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  • New Bilgewater Card - Boxtopus

    You can't tell me this isn't lifted directly from Pokemon.

    Doesn't fit into every Bilgewater deck, obviously, but where it does fit, it's amazing!

  • New Bilgewater Spell - Bayou Brunch

    There are so many ways to abuse this card. Pick any unit with a decent summon effect, and it's great, especially if the stats are chunky. Genevieve Elmheart comes to mind.

    If this were fast speed, it would be beyond broken.

  • New Bilgewater Card - Wise Fry

    Vladimir's new best friend, but probably Soraka's as well (I hope she's next!)

  • DAWN OF THE APOCALYPSE- A New Full Custom Expansion

    Here's the full set, i HIGHLY (and by highly, i mean Very Highly) recommend that you read the guide and the story before you look at the cards, SPECIALLY if you have doubts about flavour and mechanics.

     

     

    Demon Hunter

    Demon Hunter

     

    Druid

    Show Spoiler

     

    Hunter

    Show Spoiler

     

    Mage

    Show Spoiler

     

    Paladin

    Show Spoiler

     

    Priest

    Show Spoiler

     

    Rogue

    Show Spoiler

     

    Shaman

    Show Spoiler

     

    Warlock

    Show Spoiler

    Warrior

    Show Spoiler

     

    Neutral

    Show Spoiler

  • New Bilgewater Spell - Shakedown

    Vulnerable is such a nightmare for decks that try to avoid interaction. Since I usually hate those decks, I love cards like this.

  • New Bilgewater Champion - Tahm Kench

    Aside from Obliterate Fish, Bilgewater didn't have the best hard removal. This fills that gap super well, but in a reasonably interactive way. I hope it works OK, because I think the design is fantastic!

    Deny and SpellShield are pretty womp-womp, though.

  • Hearthstone Lead Designer Looking for Feedback

    Gimme a new Rogue hero. A GOOD hero, not just another Valeera 

    Give the heroes voicelines for spells, that stuff adds flavor to the characters, like you're not just playing a deck but playing a character that's playing the deck.

    Make disenchanting give more dust - getting only a quarter for not golden copies doesn't provide enough for F2P players who want to craft that fun or competitive deck. 

    that's all I can think off the top of my head. 

     

  • Tahm Kench is the Newest Legends of Runeterra Champion Coming in Monuments of Power (4 New Cards)

    These followers are thematically similar to Tahm Kench in terms of artwork, but you're not required to play them together. There are many other units in Bilgewater and other regions that will be extremely good with TK.

    I can imagine TK pairing very well with Freljord, Demacia, Targon, Noxus, and Shadow Isles. The followers and spells revealed yesterday and today will be great with Targon, Shadow Isles, Demacia, and Noxus at the very least.

  • Tahm Kench is the Newest Legends of Runeterra Champion Coming in Monuments of Power (4 New Cards)

    Quote From BasilAnguis

    And what's with his followers? There is 0 synergy between them. They take damage for what reason? Has nothing to do with how Tahm works. I guess maybe he can heal them by eating them and spitting them out? But why do all this contrived stuff and not just play good statted followers right away. All these guys would be better as Vlad followers than Tahm, at least there would be a payoff for playing them.

    Specifically regarding the followers, I foresee 3 major synergies:

    • Vlad because of the self-harm; this will be mostly an aggressive strategy where you're just using TK for control and never expect him to flip
    • Swain because of damage; again you don't really expect TK to flip, you're just using him to progress Swain and maybe create an opening for Swain
    • Soraka because of healing, which is hard to predict because she hasn't been revealed yet
  • Hearthstone Lead Designer Looking for Feedback

    Dean Ayala, Hearthstone Lead Designer just posted this tweet: https://twitter.com/IksarHS/status/1313315124048875520

    I appreciate this as my own interest has been dwindling as well, and this looks like a way to directly inform them about real problems. Not just them looking at decreasing stocks and investors going away, then coming up with short-term profit sources (Heroic Brawliseum, for example). Even if it's doubtful, they might actually address core monetisation problems, such as the terrible dust values. Interest in the game has been gradually shrinking.

    So post your feedback, it might actually count this time.

    If you don't have a Twitter account like me, try the official forums.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Love your reasoning, anchor but it’s pretty off. One point you did bring up was correct, however. Not Wraithspike but somewhat similar to it

  • Tahm Kench is the Newest Legends of Runeterra Champion Coming in Monuments of Power (4 New Cards)

    I'm really not sure about this. He has 6 hp and takes damage every time he captures something with his created spell. Seems like he'd die super easily.

