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  • New Paladin Spell - Day at the Faire

    Im really dubious whether paladin will ever play this in standard. Air Raid functions 1 turn earlier with 1 less dude, and you can do it again. Plus, this card cant be naturally played on 3 for full value, and the third mana slot is taken by Salhet's Pride and Goody Two-Shields. You would also need to play something more than 3 mana to corrupt it, and with the librams being so handy the only thing that fits is Aldor Truthseeker

    My guess is that team5 will introduce other ways to buff dudes, but make it hard to fit into libram paladin. In this case, I still think air raid is better, and I also think that nothing but the most broken synergies will ever dethrone librams from paladin until it all rotates away.

  • New Neutral Minion - Yogg-Saron, Master of Fate

    Hope this card get's banned in competitive play.

    It's a fun card, but losing to this in a tournament should not be allowed to happen.

  • New Shaman Spell - Dunk Tank

    The corrupt version feels like the lightweight version of quest druid's Starfall-- 6 damage to one, then 2 damage to everything else.

    Not too bad.

     

  • New Druid Spell - Solar Eclipse

    Flexible in use, and when used with stuff like overgrowth, gives a near insurmountable advantage to druid. We're talking best case scenario would be turn 2, 2x lightning bloom + 1 solar eclipse + overgrowth = start turn 3 with 3 out of 7 mana crystals. Then turn 4 guardian animals. Obviously the situation is more highrolling, but these are perfectly what's wrong with druid cards at the moment.

    In other areas, this can be turn 6 deal 8 damage to something and 2 to other enemy minions via swipe. Or it can be as easy as 2 mana deal 6 damage with lunar eclipse. Either way, this is just too good not to build around.

  • New Priest Minion - Fortune Teller

    Feels a little weak in general.

    To get vanilla value out of this, you need at least 2 spells on hand for a 5 mana 5/5 with taunt.

    Void Drinker feels more powerful than this and that doesn't see play.

  • New Druid Spell - Guess the Weight

    2 mana draw a card is really bad, 2 mana draw 2 cards is fine.. but not spectacular.. also if the cards cost the same you lose(?) if not it has more of a chance to see play.

    maybe if almost your whole deck is 2 cost cards (we saw 3 2 cost druid cards so far..)

    I think joust was made to win on a tie a few patches ago.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Boom. Take it away, R.

     

    hehe... we’re on page 69

  • New Demon Hunter Spell - Felscream Blast

    Pro

    Super strong against Wild swarm decks like Odd Paladin, Aggro Druid or Pirate Warrior (to a lesser extent, they don't have that many 1 Health minions). I wonder if this might bring around Bloodmage Thalnos again. DH is slowly but patiently getting to a point where Spell Damage can be quite helpful.

  • New Neutral Minion - Darkmoon Rabbit

    Everyone who have seen re:zero season 2 is terrified of this card..

  • New Druid Spell - Solar Eclipse

    Don't know how yet, but the card feels it will enable broken things.

    A more flexible Archmage Vargoth.

  • What do you think about the Monuments of power expansion?

    Quote From sto650

    I think the expansion is fine so far. I'm neither excited nor disappointed. 

    Just a quick comment about The University of Piltover - you said it would work in discard aggro. I can tell you that I picked up discard aggro for the first time last week, just after the release of Monuments of Power (ironically, since it has no cards in it from that expac). I have been playing that deck exclusively for the past week with no changes. And I can say with some certainty that The University of Piltover would make the deck worse. If I slotted it, it would take up a board spot (in a deck that needs to go wide to win), and it would have to replace Augmented Experimenter, who does basically the same thing, but is a 3/3 body that deals 3 damage to something when he comes down, and draws three cards from my own deck, which is vastly better than 3 random ones. Discard aggro does not have time for The University of Piltover to do it's thing, and Jinx usually does not stick long enough for her to get value from it either. 

