I didn't think that the sarcasm in my post could have been anymore obvious but hey this is the internet I guess.
Sure thing, but how many serious Sejuani nerf discussions we had since rising tides? 2? Given how problematic this card is i think overall that the Community slep big way on Sejuani's powerlevel.
No one is sleeping on Sejuani power, the things is the card is a juggernaut in decks that can turbo her but in decks who can't do that, she just came across as decent.
I can make a bad deck for any champion you care to name. That doesn't make them "just decent."
You can make a bad deck for any champion ? That's quite impressive.
My point being, in evaluating a card's power, you don't look at the decks where it's "just decent." You look at the decks where it is at its strongest.
haha, its really breaking the meta creating a brand new archetype!
Salhet's Pride is probably the most important card in the deck, because the cycle enables us to get to our Libram stuff faster. Murgur Murgurgle isn't as important though
yeah dr boom seems very unnecessary. late game value in wild is ridiculous, some decks just otk u others ping u to death like Reno priest others like turtle mage go infinte turns or freeze u into meterologist to death, theres DK Rexxar for late value, theres maly druid togg druid jades and the more common warlock decks with ways to duplicate their nzoths and DK guldan etc. this deck seems to have its sights on aggro and thats it. which should be enough to climb high of course
A free ticket is not equivalent to giving away 1000 gold though: a ticket is only worth 1000 gold if the player is buying it and many people won't be playing this brawl if they don't get a free ticket.
I ran a simulation and got an average of 713 gold in rewards. So you could argue that a free ticket costs Blizzard about 700 gold. But that is under the assumption that people will play the same number of games: some people might play the same number of games they would have otherwise, but other people might play more, especially if they weren't sure they'd play at all without the free ticket. And every extra ticket sold takes about 300 gold out of the Hearthstone economy.
Then there is the question of how the rewards, especially as top-heavy as the distribution is, affect people's future purchases. For example, someone who disenchants the golden legendaries might buy fewer packs in the future, but someone who keeps them may not. If a F2P player gets a big reward, it won't cost Blizzard anything, since they weren't spending money anyway. Other players might have a more or less fixed budget for Hearthstone, and more freebies just means they'll have access to more cards.
I took away the windfury, gave extra attack, and made it a warrior card.
Feedback:
Show Spoiler
Arkasaur, I made a card with that exact same effect on a 3 mana 3/3 a few competitions ago and it didn't go so well for me. I would come up with something new.
Grumpymonk, I like it. I think it is good as just a rogue card. I also think a Mean Streets of Gadgetzhan wattermark might be more fitting, but frankly I don't think it matters a whole lot. All around great card.
Demonxz95, You could fit a draw ability into the text by changing it to "Freeze a character, if it is a friendly character restore 4 health instead. Draw a card." But you already submitted so it is too late.
Pokeniner, I don't really see a connection with food. Just saying "thirst for knowledge" doesn't feel like enough. There has to be something food/eating/kitchen related in your card, not just implying that something is being metaphorically consumed. About the actual of the card, I love it. I really appreciate any draw for shaman, and overload feels like a generally under-supported archetype.
BloodMefist, It should be a warlock card. Other than that I think it is good.
Neoguli, The effect is super cool, but I don't really see why a teacup would create a symmetrical effect for your life tap.
anchorm4n, The card is pretty good all-around. The cost and effect are all balanced, and the flavor and art are pretty solid as well. I have nothing to criticize, good job.
jackJimson, I don't see the connection with food on this card. The card is called "ManaDrinker", but I don't think just having the word "drink" is enough. There has to be something in the cards art/effect related to food or eating.
BasilAnguis, I like Morbid Recipe better. The removal is nice, and as someone who enjoys playing suicide warlock, healing is very appreciated.
Cg8889, Very interesting. I am a big fan of tutor effects, and this is no exception. I like the flexibility and reliability of this card. And the flavor is pretty good as well.