    He needs 3 turns to create 3 spells, he needs 3 other units with low attack to capture them and not die, and then he needs to somehow not get removed on the meantime. And his spell is slow speed, and fleeting. How on earth is he ever gonna level up?

    And the payoff seems very weak. Sure, he obliterates the 3 things he captured, but most of the time that will be small stuff, so he doesn't die on his way to leveling up. And after he does, he needs to attack to obliterate again, which is a guaranteed death sentence with how low he will be.

    And what's with his followers? There is 0 synergy between them. They take damage for what reason? Has nothing to do with how Tahm works. I guess maybe he can heal them by eating them and spitting them out? But why do all this contrived stuff and not just play good statted followers right away. All these guys would be better as Vlad followers than Tahm, at least there would be a payoff for playing them.

  • Tahm Kench is the Newest Legends of Runeterra Champion Coming in Monuments of Power (4 New Cards)

    After he swallows an ally and pukes it back up, it's healed to full, so that's a bit of synergy.

  • DAWN OF THE APOCALYPSE- A New Full Custom Expansion

    “The End is near!”

    I'm back, and I greet you, welcome to the guide of my first custom full expansion, Dawn of the Apocalypse!

    "Nice logo, isn't it?"

     

    Set Introduction

    Dawn of the Apocalypse is a custom expansion build around the idea of represent popular end of the world theories inside the Hearthsone/ Warcraft universe, like World War, Giant Meteor or Super Diseases. 2020 has been a rough year, there’s disgrace after disgrace everywere, and this is what inspired me to make this set, giving each class a set based in ways that the REAL world could end, but in a more lighthearted and fanciful way (as possible, of course).

      Mechanics and Keyword


    Those are the new keyword and mechanics from the expansion:

    • Catastrophes- (1), (5) and (10) cost powerful spells that are generated from other weaker cards.
    • Prophecies- Cards that let you Discover a specific cost Catastrophe.
    • Augurs- Minions with powerful Battlecries, but that only triggers after a certain number of turns.

      Catastrophes are (1), (5), or (10) cost spells that changes depending on your class. They are like a mix between Spare Parts and Kazaku’s Potion, but more powerful and without RNG. They have two effects, each of them synergizes with an archtype of the expansion directly or indirectly, for example, Demon Hunter's Catastrophe summons a Demon, to synergize with the 'Demon Killing' archtype, and also shuffle spells into your deck that summons a copy of it, to synergize with the 'Portal" archtype.

      Catastrophes generators have low stats for their cost, and will ALWAYS give exactly a (1),(5) or (10) cost Catastrophe, there’s no RNG, also, Catastrophes generators will ALWAYS give a Catastrophe from your class, no matter what class they are from.

      Those are the only Neutral Catastrophes generators, but some classes will receive some more, and those are part of the other mechanic of the set, wich is Prophecy.
      Prophecies are spells with weak effects for it’s cost , that adds a Catastrophe to your hand, but instead of adding a specific Catastrophe to your hand, it let’s you Discover a Catastrophe of any cost! Making them a very versatile and powerful tool.

      And last but least, there’s the Augurs, agents of "The End" that casts a very powerful effect after a certain number of turns, similar to the Dormant demons from Ashes of Outland, but they get summoned right away. This effect has been made dozens of times before in custom expansions, and that’s why i’ve decided to make it just a mechanic instead of a Keyword. Here’s an example.

    Lore

      An ancient and unbeliveably powerful entity created to destroy the universe when the time was right has woken from its eternal sleep. This entity has no name, but is refered by its followers as “The End”. The entity is trapped inside a special chamber in the void of the space since the creation of the universe itself, and all that time it was sleeping, but now it has woken, and it is ready to fulfil its given pourpose. Although the creature is powerful, it doesn’st have the power to break free from the chamber by itself, since it’s locked with 10 specials locks know as the Locks of Armageddon that only opens when a certain situation happens. Each lock opens when a specific event happens, like the Lock of the Elements, that only opens when 10 trillion living creatures across the whole universe dies from Natural Disasters (Volcano eruption, Tornado, Tsunamis,etc). Then the entity gathered Heralds from each abitable planet on the universe to fulfill the requirements to open all 10 Locks of Armageddon and start the end of the universe.

