It's fairly simple (hopefully not too simple?) but hopefully captures both hunter and warrior flair. I'm considering if it would still be balanced as a 5/4 Shark and I would like thoughts on that?
Some feedback:
Show Spoiler
Demonxz95 - The submerged bomb is really nice. Drown is a bit boring, but balanced.
Wailor - I think the seahorse can have 1 extra attack or health as its effect is fairly conditional. The hammer head seems like a more conditional Darius Crowley which might make it slightly on the weak side. Abyssal monstrosity doesnt really fit rogue in my opinion and is too swingy for my liking.
Valor1204 - this seems very hard to use, since its difficult to buff them to attack. It's probably quite weak.
DavnanKillder - Seems like it should be balanced if the Naga attack their counterparts, then its a situationally better/worse Soul Mirror. As grumpymonk said, make it a bit clearer what they attack.
BloodMefist - An interesting idea, and i think a 6/4 locked behind a 4/3 should be fine at 6 mana.
grumpymonk - I always like ways to help big demon hunter with the fel witch, but I really like Oacha'noa for how interesting it is as an inclusion in some token/aggressive decks to develop a late game plan.
The first is good for big demon decks in Warlock and Demon Hunter, who need reliable ways to play big demons early, while the second is really slow but can make your minions really big and overwhelm the opponent.
Feedback:
Show Spoiler
TheHoax91 - Really interesting card and I would like to see this work.
linkblade91 - I feel like this is too powerful; you can combo and clear the board really easily with this. Cost should probably be capitalized.
Demonxz95 - Submerged Bomb is an awesome design. I find it hard to evaluate is power level, as it has a high ceiling but your opponent has a lot of ways to play around it. I also like how it makes your opponent care about positioning in a unique way. I would word it as "deal 3 damage to its neighbors" to specify to make it clear that the damage is going to the minions next to the played minion. I don't like Drown as much because I'm not a fan of the art and I don't find the effect as exciting, though its fine both design and balance wise.
Wailor - I think I like the Hammerhead Bloodseeker the best. It's very flavorful and I like how it fits within Warrior's class identity. Sacred Seahorse is also cool and Abyssal Monstrosity is an interesting puzzle, but is too easy to coin out on turn 9.
Valor1204 - My first impression is that this is too weak. It doesn't affect the board in a meaningful way since your opponent can just ignore the treasure chest, meaning that you have to build around it, and it only counts pirates, which makes it hard to build around it. That's being said, I find a link between a pirate and deathrattle build interesting.
DavnanKillder - The card doesn't make it clear how the summoned nagas attack; is it like Nagrand Slam? Also, the token is missing a watermark.
BloodMefist - Very interesting! If you know your opponent's deck, you can choose the option that they can't deal with effectively. I fear that your opponent will eventually figure out what option you chose reliably, much like Fatespinner, but it is harder to counter.
I’m curious because I’ve run into several games where my opponent have things happen that aren’t supposed to. Getting attack tokens without playing rally on my turn, Capture not capturing a unit without them playing and counter spells or spellshields, etc. I looked through the move list, and I didn’t see anything to give them the abilities they had. Any thoughts? Am I just being paranoid?
pre-patch i would agree with you that skill plays a larger factor. now, when its possible to go out in last place from a solid position as early as turn 8 or 9, i completely disagree.
Big fan of water themes, so I'm excited to 'sea' what people come up with!
This was an idea that I've been thinking on for a while. I really liked the idea of a secret deathrattle back when Fatespinner, so I thought I'd give it a whirl. Feedback sometime tonight or tomorrow!
Man, Sunk Cost is ridiculously expensive for a slow spell. Jeez, compare it to Vengeance (which, admittedly, can't target a Landmark). Deny and Spellshield laugh at this.
And I don't know whether Boxtopus is any good or not, but I love the flavor. Giving me a good chuckle!
I think that you could making it move up 2 or even 3 when you cast a spell to make it easier to play. Also, you can phrase it “Starts at the bottom of your deck. After you cast a spell, this moves up 2.”
