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The Pandaria card back is the only non-competitive one that I would be a little uneasy about them bringing back. I'm sure I'd get over it very quickly, but as the first it does hold a special position even if it was no harder to obtain than any other monthly card back.
Shame you missed it though. If they wanted to make it available to players who were around at the start I'd happily support that.
While this is likely to be acceptable in odd demon hunter, the risk of drawing a 3-drop or 5-drop and getting a magma rager is enough that I think this doesn't see play.
As a side note, if this draws a soul fragment, you never actually play it, so maybe it just whiffs in that case.
Maybe this will finally allow Stowaway to enter the standard meta. Unfortunately, I think this is worse than Fal'dorei Strider because it's a deathrattle, which makes it susceptible to silence or transform effects. Not too high on this one.
Weird card, don't really know what to think of it. A slightly weaker Rager with draw and a potential upside? It's a good option in later turns when you are likely to draw a playable card, but DH have more reliable draws and hero attack boosters.
Another aggro tool for DH. Comparable to Manafeeder Panthara, which is still better because of its 3 health even though you pay 3 mana for both to get the draw effect. I think this would be staple for a hyper-fast DH deck (Odd Demon Hunter could use this in Wild).
I really wish they'd give DH some tools for a slower, big demon archetype, but I guess Team 5 is set on turning the class into another Hunter where face is always the place. My fingers are still crossed though.
Ive played that deck and wasn't really that impressed. Seems like just about every meta deck can deal with something that just runs nothing but 1 drops. Also, even the simplest taunts bogs that deck down so hard its painful to watch. It has always been just a meme, trying desperately to make Glide work, rather than a real competitive deck.
Dont think this ones gonna tip any scales to be honest.
As its name suggests, it's horrendous. It's just a pile of stats that does nothing. You can continuously grow this in your hand and make it gigantic. Does that make it playable? Ask Blood Herald. Pass.
Blood herald costs 5, this costs 2.. If you play it as a 2 mana 4/4 it's already decent enough.
This card being a deathrattle makes it worse than Fal'dorei Strider coz you can't bounce it back to hand to get more card shuffles. This makes it substantially worse in standard unless they release more "deathrattles trigger twice" effects. It may see play, but it can easily be replaced with something else
Aggressively stated, gives out a chunky reward, but the conditions a bit too steep. Can dhunters simply put this in their deck and play this on curve? No, since Manafeeder Panthara is far superior by comparison. Is it a good late game card? Not really, given how weak the stats are, and how it could potentially force you to play off curve depending on the draw.
All in all, I just don't think this one will see any play. Soul dhunters dont need it now they've got Il'gynoth for that extra boost (not that they've ever seem to lack face damage anyway), and aggro dhunters wouldn't like the poor statline.
Maybe a new version of aggro dhunters can use it, but Im doubtful.
This is more for the hyper aggro demon hunter than the soul demon hunter. The one with 1 drops for half of the deck. Or even better (worse) idea, just make a deck with all 1 drops and stillsteppers.
A little skeptical about this card. On paper it looks amazing, given how aggressive dhunters are, but it costs 3, then forces you to play that drawn card to get value out of this, which means theoretically the best time to play this safely is 8 mana. Also, the card is horribly stated, taken down by just about anything, with the only good thing being that with 4 attack it will mostly trade or deal a good deal of damage to the opponent while dying.
Even playing this after a skull discount isn't all that safe, since it can also derail your current plans just to get that 4 attack value, which is really a lot of fuss for a middling reward. Plus, I think if you draw those soul shards then the deals off, so that's yet another thing to dodge.
New Priest Minion - The Nameless One
A new Legendary Priest Minion, The Nameless One, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Madness at the Darkmoon Faire
Head on over to our dedicated guide for Madness at the Darkmoon Faire!
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Prize Plunderer is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion
NO CHANCE AT ALL.
Odd and kingsbane dont play tons of card each turn and they got better more conistent pirates then this crap.
Clutch of Yogg-Saron Card Back is Now Available in the Hearthstone Shop
The Pandaria card back is the only non-competitive one that I would be a little uneasy about them bringing back. I'm sure I'd get over it very quickly, but as the first it does hold a special position even if it was no harder to obtain than any other monthly card back.
Shame you missed it though. If they wanted to make it available to players who were around at the start I'd happily support that.
New Demon Hunter Minion - Stiltstepper
Even though +4 Attack is nothing to scoff at, the statline and the awkwardness of the requirement make it hardly playable in my eyes.
New Hunter Spell - Petting Zoo
Wouldn't be too surprised to see a lot of these guys in the near future.