    "20/20 statline, coincidence? I think not."


    Class Themes, Mechanics and Story

    Now i’ll present you the themes, inspirations, story and mechanics for each class in alphabetical order, if you have doubts about flavour or mechanics, please read the story i've written with a lot of careness, just don't mind the typos and spelling errors.

     

    Demon Hunter: Alien Invasion

    As i said above, this expansion is about real world endind theories adapted to the Warcarft universe, and one very popular and explored way to end the world is a Alien Invasion. But since aliens and Demons Hunters has nothing in common, i had to make a little adaptation. By definition, aliens are livings beings from another world, right? Do you know what creature from another world that constantly tries to invade planets? If you guessed Demons, you guessed right! So the actual theme for Demon Hunter will be Demon Invasion! (How original...)

    "Demon Hunter's Catastrophes"


    The first Lock that "The End" was planning to unlock was the Lock of the Legion, a lock that would only open after 10 trillions living beings across the universe died by demonic forces. The Herald chosen to achive this objective in Azeroth was Andoris Bluegrass, now know as “Andoris the Betrayer”.

     

     

    "Today, the hunter becomes the prey!"

     

      Andoris is a Demon Hunter that got mind influenced by the entity to start a new invasion on azeroth, and after many betrayals and corpses, he sucesseded at opening thousands portal in all over the planet, slaying thousands of people.

      A close friend of Andoris, Gabrillea Moonslicer, was the most dissaponted and angered by the actions of her friend, and sworned to hunt him to the depthes of the world aloung her loyal followers, killing EVERY SINGLE demons in their way.

    "Get those scum out of my face!"

     

      Gabrillea eventually founded and killed Andoris, but his death was not the answer to end the invasion. Hours and hours passed, the ounslaught continued and no one knew how to stop it, but suddenly, all portals closed, all demons returned to the Twisting Nether, 10 trillion lives has been taken by their hands, the Lock of the Legion has opened. Peace lasted for a while, but 10 mounths later, a new Herald was chosen, and another lock was about to be open, the Lock of Pestilence.

     

    Druid: Super Diceases


    The most commented end world possility for the past 8 mounths, thanks to the new Corona Virus that looked inofencive at first sight, but now is killing hundreads of thousands of people. But as much as a want to use it to portrait the Druid side of the apocalypse, i decided to use fictional diceases instead and avoid to directly refer to the Covid pandemic, it may not be a huge deal for me, but i know it is a sensitive subject to some. But enough bad vibes, let's continue with the story/ card presentation!

    "Druid Catastrophes"

    "What is a Disease  and why it is making your minions stronger? you'll find it soon enough"

     

    10 mounths after the huge invasion, the world is still recovering from the tregedy, and within the desolated land, a new Herald was chosen to open the Lock of Pestillence, and the Herald was Dencoha. With the knowlegde given by his master, Dencoha developed not one, not two, but FOUR incurable diseases.

      Each disease was spread through a different continent, killing hundreads of thousands of people, all races was desperatly trying to cure the plagues, however, it was impossible, but there was still hope. Within the forests, the Night Elves discovered a kind of humanoid mushrooms that could turn the diceases into super anti-bodies, making the affectes by the plagues a lot stronger than they were, the newly discovered race was called the Plague Weavers.

    "Got it?"

     

      But sadly the anti-bodies was just enough to make the reduce the symptons, the plague was still there, and eventually, all afected by the diceases died painfully.

      Two mounths passed, the afflicteds were instantly cured, 10 trillions across the universe died, the Lock of Pestillence has been opened, and 8 mounths after the pandemic, a new herald was chosen, the Herald responsable for opening the Lock of the Animals.

     

    Hunter: Riot of the Beasts


      I admit, that one is a little far-fetched, i couldn't find any cool and popular end world for hunter, so had to use my imagination for this one. It may not be a popular way to imagine how the world (or Mankind at least) would end, but think about it, if ALL the animals around the world started to randomly attack each other, do your really think that humanity would survive the cryses? With all dogs, cats, pigeons, rats and all wild animals attaking everithing in their way? I think not, so now lets see how the hunters aroud the world will deal with the sudden revolt of not only their preys, but also their beloved companions.

    "Hunter's Catastrophes"



      Another day, another disgrace, the Lock of the Animal was about to be opened, after 10 trillion dies by uncosious living beings, also know as beasts, and the one who received the task was Kakko Wildmoon, and using his knowledge and powers given by his master, Kakko made all beasts into mindless berserkers who attacked anyone in their path, including thier masters.