@Linkblade91
This version seems way too good, it loses 1 Health from a vanilla stat line for +2 Spell Damage and a powerful mana refill effect. Compared to other spell damage cards it seems way too good. Maybe a 4/4 or 5/3 Stat line would make more sense.
First idea. My thought is that the attack be 1 to 1, but put that in the card make the text very wordy.
What tou guys think?
Some feedbacks:
TheHoax91
Show Spoiler
I loved the idea! Wailor is completely right! Maybe you must change some status/costs or add a powerful effect, because she starts in the bottom and will need a specific build around + effort to draw her without a shuffle effect, so I think she need a good payoff. But realy, I'm in love by the concept!
linkblade91
Show Spoiler
I liked the card, but the payoff in my opinion os to good to the cost/Power/health of her. Maybe make her more fragile or increase her cost?
Demonxz95
Show Spoiler
The Submerged Bomb is more appealing to me because is in the same space than Snipe, so give a extra level of complexity to play around to the opponent, the way I like secrets.
Drown is elegant and simple. I like.
Wailor
Show Spoiler
Sacred Seahorse and Hammerhead Bloodseeker are solid hits to me. The shark os flaverfoul and the Seahorse play in a very interesting approach to Divine Shield. I prefer the Seahorse because ia more easy to build around him, but any of then is a good choice to me. The Piranha one to me is a little strange, I dont know why.
New Bilgwater ( and one Shadow Isles ) cards revealed looks like we are getting Tahm Kench tomorrow.
I really dislike the random aspect about the slaughter dock and i really would support the idea that it summons a seamonster with a cost equal to you maximum mana (but not more than 8) since it really must feel terrible if your opponent pulls a Terror of the Tides on turn 6 while it for sure feels bad for you to pull just a vanilla 7/7. Removing the rng element would certainly not hurt it's concept
I'm mainly curious about the balance of mana cost of the spell and reward from the deathrattle. I think it would balance out because it would be difficult to have many Pirates die in one turn and then to take advantage of that. I could see some ways you could do long term planning or even use this to get some more minions on the board.
I made an abyssal expansion a while ago, so I had a good collection of artwork to choose from :) The expansion was centered around a very niche mechanic, so I had to re-think their effects, however.
Some feedback, although I'll give some more tomorrow:
TheHoax91
Show Spoiler
The first card and we already have a winner xD Seriously, the "rise up" mechanic is very cool, original and makes sense thematically.
If I had to nitpick something, I think I'd pick an artwork which features a full-naga Azshara.
linkblade91
Show Spoiler
Another solid version of the Naga Queen. It fits Mage very well, but seems quite OP right now. I'd make her a 6/6/6 at the very least.
Demonxz95
Show Spoiler
Submerged Bomb It makes sense from a flavor perspective, but I think it'd be quite bad, considering it's arguably worse than Snipe.
Drown might be a bit too simple, but I like it nonetheless.
Water you guys and gals' thoughts on this? (I wanted to make a joke)
Like how Competitive Spirit doesn't trigger if you have no minions at the start of your turn, this won't trigger if your opponent plays a minion with no adjacent minions.
I tried this a few times, and every single time my opponent Hexed or Polymorphed Stalagg or Feugen right after I played it, making me unable to complete the combo.
Considered one of the most powerful sorceresses the world has ever known, and that was before she was gifted the body and power of a Naga by N'Zoth, the Corruptor. Note that you need the initial mana to cast the spell before it's refunded; this isn't exactly "Sorcerer's Apprentice, but better". That should balance the effect: you still won't see a Pyroblast before turn 10, for example.
Edit: I see I've been beaten to Azshara :( I would say the card is written fine as-is, TheHoax91.
Deep Sea Designing - Card Design Competition Discussion Thread
Hi everyone,
My first idea for this week:
It's fairly simple (hopefully not too simple?) but hopefully captures both hunter and warrior flair. I'm considering if it would still be balanced as a 5/4 Shark and I would like thoughts on that?
Some feedback:
Demonxz95 - The submerged bomb is really nice. Drown is a bit boring, but balanced.
Wailor - I think the seahorse can have 1 extra attack or health as its effect is fairly conditional. The hammer head seems like a more conditional Darius Crowley which might make it slightly on the weak side. Abyssal monstrosity doesnt really fit rogue in my opinion and is too swingy for my liking.
