Pretty sure it’ll only resummon them once. Otherwise it’d say “continue summoning seven more” or something like that. And I’d assume if you only have six open slots you just over paid for whatever the 5 mana summon 6 Illidari with Rush card is called.
WOAH! This is a cool card, and fits with DH very well. Turning healing into damage works way better for DH than priests too lmao.
Il'gynoth has good stats for it's cost, turns Eye Beam into a deal 3 damage to a minion AND your opponents hero. Aldrachi Warblades damage gets basically doubled. Soul Cleave is also strong. Ashtongue Battlelord gets even stronger, and that new Felscream Blast is insane alongside Il'gynoth. The only bad thing about Il'gynoth is that it prefents you from healing, meaning that you can get bursted down way faster than normal, if you opponent decides to go FACE and keep your Il'gynoth alive.
Standard: This will see play in Soul DH, as it fits in nearly perfectly. BUT i feel like Il'gynoth might actually give rise to another archetype: Heal DH. This new archetype will probably play similarly to heal zoo-lock.
Wild: It's even costed, so luckely it can't get slotted into ODD DH, but i still think it will be a viable DH card. This is because most DH archetypes are still strong in both Standard AND Wild. And as long as it goes in a fast aggro deck, it will certainly be a great card/deck.
Other face decks KILL you on turn 7. This card is strong, but will not be helping token DH anytime soon. Instead, this is a good push for a slower control DH instead, but the archetype obviously still needs more work as Priests and Mages can simply outvalue DH at any turn with their card generation
That's pretty good, Obviously miracle Rogue (that doesn;t exist ATM) comes to mind, but it's to a minion, which is probably a very good idea. Built to make Rogue swing turns even swingier, with the amount of lackeys/shadowstep/1 cost cards Rogue has can be a great control tool.
Also, a pirate, which changes nearly nothing except when warrior would randomly generate it.
Wow, because DH needed MORE burst right? Warglaives already seem to heal DH for a bajillion health, now it can instead convert that into killing you! We already know about Lapidaries and Second Slice nonsense, but this can turn even terrible cards like that Shooting Star clone you may get off of Wandmaker into a 1 mana deal 3 to face! This card is broken and will definitely see play, unless some disastrous event occurs that can even powercreep this monster
This being 1 mana makes the card playable, but playing multiple cards in one turn is done to get a big Edwin VanCleef. This might see play in a tempo rogue or current archetypes, but it's not flashy
Yes and no. A 3 attack weapon isn't so useful on turn 6 as it is on turn 3, which is an example of why appropriate mana costs don't simply rise linearly with stats.
It's a good card, but will likely feel worse than the sum of its parts.
Well, a weapon is very different from dealing 3 damage (you have to take damage, can't always choose which you attack) , but yes, value is pretty high.
The pirate tag helps this card a lot, and I think the ability to deal 1-2 damage to a minion lets this contest the board early fairly well in odd rogue or similar decks.
The fact that it only hits minions means that the combo potential only extends to removing a large minion, unless you donate a Soulbound Ashtongue with Silas, but that + this would cost 9, when you could just use Spectral Pillager for 6 mana.
I like it, if there's something we learned, 3/3 weapons are great on themselves, and having a 6/6 with taunt on turn 6 is pretty good for board control as well.
A very interesting combo card, especially if you play Aldrachi Warblades the turn before, letting you effectively give your hero double damage.
Viability will, of course, depend on what this set brings. So far there has been another lifesteal card spoiled, so maybe this will be a new major mechanic for demon hunter?
Il'gynoth is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Thats a powerful effect for the rumour tumor, seems to slot well into the Soul DH deck
Hammer of the Naaru is a New Paladin Card Revealed for Hearthstone's Darkmoon Faire Expansion
Very strong card. If used on curve the minion and the weapon can really make a difference.
Expendable Performers is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Pretty sure it’ll only resummon them once. Otherwise it’d say “continue summoning seven more” or something like that. And I’d assume if you only have six open slots you just over paid for whatever the 5 mana summon 6 Illidari with Rush card is called.
Il'gynoth is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
WOAH! This is a cool card, and fits with DH very well. Turning healing into damage works way better for DH than priests too lmao.
Il'gynoth has good stats for it's cost, turns Eye Beam into a deal 3 damage to a minion AND your opponents hero. Aldrachi Warblades damage gets basically doubled. Soul Cleave is also strong. Ashtongue Battlelord gets even stronger, and that new Felscream Blast is insane alongside Il'gynoth. The only bad thing about Il'gynoth is that it prefents you from healing, meaning that you can get bursted down way faster than normal, if you opponent decides to go FACE and keep your Il'gynoth alive.
Standard: This will see play in Soul DH, as it fits in nearly perfectly. BUT i feel like Il'gynoth might actually give rise to another archetype: Heal DH. This new archetype will probably play similarly to heal zoo-lock.