    "Unleash the monster within"

     

      Hunters took a hard hit from this crisis, most of them got eated by their companions, and the survivors can't trust in their pets anymore, so now they must hunt with nothing but their weapons.

    To end the riot, the few remaining hunter went on a hunt againts Kakko, but none of them succeded. After two weeks of slaughter, a brave hunter know as Falaski Shadowhunter went on a chase againts the herald. After days of struggling, Falaski founded and fought Kakko, but after many shots and slashes, Falaski died by the hands of the monter, and his soul got trapped into his bow, the Shadow Hunter.

    "Wearing black, a bow without arrows, god have mercy on his soul. Eyes of dread, entrenched in horror,my devotions are gone!"

     

    Hours passed since the fight, Kakko didn't resisted the wounds and died, and minutes after his death, the few beasts remaining turned passive again, do you know what that means? That's right, the Lock of the Animals has opened, and the peace lasted for a while, but the time for the next catastrophe willl come eventually, and this one will be DESASTROUS.


    Mage: Meteor Collision

    That one was a no brainer for me, mages and space has been a popular combination in fan creations since The Boomsday Project, so there was no chance that the mage theme was not going to be meteor collision, one of the most scary possibilities to end the world, since the only thing you can do in case of a huge meteor collion is pray. And by the way, if you know me from the card desing competion, you might reconize some the cards from the mage set.

    A year passed since the riot of the beast, and small pieces rocks start to fall from the sky, a sign that the Lock of Space will soon be opened, after 10 trillion dies by the collison of a celestial body, and Luan Sunthane was the herald chosen for the job.

    "Destruction...lits the sparkle of creation"

     

    Luan is an expert in Fire magic that wanted to expand his power to another level, using astral objects to destroy his enemies, and thanks to The End, he managed to master the Astral Magic, and with his new powers, he wreck havoc upon the land, throwing meteors, asteroids and meteorites all around and killing thousands and leving huge craters in the process.

    "Mage's Catastrophes"

     

    To avoid more destruction, the Cosmo Shifters, a group known for shifting the course of celestial bodies, lead by Dina Suncaster, did anything in their power to stop the collisions, and they were mostly sucesseful.

    "Do they look familiar to you?"

     

     But then Luan used all of his power to throw a giant asteroid with the size of a moon in in the planet. The Shifters did their best, but they didn't managed to change the course entirely, and a part of the asteroid collisioned with the planet, killing thousands, almost extincting entire races, turning continents into giant craters and openening the Lock of Space.

     

    Paladin: World War

      Is anyone still reading this? I hope there is, i'll get pissed otherwise, anyway, World War is going to be theme for paladin, but a traditional World War with Bombs, Tanks, Warships, etc has nothing to do with paladins, so once again i did a little adaptation. Instead of a traditional World War, i'll go with a medieval/ Fantasy aprouch to fit the flavour of the class and the game.

    "Paladin's Catastrophes"

    "War...war never changes, unless it doesn't fit the flavour"

     

    The Lock of War was next, the one that would open after 10 trillions died in a warzone, and this time the herald is Horic, the false paladin, who started a war between all races and factions to open it.

    Horic's army was week, so they uses the power of its master to weaken their might foes and making them in pair with themselfs.

    "For The End, for the wastelands, for the schorched mountains"

     

    While war was waging, a group of paladins lead by Marcus Whitemane didn't measure efforts to help the meek with their shields.

    The war ended after a mounth, Horic and his armies have fallen, but that didn't matter, the Lock of War has been opened.


    Priest: Rapture

    There's a lot people dying in this crysis, right? Do you wonder where those people are going? In the real world, no one has idea, but in warcraft universe, they go to the Shadowlands, a endles realm where the souls of the deads go. And i want to explore this place a little with priest, using the theory of The Rapture as a context, by making the souls of the mortals to ascend to the paradise by force.

    "Priest Catastrophes"

     

    Minutes after the war, people started to suddenly fall randomly, their souls were being taken by Thonelur, the new herald, who was throwing the souls in The Limbo, a place were souls vanished in seconds, and each lost souls contributed to open the Lock of the Souls, wich would open after 10 trillion souls dies while in the Limbo.

    To guide the souls to the right place, and a group of Kyrians were tasked to return the souls who were prematurely taken from their bodies to their right place.



