I haven't pre-purchased the bundle but I'd assume the special quests are associated with playing the new game mode HS duels. The question I have in my mind is whether or not the special quest will be available for everyone else after the game mode is released to the public.
Weak stats but generates two good cards... It's not bad but I can't say it's very good either. Could go into many decks but hardly a staple in any. I mean you probably hade those spells in your deck anyway and how many do you really need?
Right now I can't really see if this will take place over other draw engines. Probably not, but in a high-curve deck this will often draw 2 wich is really good.
This will probably be really good, rated 5/5. But that also depends on how good a deck centered around Corrupt cards could be. With a few good ones in the right class... This could be devastating.
there´s one thing I´ve noticed in the Madness at the Darkmoon Faire introduction, but haven´t find any other info or confirmation on this:
Pre-purchase either Madness at the Darkmoon Faire bundle to instantly get early access to Duels along with a special Legendary Quest chain that rewards 6 Scholomance Academy Packs!
So the question is, did those who pre purchased the bundles get the Legendary Quest chain? If so, what are those quests about? If not, when should the quest chain appear? Didn´t find any discusion towards this, so any informations/links would be apreciated :)
Wow... This is a creative and nice follow-up to OG Yogg. This is more likely to swing the game in your own favor, but I really don't like the inclusion of Rod of Roasting. Nope.
Meanwhile the Gentle Djinni is STILL broken and now the Battlegrounds have a chance to freeze on a shadowed screen without allowing you to take any actions.
It's like they left one procrastinator to take care of the Battlegrounds and he just ships everything without testing.
Honestly lol. Even the card art reflects its roots. Amazing that when it was revealed no one in blizz bothered to at least quote a few lines from the show where this came from.
I guess we'll be seeing paladin or priest get holy hand grenades then.
As a card however, its just arena fodder. No one in standard will be playing this unironically. Most 10 drops are expected to do two things if not win you the game; value trade, and go face. This card can do neither, nor can it win you the game too. Any deck that needs a 10 mana removal can and should be expected to do better than kill 3 minions with one card.
Isn't ever going to see constructed play, maybe sees play in arena as a scuffed AoE removal, but even then that's literally your entire turn.
Which of course means that somewhere along the line, some spell (money is on Druid or Hunter) that summons a random 1-attack beast from your deck gets printed, and accidentally makes this card viable.
Its a card that fits well into decks that play expensive things like warlock, priest, and other midrange decks. And its a really good card to boot, when corrupted. Even uncorrupted its still a 5 mana deal 4, which in a pinch is not really that bad.
Combos really well with yshaarj. And that alone is reason enough to find ways to play this card.
But since its not easy to manipulate, I'll stick with my opinion that most of the time this is played its just to act as single target removal, and nothing else.
Its honestly too expensive. Given how bad shaman have been throughout this year, you'd think this card would be worth 3 mana. Even at 3, its not really broken, since it needs to be corrupted to truly be amazing.
That said, this is not a bad card. Shaman needs some clears, and removal cards are by their nature not really played on curve anyway. Since shaman doesn't generate hundreds of small bs spells like priest and mage, its not hard to imagine it playing a 5 mana card somewhere near turn 5-6 where removals are generally more useful anyway.
Combined with Mo'arg Artificer, it deals an incredible 8 damage to a minion and 4 to others while also keeping the mo'arg alive. That's what I would call value worth exploring.
@anchorm4n don’t actually stop lol, I want to earn my way back rightfully (also, someone actually read my bio FeelsGoodMan)
about the leaderboard, it looks fine on my end, but I’m on mobile so it might be different. Can you guys tell the mods what’s actually wrong so they can fix it? Thanks
@Live4vrRdieTryin you are in the leaderboard though. Is this because of the broken thing again?
Just look at this card. This card is amazing. Why no one playing it? She is mesmerizing. She is can't be easely removed from fights. Also she is infinitily related to "out of cards".
The problem is not that its weak. You can generally get this to a decent 5/5 taunt no problem, easily 6/6 taunt for 5 which is already above par. The real problem is why would priest ever play something like this? Tempo priest needs early game, and spell priest would prefer to play [Hearthstone Card (cobalt spelkin) Not Found] on 5.
If the idea is that you can easily get it to a 10/10 for 5, its still just a minion that is easily removed by the myriad of removals around from Sap to just being silenced.
Just galakrond fodder, honestly, and its not even a very good one.
This card has potential to test the skills of deckbuilders out there, it is a very specific mechanic that can be toyed around with. Im very interested to see what can ppl come up with.
Agree here.
My initial impression it looks weak, but very curious how people will make something broken out of this lol.
Special Legendary Quest chain?
I haven't pre-purchased the bundle but I'd assume the special quests are associated with playing the new game mode HS duels. The question I have in my mind is whether or not the special quest will be available for everyone else after the game mode is released to the public.
New Druid Minion - Kiri, Chosen of Elune
Weak stats but generates two good cards... It's not bad but I can't say it's very good either. Could go into many decks but hardly a staple in any. I mean you probably hade those spells in your deck anyway and how many do you really need?
New Druid Spell - Guess the Weight
Right now I can't really see if this will take place over other draw engines. Probably not, but in a high-curve deck this will often draw 2 wich is really good.
New Neutral Minion - Y'Shaarj, the Defiler
This will probably be really good, rated 5/5. But that also depends on how good a deck centered around Corrupt cards could be. With a few good ones in the right class... This could be devastating.
Special Legendary Quest chain?