Valor1204 - this seems very hard to use, since its difficult to buff them to attack. It's probably quite weak.
DavnanKillder - Seems like it should be balanced if the Naga attack their counterparts, then its a situationally better/worse Soul Mirror. As grumpymonk said, make it a bit clearer what they attack.
BloodMefist - An interesting idea, and i think a 6/4 locked behind a 4/3 should be fine at 6 mana.
grumpymonk - I always like ways to help big demon hunter with the fel witch, but I really like Oacha'noa for how interesting it is as an inclusion in some token/aggressive decks to develop a late game plan.
Firebat, Hearthstone's First World Champion, Quits Competitive Hearthstone
I'm glad he stuck around for so long.
I'm also glad that he didn't let negativity bleed into his content toward the end like what happened with Savjz and Toast.
Knowledgeable pro player, memer, and positive.
Manual Of Monsters - Card Design Competition Discussion Thread
Congrats to BloodMefist!
Deep Sea Designing - Card Design Competition Discussion Thread
Two ideas:
The first is good for big demon decks in Warlock and Demon Hunter, who need reliable ways to play big demons early, while the second is really slow but can make your minions really big and overwhelm the opponent.
Feedback:
TheHoax91 - Really interesting card and I would like to see this work.
linkblade91 - I feel like this is too powerful; you can combo and clear the board really easily with this. Cost should probably be capitalized.
Demonxz95 - Submerged Bomb is an awesome design. I find it hard to evaluate is power level, as it has a high ceiling but your opponent has a lot of ways to play around it. I also like how it makes your opponent care about positioning in a unique way. I would word it as "deal 3 damage to its neighbors" to specify to make it clear that the damage is going to the minions next to the played minion. I don't like Drown as much because I'm not a fan of the art and I don't find the effect as exciting, though its fine both design and balance wise.
Wailor - I think I like the Hammerhead Bloodseeker the best. It's very flavorful and I like how it fits within Warrior's class identity. Sacred Seahorse is also cool and Abyssal Monstrosity is an interesting puzzle, but is too easy to coin out on turn 9.
Valor1204 - My first impression is that this is too weak. It doesn't affect the board in a meaningful way since your opponent can just ignore the treasure chest, meaning that you have to build around it, and it only counts pirates, which makes it hard to build around it. That's being said, I find a link between a pirate and deathrattle build interesting.
DavnanKillder - The card doesn't make it clear how the summoned nagas attack; is it like Nagrand Slam? Also, the token is missing a watermark.
BloodMefist - Very interesting! If you know your opponent's deck, you can choose the option that they can't deal with effectively. I fear that your opponent will eventually figure out what option you chose reliably, much like Fatespinner, but it is harder to counter.
how long dust 4 pilgrim and GA?
Have you tried restarting the app?
That works for me when I get the wrong dust values.
How common is it to find hackers?
I’m curious because I’ve run into several games where my opponent have things happen that aren’t supposed to. Getting attack tokens without playing rally on my turn, Capture not capturing a unit without them playing and counter spells or spellshields, etc. I looked through the move list, and I didn’t see anything to give them the abilities they had. Any thoughts? Am I just being paranoid?
World of Warcraft's Upcoming Shadowlands Level Squish Won't Change Lady Liadrin's Unlock Criteria
That isn't a quote from Blizzard - it's more recognizable as Hearthstone's MMO on this site dedicated to Hearthstone (and other card games).
Looking for help - extremely stuck at 6k
pre-patch i would agree with you that skill plays a larger factor. now, when its possible to go out in last place from a solid position as early as turn 8 or 9, i completely disagree.
What’s a VECTUS even for?
You got yourself an auto concede scenario.
Sorry, when you put all your eggs into one basket and someone turns that basket into a frog, your eggs are gonna break.
Deep Sea Designing - Card Design Competition Discussion Thread
Big fan of water themes, so I'm excited to 'sea' what people come up with!
This was an idea that I've been thinking on for a while. I really liked the idea of a secret deathrattle back when Fatespinner, so I thought I'd give it a whirl. Feedback sometime tonight or tomorrow!