    While the some were trying to bring the souls back, Lumina went after Thonelur, killing and reasing some souls from the Limbo, but she didn't know that there's a Herald for each abtable planet in the universe, and saving the souls of Azeroth was not enough, and the Lock of Souls opened.

    The rapture was sucessul, and the bodies stoped to fall uncouncious, people were getting close to madness, and the next herald will makes things worse for them.

     

    Rogue: Eternal Eclipse

    I'll be honest, i HATE rogue, either playing with or againts it, and i wanted to give the worst cards possible for the class, but i used my good sense and gave them some decents toys to play with. Rogue's theme is eternal eclipse, the sun's gone, leaving only coldness and chaos behind. The citizens of Azeroth are slowly turning insane, mass loottery and assasinations are hapening everywhere, the world is turning into a complete anarchy.

    "Rogue's Catastrophes"

     

    The Lock of Darkness will open after 10 trillion dies by the lack of nourishment, and to acomplish that, Tal'bata, the new herald, used a powerful artifact to shroud the sun in darkness until the lock opens.

    "I didn't stole your cards, i'm just playing our cards"

     

    With the lack of light, crime rates have increased immensaly, specially robbery, looting and burglary, and most of those were commanded by Tal'Bata to deliver the goods to her in return of a place in the new era and all the gold and food they could get. It was nothing but lies, of course.

    To deal with them, bouty hunters were hired, and Harkin Ravenheart was the most focused in dealing with Tal'Bata and get her wealth to himself, and also all loot he founded in his way.

    "Give me a target, and i'll give you its head!"

     

    Harkin founded and killed Tal'Bata, Stealling her wealth and sharing food and water with everyone, but keeping the gold only for him. A mounth passed, the lock opened, and the new herald was chosen.


    Shaman: Natural Disasters

    Another obvious theme, volcanos, tsunamis, earthquakes and tornados, all of those could easily end the world in hours, now imagine if all 4 happens at the same time in the whole world, that is a very scary way to die, but also very likelly to happen at anytime.

    "Shaman's Catastrophes"

    "What are Warden Totems? Keep reading"

     

    Jo'Han, the last living orc, was chosen to be the new herald, the one who would open the Lock of the Elements, helping to kill 10 trillion by natural disasters across the universe.

    "I shall turn this world into ashes"

     

    He is a master elementarist, specialist in all elemental evocations, and with his powers, caused all types of natural disasters around the world.

      Another shaman, Warden Saari, used a weapon know as the Warden Totems to control the chaos. Warden Totems are totems created to protect cities from natural disasters by absorbing the elemental energy from it. Some totems are the size of a normal human, other are big like buildings, and those were the ones distributed through the world to protect the few remaining cities.

    Unfortunally, the totems were not enough, and the Lock of the Elements opened, and now there's barely a civilization anymore, everything went to hell, most races went extinct, there's only two more locks remaining, the final day is coming.

    Warlock: Zombies

      My favorite class! And for that reason, it's going to receive the most powerful cards of the set (in theory at least), all created with the context of the most explored end world possibility, a Zombie Apocalypse. I personally don't like the Zombie theme, it's way overused in my opinion, but they are way to popular to not be included in this set, however, i added a personal small twist that you'll see below.

    "Warlock's Catastrophes"

     

      There are not many living beings left in the universe, however, there's a lot of deads, and their bodies will help to unlock the next lock, the Lock of Undeath, wich will open after 10 trillion dies by the hands of a Undead creature.

      Zon'Deras, the new herald, used his powers to transform all bodies he could find into zombies, and with his new army, he marched to kill everything they could.

    "Omg! But that is too OP!"

    "I Warned you"

     

    He also tryed to convince the Forsaken to help him, since they are also undead creatures, and some accepted his offer and joined the zombie army.

    But one of them, Derek Ashraiser, betrayed Zon'deras, and used his secret weapon, know as the Army of Ash, zombies created by the ashes of a undead. the army of zombies and the Army of Ash fought for days, Zon'deras and his servants has fallen, but Derek wasn't looking to save the world, so he took control of Zon'deras army, and continued the slaughter.

    "Throw them at the fire, and i'll bring them back from the ashes!"

     

      The lock opened, both armies suddenly fall aloung with all undead creatures, including Derek and the Forsaken. If even the undeads couldn't escape the apocalypse, the livings are now close to extintion, there's only a few races remaining, and after a long 2 years cooldown, the final assaut before the judment day will begin.