Madness at the Darkmoon Faire
This is my new favorite thing ever! I love doing "completionist" type things, and this makes it so much more manageable and fun!
New Demon Hunter Minion - Stiltstepper
While this is likely to be acceptable in odd demon hunter, the risk of drawing a 3-drop or 5-drop and getting a magma rager is enough that I think this doesn't see play.
As a side note, if this draws a soul fragment, you never actually play it, so maybe it just whiffs in that case.
New Hunter Spell - Don't Feed the Animals
Get a couple Wolpertingers and a Tundra Rhino and we're looking at some significant burst here.
New Hunter Spell - Petting Zoo
I haven't played Spell Hunter in a long time. This could make it fun! (Wild, of course)
New Demon Hunter Minion - Stiltstepper
God I'm going to hate facing DH this expansion. And thanks to Kayn Sunfury and Magehunter, you can't even rely on taunt to not die.
Stiltstepper is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
So, are we not making DH viable for control too?
No?
Just aggro?
Ok. Thanks, Blizzard.
Stiltstepper is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Wowza! An RNG aggro card!
No thank you.
Stiltstepper is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Fresh meat for Odd Demon Hunter?
New Rogue Minion - Ticket Master
Maybe this will finally allow Stowaway to enter the standard meta. Unfortunately, I think this is worse than Fal'dorei Strider because it's a deathrattle, which makes it susceptible to silence or transform effects. Not too high on this one.
New Demon Hunter Minion - Stiltstepper
Weird card, don't really know what to think of it. A slightly weaker Rager with draw and a potential upside? It's a good option in later turns when you are likely to draw a playable card, but DH have more reliable draws and hero attack boosters.
New Demon Hunter Minion - Stiltstepper
Another aggro tool for DH. Comparable to Manafeeder Panthara, which is still better because of its 3 health even though you pay 3 mana for both to get the draw effect. I think this would be staple for a hyper-fast DH deck (Odd Demon Hunter could use this in Wild).
I really wish they'd give DH some tools for a slower, big demon archetype, but I guess Team 5 is set on turning the class into another Hunter where face is always the place. My fingers are still crossed though.
New Rogue Minion - Ticket Master
Slower than slow. A deathrattle that puts cards in your deck. I wonder in what kind of rogue deck this would work.
Stiltstepper is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Ive played that deck and wasn't really that impressed. Seems like just about every meta deck can deal with something that just runs nothing but 1 drops. Also, even the simplest taunts bogs that deck down so hard its painful to watch. It has always been just a meme, trying desperately to make Glide work, rather than a real competitive deck.
Dont think this ones gonna tip any scales to be honest.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Mukla's Champion for a third time...?
New Neutral Minion - Horrendous Growth
Blood herald costs 5, this costs 2.. If you play it as a 2 mana 4/4 it's already decent enough.
New Rogue Minion - Ticket Master
This card being a deathrattle makes it worse than Fal'dorei Strider coz you can't bounce it back to hand to get more card shuffles. This makes it substantially worse in standard unless they release more "deathrattles trigger twice" effects. It may see play, but it can easily be replaced with something else
New Demon Hunter Minion - Stiltstepper
Aggressively stated, gives out a chunky reward, but the conditions a bit too steep. Can dhunters simply put this in their deck and play this on curve? No, since Manafeeder Panthara is far superior by comparison. Is it a good late game card? Not really, given how weak the stats are, and how it could potentially force you to play off curve depending on the draw.
All in all, I just don't think this one will see any play. Soul dhunters dont need it now they've got Il'gynoth for that extra boost (not that they've ever seem to lack face damage anyway), and aggro dhunters wouldn't like the poor statline.
Maybe a new version of aggro dhunters can use it, but Im doubtful.
Stiltstepper is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
This is more for the hyper aggro demon hunter than the soul demon hunter. The one with 1 drops for half of the deck. Or even better (worse) idea, just make a deck with all 1 drops and stillsteppers.
Stiltstepper is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
A little skeptical about this card. On paper it looks amazing, given how aggressive dhunters are, but it costs 3, then forces you to play that drawn card to get value out of this, which means theoretically the best time to play this safely is 8 mana. Also, the card is horribly stated, taken down by just about anything, with the only good thing being that with 4 attack it will mostly trade or deal a good deal of damage to the opponent while dying.
Even playing this after a skull discount isn't all that safe, since it can also derail your current plans just to get that 4 attack value, which is really a lot of fuss for a middling reward. Plus, I think if you draw those soul shards then the deals off, so that's yet another thing to dodge.
New Demon Hunter Minion - Stiltstepper
Maybe can fit on a low curve aggro DH, but looks really bad.