Personally, I've always been a huge fan of the White King and so I'm very happy that he's been back for all three times, but I can understand why people would be annoyed about him appearing again. Honestly, it feels like he's one of the more unique heroes they've made for these brawls in the past and want to have each boss play as differently as possible.
I feel like dragons have a really tough time closing games, so far I'm playing Shyv/Sol and having good games. Against midrange, outvalue most of the decks, still really slow. Kadregrin the Infernal is really good when you don't have The Infinite Mindsplitter in your hand. So far, I'm happy with dragons and Shyvana.
Hello guys, with The Howling Abyss came, i've found my ultimate meme card in Runeterra. Even tho i'm concerning that Runeterra is going in the same way with Hearthstone with upcoming RNG cards like The Howling Abyss -of course-, Celestials, Egghead Researcher etc. I always find fun to play the cards like The Howling Abyss. Anyways; that's not the topic right now.
After playing bunch of games with The Howling Abyss, I thought that it might be fun to share some screenshots here with each other and opened this thread. So;
Let's share our luckiest moments with The Howling Abyss and how we became successful to play ARAM in LoR with the decks you use to experience that moment.
I didn't mind Parry and Riposte...but the rest of Sharaz's deck is lacking. Lost a slow death to Dr. Boom because I couldn't stay on the board, even though he only had 10 HP left.
I don't know why they brought back The White King again. He's been in all three. They could've at least given us Naz'jar (Evolve-every-turn lady) as well.
You need both Faceless Manipulators to get four archaeologists on the board. The other thing is this deck has a significant amount of minions and if you draw, for example, 2 archaeologists, then you still need Thaurissan. Thaurissan is more consistent, you can get to the cards you need quickly due to the draw engines. You can play Jepetto Joybuzz on turn 8 and by then you have often already drawn through almost your whole deck anyway.
About Divergent Paths : landmarks see a lot of play right now so it is fine to run it as a 3 of right now, later we can argue to go down to 2 copies. Having the Star Spring in play is a huge deal so I think you want divergent paths in your deck.
about Grandfather Rumul: While we get to 8 mana, we need to control the board until turn 8 and we need A LOT of tricks to deal with dragon decks so that we are in a better spot if we skip 8+ mana units entirely but sure you can try going with 8 mana units
And about Trundle: he is a pseudo challenger with regeneration what is solid. 3 copies of Soraka seem to me like an overkill since wish is not that great of a card and because Soraka hardly ever dies so that you often just need to draw 1 copy of her.
linkblade91: Just now realizing that my Imp card is very similar to your Treant ones ;-; I think I prefer the teacher over the spade, simply because Druid weapons will always feel a bit weird. I think the cheaper version is also better since it is far easier to play while still not being too dangerous, considering it is gated by the spell's cost. If you opt for a more expensive version, I think the health could be brought up to 6.
TheHoax91: Not a huge fan of effects like this. It encourages stall-y gameplay and can feel like there is no counterplay. There are also just too many steps to pull it off. Out of the two cards, I think I prefer the Hero card but agree that it could use some work. Instead of going for infinite scaling, I think the ability to give minions Spellburst as a hero power could be interesting.
shaveyou: I really dig the idea of the card, but the flavor seems off. A Raptor Student doesn't make a ton of sense and having what looks like a regular raptor as their teacher also feels strange. I would say change the name of the token and make the card itself either a trainer or something a tad more grounded. This could be an interesting opportunity to use Subject 9 as a character. The tokens could be called something like Educated Raptor or Clever Girl to keep the flavor, just the word "student" feels out of place.
grumpymonk: Having a Frostmourne-esque effect feels a bit strange in Rogue, so not a fan of Bane. I like both versions of Attentive Student for different reasons, so I have a hard time picking a favorite. The 2 mana version is much easier to use and gives far more control over how the spells are used, but the 4 mana version gives up the control for the ability to cast them 'for free' and is generally more interesting in choosing what spell to copy. For the extra consideration of what to cast, I think the 4 mana version is better to submit.
Nirast: I like the idea of the Undergrad quite a lot. It initially appears complicated and is a bit wordy, so I might suggest taking out the Secret part since it's more niche and changing the heal part to just if it didn't deal damage. Something like "If the spell deals damage, gain Rush. If not, gain Divine Shield."
Ekkeh: I was initially hesitant on this card, but the more I think about it, the more I like it. It present a bit of skill testing to see how much value you can get out of the card before cashing it in for a big steal. I think it might be a tad strong as is, but I think even lowering the attack to 3 would be fine.
