Aww shucks. I was so sure no one would write a comment about her looking like a black dragon while I dawdled on the wording. Have a +1 for beating be to it :)
I’m a little disappointed that they didn’t go in the self-damage synergy direction. Sure Tahm Kench takes a lot of damage himself, but he doesn’t work with Vladimir or the crimson units very well.
Looks like Jaina if she was secretly a black dragon, especially with the fire dripping through her fingers like lava more than normal fire. It's a great bit of art, though I agree with Flux that the one we ended up with works better in HS.
The alternate art is cool and I like the Kul Tiran background, but she looks more like a black dragon in human form than a Fire Mage IMO :P. I can see why they went with the chosen art.
This is another perfect example of why I'd like to see options of seeing the full artwork of heroes. A perfect time for this would be the challenge screen just before you see which cards to toss back for your first hand.
Glenn Rane is easily one of my favourite artists. Though that isn't why he was spotlit today for record's sake.
Some of his earlier work with World of Warcraft was The Burning Crusade box art and the Lich King Key Art which are both amazing pieces. Then of course, one of the most iconic pieces of all time, The Lich King which was done for WoWTCG and made it into Hearthstone.
"In memory of the brave souls we lost at her last karaoke night."
My version of a siren that takes control of sailors with her voice before drowning them. She's guaranteed to take out one minion, but if it's particularly powerful you can use it to take another one out.
Feedback under the sea spoiler tag:
Show Spoiler
Cg8889: And I immediately realize I'm not the first one to use a siren. Dang it. Hopefully mine is distinct enough. But anyway yours looks pretty good, the only thing I'd change is the wording to say "force it" instead of "have it" for consistency with other cards.
KANSAS: Not sure if it's the most ocean-y but I like the effect.
DavnanKillder: Both cards are good, but I really like the flavor of the Deepfiend Drowner. You might want to take the stats down a notch though to compensate for it being basically unkillable by your opponent.
Demonxz95: I think Diving Agent fits more as a Rogue card. Does it have to survive to get returned to your hand, because otherwise I wouldn't call that a drawback. I'd still go with Submerged Bomb out of the three though.
MenacingBagel: I'd raise the cost to 5 and move it to Demon Hunter, I think the effect fits in better with DH's disruption cards.
TheHoax91: I'd go with the (2) less version.
Neoguli: it's interesting, but right now it only really synergizes with the Sphere of Sapience so I'm not sure how useful it really is except as a way to decrease the amount of cards in your deck.
Arkasaur: That is a great card, love the flavor and effect (and makes good use of the dual-class mechanic). I'd leave it as 4/4 though.
grumpymonk: I don't know about either of these cards, the Naga Fel Witch is decent but lacks much underwater flavor, and Oacha'noa is better but also terrifying in certain (coughdruidcough) decks.
BloodMefist: I like it, good callback to Fatespinner.
Valor1204: Not a bad idea, but maybe not the best fit for Rogue. You'd need to have a way to either give them attack or kill them on your own because otherwise you're stuck with useless minions on your board.
Wailor: I'd go with the Hammerhead out of the three.
linkblade91: You could probably drop it down to +1, it's already powerful enough (I could also see this as a Prime legendary).
I'm a new player. Please, tell me if my assumption is correct: the difference between a stun from Leona and a stun from Swain is the fact that Leona's stun is tied to the Daybreak keyword which i assume is classified as an ability (thus, it's negated by spellshield). There's a lot of interactions that i still need to learn.
The important thing is whether it "goes on the stack" or not (e.g., shows a circular icon on the middle of the screen). Both Leona's "Play" effect and her L2 passive ability will put a Solar Flare icon on the middle of the field and pass priority to your opponent to respond, at which point they can play Deny, Bastion, or other clever tricks to interact with the stun before it resolves. Swain's stun just happens instantly, though -- no icon, no passing priority -- therefore it can't be Deny'ed or Bastion'ed and hits through SpellShield.
Unfortunately the game doesn't telegraph which skills are instant versus which go on the stack in the cards text, so you kinda just need to play them and remember.
TheHoax91 - A flavorful and creative idea, but it clashes with a lot of mechanics that shuffle the deck. I prefer the Spell Damage version personally.
Linkblade91 - This could potentially allow a lot of burst, which may be worrisome to some, but it's a nice idea.
