All Comments

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  • New Neutral Minion - Horrendous Growth

    The effect is kind of cool, but after a certain point in the game, just getting a bunch of stats isn't good anymore. Getting a 2 mana 10/10 sounds amazing. But by turn 12, it just isn't that good. I could maybe see you using this as like a sort of mini-edwin where you drop it on 5/6 as a 4/4 or 5/5 just for a bit of extra mid-game board presence. But realistically I don't see this being playable. Maybe if it was a 1 mana card it would be possible.

  • Stiltstepper

    yeah in arena you like play it on turn 8, draw a card, hopefully get 4 damage but then 4/1 is not exactly useful...

  • The Nameless One is a New Priest Card Revealed for Hearthstone's Darkmoon Faire Expansion

    Cool mechanic. Wondering if you'd ever pull this trick on your own minions.

  • Stiltstepper

    The draw is nice, but the health makes it easy pickin's for Mage in arena. 

  • Stiltstepper is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion

    I wanna play this in an aggro DH list but I just know that everytime I play it I'll draw Skull of Gul'dan... 

  • New Paladin Spell - Day at the Faire

    Staff

    I see Muster for Battle as a much better option than this. On turn 3 the power difference is very clear, if Odd Paladin skips going wide on turn 3 to greed for more Silver Hand Recruits, I welcome that decision with open arms regardless which deck I'm playing. Especially since they don't run 4-Cost cards, and will have to wait all the way to 5 to Corrupt it. I doubt this will make into the lists.

  • New Priest Minion - The Nameless One

    There isn't a huge demand for silence in the meta right now, unless you're playing Demon Hunter and need to go through a taunt. OR you're playing against a libram paladin. 

    That said, there's plenty of legendary minions with good effects or minions with deathrattles you might wanna shut up, and stealing their effect while nullifying theirs is pretty good.

    I'm very certain this guy will see play somewhere, but I don't have the theorycrafting chops to see where 

  • New Neutral Minion - Silas Darkmoon

    Staff

    A fun tech card, but definitely not for every deck.

    There's also a clear correlation between free legendaries and the mana cost 7: Silas, Kael'thas (although I guess he technically was 6-Cost when awarded), Galakronds...

  • New Mage Spell - Ring Toss

    This will see definite play in control/highlander decks. It’s a pretty strong card when corrupted. 

    No idea what they were thinking with the flavour though..

  • New Demon Hunter Minion - Il'gynoth

    Looks like a Demon but isn't, is it some kind of Old God spawn? Really cool and interesting effect but I suppose it could be abused a lot. Maybe too much? Anyway I would love to open it!

  • New Priest Minion - The Nameless One

    Strong effect, check. Shuts down opponents? Check. Completely unfun to play against? Check. Alright it fits every criteria, so it's an amazing priest card.

    But seriously, this shuts down both Khartut Defender, Convincing Infiltrator and pretty much all primes. It's amazing tech against priest mirrors as well. Opponent played Grave Rune on their Convincing Infiltrator? Well YOINK, my Convincing Infiltrator with buffs now. The Nameless One is just an upgraded Faceless Manipulator, and that already sees play in Wild. Also considering Hunter & Rogue are probably getting a lot of new deathrattle cards, The Nameless One is only getting better this expansion. Also this is really good to counter your opponents Mindflayer Kaahrj in a mirror match as well. (And i already shudder at the thought of Rogues pulling The Nameless Ones from Dragon's Hoard.)

    Standard: Definitely must-include in nearly every priest deck. Helps buff priest by silencing your opponent in mirrors, and shuts down deathrattles. (RIP Rattlegore, now the priests have yet another way of copying it & shutting it down.)

    Wild: Okay i think this will see a lot of play as well. This is definatly going into ress & Big priest, as some variations of those decks already use Faceless Manipulator against mirrors, and The Nameless One is just an upgraded Faceless Manipulator. Maybe Raza Priest might run it as well? They will probably experiment with The Nameless One at the very least.

  • Runeterrable Radio Interviews Runeterra's Game Director, Andrew "Umbrage" Yip - Full Recap

    "

    • "Card games are not [just] a game. Card games are like a platform.

    "

    I wish Runeterra, MTG, or Hearthstone would add a literal Chess game to their client.

    They have the Polish and Playerbase.

    Sometimes we just want to play without the RNG.