FieselFitz: My main issues with this card are that it feels a bit boring for a legendary and that it would be slotted in basically every Rogue deck. A spellburst to draw 2 is exceptionally powerful and is very easy to trigger given that the card is cheap and has Stealth. I think it could be made more expensive and reworked to draw you a menagerie of things to keep the rarity at legendary. Something like 6 mana (w/ stat adjustments) and Spellburst: Draw a minion, spell, and weapon.
DavnanKillder: I like Researcher much more than Alanna. Alanna brings crazy powerful swing turns that are very easy to activate, especially in Rogue. Rogue could also reset her with bounce effects. Researcher should be a bit more expensive since cheap draw power, even with a discard downside, is very powerful in something like Zoo.
KANSAS: Really like the effect on Bookkeeper, but agree on the massive overlap with Polkelt. Try to steer away from 'Keeper' and do something like 'Librarian' or try to find an NPC from Scholomance that roughly fits. I also think that statline could be less like Polkelt's, a 4 mana 3/6 instead of a 4/5.
bigcums: Not a fan of the card, the flavor seems a tad off and the effect basically just makes the spell cost 2 less, with some extra implications. It's not very burgle-y and could actually be abused hard by the likes of Mage and Rogue.
I wouldn't necessarily call this the "deck to beat". Besides some questionable choices (Alpha Wildclaw) it doesn't really do anything better than other decks. It doesn't win faster than Pirate aggro, doesn't go taller than Warmother's, doesn't OTK like Lee Sin... You have some sort of Starlit Seer gameplan, but nothing to protect the resultin giant unit, like Starlit Fizz decks do. While I think it has potential, I wouldn't call it the deck to beat.
Is Divergent Paths any good? I haven't played yet, but I feel like it isn't worth it to pay 5 mana for a Star Spring, and there really aren't very many monuments in the meta right now worth destroying.
Also, no Grandfather Rumul? I feel like he is worth having a couple, especially since decks like these can probably last to turn 8.
Also, why play the single copy of Trundle without any synergy with the rest of the deck besides Regeneration? I would just play three Sorakas.
I think a lot of people are sleeping on Grandfather Rumul. These decks can easily last to turn 8, and he provides such a board swing when he enters. Giving Soraka or Gangplank 4 extra health is so crazy strong. I'd cut your copies of Shakedown for him.
I am also wondering what Gangplank does for your deck. The barrel can be bad for you, because doesn't it mean your Monkey Idols and Fortune Croaker-type cards will deal extra damage to themselves? You also don't have very many ways to deal damage to the enemy Nexus directly to trigger Gangplank and Citrus Courier. I'd recommend you play Jack, the Winner because he deals self-damage and damages the enemy Nexus. You might also want to play Lounge LizardBADCARDNAME for the same reason. Stargazer can also enable you to deal direct Nexus damage.
Edit: Upon further research, you will damage your units more, but it won't destroy the barrel if you do so.
I think Broadbacked Protector is not a good card because you already have healing that also heals your Nexus, and you already have better and cheaper self-damage cards. Starshaping might also be worthy of a cut. Healing five for five mana is pretty bad, but those high cost Celestials might be a thing this deck needs to win the game.
Otherwise, this seems pretty cool! I hadn't thought to use an aggressive healing deck with Citrus Courier, so this is a novelty!
Rexxar's 7th fight
If you think Daelen Proudmoore is bad....just wait. The last fight is....yeah. no spoilers beyond the obligatory "fuck that guy".
Boss Battle Royale 3
I’m glad they balanced Sherazz by giving her a god-awful deck.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Dorothee.
hehe. Nat Pagle?
Boss Battle Royale 3
Personally, I've always been a huge fan of the White King and so I'm very happy that he's been back for all three times, but I can understand why people would be annoyed about him appearing again. Honestly, it feels like he's one of the more unique heroes they've made for these brawls in the past and want to have each boss play as differently as possible.
[Game] Card Treasure Hunt (The Resurrection Attempt)
No
[Game] Card Treasure Hunt (The Resurrection Attempt)
Ancient Watcher?
[Game] Card Treasure Hunt (The Resurrection Attempt)
I am boring and bland, not heroic, nor venerable
I couldn't beat an immobilized vegetable,
I'm old and gray, with not much to say
But I'll be readily available until the end of days.