Inconspicuosaurus, I think the card is pretty underpowered. For 3 mana you could just play Unleash the Hounds. This costs more, and requires a few turns to set up. At it's very best, the card is a slightly cheaper, but much more random Swarm of Locusts.
GameTheory345, I like it, but I am not sure if you will be able to submit that many tokens. I also don't think it should be a common since the card is so unique and powerful.
DavnanKillder, I am not really a fan of Deadly Banquet because if you don't play around it, it is deviating and will often lose you the game. And if you do play around it then you had to go a whole turn only punching the rogue once (and probably with your smallest minion), which is still a huge negative. Whether you play around it or not, the card is very powerful. I am also not entirely sure about Innocent Apple Seller. For one it is a 2 mana 3/3. This is justified by giving an enemy minion +1/+1, but then it also has a Corruption effect to negate the buff. I am not sure if it is too powerful, or not powerful enough.
DestroyerR, I really like it, though I do think it is drastically under-powered. At 7 mana you generally want to get more than just flat stats. You could probably make a 7 mana 6/6 that summons two 2/2s and it wouldn't be very powerful, especially at Legendary. I would make it 6 mana, have it summon four 2/2s, and have the remaining one turn into a 5/5.
bananenparty, No. A well timed Mind Control can be game ending, and it will always be frustrating. Having a mind control effect on the entire board is a recipe for disaster. Yes, you do give your board to them, but who says I have to have a board when I play this? I could play this card when I only have one minion on the board and my opponent has 7. I would come up with a new idea.
I have no reason to believe Second Dinner and Secret Door are working on anything together.
How long from founding to market or at least announcement? It depends. So far they have made no announcements other than they are working with Marvel and they've secured a bunch of funding.
The odds of us seeing an announcement from Second Dinner long before they actually release something is slim. If they announce a project too early, it lets competitors potentially beat them to market. There isn't really a good benchmark to know when we should expect an announcement. They are still expanding core positions on their team which leads me to believe its still early on in the development cycle. We also don't know the scope of their game (is it a smaller card game like Hearthstone or is it something more crazy like an RTS which tons of moving parts) so comparing them to other studios is tough.
Hell, even Hearthstone being as small of a game as it is took 5 years to get to the announcement stage from the initial creation of Team 5 in 2008. Some of that might be inexperience, I know Starcraft II moved a bunch of early team members off of Hearthstone to work on that, which isn't a hurdle Second Dinner should have.
I'm hoping we see an announcement later next year from Second Dinner. I'm so hungry!
Cg8889: I thought the plant could work if made into a Rogue card, but it would clash a bit with Vilespine Slayer. What's Your Drink? is an interesting effect that I think ultimately works better though. That said, it does heavily promote using a deck-tracker, which is something you might want to consider. It's not a big deal, but some may be turned off by it.
Inconspicuosaurus: I like the general idea of School Dinner, but think the effect needs some tweaking. Hunter already has Swarm of Locusts, which for 1 more mana, automatically gets 7 1/1s and they can target their damage. I suggest increasing the number of Pirhanas to a static 4-5 and have the cost lowered whenever a minion dies, making it sort of like the Hunter version of Fel Guardians.
Valor1204: It's one of those names that feels so close to a pun, but is just barely out of reach. It feels a bit too similar to Khartut Defender for my liking. I think you could switch it to be a stat buff, like +3 health or +2/+1 to better differentiate it while keeping the flavor.
KANSAS: I'm not a fan of the 50% mechanic in HS, so I personally don't like the effect. A neutral minion that grants Windfury is also a bit spooky given how much damage that can represent, even if it does hit the wrong target.
grumpymonk: I think the weapon-attack archetype is good in Rogue without having to dip into Warrior as well. I think the base damage should be nerfed to 2 so that it more heavily relies on the weapon-attack synergy to become a good card, like how Cutting Class is really bad until your weapon as at least 2 attack.