Wailor - Sacred Seahorse is kinda neat, although it's difficult to use since it relies on you having multiple Divine Shield minions that have kept their Divine Shield for at least a whole turn. Hammerhead Bloodseeker is probably my favorite of the bunch. Nice flavor and mechanics. Abysall Monstrosity is "cute", but I could see it being either OP or trash.
Valor1204 - Nice flavor, but it seems very weak since it requires you to have several Pirates die on your turn and then it summons a bunch of eggs. As grumpymonk pointed out, the token should also have a watermark.
DavnanaKillder - Balance is a bit difficult to figure out. I'd say maybe drop the Overload to 2 or the cost to 4.
BloodMefist - Deepwalker seems really cool. I don't really see the flavor behind making the effect secret, although none of the other cards which use this mechanic really have flavor associated with it either.
Grumpymonk - Naga Fel Witch is a nice callback to Naga Sea Witch and N[Hearthstone Card (aga Sand Witch) Not Found]. I feel it'd probably benefit DH more than it would Warlock since DH has more large Demons in Standard at the moment. Oacha'noa is a pretty neat card with a huge effect that might be playable. I prefer Naga Fel Witch out of the two, but this is a perfectly serviceable choice as well.
Arkasaur - The art might be a bit too graphic for HS standards, but the flavor and mechanics are absolutely on point.
Neoguli - The idea of a sentient anchor being a minion is extremely funny to me. Unless I'm misunderstanding something though, the effect doesn't seem to actually do anything since any card you draw with its effect would've been just as likely to be drawn as the anchor itself.
MenacingBagel - A really neat idea, although the ability to give Warrior up to 3 removals that don't "kill" seems slightly scary to me.
I'm also going to add another card to my ideas.
Swimming underwater makes for some stealthy work to eliminate her targets, although as she's only a human and can't breathe underwater, she will need to go back up for air (hence why she returns to your hand). I was also thinking of making it a Rogue card since Stealth and bouncing are very Rogue-ish mechanics, although Rogue cards with drawbacks feel a bit strange to me.
This is actually unique enough. Basically if your opponent can't kill it then this can continually come back and forth from the hand and board since that effect will allow it to kill any minion no matter its attack, as it'll just get bounced back after attacking and therefore doesn't count as dying. I wonder if that was your intention.
If only if it were a 3/1 1 drop then its just beautiful with magic carpet.
Thought the idea fit the idea of a siren luring its victim to its death. One thing I'm worried about is its a neutral [Hearthstone Card (Vilespine Slayer[/b] but with a 3/2 body after the trade instead of needing the combo activator. Is it too strong for a neutral or is it balanced out?
I would assume that the last two lines mean that there are 4 cards of a certain minion type in a "Deja Vu" expansion. "Scratch Maker" hints at Beast or Dragon, but I don't know which expansion is considered a Deja Vu. The only one that looked suspect to me is Galakrond's Awakening, but there are no four cards of a single minion type in that. "Purple dude" might mean it's an epic or a Warlock card.
GvG has 4 Beasts, but non fits the first two lines.
Witchwood has 4 Dragons, no luck with the rest of the riddle again (except maybe thir colors: 3 green, one purple).
For the sake of making a guess I say Nightscale Matriarch, the purple Dragon among 3 other Dragons in Witchwood. Maybe someone else can build upon my reasoning and/or Live4vrRdieTryn can confirm/deny what I got right or wrong.
Firstly, just have to say that many of these are well thought out cards, and if any blizz devs are looking for ideas nicking some of yours is definitely on the cards.
I will pass a few comments on some of the more interesting cards;
- mother dragon and dragon recruitment is a very neat idea. Mother dragon's stats seems a little too big for 6 mana honestly. Perhaps lowering it to a 5/5 or 5/6 is the better choice. But 5/8 for 6, and net draw one card? Bit too much.
- Dastardly minitank is deceptively powerful in face hunter. At its very best it allows 4 damage to face every turn, and the added cost to hp is negligible. Part of me hope this idea never catches on, but its honestly one of the better cards in your list
- Tomb exploration is broken, and in mage its doubly so. Its already bad enough that a decent mage game will see at least 2 solarian primes, and now this? Basically the idea is that you'll never be playing that treasure without also playing another copy of this card, but there's plenty of ways to make it more consistent and mage has never have trouble generating cards. Plus, playing wondrous wand (1 of the 4 fantastic treasures, unless you added more) in mage should be banned to prevent worldwide heart attacks.
