The reason why we didn't have one from the start of Mythgard content is that the full support of the game was uncertain. At this point though, I think we're in it for the long haul.
Just so happens I was working on a Hero Card for a project I've been working on, so at very least I can get some balance tips.
Feedback coming!
Show Spoiler
fungusABao - Cenarius, The Wild God. I have a couple of issues here. Firstly, druid having a good board clear feels weird. It's always been one of their weaknesses, and honestly, they don't have many, so I feel like this one should stick around. The Tree of Life effect is fine though. I'd also reduce the Hero Power to 2 armor.
fungusABao - Anub'Arak, The Traitor King. Battlecry is fine, I feel 10 armor is overkill, even with the inability to hide behind taunts. That's still a game over for any aggro/burn deck. Odd Warrior is polarizing in wild as it is, this would be even more so imo.
Kansas - Brann, Bold Explorer. Love that Hero Power. The Weapon doesn't feel overpowered for the cost, absolutely no complaints here.
Linkblade91 - Liadrin, Fallen Lady - Restricting it to play, rather than summon was a good idea. Divine Shield seems to get forgotton about in paladin more than it should, and this could help boost the synergy, if they ever wanted to go down that route again.
anch4rman - Swarmlord Lunara. I'll start with a minor gripe. Shouldn't it be Swarmqueen? I'd say stick with the first version. It does punish the opponent if they can't clear a board on 2/2s on T8. but druid should punish for not being able to clear minions. The second actually feels more OP, as it's one thing to clear a board of 2/2s, but it's another thing to clear 4 1/1s every single turn.
Bloodmefist - Rafaam, Prime Evil. I think there's a limit on token submissions. You may want to check that before any further refining.
That's all I've got time for at the moment, sorry if I missed you, I'll do another round of feedback tomorrow.
So worst case scenario it's a +1 mana Fel Reaver that triggered twice.. not big deal at all! can totally be played for tempo.. 6 mana is about the last mana cost where stat sort of matter and you can afford to play it.
Hey @freethinker, for the Jaina suggestion, I made it on purpose to not include Jaina. Although her longevity works well against Control matchups, we are right now in a very Aggressive meta atm. Jaina doesn't really come into play that much when you're at turn 7 and at 2 Health. This deck is either very aggressive against Control, or very reactive against other Aggro decks. Hope you understand you shouldn't really run Jaina at the time of this post, or really in this kind of deck.
Seems like the "old N'zoth spell hunter" is all or nothing.. if you play those big deathrattles the tonk and the cannon lady.. sure.. if not nah.. you want really impactful DRs with this, and not the 1/2 cobra for example.
Uncorrupted it's a 4 mana Assassinate, and if you play a few more expansive cards it's going to remove even more stuff. Seems pretty good, even uncorrupted. Seems like a good control/OTK warlock card, because those decks love removal. And Cascading Disaster is pretty good uncorrupted as well. It's not that hard to be in a situation where your opponent only has 1 threat on board.
Standard: I'm sure OTK Warlock and controllock will probably use it, however i feel like Cascading Disaster won't see play in warlock decks with Deck of Chaos, because the goal of that deck is to make as many as possible cards cheap...
Wild: this card might see play in Cubelock and renolock. Those decks have some expensive cards so it's easy to corrupt it.
They talk in the video about how this synergizes with Y'shaarj, and I'm just here scratching my head as to how. The corrupt version gets no benefit from Y'shaarj returning it to your hand and will generally be outclassed by higher value corrupt cards.
It depends on whether or not there are higher-value cards in every class. A 6/6 Taunt isn't horrible, and getting an extra one in your hand isn't bad either (even if it technically gets "no benefit").
New Priest Spell - Auspicious Spirits
Arena card, or generated by card, you never hard run this in constructed...
Auspicious Spirits
Arena card, or generated by card, you never hard run this in constructed...
New Demon Hunter Minion - Insatiable Felhound
You have better demons to resummon in Demon Hunter... So I wouldn't recommend..
New Demon Hunter Minion - Insatiable Felhound
Well this is 3 mana taunt which is like pretty strong even without corrupt, and with corrupt it is insane but might be a tad too slow...
Holding Out For A Hero - Card Design Competition Discussion Thread
Off of feedback, here is a new version of Illidarminator Zaladris. Now costs 1 more and has 1 less Armor.
Out of Cards - Mythgard Button
Added to site on next deploy.
The reason why we didn't have one from the start of Mythgard content is that the full support of the game was uncertain. At this point though, I think we're in it for the long haul.