Wild: It's even costed, so luckely it can't get slotted into ODD DH, but i still think it will be a viable DH card. This is because most DH archetypes are still strong in both Standard AND Wild. And as long as it goes in a fast aggro deck, it will certainly be a great card/deck.
Il'gynoth is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Woooow!! This is such a cool card, I love the effect. It looks pretty strong in Soul DH.
New Demon Hunter Spell - Expendable Performers
Other face decks KILL you on turn 7. This card is strong, but will not be helping token DH anytime soon. Instead, this is a good push for a slower control DH instead, but the archetype obviously still needs more work as Priests and Mages can simply outvalue DH at any turn with their card generation
Prize Plunderer is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion
That's pretty good, Obviously miracle Rogue (that doesn;t exist ATM) comes to mind, but it's to a minion, which is probably a very good idea. Built to make Rogue swing turns even swingier, with the amount of lackeys/shadowstep/1 cost cards Rogue has can be a great control tool.
Also, a pirate, which changes nearly nothing except when warrior would randomly generate it.
Prize Plunderer is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion
I love it! I guess this will definitely see play in Wild with Odd or Kingsbane rogue.
Il'gynoth is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Interesting and powerful effect. Should be a real fun card.
Honestly I was thinking about the Faire and what characters they'd use I skipped thinking of old god minions. Love him in game glad he got a card!
New Demon Hunter Minion - Il'gynoth
Wow, because DH needed MORE burst right? Warglaives already seem to heal DH for a bajillion health, now it can instead convert that into killing you! We already know about Lapidaries and Second Slice nonsense, but this can turn even terrible cards like that Shooting Star clone you may get off of Wandmaker into a 1 mana deal 3 to face! This card is broken and will definitely see play, unless some disastrous event occurs that can even powercreep this monster
New Rogue Minion - Prize Plunderer
This being 1 mana makes the card playable, but playing multiple cards in one turn is done to get a big Edwin VanCleef. This might see play in a tempo rogue or current archetypes, but it's not flashy
Il'gynoth is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Because Aldrachi Warblades for 11-14 damage wasn't winning enough games already?
Welcome back, OTK Demon Hunter.
New Rogue Minion - Prize Plunderer
Ok card to get board adventage at early game.
Dealing 1-2 damage at t3 can remove a lot of minions.
Hammer of the Naaru is a New Paladin Card Revealed for Hearthstone's Darkmoon Faire Expansion
Yes and no. A 3 attack weapon isn't so useful on turn 6 as it is on turn 3, which is an example of why appropriate mana costs don't simply rise linearly with stats.
It's a good card, but will likely feel worse than the sum of its parts.
Hammer of the Naaru is a New Paladin Card Revealed for Hearthstone's Darkmoon Faire Expansion
Well, a weapon is very different from dealing 3 damage (you have to take damage, can't always choose which you attack) , but yes, value is pretty high.
New Rogue Minion - Prize Plunderer
The pirate tag helps this card a lot, and I think the ability to deal 1-2 damage to a minion lets this contest the board early fairly well in odd rogue or similar decks.
The fact that it only hits minions means that the combo potential only extends to removing a large minion, unless you donate a Soulbound Ashtongue with Silas, but that + this would cost 9, when you could just use Spectral Pillager for 6 mana.
Hammer of the Naaru is a New Paladin Card Revealed for Hearthstone's Darkmoon Faire Expansion
I like it, if there's something we learned, 3/3 weapons are great on themselves, and having a 6/6 with taunt on turn 6 is pretty good for board control as well.
Certainly worth considering.
New Rogue Minion - Prize Plunderer
ok card.. sees play depending on how relevant pirate cards are.. it's nothing too spectacular.
New Paladin Weapon - Hammer of the Naaru
More fuel for big pally, i like it.
Big archetype are my favourites and i love that blizz pushes them.
New Demon Hunter Minion - Il'gynoth
I've though exactly the same.
That legendary will see play for sure.
New Paladin Weapon - Hammer of the Naaru
It's not terrible. It's a much better Fire Elemental and might see play in existing archetypes
New Demon Hunter Minion - Il'gynoth
Soul DH now can double it's damage while having warglaives!!
also annoying to remove with minions/weapons cause you will get damaged while doing it..
but priest likes to change it's mind (here you go flux a clue for next scavenge hunt)
New Demon Hunter Minion - Il'gynoth
A very interesting combo card, especially if you play Aldrachi Warblades the turn before, letting you effectively give your hero double damage.
Viability will, of course, depend on what this set brings. So far there has been another lifesteal card spoiled, so maybe this will be a new major mechanic for demon hunter?
Prize Plunderer is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion
I hope this means we get more miracle rogue cards. Been a while since that archetype shines.
New Paladin Weapon - Hammer of the Naaru
Seems good, 3 attack weapons aren't the best in the mid game but a 6/6 taunt with it I can see a lot of value there..
it's quite flexible board control card.