- I think your shaman list is a little too weak, and once again suffers from the same disease as with team5's card developers as they are constantly finding reasons to overload cards, not understanding that druid simply does the same thing but without any overload encumbrance. Water merchant is practically extorting mana for such a small body. Ditch the overload, like honestly. Totem of power is probably the best thing here, but not because of its somewhat weird effect, but because its a 0/3 totem for 1. I don't quite understand the effect. Basically if you have overloaded crystals then further overloads that turn don't count?
- Now that darkglare is a shadow of its former self, your warlock list is basically just cannon fodder. Its so niche, I simply can't imagine anyone playing it. Murloc magic is so expensive, for such a massive drawback. Beach scavenger should ideally cost 0 (I assume that the damage is dealt to the murloc, not the hero), and tricky murloc is well, impossible to play without also introducing something like a 4/5 murloc for 4 in the list. Also, lets not forget that hand of gul'dan still exist. So what hole are these cards filling exactly?
- Renogos, yes. Very powerful. Rafaam, FS. No. If that was his final scheme then its not a wonder that he lost at the end.
I'm a new player. Please, tell me if my assumption is correct: the difference between a stun from Leona and a stun from Swain is the fact that Leona's stun is tied to the Daybreak keyword which i assume is classified as an ability (thus, it's negated by spellshield). There's a lot of interactions that i still need to learn.
Thanks for the feedback guys. This is the adjusted version of the card, but I dont know a site to make tokens with watermark (tokens dont have rarity, in Hearthcards, only free card dont have rarity, but this option removes watermark u.u).
To add a watermark to a card without a rarity, you can click on either the cog icon, or the Custom watermark icon and a tickbox that says "Force Apply Emblem (for Basic Cards)" will appear. Click that, and the watermark will appear on the card (it won't show up while creating it, but it will show up properly after you click "Create").
Glenn Rane Releases Unused Fire Mage Jaina Art and Its Spicy
Aww shucks. I was so sure no one would write a comment about her looking like a black dragon while I dawdled on the wording. Have a +1 for beating be to it :)
Tahm Kench is the Newest Legends of Runeterra Champion Coming in Monuments of Power (4 New Cards)
I’m a little disappointed that they didn’t go in the self-damage synergy direction. Sure Tahm Kench takes a lot of damage himself, but he doesn’t work with Vladimir or the crimson units very well.
New Bilgewater Champion - Tahm Kench
A new Champion Bilgewater Unit, Tahm Kench, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Monuments of Power
Head on over to our dedicated guide for Monuments of Power!
New Bilgewater Spell - Bayou Brunch
A new Common Bilgewater Spell, Bayou Brunch, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Monuments of Power
Head on over to our dedicated guide for Monuments of Power!
New Bilgewater Spell - Shakedown
A new Rare Bilgewater Spell, Shakedown, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Monuments of Power
Head on over to our dedicated guide for Monuments of Power!
New Bilgewater Card - Wise Fry
A new Rare Bilgewater Unit, Wise Fry, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Monuments of Power
Head on over to our dedicated guide for Monuments of Power!
Glenn Rane Releases Unused Fire Mage Jaina Art and Its Spicy
Looks like Jaina if she was secretly a black dragon, especially with the fire dripping through her fingers like lava more than normal fire. It's a great bit of art, though I agree with Flux that the one we ended up with works better in HS.
Glenn Rane Releases Unused Fire Mage Jaina Art and Its Spicy
metal
Glenn Rane Releases Unused Fire Mage Jaina Art and Its Spicy
The alternate art is cool and I like the Kul Tiran background, but she looks more like a black dragon in human form than a Fire Mage IMO :P. I can see why they went with the chosen art.
Glenn Rane Releases Unused Fire Mage Jaina Art and Its Spicy
This is another perfect example of why I'd like to see options of seeing the full artwork of heroes. A perfect time for this would be the challenge screen just before you see which cards to toss back for your first hand.
Glenn Rane Releases Unused Fire Mage Jaina Art and Its Spicy
Glenn Rane is easily one of my favourite artists. Though that isn't why he was spotlit today for record's sake.
