Realy don't see this working in standard - the effect would be nice for face hunter but the card itself is a little to slow for face hunter. Maybe in Highlander Hunter ....
Nor bad per se, but not really remarkable enough to see any constructed play.
The fact that the tokens have taunt makes the card fairly unique in generating multiple taunt minions and dealing damage. Compare to Flanking Strike, which, despite being a strong card, does not see much play because hunter can't accommodate it in a competitive deck.
both cards saw some play (air raid still sees play 55% wr according to hs replay)
so the 2 1/1 taunts even without synergy are ok enough.
anyway I think this card has good enough value and untility, token DH has no 4 drop plan so if token DH is good this is a big consideration in the deck, might find it's way to other dh decks too as a defensive tool (Removal + board presence)
Its not half bad honestly. Remove 1 minion (most of the time anyway) and put up two 1/1 taunts so you're not immediately in danger of losing tempo or get shitfaced by smorc.
But being in a class that can heal and generally play offense than defence? Its all down to how important those 2 tokens that come out of this will be. If there's more token support, this may be competitive. If not, well, there's always arena and duels I guess.
This one is actually very good. Apart from the fact that its basically deal 3 damage, which 90% of the time if you're playing this it will trade with something, it also covers your rear for when you need some taunts. 4 mana is a little steep for something that inherently can never value trade at that range, but those pesky 1/1 taunts it spawns makes up for it somewhat.
Will it ever go into a competitive dhunter deck though? All depends on the advantages of having more tokens on board, which at the moment is precious little.
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When they say "all" does this mean you need an empty board to maximize the effect? So if you have a minion on board, this loses a ton of value.
Interesting combo with Wrathscale Naga. Needs some order lul, I think. Cast this, suicide 1 minion, then drop Wrathscale Naga, assuming you can suicide all 12 tokens, that is worth 36 damage across all enemies. Of course this means token DH needs to be a thing.
doubt it would work that way, you will need an empty board.
cause they need to die for this to work.. this card is a weird mechanic cause there should be an invisible counter for it, have the tokens be connected.
according to the wording it should count 7 deaths from summons of this card but spaggetti code.
When they say "all" does this mean you need an empty board to maximize the effect? So if you have a minion on board, this loses a ton of value.
Interesting combo with Wrathscale Naga. Needs some order lul, I think. Cast this, suicide 1 minion, then drop Wrathscale Naga, assuming you can suicide all 12 tokens, that is worth 36 damage across all enemies. Of course this means token DH needs to be a thing.
When they say "all" does this mean you need an empty board to maximize the effect? So if you have a minion on board, this loses a ton of value.
Interesting combo with Wrathscale Naga. Needs some order lul, I think. Cast this, suicide 1 minion, then drop Wrathscale Naga, assuming you can suicide all 12 tokens, that is worth 36 damage across all enemies. Of course this means token DH needs to be a thing.
Normally I'm not the one hating on new cards, but at this point I'm really anxious to see some bad cards for Demon Hunter. Some classes don't have enough cards to put in a deck and don't feel ashamed playing those (looking at you, Shaman) and here Demon Hunter has crazy variety of great cards every expansion.
Decent, slow, and completely unplayable. Reminds me alot of Cycle of Hatred, but this card is a better bet since its at least a decent removal option if nothing else.
There needs to be better support for token dhunter than simply relying on a massive Blood Herald or Fel Guardians. You can get rid of that Wrathscale Naga combo from your head. At best it guarantees the opponent's board is removed, and paradoxically may prevent the second batch from coming out by killing the opponent's board too early.
Okay, so at first glance we can see that this is a strong, versatile card that more or less will always leave the board filled with 1/1s. There's more than a few obvious synergies with Blood Herald, Nethrandamus, Fel Guardians, and Wrathscale Naga. So after 2 expansions, we're finally going to see token dhunter take center stage, right?
Unfortunately, unless there's something like a wide buff to minion's hp or attack, its just too slow to make an offensive push or act as an early defensive option, something token dhunter still struggles with. The fact that it activates other cards is a nice bonus but both fel guardians and blood herald are not good cards to begin with, so unless there's something else in the works, this card is just decent in a field of completely broken as hell cards; i.e. not good enough.
There's other questions that need answers too; What happens if you fail to summon 7 of them (because you have a minion on board), do they still come back after all have died? Also, what happens if one of them don't die, such as being sent back to the hand via freezing trap. Does the effect still happen anyway after the rest of the 6 dies?
New Hunter Minion - Darkmoon Tonk
Realy don't see this working in standard - the effect would be nice for face hunter but the card itself is a little to slow for face hunter. Maybe in Highlander Hunter ....
New Demon Hunter Minion - Renowned Performer
Blizz definitely want to psh token DH, and that card seems good even in other archetypes.
New Demon Hunter Minion - Renowned Performer
Nice support for Token Demon Hunter - could also work in other DH Decks aswell.
New Demon Hunter Spell - Expendable Performers
An ok card i think - could work but right now i think it is to slow for Demon Hunter.
New Demon Hunter Minion - Renowned Performer
Nor bad per se, but not really remarkable enough to see any constructed play.
The fact that the tokens have taunt makes the card fairly unique in generating multiple taunt minions and dealing damage. Compare to Flanking Strike, which, despite being a strong card, does not see much play because hunter can't accommodate it in a competitive deck.
