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  • Holding Out For A Hero - Card Design Competition Discussion Thread

    According to those feedbacks, I made changes to both of heros, please tell me your thoughts with them:

    For Cenarius, I kept the first choice of him as a board clear but reduced the power of it, now, its a Flamestrike with 2 more mana. Although board clear should be a limit of Durid, but I think that don't mean we have to stop give them some board clear options, for example Durid have Starfall as one of its Classic card and also Zai, the Incredible as a DH Legendary while generate cards is one of a limit. Other than that, I changed some arts and the name for it.

    For Anub'Arak, I kept it as a Warrior card since for me this charater is a more closer to a Warrior than a Rougue, I think make it as a dual class hero would be a better solution that fits my oringinal idea, but it is not feasible in Hearthcards currently so :(  . I remade the first Hero Power, now, it can gives him a lot of Armor, but on the other hand, he has Taunt at enemy's turn (I am not sure if it is better than the oringial Web Spin, probably gonna change it one more time later). And I changed the art to make it fitts better.

    And here are some feedbacks:

    linkblade91 - 

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    Morgl is very interesting, it connects Murloc Shamans and Freez Shamans and allows the synergy between them, the Battlecry is powerful and the hero power is not bad, In my view, it is definitly a good and balanced design. For Liadrin, I think the her effect might be OP– even more for the 6 mana version, but still a good design. Probably you can add some board effect to her battlecry to make she not so awkward as a 8 mana hero card. : )

    Demonxz95 - 

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    Zaladris is really powerful as a 6 mana card– better than [Hearthstone Card (Warglaves of Azzinoth) Not Found]. Moreover, it also offers more damage with the synergy between [Hearthstone Card (Ilyg'noth) Not Found] and Aldrachi Warblades, I suggest to increse his cost to make him less powerful. : )

    Wailor - 

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    Both of them are great. Illidan is interesting, this card can be a key in a control DH deck with those Illidari and soul spells but I am a little bit worried its synergy with Expendable Performers. Mannoroth is very intersting, this could be a late game finish for some Zoolocks, and the Hero Power is very flavorble for me. : )

    TheHoax91 - 

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    Probably the coolest design here, powerful, but well limited. Other than a comma between Destoryed and transform, I think your are ready to go. : )

    KANSAS - 

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    Interesting idea by bringing the card in Tomb of Terrors to the construct. But I think you should change the Hero Power since I don't think it equip a 2/2 weapon fits a Hunter hero well. : )

    DavnanKillder - 

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    Both are good and powerfull heros, but I preffer the design of Aegwynn better. She gives a lot of values by gerenrate a secret every turn, This will also affect your opponent a lot, overall, she is a pretty good card. : )

    AnAngryBadger - 

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    Good design. Probably increase the number of illdari he summons so he won't be too awkward to play on turn 7? : )

    Hordaki - 

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    Interesting design, offers more synergy for Hunters and N'Zoth, God of the Deep. Hero power is probably a bit OP if you fills your board with many differnt type of minions, but OK at most of time. : )

    MenacingBagel - 

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    Very interesting idea as a Nuetral Hero, I love the design. But remenber capitallize the first letter of each word in "underbelly rat". : )

    BloodMefist - 

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    For me, I love the second design of his Hero Power better, but really regret since this idea is rejected just because it hits the limit. The current design for his Hero Power is too complex for me, probably have to shorten it or remade another Hero Power for him.( : )

    anchorm4n - 

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    Personally, I like the second design better. For me, second one is a great final push for Token Druids and stability in late game, but the first one is just a extra and more expensive [Hearthstone Card (Whispering Woods) Not Found] which Token Druids has a lot better choice in the part of a game you want to paly it. But both are pretty cool. : )

  • Shadow Clone is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion

    Yep I still rather run Plagiarize over this because you can copy your opponents whole turn with it 

  • Grand Totem Eys'or is a New Legendary Shaman Totem Revealed for Hearthstone's Darkmoon Faire Expansion

    I don't like running trick totem because it can screw you sometimes

  • Magicfin is a New Shaman Murloc Revealed for Hearthstone's Darkmoon Faire Expansion

    Shaman doesn't have good card draw. It would be nice to get maybe a 3 mana draw 3 overload 1 or 2

  • New Warlock Minion - Tickatus

    Quote From clawz161

    After emperor+drakkari you can play:

     

    Brann Bronzebeard->> Tickatus ->> Zola the Gorgon->>Tickatus and burn 20 cards(or 15 if brann doesn't stick next turn)

     

    The problem with a combo like this in warlock is, it'll be pretty late in the game to pull off something like this.

    You forget Zola is also a battlecry card - Maximum 30 cards milled if you are lucky enough (and the opponent shuffled some cards into their deck).

  • Oh My Yogg! is a New Paladin Secret Revealed for Hearthstone's Darkmoon Faire Expansion

    Staff

    That isnt going to work. If you go first, they start with a Coin, if they go first, they cast the Quest before you can act.

  • Oh My Yogg! is a New Paladin Secret Revealed for Hearthstone's Darkmoon Faire Expansion

    Staff

    Begone all Secret lovers! But if you are also a Yogg worshiper, you can stay.

