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  • Deathmatch Pavilion is a New Shaman Card Revealed for Hearthstone's Darkmoon Faire Expansion

    But he's a legendary so he must be good!  Almost as good as my Anomalus I got from my Old Gods packs.......

  • Blizzard Reveals 8 New Madness at the Darkmoon Faire Cards + Developer Insights

    Have you ever played wild? 

    4~5 Card Combos are considered 'simple'. 

    A 3 card combo that can annihilate your opponent's game plan is really good. (Technically you still need Thaurissan Tick, and another turn tp burn 20 instead of 10 but it's still good with just Brann + Tickatus)

    see MarkMckz Wild OTKs for reference.

  • New Shaman Spell - Deathmatch Pavilion

    Quote From Brandon

    Nice cheap spell that can summon a lot of stats. I guess were going to see weapon Shaman pop up? Maybe this fits in Totem druid because of Splitting Axe? The thing to note is that we haven't seen nearly any shaman card so far, so more cards for this archetype will probably be revealed in a HS chat or something, just like Libram Paladin and Soul DH/Warlock. Guess we will have to wait until then you really evaluate this card.

    Standard: Weapon Shaman: Depends how good this new archetype is, depend on the new cards yet to be revealed. Probably spell damage shaman because of Rune Dagger. And maybe Totem shaman? It can go in control shaman because of The Fist of Ra-den?

    Wild: This fits well already in EVEN Shaman. EVEN Shaman has some weapons like Stormforged Axe and Likkim, so there are plenty of opportunities for the effect to go off. Other than that, i don't really know any other deck Deathmatch Pavilion might see play in.

    Is it just me, or is Shaman in some kind of Class identity crisis? I thought that was Paladins thing? Seems like Shaman really took a HUGE blow after losing Shudderwock almost a year ago, and never recovered from it. Shaman is really bad without a OP AF card to carry it.

     

    they started giving palladin actual  fitting cards and complete themes so now they pushed the lets just throw whatever at it and hope something sticks at shama

  • New Shaman Minion - Magicfin

    Quote From Brandon

    Great fun card for murloc shaman, but i don't think this will see any play outside of decks with murlocs. The only murloc shaman uses outside of murloc decks is Sludge Slurper. BUT i feel like they might add a few more murloc related things this expension. After all, this is like the 3rth or 4th shaman card revealed so far? Who knows? Maybe they will ad a "summon 3 1/1 murlocs with rush" card, if they do, then Magicfin will be a great value card. Actually the only card that has a similar effect is Call in the Finishers. The only other synergy i can think of is that this could be a "hand refill" for aggro shaman decks, after their opponent cleared their board, and now only have the 1/1s from Soul of the Murloc. Also this is one of the only murlocs that actually has normal/premium stats for it's cost. So that's really good. 

    Standard: Of course murloc shaman, and some other aggro shaman lists that include Soul of the Murloc. Might see play in value shaman IF shaman gets a card like Call in the Finishers or better.

    Wild: This will 100% see play in Murloc shaman. Murloc shaman might not be THE most popular shaman deck in wild, but it still is one of shamans best archetypes and it has lots of support. 

    I really really really hope dont get more murloc stuff this expansion.  They should focus on enhancement or totems(for the legendary) not  print random filler murloc

  • New Shaman Minion - Magicfin

    Generating random legendaries is a very broad set, and most murloc decks won't want or be able to use the majority of the cards this generates. I doubt that this will see much play.

  • New Shaman Minion - Magicfin

    Quote From UVE

    Good refill for murlocs shaman but... Murlocs shaman still exists?

    not really a good reffill for murloc decks ,random legednaries arent good (and espcially not in wild) and murocs are aggro they dont want or need lategame value

  • Deathmatch Pavilion is a New Shaman Card Revealed for Hearthstone's Darkmoon Faire Expansion

    Quote From og0

    You mean my Moorabi is useless?  Noooooo!!!!!!!!

    Maybe one day if they actually make good cards for freeze Shaman which I assume will never happen.

    even if freeze shaman was good and moorabi was made 4 mana he'd still eb the worst card in the dec

  • New Neutral Minion - Optimistic Ogre

    This card gave me a good laugh.

  • Madness at the Darkmoon Faire

    I don't mean to be a negative person but at the moment I'm not seeing how we get to the point of being comfortable playing huge ten drop win conditions. The current meta is aggro heavy because there aren't any healing or sustain options, the only things I'm seeing here are taunts, many of which are in classes with taunt options already available. The only healing is lifesteal in DH which has never really been a class that struggled with healing to begin with.

  • New Warlock Spell - Cascading Disaster

    4 mana destroy 3 random minions is bonkers good value. 

    And Warlocks are great at holding onto spells throughout the game if they need to. 