Neoguli: The flavor switch was a good call and still fits. I don't think the card is very good though. While an interesting idea, Warlock hero power is one of (if not the) best in the game, so giving a free one to your opponent doesn't seem very good. I don't think the effect as is should stay, or the stats should be driven up to make up for the effect's trade off.
anchorm4n: I think Share the Spoils is a good idea, but think it is a bit overtuned at +2/+2. I think taking the Scrap Imp treatment and going for a +2/+1 buff would work well.
JackJimson: I like the first card, but bump up the cost to 3 and lose the second sentence. The card is trying to do too much and feels bloated. The first effect lines up with past Hunter cards and is in flavor by itself. The second effect should go since Hunter shouldn't have access to self-healing and the effect adds too much complication. Manadrinker feels like it would be somewhat useless in some matchups while being alright-good in others. In aggressive matchups, you will almost never get the discount on a turn that is relevant since your opponent will be playing on curve. In slower matchups, you might get a cheap 4/3, but even that might not be very impactful. It suffers from similar issues to cards that relied on opponent hand size.
BasilAnguis: I like both Conjure Food and Morbid Recipe, but I favor Recipe a bit more. 5 mana to destroy a minion + small upside is something we've seen before and doesn't feel overpowered, but you could bump the cost to 6 if you want. Conjure Food doesn't really feel like a secret card, even if it does fall in line with Competitive Spirit. You could just make it a spell with a delayed effect, but that does lose some interesting applications of being a Secret that doesn't interact with your opponent. I also have some reservations against putting healing in Mage, since it feels out of flavor.
GameTheory345: Not a big fan of putting healing or mana regen into the Mage class. It can already be hard enough to bring down a mage through their freezing and removal, healing to this degree will feel like too much, especially when the card double or even triple dips into generation for Mana Cyclone.
Davnan Killder: Apple Seller is an overstatted 2 cost that also comes with a Corruption. The downside is minimal and the card is too strong imo. I am a big fan of Deadly Banquet, but think hard removal is too powerful on it. I think changing the destroy into dealing 3-4 damage would be better.
DestroyerR: I like the idea, the flavor is really good. Lifesteal in Warrior feels a tad out of place since they're so focused on armor instead, but chefs are typically some kind of healer in games so it could work.
bigcums: Healing in Hunter is a big no-no for me, it doesn't feel right given the class's identity and history. The card itself is also super conditional for an upside that isn't really relevant where it works. Assuming you are able to play it where you can get good value means that you either have a wide or tall board, meaning that you are likely in a winning or advantageous position. Playing this card then does nothing to improve your board advantage and instead offers an effect that only occurs when you are losing health and you are winning with mainly/exclusively Beasts. The effect is too niche and does not offer what Hunter's want in a card.
bananenparty: I like the idea of a mass Treachery, but don't think Warlock should have the ability to take enemy minions. This card could also be used as a mass Mind Control, which would be way OP and feel awful to play against. I think lowering the cost and just moving your minions to the enemy side is a good change. The favor might need a touch up and you could also put the effect on a battlecry so you aren't left with a board of nothing.
Yeah, Secret Door also immediately made me think of Second Dinner. They sound suspiciously alike - any chance they're working together? And while we're at it: Has Second Dinner brought anything forth since their founding? How long does it usually take a studio to at least announce what they're working on?
Cool! They should create some fun games. To me, the most important thing is that they're starting with clean slates. "Activision bad" is a fine stance, but Bungie has not dramatically improved Destiny 2 after over a year of separation (and I know Blizzard can't just split from Activision like Bungie did). Is that because the base product is too... tainted by those evil publisher, financially-minded design decisions? Maybe. Yet Luke Smith and the boys are committed to D2 for the next 2+ years, so they must think they can turn it into the game they want it to be. Also, the spirit of Old Blizzard is stronger in Dreamshot, given who's working there and the sheer number of Blizzard vets. The point is, while having no evil publisher pressure must be a great feeling, some "bad" games exist because the devs have good intentions/ideas but poor implementation. Still, I want to be optimistic, so I'll be keeping a close eye on Dreamhaven.
Sorry, this took a little bit longer than expected to get up this morning, this is fantastic news. I knew Mike wasn't about that retirement life, especially not with how things turned out at Blizzard.