  • Holding Out For A Hero - Card Design Competition Discussion Thread

    Thank you everyone for your feedback, I have changed the hero power and fixed all of my other mistakes.

    I will get some feedback out later.

  • New Paladin Minion - Lothraxion the Redeemed

    If for some reason he turns evil again someday, will he then be Lothraxian the Re-demoned?

  • Oh My Yogg! is a New Paladin Secret Revealed for Hearthstone's Darkmoon Faire Expansion

    Although fun, keep in mind it goes both ways. A non-removal card can destroy your entire board.

  • Strongman

    I don't think it's that good aside from Taunt Warrior which in that it seems very good. Just because it takes up space in your hand for so long I don't see it being played in anything outside of a hard control deck.

  • Magicfin is a New Shaman Murloc Revealed for Hearthstone's Darkmoon Faire Expansion

    A murloc 3 mana 3/4 isn't all that bad though - iirc, Nightmare Amalgam was play in murloc decks for that very purpose.

  • New Warlock Minion - Tickatus

    Quote From h0lysatan

    Beware of using Lorekeeper Polkelt now. Instead of getting high mana cards, you lost 5 of them.

    I kinda happy that this one is not a DH card, but all the same goes for how broken the card is. This is madness.

    ...at the Darkmoon Faire!

  • Jewel of N'Zoth

    Why is the cost so high? 7 mana seems more fair since Priest can res a whole board for 9 mana

  • New Warlock Spell - Cascading Disaster

    Why are people comparing it to Assassinate instead of Deadly Shot? It destroys a random minion.

  • Felsteel Executioner

    Well we can all expect weapon demon hunter to be stronger than ever next expansion when everything rotates out.

  • New Shaman Spell - Deathmatch Pavilion

    If the first thing you think of when you see this image is "Ah yes, a duelist" You are mentally deficient. 

     

    It could have easily summoned a rock elemental, or a totem, or a frog or literally anything that sounded like it fit the class. But a duelist? Mage has a duelist in Mozaki, Master Duelist which made sense, she is a magic duelist, she has a dueling wand, and it hinted at the new duel game mode. But shaman? Paladin has weapons and a dueling theme: Duel! the card very easily more fits paladin in it's current state. 

     

    How would i change it to fit shaman more? Very simple change. Change duelist into something more thematic for shamans. It doesn't have to summon elementals, it doesn't have to summon totems. It could literally say: "Summon a 3/2 enhanced shaman."(or enhancement shaman if they're not trying to beat around the bush with enhancement shaman) That's it. And to people thinking this doesn't matter, there's precedent for this in Omega Defender for them changing a card to where it makes sense thematically.

  • Oh My Yogg! is a New Paladin Secret Revealed for Hearthstone's Darkmoon Faire Expansion

    Yes, that's what I mean. Triggering that secret with Rhyssa in board means double casting a spell.

  • Blizzard Reveals 8 New Madness at the Darkmoon Faire Cards + Developer Insights

    Archwitch Willow too... I really wish I could play her in a meta deck since I crafted her

    Also Galakrond and 7 mana soul shard minion are 7 mana not to mention 9 mana alexstraza

  • Blizzard Reveals 8 New Madness at the Darkmoon Faire Cards + Developer Insights

    This expansion seems like it has more deck building creativity than ever (for standard)

  • Blizzard Reveals 8 New Madness at the Darkmoon Faire Cards + Developer Insights

    50% Chance attack enemy 100% Chance of me go face

  • New Warlock Minion - Tickatus

    It's not a bad card. If you're opponents shuffled a buncha crap in your deck like bombs or pelicans you can use this to chew 'em out.

    if not, you can just safely hold onto this to remove your opponents deck by a 1/6 of the deck limit. 

    Especially good against decks like guardian druid who draws their deck in order to shuffle Ysera's dream portals for their win con

  • Blizzard Reveals 8 New Madness at the Darkmoon Faire Cards + Developer Insights

    The 7 drops in standard are half good and half bad so you have a 50/50 chance for something really good. I think this Priest card will get more support revealed for it that will make it even better though.

    The only thing is the earliest you can get it is turn 5 and if you low roll on turn 5 things can get ugly

  • New Neutral Minion - Strongman

    Quote From h0lysatan

    This is pretty much won't see play.

    First of all, 7 mana 6/6 is so terrible.

    Secondly, Holding this dead card until you play an 8 mana card is very hard, (hard means, you don't always add a 8+ mana card in your deck) and the upside? only getting a 6/6 taunt on the same turn.

    And the last would be, I can't think of any deck would wanna add this. Maybe there are some, but there are many more better cards too.

     

    if  ramp druid is good it might be used 

  • New Paladin Spell - Oh My Yogg!

    Quote From FortyDust
    Quote From FenrirWulf

    I want to say that it's pretty funny if the opponent has lethal but plays their Coin first and it gives you Blur.

    That would make your opponent immune and do nothing to disrupt lethal unless they actually needed the mana from Coin.

    Thanks for correcting me, my sleep-deprived brain can't read lmao.