  • Ticket Master is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion

    this, and if you throw the new c'thun pieces Stowaway becomes a really nice card!

  • New Demon Hunter Minion - Stiltstepper

    Okay a 3 mana 4/1, draw a card? Seems REALLY aggressively statted to me. I dunno [Hearthstone Card (Manafeeder Panthera) Not Found] seems better, and what does "if you play it this turn, your hero gains 4 attack this turn" mean? Does it mean that you need to play this the same turn as you draw it? Thats a realy GOOD effect, but also HORRIBLE after you play one of your many draw cards. This card has a lot of potential for FACE damage, but it's a completely trash if you get it before turn 3.

    Standard: Might see play in some kinda hyper aggro DH deck? But i feel like it's too hard to get the effect off, so people will start to drop it after some experimentation. (WOW have they ACTUALLY created a BAD DH card?!? We thought Magehunter was THE trash DH card, untill it saw play as a tech card.)

    Wild: Fits in ODD DH, but i think the deck won't run it, as it's way too hard to fulfill the conditions for the +4 atk. And they have plenty of other draw cards.

  • New Priest Minion - The Nameless One

    I guess this The Nameless One is good. Kabal Songstealer saw play simply because it was a reasonably stated minion with a silence effect tacked on. The Nameless One should be strictly better, as it can pick up useful deathrattles, persistent effects, or valuable keywords, and it comes down a little earlier if you need to silence a buffed minion in an aggro match or some such thing. Probably good, also kind of boring.

  • Madness at the Darkmoon Faire - Reveal Season Community Bingo

    Does The Nameless One count for Steal priest? It is a bit on the edge...

  • Madness at the Darkmoon Faire - Reveal Season Community Bingo

    I would certainly think so, it even gives teddy bears.

  • New Neutral Minion - Horrendous Growth

    Pro

    Really cool idea, but not actually good. When was the last time any meta had room for just dropping a big minion that doesn't taunt or rush or anything?

  • New Warlock Minion - Revenant Rascal

    Pro

    I think this is just ok. It's potential combo disruption, but only by one mana, and hits you as well. Keep in mind that if you play this when you and your opponent are both at 10 mana, it does nothing.

  • New Rogue Minion - Ticket Master

    Pro

    Very interesting. I will win ALL the teddy bears, you guys!

  • New Priest Minion - The Nameless One

    Pro

    Really neat card! Vanilla stats for cost, but you get a potentially good effect and a silence to boot. Flexible, since you can choose either n enemy or friend;y minion, although you don't want to silence your own guy most of the time.

  • New Rogue Minion - Ticket Master

    Basicly a delayed [Hearthstone Card (Beneath the ground) Not Found] and Fal'dorei Strider. Fal'dorei Strider was a insta-include during the years it was in standard, and Ticket Master seems solid to me. Sure it's a delayed effect, but i'm guessing were going to see some more deathrattle rogue cards in this set, just like how Deathrattle hunter is being pushed again. (Maybe Waxadred might see play in that deck as well.) Also Ticket Master has premium aggresive 3 drop stats with no downside, so it's gotta get included in some kind of aggro rogue. Another thing to mention is that rogue has a LOT of draw, so pulling the 3/3s is really easy. Also if the deathrattle triggers, and you play Stowaway, Stowaway becomes a 5 mana 4/4: "Summon 2 3/3 minions, and draw 2 cards." Pretty strong if you ask me. I just hope were going to see a new reprint of Augmented Elekk.

    Standard: Fits very well in aggro rogue, and possibly a new deathrattle tempo/aggro rogue deck.

    Wild: This will see play in ODD Rogue. ODD Rogue likes aggressively statted minions, and Ticket Master gives ODD rogue the opportunity to suddenly get some free 3/3s. This might also see play in some kind of tempo deathrattle deck, but i'm not sure if that decks going to be that viable in wild. 

  • Madness at the Darkmoon Faire

    Pro

    Oh I remember. Just wanted to let you guys know again how appreciated it is!

  • New Priest Minion - The Nameless One

    Oh the source is silenced, I was like, what on earth is the point of this card if you copy something and then silence yourself...

  • Madness at the Darkmoon Faire

    Staff

    I was going to be lazy and go with maybe 75 votes and 50 comments, but then I saw the promise of C'Thun profile header for double 135...

    Darn you Flux.