Insatiable Felhound
Poor Silverback Patriarch damn this card is so much better it is insane...
Please clone the "From the Forums" box during reveal seasons
Added to site on next deploy.
Magicfin is a New Shaman Murloc Revealed for Hearthstone's Darkmoon Faire Expansion
I agree: today's shaman is yesterday's paladin...looks like the tables have turned
Holding Out For A Hero - Card Design Competition Discussion Thread
Just so happens I was working on a Hero Card for a project I've been working on, so at very least I can get some balance tips.
Feedback coming!
fungusABao - Anub'Arak, The Traitor King. Battlecry is fine, I feel 10 armor is overkill, even with the inability to hide behind taunts. That's still a game over for any aggro/burn deck. Odd Warrior is polarizing in wild as it is, this would be even more so imo.
Kansas - Brann, Bold Explorer. Love that Hero Power. The Weapon doesn't feel overpowered for the cost, absolutely no complaints here.
Linkblade91 - Liadrin, Fallen Lady - Restricting it to play, rather than summon was a good idea. Divine Shield seems to get forgotton about in paladin more than it should, and this could help boost the synergy, if they ever wanted to go down that route again.
anch4rman - Swarmlord Lunara. I'll start with a minor gripe. Shouldn't it be Swarmqueen? I'd say stick with the first version. It does punish the opponent if they can't clear a board on 2/2s on T8. but druid should punish for not being able to clear minions. The second actually feels more OP, as it's one thing to clear a board of 2/2s, but it's another thing to clear 4 1/1s every single turn.
Bloodmefist - Rafaam, Prime Evil. I think there's a limit on token submissions. You may want to check that before any further refining.
That's all I've got time for at the moment, sorry if I missed you, I'll do another round of feedback tomorrow.
Oh My Yogg! is a New Paladin Secret Revealed for Hearthstone's Darkmoon Faire Expansion
FINALLY! A SECRET THAT Works well with Rhyssa! Oh wait...
Welcome back gifts
Long story short: Wasn't playing for the last two months. Will be able to come back probably sometimes on December.
Question: Do I get any welcome back gifts?
Once got some after not playing for half a year or so.
Oh My Yogg! is a New Paladin Secret Revealed for Hearthstone's Darkmoon Faire Expansion
Secret Mage showed us that people aren't always playing around Counter Spell turn 1...
New Warlock Minion - Tickatus
So worst case scenario it's a +1 mana Fel Reaver that triggered twice.. not big deal at all! can totally be played for tempo.. 6 mana is about the last mana cost where stat sort of matter and you can afford to play it.
Oh My Yogg! is a New Paladin Secret Revealed for Hearthstone's Darkmoon Faire Expansion
The developer must be as tired of Libram Pali as we are.
New Neutral Minion - Strongman
druid could use this guy having more defence while playing guardian animals the deck has enough draw and kaelthas.. maybe who knows..
Odd Mage
Hey @freethinker, for the Jaina suggestion, I made it on purpose to not include Jaina. Although her longevity works well against Control matchups, we are right now in a very Aggressive meta atm. Jaina doesn't really come into play that much when you're at turn 7 and at 2 Health. This deck is either very aggressive against Control, or very reactive against other Aggro decks. Hope you understand you shouldn't really run Jaina at the time of this post, or really in this kind of deck.
New Hunter Spell - Jewel of N'Zoth
Seems like the "old N'zoth spell hunter" is all or nothing.. if you play those big deathrattles the tonk and the cannon lady.. sure.. if not nah.. you want really impactful DRs with this, and not the 1/2 cobra for example.
New Warlock Spell - Cascading Disaster
4 mana Deadly Shot* the target is random
New Neutral Minion - Optimistic Ogre
obvious pack filler but hillerious :)
New Priest Spell - Auspicious Spirits
7 drop stat suck, they always did.. they are not even worth the 4 mana.. the corrupt makes it too slow since it's a minimum turn 5 play with coin..
New Demon Hunter Minion - Felsteel Executioner
I like the unique effect, but I think the card is OP.
Insatiable Felhound
This is good before being corrupted and really good after being corrupted.
New Priest Spell - Auspicious Spirits
This card isn't terribly exciting but it will be good with the new Old God Card.
New Neutral Minion - Strongman
It depends on whether or not there are higher-value cards in every class. A 6/6 Taunt isn't horrible, and getting an extra one in your hand isn't bad either (even if it technically gets "no benefit").