I wasn't at first but if you consider the no dupes rule it's not that bad because you're going to be pulling all the new rares and possibly epics straight away with your new packs. So you could save up some gold once you get all the rares and epics and just go off when the mini set is released.
This card without Rod of Roasting is a very cool, albeit random card. This card with Rod of Roasting is the most degenerate crap ever designed. That effect on a PvE setting can be fun, on PvP is incredibly frustrating to play against.
And yes, it's only a 1/20 chance AFTER playing the card, but think of it this way: a game show where, out of 40 coin tosses, you need to just get heads once to win 10000€/$/whatever currency is in your country or you'll have to pay the same amount. You flip the 40 coins. You get 40 tails. That's how it feels to see the opponent get Rod of Roasting on a game you have won otherwise.
The treasures shown in the screenshot in this article are exactly the same as the ones used in dungeon run games. Maybe my memory is betraying me and Small Pouches in the dungeon run adventures draws a card each turn instead of just one extra at the start of the game. But i'm pretty certain the other two are exactly the same. No changes whatsoever. Crystal Gem is pretty crazy as starting with three mana is such huge tempo. Sure, you go back to two mana on the next turn but you started with such a huge tempo advantage because of the extra mana on the first turn that your opponent is going to have a hard time catching up. I don't think you can call that "balanced". Again, i'm not saying that they didn't work on balancing or that they are lazy. But sometimes they miss their balance target by a long shot. And that creates a snowball of other issues.
Also seeing as how most of Yogg's options are basically board clears with upside (47% if you count Curse of Flesh), this could actually see play not as a build around but as a control card in decks like Priest, Mage, Druid, Shaman.
Do you like sorakench? Do you like dragons and the new landsmarks?
There wasn't much talk lately so i wonder how active everyone is in LoR right now...
For me this expansions was quite disappointing.
The heal package -while having clear counters- is just absurdly powerful against damage oriented decks and is very polarising imo. Some cards like Soraka and Star Spring seem undercosted for their effect and while Tahm Kench is not op in my oppinion, he is just soooo annoying as a concept (4 mana removal engine). In general runeterra went much into a an value-engine-oriented way, causing more grindy games. If we for example take The Howling AbyssVaults of HeliaThe Slaughter Docks and Noxkraya Arena we have 4 different landmarks that create very huge value over time, which encourages to play control oriented decks and in general slow gameplans. Decks build in that way feel really boring to play agains although i got to admit that the Vaults of Helia at least enables neat combos that are more interesting than the other 3 landmarks.
While many players hate it and ask for a rework, I really like the The University of Piltover which really embraces the flavour of experiementation. While it is weird that it is a Jinx support card it actually can lead to weird and hilerious plays and takes more skill to use than people give it credit for (since you got to make up a plan for the random cards gained every turn) also it clearly has decks where it is good in (discard aggro).
About dragons i don't need to repeat my oppinion that i gave already...
But what do you guys think? Is the "new" meta cool? Do you like the games you play and would you change something about the new cards?
Plague of Murlocs: Doesn't actually clear minions, very unreliable against boards of small minions
Hagatha's Scheme: Pretty bad topdeck, needs time in hand to be effective
Earthquake: The best of the bunch in regards to power to cost ratio, but it's still a 7 mana investment which means you only clear the board, you don't make a swing in your favor
Tidal Wave: Healing makes it very unique as an AoE but can't deal with most midgame minions by itself
Now you have Dunk Tank, a card that can be a better Swipe, but it can only be played as an AoE at best at turn 6, because you need to play a 5 drop before its corrupted effect activates.
However, how will this card interact with mana manipulation effects, like from cards like Far Sight, that can make it more playable (I imagine that, if drawn form Far Sight, this card costing 1 will become corrupted after playing a 2 cost card). There is a potential that the sheer number of AoE can bring some sort of Control Shaman to light but I believe that deck still needs some sort of winning late game card.
EDIT: I'll be rating this card 4/5, I also like the flavor.
Considering Demon Hunters would most likely prefer to control the board using their Hero Power, I don't see this card being added to their decks unless the meta is Super Aggro. That being said, as stated before, this card will see play when it is generated by cards such as Wandmaker.
I'll rate it 2/5, not because it's a bad card but because I tend to always rate cards on their coolness factor in a vacuum.