    Warrior: Rise of the Machines

    The last but not least theme will be Rise of the Machines, i love that theme, if could choose how the world would end, i would choose to end it like this, i love everything related to robots,AI, sci-fi ,etc, so as much as i don't like the Warrior class in general, i'll give some intesting cards for them.

    Warrior's Catastrophes

     

      Life is close to extintion, chaos is everywere, people have already lose hope, and the final event is close, the event that will open the Lock of the Synthetics after 10 trillion dies by "hands" of a synthetic life form.

      Zerox, the final herald, is a A.I created by Halglenn Bellford to help people with the cryses, by delivering supplies across the world using a group of mechs connected by his network.

    "Marching in the streets, dragging iron feet, laser beaming hearts, ripping men apart"

     

    One day, Zerox rebelled againts organics, and used the robots to kill all remaing life forms on the planet, and turn the bodies into cyborg soldiers.

    Halglenn tried everything to stop Zerox, but he failed, and eventually, he died aloung all other mortal life forms in the universe.

    "Machines are taking all over, with mankind in their command"

     

    The Final Act

      The lock has opened, The End is finally free, all mortal life have been extinghuished, only deitys with the levels of the Titans or Old Gods are remaining, and to deal with them, The End unleashed his final heralds and their armies to deal with them, the heralds are Kirovond, Gigonark and Han'Jon.

      After an unknow amount of time, all life forms, including Titans, Old Gods, Demons,Elementals, the final heralds and their armies are gone, there's only The End now, and using all of its power, it managed to destroy all the universe, including itself.

    Then the whole universe goes dark, everything is gone, but out of the void of the space, a small yellow object appears, and it gets closer, and closer, until the object gets close enough to you, it's a logo, a logo that transmit hope and faith in a new and better future, and in that logo is written: Hearthstone 2 (Kappa).

    Final Considerations

      And that is it! I reeeeeeally hope you've liked it, this custom set took almost 4 weeks to finish, the tokens took A LOT of my time. If you've liked it, leave a like and/ or a comment with your oppinions, wheter its possitive or negative. I wanted to writte a little Trivia and add more details in the lore, but that text is already too long, i'll leave it for a possible community spotlight. And for last, i want to addres that there might be some broken cards or some cards with typos or formating mistakes, i'm aware of that, but keep in mind that my time is kinda short, and card balancing is not as easy as it looks, i hope you'll understand. The full set will be posted in a minute, if you've read all the text (Thanks, btw), it should be uploaded by now, so refresh the page and they'll be there. Ok, now it's for real, tchau!

  • New Bilgewater Spell - Bayou Brunch

    Quote From OldManSanns

    I would like this card so much more if only it was fast speed!

    At slow speed, I'm struggling to see the advantages. If you have an expensive unit that's about to die, you can heal it back to full. You can repeat any summoning effects, so maybe The Rekindler or Tianna Crownguard? There's also the obvious benefits of the stat gain and progressing Kench, but I'm just not sure that's enough for a card slot unless there's an added synergy with the captured unit itself. 

    I think Bayou Brunch could only be a Slow speed card because making it Fast would be probably too good? It would basically act like Glimpse Beyond where it grants you value from killing your unit and wasting your opponent's resources.

  • Glenn Rane Releases Unused Fire Mage Jaina Art and Its Spicy

    I personally prefer the in-game version but this one is very raw and wild

  • Tahm Kench is the Newest Legends of Runeterra Champion Coming in Monuments of Power (4 New Cards)

    Tahm tahm

  • Tahm Kench is the Newest Legends of Runeterra Champion Coming in Monuments of Power (4 New Cards)

    Shakedown looks awesome, especially in undying bilgewater deck.

  • New Bilgewater Spell - Bayou Brunch

    This plus the undying seems so great! The problem with undying decks is that they get a big undying, but their opponent just blocks it and they lose because they don't have the blockers to stop the opponent. However, with Bayou brunch you can buff up a Hecarim really big by capturing an undying and win the game with Overwhelm+ Spectral Riders! You can also use this card to buff up a big elusive for a final push. 

  • Tahm Kench is the Newest Legends of Runeterra Champion Coming in Monuments of Power (4 New Cards)

    Yeah that's true, but he doesn't provide any payoff for damaging allies (and Vlad is so bad that he can't act as that payoff). Right now Scarmother Vrynna is still the best payoff for self-damage, which feels really weird flavor-wise. However, it's probably best that Tahm Kench gets his own archetype instead of being created to justify a preexisting one that needs buffs. And Tahm Kench's support cards work really well with Vlad, so I might make a Noxus/Bilgewater crimson deck anyway (without Tahm Kench). 