Take to the Sky With These 6 Shyvana Theorycraft Decks in Monuments of Power
I feel like dragons have a really tough time closing games, so far I'm playing Shyv/Sol and having good games. Against midrange, outvalue most of the decks, still really slow. Kadregrin the Infernal is really good when you don't have The Infinite Mindsplitter in your hand. So far, I'm happy with dragons and Shyvana.
Let's Play Some Aram in LoR
Hello guys, with The Howling Abyss came, i've found my ultimate meme card in Runeterra. Even tho i'm concerning that Runeterra is going in the same way with Hearthstone with upcoming RNG cards like The Howling Abyss -of course-, Celestials, Egghead Researcher etc. I always find fun to play the cards like The Howling Abyss. Anyways; that's not the topic right now.
After playing bunch of games with The Howling Abyss, I thought that it might be fun to share some screenshots here with each other and opened this thread. So;
Let's share our luckiest moments with The Howling Abyss and how we became successful to play ARAM in LoR with the decks you use to experience that moment.
I'm playing this deck right now;
and this is my luckiest moment for now;
And this might be kind of lucky;
Boss Battle Royale 3
I didn't mind Parry and Riposte...but the rest of Sharaz's deck is lacking. Lost a slow death to Dr. Boom because I couldn't stay on the board, even though he only had 10 HP left.
Boss Battle Royale 3
I loathed this Tavern Brawl. I went 0-7 then finally someone quit in the first turn to give me my win.
Boss Battle Royale 3
Rotwing is quite fun to play with, but Lich is just tailored to lose
I played one game to try her out and it was an absolute nightmare
Boss Battle Royale 3
I don't know why they brought back The White King again. He's been in all three. They could've at least given us Naz'jar (Evolve-every-turn lady) as well.
Boss Battle Royale 3
Choose from legendary enemies like Baz'hial, White king, Dr. Boom, and uh pre-nerf Illidan? I guess
Infinite Fireheart Spells
You need both Faceless Manipulators to get four archaeologists on the board. The other thing is this deck has a significant amount of minions and if you draw, for example, 2 archaeologists, then you still need Thaurissan. Thaurissan is more consistent, you can get to the cards you need quickly due to the draw engines. You can play Jepetto Joybuzz on turn 8 and by then you have often already drawn through almost your whole deck anyway.
Boss Battle Royale 3
Yeah, SUMMON THE BOTS! and Parry and Riposte are totally the same strength... And you really have to play minions alongside Lich's Phylactery...
Boss Battle Royale 3
idk man i still need to wait 86 hours to log in lol
Tank them to death v3.1
Fair enough! Thanks for the quick reply.
Tank them to death v3.1
About Divergent Paths : landmarks see a lot of play right now so it is fine to run it as a 3 of right now, later we can argue to go down to 2 copies. Having the Star Spring in play is a huge deal so I think you want divergent paths in your deck.
about Grandfather Rumul: While we get to 8 mana, we need to control the board until turn 8 and we need A LOT of tricks to deal with dragon decks so that we are in a better spot if we skip 8+ mana units entirely but sure you can try going with 8 mana units
And about Trundle: he is a pseudo challenger with regeneration what is solid. 3 copies of Soraka seem to me like an overkill since wish is not that great of a card and because Soraka hardly ever dies so that you often just need to draw 1 copy of her.
B-U-R-S-T - Card Design Competition Discussion Thread
Feedback!
linkblade91: Just now realizing that my Imp card is very similar to your Treant ones ;-; I think I prefer the teacher over the spade, simply because Druid weapons will always feel a bit weird. I think the cheaper version is also better since it is far easier to play while still not being too dangerous, considering it is gated by the spell's cost. If you opt for a more expensive version, I think the health could be brought up to 6.
TheHoax91: Not a huge fan of effects like this. It encourages stall-y gameplay and can feel like there is no counterplay. There are also just too many steps to pull it off. Out of the two cards, I think I prefer the Hero card but agree that it could use some work. Instead of going for infinite scaling, I think the ability to give minions Spellburst as a hero power could be interesting.
shaveyou: I really dig the idea of the card, but the flavor seems off. A Raptor Student doesn't make a ton of sense and having what looks like a regular raptor as their teacher also feels strange. I would say change the name of the token and make the card itself either a trainer or something a tad more grounded. This could be an interesting opportunity to use Subject 9 as a character. The tokens could be called something like Educated Raptor or Clever Girl to keep the flavor, just the word "student" feels out of place.
grumpymonk: Having a Frostmourne-esque effect feels a bit strange in Rogue, so not a fan of Bane. I like both versions of Attentive Student for different reasons, so I have a hard time picking a favorite. The 2 mana version is much easier to use and gives far more control over how the spells are used, but the 4 mana version gives up the control for the ability to cast them 'for free' and is generally more interesting in choosing what spell to copy. For the extra consideration of what to cast, I think the 4 mana version is better to submit.