New Demon Hunter Minion - Renowned Performer
This card seems good token DH didn't had a good 4 drop to play this is quite a sticky minion which token decks appreciate..
summon 2 1/1s is 1 mana- Air Raid (assuming 1 mana for the twinspell like in the mage twinspell Ray of Frost -> Freezing Potion)
3/3 rush is 2.5 mana - Rabid Worgen
both cards saw some play (air raid still sees play 55% wr according to hs replay)
so the 2 1/1 taunts even without synergy are ok enough.
anyway I think this card has good enough value and untility, token DH has no 4 drop plan so if token DH is good this is a big consideration in the deck, might find it's way to other dh decks too as a defensive tool (Removal + board presence)
New Demon Hunter Minion - Renowned Performer
Its not half bad honestly. Remove 1 minion (most of the time anyway) and put up two 1/1 taunts so you're not immediately in danger of losing tempo or get shitfaced by smorc.
But being in a class that can heal and generally play offense than defence? Its all down to how important those 2 tokens that come out of this will be. If there's more token support, this may be competitive. If not, well, there's always arena and duels I guess.
Renowned Performer is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
It's recreated from a poor quality image. We'll update it when better art is available.
EDIT: Updated, should look much better now.
Renowned Performer is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
This one is actually very good. Apart from the fact that its basically deal 3 damage, which 90% of the time if you're playing this it will trade with something, it also covers your rear for when you need some taunts. 4 mana is a little steep for something that inherently can never value trade at that range, but those pesky 1/1 taunts it spawns makes up for it somewhat.
Will it ever go into a competitive dhunter deck though? All depends on the advantages of having more tokens on board, which at the moment is precious little.
Renowned Performer is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Is it just my screen or is the card art blurry?
Renowned Performer is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Oh wait, the tokens have Taunt not Rush. It's just decent then.
Renowned Performer is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
They're really piling down with these token demon hunter thing, don't they? Not complaining tho, this is quite amazing.
New Demon Hunter Spell - Expendable Performers
Isn't it too slow?
Expendable Performers is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
vEnGeAnCe
Expendable Performers is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Isn't it too slow?
New Demon Hunter Minion - Renowned Performer
A new Common Demon Hunter Minion, Renowned Performer, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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New Demon Hunter Spell - Expendable Performers
doubt it would work that way, you will need an empty board.
cause they need to die for this to work.. this card is a weird mechanic cause there should be an invisible counter for it, have the tokens be connected.
according to the wording it should count 7 deaths from summons of this card but spaggetti code.
New Demon Hunter Spell - Expendable Performers
Don't forget about tokens damage. So +13 dmg
Expendable Performers is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
I would think that it just counts if all of the summoned ones die
so if you have 4 spaces on the board, you summon 4 tokens and they all die you get another 4
at least I hope it works that way and not only when played on an empty board
New Demon Hunter Spell - Expendable Performers
When they say "all" does this mean you need an empty board to maximize the effect? So if you have a minion on board, this loses a ton of value.
Interesting combo with Wrathscale Naga. Needs some order lul, I think. Cast this, suicide 1 minion, then drop Wrathscale Naga, assuming you can suicide all 12 tokens, that is worth 36 damage across all enemies. Of course this means token DH needs to be a thing.
Expendable Performers is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Just the kind of removal that DH needs and maybe the return of Knife Juggler
Expendable Performers is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Normally I'm not the one hating on new cards, but at this point I'm really anxious to see some bad cards for Demon Hunter. Some classes don't have enough cards to put in a deck and don't feel ashamed playing those (looking at you, Shaman) and here Demon Hunter has crazy variety of great cards every expansion.
New Demon Hunter Spell - Expendable Performers
Decent, slow, and completely unplayable. Reminds me alot of Cycle of Hatred, but this card is a better bet since its at least a decent removal option if nothing else.
There needs to be better support for token dhunter than simply relying on a massive Blood Herald or Fel Guardians. You can get rid of that Wrathscale Naga combo from your head. At best it guarantees the opponent's board is removed, and paradoxically may prevent the second batch from coming out by killing the opponent's board too early.
Expendable Performers is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Okay, so at first glance we can see that this is a strong, versatile card that more or less will always leave the board filled with 1/1s. There's more than a few obvious synergies with Blood Herald, Nethrandamus, Fel Guardians, and Wrathscale Naga. So after 2 expansions, we're finally going to see token dhunter take center stage, right?
Unfortunately, unless there's something like a wide buff to minion's hp or attack, its just too slow to make an offensive push or act as an early defensive option, something token dhunter still struggles with. The fact that it activates other cards is a nice bonus but both fel guardians and blood herald are not good cards to begin with, so unless there's something else in the works, this card is just decent in a field of completely broken as hell cards; i.e. not good enough.
There's other questions that need answers too; What happens if you fail to summon 7 of them (because you have a minion on board), do they still come back after all have died? Also, what happens if one of them don't die, such as being sent back to the hand via freezing trap. Does the effect still happen anyway after the rest of the 6 dies?
New Demon Hunter Spell - Expendable Performers
14/14 rush stats? that's a lot, but needs to have a token DH build which isn't good atm...
needs more support to be good but if tokens is your plan it's a solid card.