I cannot wait to see what these awesome people create. With Bonfire Studios from Rob Pardo, Second Dinner from Ben Brode and gang, and now Dreamhaven with Mike Morhaime, we've now got 4 teams (since Dreamhaven has 2 studios) that are going to be working on assumingly great products. I love how Mike has said "fuck that" to chasing short-term financial pressure.
I'm also excited that we'll be able to cover stuff in the future :eyes:
Yes because most of the time I play him alongside a raise the dead or tempo it on turn 3-4, and it either gets removed instantly instead of something else, or I can trade away most of the opposing minions and go for guaranteed buffs.
I think they'll do the first run for free again. And then zero games won give the weekly free pack.
I understand your desire to scale down the risk/reward, but I find it fun to have the occasional high stakes mode. It adds excitement, and games are more fun when they are exciting.
Why No Bilgewater Nerfs?
My point being, in evaluating a card's power, you don't look at the decks where it's "just decent." You look at the decks where it is at its strongest.
Mike Morhaime Announces Dreamhaven, Two New Game Studios Alongside Hearthstone and Blizzard Veterans
It'll be neat to see what these teams publish
Mike Morhaime Announces Dreamhaven, Two New Game Studios Alongside Hearthstone and Blizzard Veterans
Kate Welch, cool. I wondered what she would be up to after leaving WOTC.
High Legend Libroom Paladin In-Depth Guide
haha, its really breaking the meta creating a brand new archetype!
Salhet's Pride is probably the most important card in the deck, because the cycle enables us to get to our Libram stuff faster. Murgur Murgurgle isn't as important though
High Legend Libroom Paladin In-Depth Guide
thank you! :) Now Paladin has a couple of good list options at least
梦之郡丨雨爱's Odd Warrior
yeah dr boom seems very unnecessary. late game value in wild is ridiculous, some decks just otk u others ping u to death like Reno priest others like turtle mage go infinte turns or freeze u into meterologist to death, theres DK Rexxar for late value, theres maly druid togg druid jades and the more common warlock decks with ways to duplicate their nzoths and DK guldan etc. this deck seems to have its sights on aggro and thats it. which should be enough to climb high of course
Mike Morhaime Announces Dreamhaven, Two New Game Studios Alongside Hearthstone and Blizzard Veterans
H U G E
The Best Hearthstone Decks for the September 2020 Heroic Brawliseum - Earn Incredible Rewards!
A free ticket is not equivalent to giving away 1000 gold though: a ticket is only worth 1000 gold if the player is buying it and many people won't be playing this brawl if they don't get a free ticket.
I ran a simulation and got an average of 713 gold in rewards. So you could argue that a free ticket costs Blizzard about 700 gold. But that is under the assumption that people will play the same number of games: some people might play the same number of games they would have otherwise, but other people might play more, especially if they weren't sure they'd play at all without the free ticket. And every extra ticket sold takes about 300 gold out of the Hearthstone economy.
Then there is the question of how the rewards, especially as top-heavy as the distribution is, affect people's future purchases. For example, someone who disenchants the golden legendaries might buy fewer packs in the future, but someone who keeps them may not. If a F2P player gets a big reward, it won't cost Blizzard anything, since they weren't spending money anyway. Other players might have a more or less fixed budget for Hearthstone, and more freebies just means they'll have access to more cards.
Book of Hero deck
Through the new solo adventure - Book of Heroes. You were also able to get it through the Mage Pack/Jaina bunde.
À La Card - Card Design Competition Discussion Thread
I took away the windfury, gave extra attack, and made it a warrior card.
Feedback:
Grumpymonk, I like it. I think it is good as just a rogue card. I also think a Mean Streets of Gadgetzhan wattermark might be more fitting, but frankly I don't think it matters a whole lot. All around great card.
Demonxz95, You could fit a draw ability into the text by changing it to "Freeze a character, if it is a friendly character restore 4 health instead. Draw a card." But you already submitted so it is too late.