7 New Monuments of Power Cards Revealed + Bilgewater Landmark - The Slaughter Docks
Man, Sunk Cost is ridiculously expensive for a slow spell. Jeez, compare it to Vengeance (which, admittedly, can't target a Landmark). Deny and Spellshield laugh at this.
And I don't know whether Boxtopus is any good or not, but I love the flavor. Giving me a good chuckle!
Deep Sea Designing - Card Design Competition Discussion Thread
@TheHoax91
I think that you could making it move up 2 or even 3 when you cast a spell to make it easier to play. Also, you can phrase it “Starts at the bottom of your deck. After you cast a spell, this moves up 2.”
@Linkblade91
This version seems way too good, it loses 1 Health from a vanilla stat line for +2 Spell Damage and a powerful mana refill effect. Compared to other spell damage cards it seems way too good. Maybe a 4/4 or 5/3 Stat line would make more sense.
World of Warcraft's Upcoming Shadowlands Level Squish Won't Change Lady Liadrin's Unlock Criteria
I remember having to level a character to 20 in WoW to get her, it was excruciating! Such a boring game.
Deep Sea Designing - Card Design Competition Discussion Thread
First idea. My thought is that the attack be 1 to 1, but put that in the card make the text very wordy.
What tou guys think?
Some feedbacks:
TheHoax91
linkblade91
Demonxz95
Drown is elegant and simple. I like.
Wailor
New Expansion : Monuments of Power
I really dislike the random aspect about the slaughter dock and i really would support the idea that it summons a seamonster with a cost equal to you maximum mana (but not more than 8) since it really must feel terrible if your opponent pulls a Terror of the Tides on turn 6 while it for sure feels bad for you to pull just a vanilla 7/7. Removing the rng element would certainly not hurt it's concept
Deep Sea Designing - Card Design Competition Discussion Thread
I'm mainly curious about the balance of mana cost of the spell and reward from the deathrattle. I think it would balance out because it would be difficult to have many Pirates die in one turn and then to take advantage of that. I could see some ways you could do long term planning or even use this to get some more minions on the board.
I'll sink up with feedback later.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Animated Avalanche!
Deep Sea Designing - Card Design Competition Discussion Thread
I made an abyssal expansion a while ago, so I had a good collection of artwork to choose from :) The expansion was centered around a very niche mechanic, so I had to re-think their effects, however.
Some feedback, although I'll give some more tomorrow:
TheHoax91
If I had to nitpick something, I think I'd pick an artwork which features a full-naga Azshara.
linkblade91
Demonxz95
Drown might be a bit too simple, but I like it nonetheless.
Deep Sea Designing - Card Design Competition Discussion Thread
Water you guys and gals' thoughts on this? (I wanted to make a joke)
Like how Competitive Spirit doesn't trigger if you have no minions at the start of your turn, this won't trigger if your opponent plays a minion with no adjacent minions.
EDIT: Added Drown.
What’s a VECTUS even for?
I tried this a few times, and every single time my opponent Hexed or Polymorphed Stalagg or Feugen right after I played it, making me unable to complete the combo.
Deep Sea Designing - Card Design Competition Discussion Thread
Don't worry I might very well change my mind since the effect I#m going for doesn't really fit on the card xD
Legendary Reno DK Mage
https://twitter.com/CCG_firepaladin/status/1313191579918757889
Deep Sea Designing - Card Design Competition Discussion Thread
Considered one of the most powerful sorceresses the world has ever known, and that was before she was gifted the body and power of a Naga by N'Zoth, the Corruptor. Note that you need the initial mana to cast the spell before it's refunded; this isn't exactly "Sorcerer's Apprentice, but better". That should balance the effect: you still won't see a Pyroblast before turn 10, for example.
Edit: I see I've been beaten to Azshara :( I would say the card is written fine as-is, TheHoax91.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Cursed Disciple?
7 New Monuments of Power Cards Revealed + Bilgewater Landmark - The Slaughter Docks
Some self-damage synergy, not sure if good enough though. We will know once we see new champions.