Hey guys,
there´s one thing I´ve noticed in the Madness at the Darkmoon Faire introduction, but haven´t find any other info or confirmation on this:
So the question is, did those who pre purchased the bundles get the Legendary Quest chain? If so, what are those quests about? If not, when should the quest chain appear? Didn´t find any discusion towards this, so any informations/links would be apreciated :)
Cheers.
New Neutral Minion - N'Zoth, God of the Deep
Interesting and could give some creative deck builds. I'm not sold on it right now but could be fun to play around with.
New Neutral Minion - Yogg-Saron, Master of Fate
Wow... This is a creative and nice follow-up to OG Yogg. This is more likely to swing the game in your own favor, but I really don't like the inclusion of Rod of Roasting. Nope.
Hearthstone Hotfixes: Battlegrounds Parties Being Reenabled, Star Student Stelina Fixes in Duels
Meanwhile the Gentle Djinni is STILL broken and now the Battlegrounds have a chance to freeze on a shadowed screen without allowing you to take any actions.
It's like they left one procrastinator to take care of the Battlegrounds and he just ships everything without testing.
Darkmoon Rabbit
That combo does limit your board to just the Venomizer Missile Launcher mech tho, while the Rabbit just deals with the enemy board.
New Neutral Minion - Darkmoon Rabbit
Honestly lol. Even the card art reflects its roots. Amazing that when it was revealed no one in blizz bothered to at least quote a few lines from the show where this came from.
I guess we'll be seeing paladin or priest get holy hand grenades then.
As a card however, its just arena fodder. No one in standard will be playing this unironically. Most 10 drops are expected to do two things if not win you the game; value trade, and go face. This card can do neither, nor can it win you the game too. Any deck that needs a 10 mana removal can and should be expected to do better than kill 3 minions with one card.
Darkmoon Rabbit
"Look at the BONES!!!"
Isn't ever going to see constructed play, maybe sees play in arena as a scuffed AoE removal, but even then that's literally your entire turn.
Which of course means that somewhere along the line, some spell (money is on Druid or Hunter) that summons a random 1-attack beast from your deck gets printed, and accidentally makes this card viable.
[Game] Card Treasure Hunt (The Resurrection Attempt)
And uhh, [Hearthstone Card (Doctor Morrigan) Not Found]?
Madness at the Darkmoon Faire
The winner of most of the games will be decided by RNG
New Neutral Minion - Fleethoof Pearltusk
Its a card that fits well into decks that play expensive things like warlock, priest, and other midrange decks. And its a really good card to boot, when corrupted. Even uncorrupted its still a 5 mana deal 4, which in a pinch is not really that bad.
Combos really well with yshaarj. And that alone is reason enough to find ways to play this card.
New Neutral Minion - Silas Darkmoon
Already a win condition in control warrior with Soulbound Ashtongue + Shield Slam
But since its not easy to manipulate, I'll stick with my opinion that most of the time this is played its just to act as single target removal, and nothing else.
New Shaman Spell - Dunk Tank
Its honestly too expensive. Given how bad shaman have been throughout this year, you'd think this card would be worth 3 mana. Even at 3, its not really broken, since it needs to be corrupted to truly be amazing.
That said, this is not a bad card. Shaman needs some clears, and removal cards are by their nature not really played on curve anyway. Since shaman doesn't generate hundreds of small bs spells like priest and mage, its not hard to imagine it playing a 5 mana card somewhere near turn 5-6 where removals are generally more useful anyway.
Combined with Mo'arg Artificer, it deals an incredible 8 damage to a minion and 4 to others while also keeping the mo'arg alive. That's what I would call value worth exploring.
[Game] Card Treasure Hunt (The Resurrection Attempt)
@anchorm4n don’t actually stop lol, I want to earn my way back rightfully (also, someone actually read my bio FeelsGoodMan)
about the leaderboard, it looks fine on my end, but I’m on mobile so it might be different. Can you guys tell the mods what’s actually wrong so they can fix it? Thanks
@Live4vrRdieTryin you are in the leaderboard though. Is this because of the broken thing again?
[Game] Card Treasure Hunt (The Resurrection Attempt)
Just look at this card. This card is amazing.
Why no one playing it? She is mesmerizing.
She is can't be easely removed from fights.
Also she is infinitily related to "out of cards".
New Neutral Minion - Yogg-Saron, Master of Fate
Blizzard:"we will print less rng cards in the future"
also Blizzard:
New Neutral Minion - N'Zoth, God of the Deep
Finally a managerie end game card.. I like this.. it's even more interesting than the old gods N'zoth..
New Druid Minion - Kiri, Chosen of Elune
4 mana 2/2 is a tempo suicide... it "draws" 2 cards though..
This card depends on which combos we will see with those eclipse cards.
New Priest Minion - Fortune Teller
The problem is not that its weak. You can generally get this to a decent 5/5 taunt no problem, easily 6/6 taunt for 5 which is already above par. The real problem is why would priest ever play something like this? Tempo priest needs early game, and spell priest would prefer to play [Hearthstone Card (cobalt spelkin) Not Found] on 5.
If the idea is that you can easily get it to a 10/10 for 5, its still just a minion that is easily removed by the myriad of removals around from Sap to just being silenced.
Just galakrond fodder, honestly, and its not even a very good one.
The First Pre-Order Card Back to Return to Availability is the C'Thun Card Back, Yogg-Saron Card Back Also Returning
Anyone know for how long will the Eyes of C'Thun card back be available in the shop?
New Neutral Minion - Silas Darkmoon
First thing came to mind is a 7 mana mind control, give your opponent one of your minions.
Very niche effect, I think will only appear in specialized decks.
New Neutral Minion - N'Zoth, God of the Deep
Agree here.
My initial impression it looks weak, but very curious how people will make something broken out of this lol.