They're reading the past, present and future at Darkmoon Faire to bring you these Priest cards...

Let me tell you, these reviews? Hoo boy, these reviews really are something. I'll tell you what, I've seen plenty of reviews and these reviews are some of them. In fact, I guarantee that if you go out and ask anybody, they'll tell you that of all the reviews in the world, these ones are definitely on the list. You might even find someone that'll tell you that they are, in fact, one of the reviews they've read.


Insight Card Image
Insight Card Image

"W-A-H? Wait, this isn't a Ouija board!"

Quote From Avalon

Priest finally received some card draw. 2 mana draw 1 is pretty basic, but if you manage to corrupt it (which is not something difficult for a class like Priest) then it becomes the equivalent of a 0 mana draw 1: there's no need to say that it's pretty good in every deck you want to play.

My opinion is that Insight will be an autoinclude in every Priest deck that will pop up in Standard until April 2021, and could possibly see some experimentation in Wild Reno Priest too.

Fairground Fool Card Image
Fairground Fool Card Image

Did you know that if you're hit with a pie you're supposed to eat it too? Yeah, it's only polite to in-jest it.

Quote From ShadowsOfSense

Kind-of-sort-of Injured Blademaster plus Taunt? Seems pretty good.

The comparison doesn't totally work - un-Corrupted, you'll never be able to heal this back up to 7 Health with something like Circle of Healing as you would an Injured Blademaster. On the other hand, when it is Corrupted you don't need to do that, because it comes in at full health. I think this is still generally a better card than Blademaster, especially since as a Taunt it better protects you which is something Priest wants. You do lose out on some healing synergies, but does Priest really have much in the way of that since Northshire Cleric left to the Wilds?

I guess if you're playing Ul'dum Quest Priest you may consider running Blademaster instead of this, although honestly I'm not totally sure you'd run either of them there anyway. In most other cases, Priest decks are slow enough that you shouldn't have trouble Corrupting this, especially at only 3 mana - Priest has plenty of good control tools at higher cost than that.

This will be a great barrier to aggro decks, so expect to see this helping Priest remain relevant should those strategies threaten to take over.

Fortune Teller Card Image

"If you keep going the way you are now, you're gonna have a bad time."

Quote From Noxious

A pretty good card for spell-focused Priest decks - and what luck that Priests are getting more spell support in Darkmoon Faire, with the addition of cards like Palm Reading - overall, Priests seem to be going strong into the cost reduction game, which is quite good with all the powerful high-cost spells in its arsenal. Fortune Teller is the "minion part" of the archetype, and while its effect is perhaps a bit bland (it is a common card after all), it fits very well with its sister cards.

I do have one slight concern, however - all the cost reduction cards in the set sort of… push for depleting your hand faster, so spell-oriented decks might want to stave off using all those cheap spells if they want to make full use of the Fortune Teller, especially considering the fact at least two spells are needed in hand to justify the Fortune Teller's mana cost, and at least a third in order to get a decent amount of value out of it.

Nazmani Bloodweaver Card Image

She's tried explaining that she's just a haematologist, but it doesn't bring in the crowds as well.

Quote From Avalon

Another great discount mechanic for Priest: it is basically a must-kill target for your opponent, and if you manage to combo it with a Sethekk Veilweaver turn, then you'll have plenty of low-cost value.

It is interesting to see how players will try to exploit this mechanic: while I'm sure it will find a place in Control Priest, I'm still very confident that we'll see some form of Tempo Priest with lots of buffs and decent Voracious Reader cycle. Could Nazmani Bloodweaver help that archetype to stand in the meta? I hope so.

Palm Reading Card Image

If you don't know where your palms are, feel free to ask someone for a hand.

Quote From Avalon

Really interesting card: now that OTK and burst are not part of Priest's identity anymore, it is fair to assume that the devs felt free to go all in with the cost reduction effects (also see Insight and Nazmani Bloodweaver). If you run this in a spell-heavy list, not only you can discover something useful for later, but you're also guaranteed something very similar to an Emperor Thaurissan discount, which is very, very remarkable - in theory, your Renew will cost 0 and you'll be able to drop your big and powerful spell one turn earlier than usual. I predict that this card is one of the best from the set and that it will see plenty of play throughout its existence in Stantard.