Pokeniner, I don't really see a connection with food. Just saying "thirst for knowledge" doesn't feel like enough. There has to be something food/eating/kitchen related in your card, not just implying that something is being metaphorically consumed. About the actual of the card, I love it. I really appreciate any draw for shaman, and overload feels like a generally under-supported archetype.
BloodMefist, It should be a warlock card. Other than that I think it is good.
Neoguli, The effect is super cool, but I don't really see why a teacup would create a symmetrical effect for your life tap.
anchorm4n, The card is pretty good all-around. The cost and effect are all balanced, and the flavor and art are pretty solid as well. I have nothing to criticize, good job.
jackJimson, I don't see the connection with food on this card. The card is called "ManaDrinker", but I don't think just having the word "drink" is enough. There has to be something in the cards art/effect related to food or eating.
BasilAnguis, I like Morbid Recipe better. The removal is nice, and as someone who enjoys playing suicide warlock, healing is very appreciated.
Cg8889, Very interesting. I am a big fan of tutor effects, and this is no exception. I like the flexibility and reliability of this card. And the flavor is pretty good as well.
Inconspicuosaurus, I think the card is pretty underpowered. For 3 mana you could just play Unleash the Hounds. This costs more, and requires a few turns to set up. At it's very best, the card is a slightly cheaper, but much more random Swarm of Locusts.
GameTheory345, I like it, but I am not sure if you will be able to submit that many tokens. I also don't think it should be a common since the card is so unique and powerful.
DavnanKillder, I am not really a fan of Deadly Banquet because if you don't play around it, it is deviating and will often lose you the game. And if you do play around it then you had to go a whole turn only punching the rogue once (and probably with your smallest minion), which is still a huge negative. Whether you play around it or not, the card is very powerful. I am also not entirely sure about Innocent Apple Seller. For one it is a 2 mana 3/3. This is justified by giving an enemy minion +1/+1, but then it also has a Corruption effect to negate the buff. I am not sure if it is too powerful, or not powerful enough.
DestroyerR, I really like it, though I do think it is drastically under-powered. At 7 mana you generally want to get more than just flat stats. You could probably make a 7 mana 6/6 that summons two 2/2s and it wouldn't be very powerful, especially at Legendary. I would make it 6 mana, have it summon four 2/2s, and have the remaining one turn into a 5/5.
bananenparty, No. A well timed Mind Control can be game ending, and it will always be frustrating. Having a mind control effect on the entire board is a recipe for disaster. Yes, you do give your board to them, but who says I have to have a board when I play this? I could play this card when I only have one minion on the board and my opponent has 7. I would come up with a new idea.
Mike Morhaime Announces Dreamhaven, Two New Game Studios Alongside Hearthstone and Blizzard Veterans
I have no reason to believe Second Dinner and Secret Door are working on anything together.
How long from founding to market or at least announcement? It depends. So far they have made no announcements other than they are working with Marvel and they've secured a bunch of funding.
The odds of us seeing an announcement from Second Dinner long before they actually release something is slim. If they announce a project too early, it lets competitors potentially beat them to market. There isn't really a good benchmark to know when we should expect an announcement. They are still expanding core positions on their team which leads me to believe its still early on in the development cycle. We also don't know the scope of their game (is it a smaller card game like Hearthstone or is it something more crazy like an RTS which tons of moving parts) so comparing them to other studios is tough.
Hell, even Hearthstone being as small of a game as it is took 5 years to get to the announcement stage from the initial creation of Team 5 in 2008. Some of that might be inexperience, I know Starcraft II moved a bunch of early team members off of Hearthstone to work on that, which isn't a hurdle Second Dinner should have.
I'm hoping we see an announcement later next year from Second Dinner. I'm so hungry!
À La Card - Card Design Competition Discussion Thread
Feedback time!
Cg8889: I thought the plant could work if made into a Rogue card, but it would clash a bit with Vilespine Slayer. What's Your Drink? is an interesting effect that I think ultimately works better though. That said, it does heavily promote using a deck-tracker, which is something you might want to consider. It's not a big deal, but some may be turned off by it.