    TL;DR - The University of Piltover doesn't do enough to synergize with discard aggro. Discard aggro is aggro first, discard second. The discarding provides a means of going very wide, very fast, but just adding more discard does not automatically make the deck better. I've never found myself saying, "Hmm, if I only I could discard my whole hand right now, then I'd be in a much better place in this game."

    Then I have a different view of the university than you apparently ...

    To me is drawing 3 cards in a discard deck as valuable as drawing 2 cards in a usual deck since the cards in discard are primerily mana efficient and not at all card efficient. That you deal 3 damage and play a 3/3 hardly matters at turn 6 so the most times that you play Augmented Experimenter in a spot where you are behind on board you are going to loose anyways. The University of Piltover  however lets you switch to an infinite but random arsenal (a little bit like experimental frenzy in mtg) which is not really reliable but also absolutely unpredictable and potentially very powerful + that you start with rockets in hand every round if you got Jinx.

    In limited this card singlehandedly wins games and in constructed its really not bad, just unpredictable what many players dislike 

  • New Neutral Minion - Silas Darkmoon

    Well we can play with it currently so which decks can actually use this guy?

  • New Druid Spell - Lunar Eclipse

    In a vacuum, this card looks balance.

    However, I feel the combo this enables will be borderline imbalanced.

  • New Paladin Spell - Day at the Faire

    If there's some SHR synergy this might be really impactful, will see if paladin gets another SHR card this expansion.

  • New Neutral Minion - C'Thun, the Shattered

    Like the flavor of the card.

    Should see play in good cycle decks.

    Only downside of the card I see is its a forced combo since the combo components only work with each other.

  • New Druid Spell - Solar Eclipse

    8 mana: Kael'thas Sunstrider + Lightning Bloom + Solar Eclipse + Survival of the Fittest.. good luck dealing with that.

  • New Druid Spell - Lunar Eclipse

    great have that kind of druid go rampant.. why not.. they really just give so many spell synergy while shaman for example is a mess of different directions every expansion and then they wonder why druid is strong all the time..

  • New Neutral Minion - Fleethoof Pearltusk

    Can't be totally dissmissed yet cause of Y'sheraj.

    it's neutral so.. nothing too spectacular yet.

  • New Neutral Minion - C'Thun, the Shattered

    All parts seem a bit under powered but c'thun itself is just a really strong finisher for control decks.

  • New Demon Hunter Spell - Felscream Blast

    Not impactful enough, current soul DH builds won't use such a card, this seems like a good card with spell damage.. otherwise.. not needed in the intended deck..

    maybe in a new deck.. will need to see what's the direction of DH this set.

  • New Priest Minion - Fortune Teller

    If you are running highlander or a control deck this can be a good card..

    we need to take notice of different tags of minions for N'zoth.

  • New Druid Spell - Lunar Eclipse

    Very good for chaining spells, follow up with Solar Eclipse and then a huge spell that could be cheap with Kael'thas Sunstrider. Potentially scary.

  • New Shaman Spell - Dunk Tank

    Quote From Demonxz95

    I love the flavor here.

    You throw something (deal 4 damage), and then the person in it splashes (the AoE). This card could be very powerful, although it's not that strong without Corrupting it, so I'm not too sure about it. By the time you're able to Corrupt it, 2 damage might no longer be enough to kill what you wanted with it.

    That said, 4 mana for a Fireball and a Consecration is good at pretty much any point, so I reckon it'll see some play. If there was an option for half-stars, I'd rate it a 3.5.

    Jade Lightning was played a lot for burst, having direct dmg spells in shaman is different from having them in mage.. sure the 1/1,2/2, 3/3 probably made the card better but the burst with spell damage shaman has easy access to.. is relevant.

    after corruption this is a better Swipe, specially cause you have spell dmg totem.

     

  • New Druid Spell - Solar Eclipse

    This is scary... It has so much potential in Druid, especially with Kael'thas Sunstrider in the mix. Will see play and make your opponent weep.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)