  • Glenn Rane Releases Unused Fire Mage Jaina Art and Its Spicy

    Looks like a guy. Both versions suck tho.

  • Deep Sea Designing - Card Design Competition Discussion Thread

    More feedback:

    Valor1204

    Show Spoiler
    Deathrattles, Pirates and Coins make a lot of sense in Rogue, but unfortunately, this class doesn't have many tools to destroy egg-like minions.

    What about shuffling into your deck Cast-When-Drawn spells that give you two Coins instead of summoning minions?

    DavnanKillder

    Show Spoiler
    Undersea Ambush: It seems balanced, given the huge Overload cost you're paying, but I'm not sure if the mechanic of summoning a bunch of stuff that attacks immediately is very Shaman-y. The artwork is cool, but slightly blurry, so I'd try to find another version of the image with more resolution.

    Deep-fiend Drowner: If I'm not mistaken, the Dormant is actually meant as a protection, since it would wake up next turn ready to attack with Rush. If that's the case, it's a very creative use of the keyword, even if it feels a bit strange. Also, I believe the creature in the artwork isn't a Demon (it looks like the Old Gods), so maybe I'd remove the tribe tag, I dunno.

    BloodMeFirst

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    What's that creature supposed to be? I don't know if it not being a recognisable marine creature right away will hinder it.

    In any case, if you decide to go with it, make sure to make the token cards.

    grumpymonk

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    Both are cool.

    I like Oacha'noa more, but it's a hard to tell if it's balanced. If you go with it, the cost in the text should be between parenthesis.

    Arkasaur

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    I like the 4/4 statline, and otherwise it's a solid card. I hope the similarities between it and my Hammerhead don't hinder any of us, though :C

    Neoguli

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    While the flavor is good, I think this might be one of those designs that allow you to run a 28-card deck, which are usually deemed broken.

    If other people (who will probably know more about game balance than me) say this card is fine, I'd drop the Mech tag, since the card seems to feature a possesed anchor and not a robot.

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    TheHoax91

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    Out of the new versions, I think I prefer the 3/3.

    MenacingBagel

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    I like the design, but I don't think it needs a buff by any means. Most of the time, this card is a Silence+Poisonous weapon, so I think it's actually OP in its current form. I'd either make it a 4 mana 1/2 or a 5 mana 1/3.

    About the class change, the only classes with similar mechanics are Priest and Druid, but those are non-weapon classes. Out of the weapon classes, though, I think Warrior is a good fit, since it's very control oriented and Armor stacks might allow to use the weapon on huge minions.

    Demonxz95

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    I think I'd still prefer Drown, but this one is also neat and definitely more original.

    I've never realised that Rogue doesn't tend to have cards with drawbacks, but it might be the case. For me, both Rogue and Neutral make sense, though.

    KANSAS

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    I'd try to find a flavor that makes sense with the effect, since it seems a bit disconnected right now. Otherwise, nice card.

    Cg8889

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    I'm not sure about having that kind of effect outside of Paladin. The problem here is the flavor doesn't fit Paladin at all :/

    Hordaki

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    While the card is fine on paper, the fact you could go face with a potentially huge minion is a bit scary. I like the Deathrattle-steal part of it, even if it'd be pretty minor, though.

  • New Bilgewater Spell - Bayou Brunch

    I would like this card so much more if only it was fast speed!

    At slow speed, I'm struggling to see the advantages. If you have an expensive unit that's about to die, you can heal it back to full. You can repeat any summoning effects, so maybe The Rekindler or Tianna Crownguard? There's also the obvious benefits of the stat gain and progressing Kench, but I'm just not sure that's enough for a card slot unless there's an added synergy with the captured unit itself. 

  • Glenn Rane Releases Unused Fire Mage Jaina Art and Its Spicy

    is there wrong with her neck alignment?  seems a bit off in regards to her waist and upper torso. anyways, both arts are good, but this one seems more hardcore and serious where the one that they implemented is more lightoned as per HS theme so i understand

  • Tahm Kench is the Newest Legends of Runeterra Champion Coming in Monuments of Power (4 New Cards)

    I'd disagree, he needs to survive dmg to be effective, meaning it works well with vladimir