'vir. Not this.
The only way this card gets more than a glance is if there's a really powerful 3 drop with outcast, or useful 1 mana cards with outcast on it. Otherwise, this card is too inconsistent at what it does, and is completely outclassed by other vanilla 2 drops when it doesn't do what it needs to.
New Warlock Spell - Free Admission
I can see a world where you only play demons, and I'm going there.
New Shaman Spell - Revolve
Love the name, and also this is kinda like devolve.
New Shaman Spell - Stormstrike
Pretty good, and nice synergy with the new legendary that gives the hero windfury.
Madness at the Darkmoon Faire - Reveal Season Community Bingo
Here's the card Insatiable Felhound
New Mage Minion - Firework Elemental
Very underwhelming as an effect. Part of the reason Vilespine Slayer was an amazing card was because it allowed for Rogues to continue out-tempo-ing the opponent for a victory where as elemental mage is not a tempo deck and it's very hard to accomplish the corrupt effect, unlike Vilespine Slayers combo effect.
I guess Highlander mage can splash this card is it is low on minion removal, but that's the best, I think, this card can accomplish.
New Demon Hunter Weapon - Dreadlord's Bite
Just no.
3 mana 3/2 is vanilla. Does 1 extra damage, and to all enemies? Unless token druid comes back to tier 1 this weapon will never be even considered. If I needed a clear, I'd just play Shardshatter Mystic. Otherwise, I don't see why this card will somehow takeover the usual Umberwing into Satyr Overseer curve
New Demon Hunter Spell - Relentless Pursuit
I honestly don't think this will make the cut. Not because the card is bad, but because it costs 3 mana, doesn't develop a minion or weapon, or draw any cards for that matter. Had this been 2 mana, it would've found some niche but as it stands, just no. Twin Slice is simply more efficient than this card
The fact that it makes your face immune? More relevant to a class that can't heal, of which dhunters (for unclear reasons) remain the only tempo class that actually does, and does it more than well.
New Demon Hunter Minion - Insatiable Felhound
I have to say, I love this card, and wished that team5 would've made the sensible choice of making this a neutral card instead.
But as a dhunter card, this is solid. You get something really defensive to help fight back hyper aggro (if indeed there would be any in the next meta). Even as a simple 2/5 taunt for 3, that's already going to do work defensively.
Unfortunately for this card, it will almost never see play. Its defensive, and therefore useless to most dhunter decks. The most I can grant is if token dhunter gets to tier 2, then this card may pull some work. But I'm just not seeing it.
New Mage Minion - Confection Cyclone
As a standalone card, this is very good. As a tool for elemental mage, this is also very good. But elemental mage is very bad. So for now, this is mostly just a sidequest enabler with a really decent body overall attached.
New Demon Hunter Spell - Acrobatics
Its another bait for that hyper aggro Glide deck where you basically play 15 1 drops in your deck.
The best way to evaluate this card is to simply ask if this can replace Spectral Sight. And the answer is no. Drawing 2 for 3 mana is what I would call fair, and dhunters are particularly allergic to fair cards.
New Demon Hunter Minion - Line Hopper
Even with vanilla stats, this thing is just not good. The effect lets you have something like Eye Beam for free (if outcasted) but since it doesn't curve into skull, what exactly are we hoping this card would actually do?
Besides which, its not like dhunters are lacking 3 drops, with Satyr Overseer and Felsteel Executioner or even Frozen Shadoweaver the better card compared to this.