  • Magicfin is a New Shaman Murloc Revealed for Hearthstone's Darkmoon Faire Expansion

    If only it appeared in last week's tavern brawl

  • Oh My Yogg! is a New Paladin Secret Revealed for Hearthstone's Darkmoon Faire Expansion

    Mind Control transforms into a Pyroblast ... Neat

  • New Warlock Spell - Cascading Disaster

    I think this is pretty good and will see play in a control warlock deck. I love the corrupted upgrade artwork.

  • Oh My Yogg! is a New Paladin Secret Revealed for Hearthstone's Darkmoon Faire Expansion

    this'll be hilarious to use if there's a lot of quest decks back in the mix.

  • New Shaman Minion - Magicfin

    Well, I guess we may be seeing a LOT more Murloc decks now. 

  • Magicfin

    Well, I guess we may be seeing a LOT more Murloc decks now. 

  • New Hunter Spell - Jewel of N'Zoth

    I can definitely see this played, but mostly only in Wild.

  • New Paladin Spell - Oh My Yogg!

    Could be useful if you are able to magically know what your opponent is going to play the next turn. 

  • Oh My Yogg!

    Could be useful if you are able to magically know what your opponent is going to play the next turn. 

  • Felsteel Executioner

    Quote From Zelgadis

    I think you always get the 4/3 weapon shown under "Related Cards", so that's a good weapon.

    For Demon Hunter that IS goo

  • New Paladin Spell - Oh My Yogg!

    Love it, even if it backfires

    Yogg's influence is always welcome

  • Oh My Yogg! is a New Paladin Secret Revealed for Hearthstone's Darkmoon Faire Expansion

    I remember reading a post by a HS Game Developer  saying that the card he was most existed about for the next expansion was a paladin secret. Here's why.

  • Holding Out For A Hero - Card Design Competition Discussion Thread

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    Linkblade91 - I will echo what I said about the KotFT watermark since one class will technically get two hero cards in that set, although I fully realize there isn't really anything that can be done about this. Out of your two, Liadrin is probably my favorite.

    Wailor - You shouldn't make Demon Hunter cards before AoO, and Rush also didn't exist in KotFT either. Gotta watch those watermarks! The art isn't the best (although finding good DK Illidan art is probably difficult, so this is understandable), and the Hero Power seems to rely too much on having board presence. As for Mannoroth, I will say that making an AoO hero card is a bit weird given that it might try to "upstage" Illidan being added to the game, although I wouldn't penalize you for it, and the card is otherwise pretty decent.

    TheHoax91 - A neat little diversion of the hero card mechanic and it doesn't seem too OP either. Overall, good one.

    KANSAS - Beyond the mistakes you points out, I'm afraid I will have to agree on some previous feedback that the card is simply not that interesting in my opinion, and the Hero Power somewhat conflicts the Battlecry since you won't want to equip a weapon while you still have Ol' Faithful.

    FungusABao - Cenarius is flavorful, although Druids are not supposed to have good board clears, so it seems a bit strange to give them a Twisting Nether that comes with these other advantages and effects. Anub'arak is kinda neat, although it's a bit weird for it to a Warrior card when Anub'arak already exists as a Rogue card. You also don't need "will" in there.

    DavnanKillder - Aegwynn isn't by any means badly designed or anything, but Secret Mage gets a lot of hate, which will most likely impact your score, so watch out! Sargeras has a really cool idea, but that Hero Power is scary as hell.

    AnAngryBadger - I see you've already submitted. One thing I'm not particularly a fan of is the fact that the Illidan in the card is exactly the same character as regular Illidan, and it's not like the DK cards which are alternate version or anything. So in essence, you're Illidan becoming… Illidan. There is also a grammar mistake on the card as "4" should be written out as a word when it's next to stat-points.

    Hordaki - The card doesn't feel that Hunter-y to me, but it's otherwise one of the better cards so far.

    MenacingBagel - Making a Neutral hero card is kinda cool, but it might be negatively received by some. The Hero Power though contains a LOT of grammar errors, and I'm not sure what the "Eldest Rat" is or how it translates to gameplay.

    BloodMefist - I think a Rafaam hero card to juxtapose The Amazing Reno. The Hero Power seems fun, although it seems to be a downside more often than an upside. I prefer the other idea of the 4 scrolling Hero Powers, although since the limit for tokens is 4, I think you'll have to scrap one.

    Anchorm4n - I prefer the first version from design as it at least always does something when you play it, although the second version seems stronger for Token Druid, so that might be the one to go with afterall. The card is quite good too. One major problem I see with the card though is that Lunara didn't exist when Knights of the Frozen Throne came out. She was added with The Witchwood.

    Hero cards are pretty much impossible to balance (especially without being able to playtest them), so this will be a very rough competition. As far as Illidarminator Zaladris goes, I think I'll most likely drop the Attack (and Armor) down to 5.

  • New Neutral Minion - Strongman

    Or drop two for free, if one were so inclined.

  • New Paladin Spell - Oh My Yogg!

    Not only a meme card but a good card, 5/5.