Nirast: I like the idea of the Undergrad quite a lot. It initially appears complicated and is a bit wordy, so I might suggest taking out the Secret part since it's more niche and changing the heal part to just if it didn't deal damage. Something like "If the spell deals damage, gain Rush. If not, gain Divine Shield."
Ekkeh: I was initially hesitant on this card, but the more I think about it, the more I like it. It present a bit of skill testing to see how much value you can get out of the card before cashing it in for a big steal. I think it might be a tad strong as is, but I think even lowering the attack to 3 would be fine.
FieselFitz: My main issues with this card are that it feels a bit boring for a legendary and that it would be slotted in basically every Rogue deck. A spellburst to draw 2 is exceptionally powerful and is very easy to trigger given that the card is cheap and has Stealth. I think it could be made more expensive and reworked to draw you a menagerie of things to keep the rarity at legendary. Something like 6 mana (w/ stat adjustments) and Spellburst: Draw a minion, spell, and weapon.
DavnanKillder: I like Researcher much more than Alanna. Alanna brings crazy powerful swing turns that are very easy to activate, especially in Rogue. Rogue could also reset her with bounce effects. Researcher should be a bit more expensive since cheap draw power, even with a discard downside, is very powerful in something like Zoo.
KANSAS: Really like the effect on Bookkeeper, but agree on the massive overlap with Polkelt. Try to steer away from 'Keeper' and do something like 'Librarian' or try to find an NPC from Scholomance that roughly fits. I also think that statline could be less like Polkelt's, a 4 mana 3/6 instead of a 4/5.
bigcums: Not a fan of the card, the flavor seems a tad off and the effect basically just makes the spell cost 2 less, with some extra implications. It's not very burgle-y and could actually be abused hard by the likes of Mage and Rogue.
Golden Transfer Student
Can confirm this works:
The deck to beat. PERIOD
I wouldn't necessarily call this the "deck to beat". Besides some questionable choices (Alpha Wildclaw) it doesn't really do anything better than other decks. It doesn't win faster than Pirate aggro, doesn't go taller than Warmother's, doesn't OTK like Lee Sin... You have some sort of Starlit Seer gameplan, but nothing to protect the resultin giant unit, like Starlit Fizz decks do. While I think it has potential, I wouldn't call it the deck to beat.
Golden Transfer Student
I confirm: this is how it works.
PS: the golden students aren't shardable :-(
Tank them to death v3.1
Is Divergent Paths any good? I haven't played yet, but I feel like it isn't worth it to pay 5 mana for a Star Spring, and there really aren't very many monuments in the meta right now worth destroying.
Also, no Grandfather Rumul? I feel like he is worth having a couple, especially since decks like these can probably last to turn 8.
Also, why play the single copy of Trundle without any synergy with the rest of the deck besides Regeneration? I would just play three Sorakas.
Monkeys and Bananas
I think a lot of people are sleeping on Grandfather Rumul. These decks can easily last to turn 8, and he provides such a board swing when he enters. Giving Soraka or Gangplank 4 extra health is so crazy strong. I'd cut your copies of Shakedown for him.
I am also wondering what Gangplank does for your deck. The barrel can be bad for you, because doesn't it mean your Monkey Idols and Fortune Croaker-type cards will deal extra damage to themselves? You also don't have very many ways to deal damage to the enemy Nexus directly to trigger Gangplank and Citrus Courier. I'd recommend you play Jack, the Winner because he deals self-damage and damages the enemy Nexus. You might also want to play Lounge LizardBADCARDNAME for the same reason. Stargazer can also enable you to deal direct Nexus damage.
Edit: Upon further research, you will damage your units more, but it won't destroy the barrel if you do so.
I think Broadbacked Protector is not a good card because you already have healing that also heals your Nexus, and you already have better and cheaper self-damage cards. Starshaping might also be worthy of a cut. Healing five for five mana is pretty bad, but those high cost Celestials might be a thing this deck needs to win the game.
Otherwise, this seems pretty cool! I hadn't thought to use an aggressive healing deck with Citrus Courier, so this is a novelty!