On a side note, there are reasonable chances that even Wild Reno Priest will consider including Palm Reading, or at least experiment with it.

Auspicious Spirits Card Image
Auspicious Spirits Card Image

"Don't be auspicious, don't be auspicious..."

Quote From ShadowsOfSense

This is a very strange card. I kind of want it to be good, but I don't think it's good enough?

There's a kind of strange liminal space that this design walks between various possible archetypes. Spell-based Priests usually prefer lower-cost spells, especially ones that can target a minion to keep Sethekk Veilweaver combos going; at the same time, you would think that Big Priest would enjoy some early-game minions without having to actually run them in your deck, meaning you could more reliably use something to cheat them out of your deck - unfortunately, they also usually want to resurrect their dead minions, which means you may end up having a terrible pool of cards to choose from if you low-roll on a 4-drop (or even a 7-drop).

I can't definitively say that this won't find a place in a new variation of Priest, but I'm struggling to piece it into any existing shell. This card is interesting, but it doesn't feel like something Priest actually wants to do. They prefer much narrower pools of random minions, or the ability to Discover to better guide the outcome. Maybe this works in Galakrond Priest, which already features a lot of random minion generation? I'm not sure.

A random 7-cost minion for only 4 mana is pretty decent - you're rarely going to get too much of a dud from that. The random 4-cost is much scarier, and I'm not sure if it's worth running this under the hope that you don't ever have to play it un-Corrupted.

Idol of Y'Shaarj Card Image

"Why was he even running Magma Rager?!"

Quote From Noxious

Idol of Y'Shaarj is quite spooky. Following this Hearthstone Year's trend of bigger and stronger minions, this spell can be quite a headache to deal with. For the same cost, it looks to be a stronger version of Free From Amber. On the one hand, you don't discover an all-new minion, but what makes this card really good is the ability to - sort of - target which minion you summon. It can definitely be a card you build an entire deck around, and it will do a great job in deathrattle decks (Wild beware!). It can honestly get quite spooky - I see Priests becoming even harder to deal with the coming meta, with cards like the Idol and Blood of G'huun offering a lot of flexibility, historically one of the Priest's weaknesses. Cards such as these put Priest in a great spot, and I would not be surprised if Idol of Y'shaarj could get a small nerf in the near future.

Blood of G'huun Card Image

Blood for the Blood God!

Quote From Avalon

It appears that the devs listened to the community feedback, and here we are: Resurrect Priest is back on the menu! Blood of G'huun has the same effect of Shadow Essence, with the only differences that it comes down three turns later and that, it you manage to stick it on the board, it can be triggered multiple times.

It is a quite slow minion, but once it hits the board your opponent cannot possibly ignore it, unless they want to have a bad time.

Especially good if resurrected with Mass Resurrection, Darkmoon's Priest appears to have the tools to survive long enough to exploit cards like these. 

The Nameless One Card Image

Weird that this card just has a blank name box - we're working on a fix!

Quote From Demonxz95

In most cases, this is simply a better Spellbreaker. Same cost, +1 Health, and stronger variation of the effect. This is very strong for stealing strong effects like large Deathrattles and using them for your own advantage, as well as simply Silencing the effects of what you target. Particularly against Libram Paladin, you can completely nullify Libram of Wisdom for the rest of the game if your opponent places both of them on the same target. Not only that but now YOU get the Librams and not your opponent.

G'huun the Blood God Card Image

As far as mistakes go, I'm gonna put G'huun down as a fairly big one. Titanic, even.

Quote From ShadowsOfSense

Well, it's been a while since the days of Cho'gall and Bloodbloom (RIP).

Obviously, the fact that you can't super reliably control what cards you'll be drawing with this makes it much trickier to pull off a huge combo with. In Standard, I'm expecting this to see some amount of play as just a generically valuable card, allowing you to play two cards for 'free' - after all, your Health doesn't matter until your opponent threatens lethal!

In Wild though, I think you could get interesting with this, though I don't believe you can be consistent with it. If you play Lorekeeper Polkelt and construct your deck correctly, you could guarantee Prophet Velen and one other card get the benefit. Is that enough to make a powerful OTK-ish combo out of this? Probably not consistently, but it'll definitely work at least once!