Nice deck! I have also tried similar concepts but without much success.
I'm surprised by Vargoth, as targets are random, you could buff enemy minions. Is it performing well?
Welcome to the Hearthstone realm!
Hey everyone!
I've created this tempo priest list mostly to try and find something new while also revisiting some old favorite cards and combos aaannddd it worked surprisingly well.
I've climbed with a 6-star bonus from bronze 10 to plat 10 over my first day facing mostly hunters and paladins with occasional touches of priests and mages.
I've won most of my matches, around 80%, against both hunters and paladins (unfortunately I didn't have innkeeper installed during the climb to provide sufficient proof), although none of these matchups feels one-sidedly favored. It boils down to understanding when and how you can stick a minion and safely buff it up for favorable trades, which can easily snowball into a victory in these matchups.
Against hunter, you have to keep in mind that they can play Dwarven Sharpshooter and then remove 2 health minions with the hero power. If they tempo it out turn one you should try to hold back a little and play a minion alongside a health buff minion to contest it, otherwise, you just waste a minion. Basically the same principle applies against paladins, they will usually have a 1 drop into a buff card like Hand of A'dal or Libram of Wisdom so avoid playing something into their turn two, which can't survive this. If you are the first though just go for tempo, your best play 95% of the time is just a one drop into Power Word: Feast. This just wins every trade on turn two and leaves you with a juicy boy on the board.
Against control decks just go for tempo. If possible try to drop big threats when you know they are going into a slow turn like, turn 4 for druid, when they want to play Overgrowth. By big threats, I mean High Priest Amet, Sethekk Veilweaver, Lightwarden and Archmage Vargoth.
Some card combos and tips for every matchup:
Possible card inclusions:
Changes:
Edit:
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Nice deck! I have also tried similar concepts but without much success.
I'm surprised by Vargoth, as targets are random, you could buff enemy minions. Is it performing well?
Yes because most of the time I play him alongside a raise the dead or tempo it on turn 3-4, and it either gets removed instantly instead of something else, or I can trade away most of the opposing minions and go for guaranteed buffs.
You always have control over Vargoth. As a tempo deck you're mostly going to be clearing the board, so if you have stuck a Vargoth and want to buff you need to clear to be sure but generally that's how you're going to be playing anyways, and a double-cast buff is going to snowball the board control anyways. Of course, you don't necessarily need to risk it, there's less risky cards like renew and raise dead you can utilize and your opponent will always scramble to remove Vargoth so even if you don't get a crazy amount of value from his ability he's going to eat some kind of removal basically guaranteed.
Also worth mentioning Vargoth counts spells before he was played like Kael'thas, so if you raise dead into a Vargoth you can play the Vargoth to get another raise dead cast. Make sure not to put yourself in the rez pool though.
yes this exactly.
Thanks for replying!
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