Inconspicuosaurus: I like the general idea of School Dinner, but think the effect needs some tweaking. Hunter already has Swarm of Locusts, which for 1 more mana, automatically gets 7 1/1s and they can target their damage. I suggest increasing the number of Pirhanas to a static 4-5 and have the cost lowered whenever a minion dies, making it sort of like the Hunter version of Fel Guardians.
Valor1204: It's one of those names that feels so close to a pun, but is just barely out of reach. It feels a bit too similar to Khartut Defender for my liking. I think you could switch it to be a stat buff, like +3 health or +2/+1 to better differentiate it while keeping the flavor.
KANSAS: I'm not a fan of the 50% mechanic in HS, so I personally don't like the effect. A neutral minion that grants Windfury is also a bit spooky given how much damage that can represent, even if it does hit the wrong target.
grumpymonk: I think the weapon-attack archetype is good in Rogue without having to dip into Warrior as well. I think the base damage should be nerfed to 2 so that it more heavily relies on the weapon-attack synergy to become a good card, like how Cutting Class is really bad until your weapon as at least 2 attack.
Neoguli: The flavor switch was a good call and still fits. I don't think the card is very good though. While an interesting idea, Warlock hero power is one of (if not the) best in the game, so giving a free one to your opponent doesn't seem very good. I don't think the effect as is should stay, or the stats should be driven up to make up for the effect's trade off.
anchorm4n: I think Share the Spoils is a good idea, but think it is a bit overtuned at +2/+2. I think taking the Scrap Imp treatment and going for a +2/+1 buff would work well.
JackJimson: I like the first card, but bump up the cost to 3 and lose the second sentence. The card is trying to do too much and feels bloated. The first effect lines up with past Hunter cards and is in flavor by itself. The second effect should go since Hunter shouldn't have access to self-healing and the effect adds too much complication. Manadrinker feels like it would be somewhat useless in some matchups while being alright-good in others. In aggressive matchups, you will almost never get the discount on a turn that is relevant since your opponent will be playing on curve. In slower matchups, you might get a cheap 4/3, but even that might not be very impactful. It suffers from similar issues to cards that relied on opponent hand size.
BasilAnguis: I like both Conjure Food and Morbid Recipe, but I favor Recipe a bit more. 5 mana to destroy a minion + small upside is something we've seen before and doesn't feel overpowered, but you could bump the cost to 6 if you want. Conjure Food doesn't really feel like a secret card, even if it does fall in line with Competitive Spirit. You could just make it a spell with a delayed effect, but that does lose some interesting applications of being a Secret that doesn't interact with your opponent. I also have some reservations against putting healing in Mage, since it feels out of flavor.
GameTheory345: Not a big fan of putting healing or mana regen into the Mage class. It can already be hard enough to bring down a mage through their freezing and removal, healing to this degree will feel like too much, especially when the card double or even triple dips into generation for Mana Cyclone.
Davnan Killder: Apple Seller is an overstatted 2 cost that also comes with a Corruption. The downside is minimal and the card is too strong imo. I am a big fan of Deadly Banquet, but think hard removal is too powerful on it. I think changing the destroy into dealing 3-4 damage would be better.
DestroyerR: I like the idea, the flavor is really good. Lifesteal in Warrior feels a tad out of place since they're so focused on armor instead, but chefs are typically some kind of healer in games so it could work.
bigcums: Healing in Hunter is a big no-no for me, it doesn't feel right given the class's identity and history. The card itself is also super conditional for an upside that isn't really relevant where it works. Assuming you are able to play it where you can get good value means that you either have a wide or tall board, meaning that you are likely in a winning or advantageous position. Playing this card then does nothing to improve your board advantage and instead offers an effect that only occurs when you are losing health and you are winning with mainly/exclusively Beasts. The effect is too niche and does not offer what Hunter's want in a card.
bananenparty: I like the idea of a mass Treachery, but don't think Warlock should have the ability to take enemy minions. This card could also be used as a mass Mind Control, which would be way OP and feel awful to play against. I think lowering the cost and just moving your minions to the enemy side is a good change. The favor might need a touch up and you could also put the effect on a battlecry so you aren't left with a board of nothing.
