Infinite Fireheart Spells

Last updated 4 years, 1 month ago by
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Using Dwarven Archaeologists and Instructor Fireheart, you can potentially discover and cast infinite spells!  Using Emperor Thaurissan and Drakkari Enchanter to discount your cards, you can play 2 Faceless Manipulators in that turn to have 4 archaeologists to discount all Fireheart spells by 4, so you can just keep choosing spells that cost 4 or less, preferably face damage spells, and cast them. Due to the timer it is not actually infinite so you have to make decisions and cast the spells quickly.

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  • Swizard's Avatar
    1190 913 Posts Joined 04/30/2020
    Posted 3 years, 4 months ago

    This deck is no longer being updated.

    0
  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 4 years ago

    If you're going to go one turn kill, or even most of these minions only need one turn to be effective, why not try Jepetto Joybuzz?  Seems like getting him on the board will enable to you grab two minions from your deck at a substantially discounted cost.  And given that you're not going for board presence, helps to either thin your deck, or get the crucial items.  Just a thought, I'd try it minus one Faceless Manipulator.   

    0
    • Swizard's Avatar
      1190 913 Posts Joined 04/30/2020
      Posted 4 years ago

      You need both Faceless Manipulators to get four archaeologists on the board.  The other thing is this deck has a significant amount of minions and if you draw, for example, 2 archaeologists, then you still need Thaurissan.  Thaurissan is more consistent, you can get to the cards you need quickly due to the draw engines.  You can play Jepetto Joybuzz on turn 8 and by then you have often already drawn through almost your whole deck anyway.

      1
  • Pezman's Avatar
    Staff Writer 2235 2285 Posts Joined 06/03/2019
    Posted 4 years ago

    I've been watching this deck for the last few days, LOVE the concept. I have Fireheart but haven't used her much yet. Any updates on deck choices or strategy? Thoughts on modifying this for standard? I might take the plunge tomorrow!

    2
    • Swizard's Avatar
      1190 913 Posts Joined 04/30/2020
      Posted 4 years ago

      I tested this deck more and against a solo bot I easily drew through the deck, got the combo, played it, and then played about 20 Fireheart spells in order (each time at least one spell was cost 4 or less, in wild at least there are a lot of cheap shaman spells) with the result of removing the enemy board and killing them from full health with armor.  It could have continued with even more face damage spells if needed, with just playing cheap non face damage spells in between.  So, the deck concept and the OTK totally worked.  

      However, in ranked the timer usually runs out before you have a chance to kill them.  The animation time for the archaeologists is just too long, and the animation triggers once for each archaeologist.  

      In standard, this combo would not work because after testing it seems that it is unreliable to get 2 or less cost spells for each discover so the Fireheart spells would end if you had only 2 archaeologists and you cannot get 4 without Emperor Thaurissan.

       

      If animation times for the archaeologists are ever reduced this deck will become much more consistent at actually killing the opponent in ranked.  Right now it is still fun to play but you will not win with it very often.

       

      One change that can be made to the deck to make it more consistent at finishing off the opponent even with a timer is adding in one Malygos and one [Hearthstone Card (Ancestor’s Call) Not Found].  That way you would have to clear your hand of non combo minions, then discount your combo pieces, play the original combo, and then use [Hearthstone Card (Ancestor’s Call) Not Found] to get Malygos on the board.  This way your spells have more damage and you would need less face damage spells to kill the opponent.  However, the combo becomes harder to pull off and you might as well play a Malygos Shaman deck at that point for competitiveness.  Still, it might be fun to try the infinite Fireheart spells with Malygos, I would just remove the Mana Tide Totems for it and [Hearthstone Card (Ancestor’s Call) Not Found].

      2
      • Pezman's Avatar
        Staff Writer 2235 2285 Posts Joined 06/03/2019
        Posted 4 years ago

        Adding Malygos is a neat idea, as another player noted. Gives you a lot more potential damage, but he's also another combo piece you have to draw. Worth a shot definitely!

        2
  • SaltyMcNulty's Avatar
    Snow-Covered 320 59 Posts Joined 08/28/2019
    Posted 4 years ago

    Brilliant! I’ve been trying to introduce Fireheart and the Archeologist to each other for a while with limited results. This looks the the kind of party that could seal their friendship

    4
    • Swizard's Avatar
      1190 913 Posts Joined 04/30/2020
      Posted 4 years ago

      Sadly after testing it more, the animation time makes it so that you rarely win before you run out of time.  It’s funny to actually cast over 50 spells in one turn in solo play against a bot, but in ranked this deck will not have enough time to win even though conceptually it works.  I am going to try and develop a new deck using the Fireheart potentially infinite spells concept but where it’s not necessary to have that as your only win condition

      4
      • Ilphelkiir's Avatar
        550 254 Posts Joined 05/28/2019
        Posted 4 years ago

        Maybe add in a Malygos combo?

        3
        • Swizard's Avatar
          1190 913 Posts Joined 04/30/2020
          Posted 4 years ago

          That’s actually a really good idea, with Malygos and Ancestor’s Call instead of 2 mana tide totems you can have a higher chance of dealing enough damage to your opponent in the combo turn to kill them.

          3

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