Pretty good card for any control deck, the pieces provide good value for their cost, they save you 4 turns of fatigue and add additional control tools outside of your deck. And on top of that, you will get 30dmg aoe. Yup, seems good.
This card has potential to test the skills of deckbuilders out there, it is a very specific mechanic that can be toyed around with. Im very interested to see what can ppl come up with.
No point blank explanation if we are able to amass around 6k gold per expansion. Opening 70 to 80 packs on day one of each expansion as a f2p is the joy of everyone. Not sure of it still a possibility
It might see some play in Odd Paladin but it might not make the cut because setting up tempo plays with corrupt cards in even and odd decks seems really awkward. Maybe this will see play in standard because this indicates they are printing new dude synergy cards. It's also good with Sword of Justice and Righteous Cause. You instantly get 5 2/2 dudes. We might see a token paladin deck. It's quite decent.
Pre-purchase either Madness at the Darkmoon Faire bundle to instantly get early access to Duels along with a special Legendary Quest chain that rewards 6 Scholomance Academy Packs!
Hearthstone's Year of the Phoenix Phase 3 Brings Another New Mode to the Game
I wasn't at first but if you consider the no dupes rule it's not that bad because you're going to be pulling all the new rares and possibly epics straight away with your new packs. So you could save up some gold once you get all the rares and epics and just go off when the mini set is released.
New Neutral Minion - Yogg-Saron, Master of Fate
This card without Rod of Roasting is a very cool, albeit random card. This card with Rod of Roasting is the most degenerate crap ever designed. That effect on a PvE setting can be fun, on PvP is incredibly frustrating to play against.
And yes, it's only a 1/20 chance AFTER playing the card, but think of it this way: a game show where, out of 40 coin tosses, you need to just get heads once to win 10000€/$/whatever currency is in your country or you'll have to pay the same amount. You flip the 40 coins. You get 40 tails. That's how it feels to see the opponent get Rod of Roasting on a game you have won otherwise.
Now, imagine this is the finals of the HCT.
Hearthstone's Progression System - Everything You Need to Know
Is there still a reward for every third win?
Introducing a New Game Mode: Hearthstone Duels!
The treasures shown in the screenshot in this article are exactly the same as the ones used in dungeon run games. Maybe my memory is betraying me and Small Pouches in the dungeon run adventures draws a card each turn instead of just one extra at the start of the game. But i'm pretty certain the other two are exactly the same. No changes whatsoever. Crystal Gem is pretty crazy as starting with three mana is such huge tempo. Sure, you go back to two mana on the next turn but you started with such a huge tempo advantage because of the extra mana on the first turn that your opponent is going to have a hard time catching up. I don't think you can call that "balanced". Again, i'm not saying that they didn't work on balancing or that they are lazy. But sometimes they miss their balance target by a long shot. And that creates a snowball of other issues.
New Neutral Minion - Yogg-Saron, Master of Fate
Everybody gangsta until Yogg pulls out the Rod of Roasting.
Also seeing as how most of Yogg's options are basically board clears with upside (47% if you count Curse of Flesh), this could actually see play not as a build around but as a control card in decks like Priest, Mage, Druid, Shaman.
What do you think about the Monuments of power expansion?
How do you guys experience it?
Do you like sorakench? Do you like dragons and the new landsmarks?
There wasn't much talk lately so i wonder how active everyone is in LoR right now...
For me this expansions was quite disappointing.
The heal package -while having clear counters- is just absurdly powerful against damage oriented decks and is very polarising imo. Some cards like Soraka and Star Spring seem undercosted for their effect and while Tahm Kench is not op in my oppinion, he is just soooo annoying as a concept (4 mana removal engine). In general runeterra went much into a an value-engine-oriented way, causing more grindy games. If we for example take The Howling Abyss Vaults of Helia The Slaughter Docks and Noxkraya Arena we have 4 different landmarks that create very huge value over time, which encourages to play control oriented decks and in general slow gameplans. Decks build in that way feel really boring to play agains although i got to admit that the Vaults of Helia at least enables neat combos that are more interesting than the other 3 landmarks.
While many players hate it and ask for a rework, I really like the The University of Piltover which really embraces the flavour of experiementation. While it is weird that it is a Jinx support card it actually can lead to weird and hilerious plays and takes more skill to use than people give it credit for (since you got to make up a plan for the random cards gained every turn) also it clearly has decks where it is good in (discard aggro).
About dragons i don't need to repeat my oppinion that i gave already...