Some of his earlier work with World of Warcraft was The Burning Crusade box art and the Lich King Key Art which are both amazing pieces. Then of course, one of the most iconic pieces of all time, The Lich King which was done for WoWTCG and made it into Hearthstone.
https://www.artstation.com/artwork/m956Y
Also a huge fan of Wei Wang (I have a huge 56 CM x 120 CM of this piece)
Glenn Rane Releases Unused Fire Mage Jaina Art and Its Spicy
Alternate Art is pretty cool, but not digging the purple/black streak where her original blonde should be.
Deep Sea Designing - Card Design Competition Discussion Thread
"In memory of the brave souls we lost at her last karaoke night."
My version of a siren that takes control of sailors with her voice before drowning them. She's guaranteed to take out one minion, but if it's particularly powerful you can use it to take another one out.
Feedback under the sea spoiler tag:
Cg8889: And I immediately realize I'm not the first one to use a siren. Dang it. Hopefully mine is distinct enough. But anyway yours looks pretty good, the only thing I'd change is the wording to say "force it" instead of "have it" for consistency with other cards.
KANSAS: Not sure if it's the most ocean-y but I like the effect.
DavnanKillder: Both cards are good, but I really like the flavor of the Deepfiend Drowner. You might want to take the stats down a notch though to compensate for it being basically unkillable by your opponent.
Demonxz95: I think Diving Agent fits more as a Rogue card. Does it have to survive to get returned to your hand, because otherwise I wouldn't call that a drawback. I'd still go with Submerged Bomb out of the three though.
MenacingBagel: I'd raise the cost to 5 and move it to Demon Hunter, I think the effect fits in better with DH's disruption cards.
TheHoax91: I'd go with the (2) less version.
Neoguli: it's interesting, but right now it only really synergizes with the Sphere of Sapience so I'm not sure how useful it really is except as a way to decrease the amount of cards in your deck.
Arkasaur: That is a great card, love the flavor and effect (and makes good use of the dual-class mechanic). I'd leave it as 4/4 though.
grumpymonk: I don't know about either of these cards, the Naga Fel Witch is decent but lacks much underwater flavor, and Oacha'noa is better but also terrifying in certain (coughdruidcough) decks.
BloodMefist: I like it, good callback to Fatespinner.
Valor1204: Not a bad idea, but maybe not the best fit for Rogue. You'd need to have a way to either give them attack or kill them on your own because otherwise you're stuck with useless minions on your board.
Wailor: I'd go with the Hammerhead out of the three.
linkblade91: You could probably drop it down to +1, it's already powerful enough (I could also see this as a Prime legendary).
Glenn Rane Releases Unused Fire Mage Jaina Art and Its Spicy
Glenn Rane's art is perfect always. Every time I think "Wow this looks amazing" it's him.
Not that most other HS artists are bad, I love most of them and follow on every social media I use.
Glenn Rane Releases Unused Fire Mage Jaina Art and Its Spicy
Wow, I like the alternate art way better
Sick of Lee Sin? 19 Decks to Target Runeterra's Most Popular Deck
The important thing is whether it "goes on the stack" or not (e.g., shows a circular icon on the middle of the screen). Both Leona's "Play" effect and her L2 passive ability will put a Solar Flare icon on the middle of the field and pass priority to your opponent to respond, at which point they can play Deny, Bastion, or other clever tricks to interact with the stun before it resolves. Swain's stun just happens instantly, though -- no icon, no passing priority -- therefore it can't be Deny'ed or Bastion'ed and hits through SpellShield.
Unfortunately the game doesn't telegraph which skills are instant versus which go on the stack in the cards text, so you kinda just need to play them and remember.
How common is it to find hackers?
Use a deck tracker and review the log when you see something that puzzles you.
I would be extremely surprised if someone were actually able to cheat in the ways you describe and get away with it.
Deep Sea Designing - Card Design Competition Discussion Thread
This is actually unique enough. Basically if your opponent can't kill it then this can continually come back and forth from the hand and board since that effect will allow it to kill any minion no matter its attack, as it'll just get bounced back after attacking and therefore doesn't count as dying. I wonder if that was your intention.
If only if it were a 3/1 1 drop then its just beautiful with magic carpet.