Mike Morhaime Announces Dreamhaven, Two New Game Studios Alongside Hearthstone and Blizzard Veterans
First person shooter. Got it! :p
New expansion on Android
Being that it has been 3 weeks and 6 days since the last post, I do not think they had another problem
6 Fiery Off-Meta Decks to Surprise the Runeterra Ladder
Indeed, i had the chance to play a bit more;
i see different decks and i'm experimenting myself different things, i'm really having fun
Mike Morhaime Announces Dreamhaven, Two New Game Studios Alongside Hearthstone and Blizzard Veterans
Yeah, Secret Door also immediately made me think of Second Dinner. They sound suspiciously alike - any chance they're working together? And while we're at it: Has Second Dinner brought anything forth since their founding? How long does it usually take a studio to at least announce what they're working on?
Mike Morhaime Announces Dreamhaven, Two New Game Studios Alongside Hearthstone and Blizzard Veterans
Cool! They should create some fun games. To me, the most important thing is that they're starting with clean slates. "Activision bad" is a fine stance, but Bungie has not dramatically improved Destiny 2 after over a year of separation (and I know Blizzard can't just split from Activision like Bungie did). Is that because the base product is too... tainted by those evil publisher, financially-minded design decisions? Maybe. Yet Luke Smith and the boys are committed to D2 for the next 2+ years, so they must think they can turn it into the game they want it to be. Also, the spirit of Old Blizzard is stronger in Dreamshot, given who's working there and the sheer number of Blizzard vets. The point is, while having no evil publisher pressure must be a great feeling, some "bad" games exist because the devs have good intentions/ideas but poor implementation. Still, I want to be optimistic, so I'll be keeping a close eye on Dreamhaven.
Mike Morhaime Announces Dreamhaven, Two New Game Studios Alongside Hearthstone and Blizzard Veterans
Most people are from Hearthstone, Starcraft, and Heroes of the Storm. Those are the easy guesses!
Mike Morhaime Announces Dreamhaven, Two New Game Studios Alongside Hearthstone and Blizzard Veterans
Very intrigued. What genre of games can we expect from these names?
Mike Morhaime Announces Dreamhaven, Two New Game Studios Alongside Hearthstone and Blizzard Veterans
These studios sound awesome! Can't wait to see what they make. My bet is on Moonshot making a card game since they have some names from Hearthstone.
Mike Morhaime Announces Dreamhaven, Two New Game Studios Alongside Hearthstone and Blizzard Veterans
Interesting news, I wish them all the best.
Mike Morhaime Announces Dreamhaven, Two New Game Studios Alongside Hearthstone and Blizzard Veterans
Sorry, this took a little bit longer than expected to get up this morning, this is fantastic news. I knew Mike wasn't about that retirement life, especially not with how things turned out at Blizzard.
I cannot wait to see what these awesome people create. With Bonfire Studios from Rob Pardo, Second Dinner from Ben Brode and gang, and now Dreamhaven with Mike Morhaime, we've now got 4 teams (since Dreamhaven has 2 studios) that are going to be working on assumingly great products. I love how Mike has said "fuck that" to chasing short-term financial pressure.
I'm also excited that we'll be able to cover stuff in the future :eyes:
Tempo priest
yes this exactly.
Tempo priest
Yes because most of the time I play him alongside a raise the dead or tempo it on turn 3-4, and it either gets removed instantly instead of something else, or I can trade away most of the opposing minions and go for guaranteed buffs.
The Best Hearthstone Decks for the September 2020 Heroic Brawliseum - Earn Incredible Rewards!
I think they'll do the first run for free again. And then zero games won give the weekly free pack.
I understand your desire to scale down the risk/reward, but I find it fun to have the occasional high stakes mode. It adds excitement, and games are more fun when they are exciting.