But what do you guys think? Is the "new" meta cool? Do you like the games you play and would you change something about the new cards?
I'm really curious what you have to say :)
The Hearthstone Fall Reveal - New Expansion, Game Mode, Systems, and More! Live Recap
Prince Malchezaar was the first, since he shuffled in 5 cards (even though they were randomized).
New Shaman Spell - Dunk Tank
I get what you're saying but pretty much every single Shaman AoE has some glaring weakness:
Now you have Dunk Tank, a card that can be a better Swipe, but it can only be played as an AoE at best at turn 6, because you need to play a 5 drop before its corrupted effect activates.
However, how will this card interact with mana manipulation effects, like from cards like Far Sight, that can make it more playable (I imagine that, if drawn form Far Sight, this card costing 1 will become corrupted after playing a 2 cost card). There is a potential that the sheer number of AoE can bring some sort of Control Shaman to light but I believe that deck still needs some sort of winning late game card.
EDIT: I'll be rating this card 4/5, I also like the flavor.
New Neutral Minion - Fleethoof Pearltusk
Looks insane, but we'll see how often will it get Corrupted. Not the worst play in a clutch even just as is tho.
New Neutral Minion - Silas Darkmoon
This card will for sure be interesting.
New Neutral Minion - Darkmoon Rabbit
Will be interesting if it will actually make it into a decklist or just annoying via random effects :)
New Neutral Minion - Yogg-Saron, Master of Fate
Yogg is Life, and now, Yogg is also Death.
New Demon Hunter Spell - Felscream Blast
A pretty good AoE for demon hunters, but viability still depends on if slower demon hunter decks can be competitive, which they currently are not.
In a slower deck this suffers from the problem of being very bad against anything but aggro.
N'Zoth is the Pre-Order Bonus Hero for Darkmoon Faire - Warlock Old Gods Fun! Pre-Order Details
Wait... so, no tavern pass on big bundle :/
New Demon Hunter Spell - Felscream Blast
Considering Demon Hunters would most likely prefer to control the board using their Hero Power, I don't see this card being added to their decks unless the meta is Super Aggro. That being said, as stated before, this card will see play when it is generated by cards such as Wandmaker.
I'll rate it 2/5, not because it's a bad card but because I tend to always rate cards on their coolness factor in a vacuum.
New Neutral Minion - C'Thun, the Shattered
Pretty good card for any control deck, the pieces provide good value for their cost, they save you 4 turns of fatigue and add additional control tools outside of your deck. And on top of that, you will get 30dmg aoe. Yup, seems good.
PS: added tokens :)
New Neutral Minion - N'Zoth, God of the Deep
This card has potential to test the skills of deckbuilders out there, it is a very specific mechanic that can be toyed around with. Im very interested to see what can ppl come up with.
New Neutral Minion - Y'Shaarj, the Defiler
Obviously solely dependent on what Corrupted cards we'll get, but 0-cost is 0-cost.
Hearthstone's Progression System - Everything You Need to Know
No point blank explanation if we are able to amass around 6k gold per expansion. Opening 70 to 80 packs on day one of each expansion as a f2p is the joy of everyone. Not sure of it still a possibility
New Demon Hunter Spell - Felscream Blast
Nice cheap small aoe with some healing, easy to get rid off to trigger Outcast, looks promising.
New Druid Minion - Kiri, Chosen of Elune
If the Eclipse cards gonna become important for combo shenanigans, this will see play, otherwise doubtful.
New Paladin Spell - Day at the Faire
It might see some play in Odd Paladin but it might not make the cut because setting up tempo plays with corrupt cards in even and odd decks seems really awkward. Maybe this will see play in standard because this indicates they are printing new dude synergy cards. It's also good with Sword of Justice and Righteous Cause. You instantly get 5 2/2 dudes. We might see a token paladin deck. It's quite decent.
New Druid Spell - Guess the Weight
Most likely gonna become staple in literally every druid deck.
N'Zoth is the Pre-Order Bonus Hero for Darkmoon Faire - Warlock Old Gods Fun! Pre-Order Details
Any info/confirmation on this?
Pre-purchase either Madness at the Darkmoon Faire bundle to instantly get early access to Duels along with a special Legendary Quest chain that rewards 6 Scholomance Academy Packs!
New Druid Spell - Lunar Eclipse
Not terrible, but it does not seem to do much for you in a general situation, more like a combo piece imho.