All Comments

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  • New Paladin Spell - Day at the Faire

    Interesting, I don't really see a place for it in current libram builds (wich cards would you cut?) but could be really strong in swarm decks. 

    Another story completely in wild!

  • New Priest Minion - Fortune Teller

    At first glance it's weak, almost feels like a nerf to Galakrond. But if you play priest and use to have at least 3-4 spells in hand... Throw this in and see what happens.

  • New Shaman Spell - Dunk Tank

    Great for slower Shaman decks! I think 4 mana is right on the border to be "easily" corrupted also, so I expect this to be used. I'll try it in spell shaman for sure.

  • New Demon Hunter Spell - Felscream Blast

    Not bad actually, not on level with other DH cards but could be useful if we'll se a meta with a lot of tokens.

  • New Neutral Minion - Silas Darkmoon

    I will probably hate to encounter this. I forsee fringe play as disturbance tool in standard.

  • New Neutral Minion - Silas Darkmoon

    Quote From KANSAS

    This is a weird card, and rather difficult to evaluate. It isn't hard for you to play around this by placing smaller minions on the edges, so in most cases I don't think you giving a minion to your opponent will to terrible a downside. The question is whether or not your opponent has placed their good minions on the edges of their board. It is nice to have the flexibility to choose which way things go, but I am not sure if that will make it reliable enough to play.

    However, this will be a lot of fun in the chaos Shudderwock deck that I just decided I want to build.

    *edit* after playing a few games with the aforementioned Chaos Shudderwock deck, I can say that this guy is fun, fairly useful, and can backfire with shudderwock real bad (I gave my shudderwock to my opponent, and then he continued to trigger all of his battlecries from their side).

    Good to know! Thanks for the effort to report that

  • New Neutral Minion - Fleethoof Pearltusk

    I guess it's good for decks with a higher curve, since this has to be corrupted to be playable. Right now it's very hard to evaluate the mechanic but this card seems a little clunky.

  • New Neutral Minion - C'Thun, the Shattered

    Expect Eye of C'Thun graphic nerf - it looks like a d*ck. Cannot unsee now.

  • New Neutral Minion - Darkmoon Rabbit

    Weird card... But I guess there are moments this could come in handy. Easy to play around, just place your taunts wide and you're safe.

  • New Neutral Minion - C'Thun, the Shattered

    Interesting! This might not be meta-breaking but looks fun. So, is C'thun added to your hand after playing all 4 pieces?

  • New Neutral Minion - C'Thun, the Shattered

    Standard card in best case scenario.

    Remember how old C'Thun decks looked good for their strong Tempo bodies but ended up being worse than class synergies?

    This C'Thun will be the same.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Crab satisfies half my hunger, but not the other half.....

    I like two meals in one package.

  • New Neutral Minion - Darkmoon Rabbit

    I think the only reason this costs 10 is to nerf the evolve pool. 
    It’s pretty weak, there are better ways to kill 3 minions off for the cost.

  • New Neutral Minion - Fleethoof Pearltusk

    In most cases this won’t see play until at least turn seven, and an 8/8 rush isn’t bad then as it can clear a big minion your opponent just played. 

  • New Neutral Minion - Silas Darkmoon

    This will definitely force players to start thinking about positioning, but I can’t see it making that much of an impact for 7 man

  • New Shaman Spell - Dunk Tank

    Great flavour and artwork, hopefully the corrupted effect is good enough to see play.

  • What do you think about the Monuments of power expansion?

    The current batch of cards was extremely underwhelming for me. Reason for that being that the entire meta is warped around Lee Sin targon vs. The world. The latter being mostly discard aggro.

    Them taking another two weeks to fix our overtuned monk doesn't really help much either. By that time many people have already lost most of their 'new cards hype', so we see a lot less of experimentation.

    So all in all I'm not disappointed in the new cards, there's plenty of fun stuff there, but in the fact that they left the meta tyrant untouched whilst releasing these new cards.

  • New Priest Minion - Fortune Teller

    Pretty weak overall. I can’t see many priest decks running this because you need a few spells for it to be good, and are priests really wanting to risk summoning a 3/3 mech with their res effects

  • New Paladin Spell - Day at the Faire

    Coin out a 4-cost card on turn 3, then play this on turn 4 to summon 5 guys. 
    Or, play a 4-cost in curve, then summon 5 dudes and hit the button for another one next turn.

  • New Druid Spell - Solar Eclipse

    Looks like Guardian Animals is back on the menu boys

  • New Druid Spell - Lunar Eclipse

    It gives Exotic Mountseller more fuel with two cheap spells, and if coupled with cheap card draw can be very powerful in the right situation.

  • New Druid Spell - Guess the Weight

    I feel like this draws you one most times, but gives you good information if you guess wrong. If you guess right though... this is pretty good.

  • New Druid Minion - Kiri, Chosen of Elune

    Bad card normally, scary card now considering that Kael exists in standard. I can expect many degenerate combos existing thanks to this card now.

  • New Neutral Minion - Y'Shaarj, the Defiler

    3 Star vote now, but I’ll change that when we see all the corrupted cards. My main concern is that the whole corrupt mechanic will be too slow overal

  • New Neutral Minion - N'Zoth, God of the Deep

    On first glance, it seems weak. 
    But the more I look at it, the more excited I get about it. It is so easy to get certain big minions back with him, and it works nicely with Dinotamer Brann. Hopefully they release a few more neutral cards of each tribe to allow classes to really go wild with this.