Deep Sea Designing - Card Design Competition Discussion Thread
Thought the idea fit the idea of a siren luring its victim to its death. One thing I'm worried about is its a neutral [Hearthstone Card (Vilespine Slayer[/b] but with a 3/2 body after the trade instead of needing the combo activator. Is it too strong for a neutral or is it balanced out?
) Not Found]Deep Sea Designing - Card Design Competition Discussion Thread
Here is my first idea.
I will get some feedback out later today.
[Game] Card Treasure Hunt (The Resurrection Attempt)
I would assume that the last two lines mean that there are 4 cards of a certain minion type in a "Deja Vu" expansion. "Scratch Maker" hints at Beast or Dragon, but I don't know which expansion is considered a Deja Vu. The only one that looked suspect to me is Galakrond's Awakening, but there are no four cards of a single minion type in that. "Purple dude" might mean it's an epic or a Warlock card.
GvG has 4 Beasts, but non fits the first two lines.
Witchwood has 4 Dragons, no luck with the rest of the riddle again (except maybe thir colors: 3 green, one purple).
For the sake of making a guess I say Nightscale Matriarch, the purple Dragon among 3 other Dragons in Witchwood. Maybe someone else can build upon my reasoning and/or Live4vrRdieTryn can confirm/deny what I got right or wrong.
Deep Sea Designing - Card Design Competition Discussion Thread
Thanks Man ;)
Rafaam vs Explorers 3 - A Custom 48-card Expansion
Firstly, just have to say that many of these are well thought out cards, and if any blizz devs are looking for ideas nicking some of yours is definitely on the cards.
I will pass a few comments on some of the more interesting cards;
- mother dragon and dragon recruitment is a very neat idea. Mother dragon's stats seems a little too big for 6 mana honestly. Perhaps lowering it to a 5/5 or 5/6 is the better choice. But 5/8 for 6, and net draw one card? Bit too much.
- Dastardly minitank is deceptively powerful in face hunter. At its very best it allows 4 damage to face every turn, and the added cost to hp is negligible. Part of me hope this idea never catches on, but its honestly one of the better cards in your list
- Tomb exploration is broken, and in mage its doubly so. Its already bad enough that a decent mage game will see at least 2 solarian primes, and now this? Basically the idea is that you'll never be playing that treasure without also playing another copy of this card, but there's plenty of ways to make it more consistent and mage has never have trouble generating cards. Plus, playing wondrous wand (1 of the 4 fantastic treasures, unless you added more) in mage should be banned to prevent worldwide heart attacks.
- I think your shaman list is a little too weak, and once again suffers from the same disease as with team5's card developers as they are constantly finding reasons to overload cards, not understanding that druid simply does the same thing but without any overload encumbrance. Water merchant is practically extorting mana for such a small body. Ditch the overload, like honestly. Totem of power is probably the best thing here, but not because of its somewhat weird effect, but because its a 0/3 totem for 1. I don't quite understand the effect. Basically if you have overloaded crystals then further overloads that turn don't count?
- Now that darkglare is a shadow of its former self, your warlock list is basically just cannon fodder. Its so niche, I simply can't imagine anyone playing it. Murloc magic is so expensive, for such a massive drawback. Beach scavenger should ideally cost 0 (I assume that the damage is dealt to the murloc, not the hero), and tricky murloc is well, impossible to play without also introducing something like a 4/5 murloc for 4 in the list. Also, lets not forget that hand of gul'dan still exist. So what hole are these cards filling exactly?
- Renogos, yes. Very powerful. Rafaam, FS. No. If that was his final scheme then its not a wonder that he lost at the end.
Sick of Lee Sin? 19 Decks to Target Runeterra's Most Popular Deck
I'm a new player. Please, tell me if my assumption is correct: the difference between a stun from Leona and a stun from Swain is the fact that Leona's stun is tied to the Daybreak keyword which i assume is classified as an ability (thus, it's negated by spellshield). There's a lot of interactions that i still need to learn.
Deep Sea Designing - Card Design Competition Discussion Thread
To add a watermark to a card without a rarity, you can click on either the cog icon, or the Custom watermark icon and a tickbox that says "Force Apply Emblem (for Basic Cards)" will appear. Click that, and the watermark will appear on the card (it won't show up while creating it, but it will show up properly after you click "Create").