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  • Mythgard is Ahead of the Curve with These Quality of Life Features

    Staff

    For cards in a hand, yes. If you somehow learn what the card on top of a deck is (like with Divination), you can hover over the deck to see it. 

  • À La Card - Card Design Competition Discussion Thread

    I had a much harder time finding art for this that I thought I would, not many pictures of fantasy human chefs.

    This is a real NPC in WoW.  6/6/6 as an homage to the 'Hell' in Hell's Kitchen.  The flavor behind the effect being that he eliminates the weakest 'contestant' in hand and eliminates similarly weak minions on the board.  I played around with discarding spells, lowest vs highest, destroying less than the cost instead of damage, but this is the first version I settled on.  

    Feedback sometime tomorrow, good luck everyone!

  • Pure Of Heart - Card Design Competition Discussion Thread

    Well deserved Sinth! Easily my favorite card this round!

  • Pain Lock (AUG2020)

    pog

  • À La Card - Card Design Competition Discussion Thread

    My card for the competition, thoughts?

    The idea is that craving the Mana is so powerful it can draw you more cards. Very situational draw that can pay off if you build your deck well enough around it. [Edit: Don't know if the play on words "Thirst For Knowledge" fits the criteria of the competition]

  • new deck viewer doesn't work

    Man the "widget" was it? Is more than fucked it's broken. Maybe start over or delete it?

  • Darius Crowley

    pog

     

  • Find the Missing Crew in Our Pirate Word Search

    so cool

     

  • À La Card - Card Design Competition Discussion Thread

    Staff

    Feedback

    Show Spoiler

    Linkblade91 - Watermelon Turtle is cute and its effect is strong, but I don't really get the flavor (no pun intended, and that pun will be EVERYWHERE). I definitely like Curious Catering better.

    Cg8889 - I'm not feeling this one. I feel like it has too much going on that doesn't need to be there. In some matchups, it's a 5 mana 2/2 with Stealth and nothing else, and other times it's a 5 mana 2/2 Stealth that screws up your opponent's entire gameplan with no counterplay. I think the effect of destroy the minion is too OP when it does happen because it forces them to spend so much mana on nothing. Removal like this is also not very Druid-like.

    Inconspicuosaurus - A "crab" for Beasts is okay I suppose, but the problem I see here is that Beast is the most universal tribe tag in the game so I'm not sure if printing premium Beast removal like this is a good idea. Hemet wasn't a problem because it was a Legendary with stats that were low for the cost and shittily adjudicated.

    Valor1204 - A really funny card to me. I quite like the artwork. My only concern is that it might be slightly too similar to Khartut Defender.

    Hordaki - I absolutely love the effect and the flavor (hehe). You're going to get high marks from me, I'll tell you that much.

    KANSAS - Your first card seems okay, although I feel the connection to food might not be obvious to some people. Fish Dinner is better, but it feels too similar to Link's, Curious Catering. As for your suggestion, I unfortunately probably can't card draw without taking up too much text.

    Arkasaur - The effect is okay to me, although the name seems a bit strange.

    Grumpymonk - I actually quite like this card. In terms of flavor (hehe), it might make more sense for it to just be a Rogue card, but in terms of gameplay, it fits dual class fine enough especially Cutting Class also exists.

  • À La Card - Card Design Competition Discussion Thread

    First idea:

    A mash up of Backstab, Overwhelm, and Cutting Class, Slice and Dice deals damage to undamaged minions because you can't cut up things that are already cut up, and its more effective with a sharper blade.  I've also thought about making it a *gasp* dual-class card, even though slice and dice is a rogue-exclusive ability.

    Feedback:

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    Demonxz95 - Very cool :)  I can imagine throwing this to your opponent lol. Based on Demonfire, the text could be shortened a bit to "If it's a friendly one, restore 4 Health to it instead."

    Cg8889 - I think the card fits very well in rogue, and the cost restriction is not necessary.  They got stuff like Biteweed and Vilespine Slayer after all.

    Inconspicuosaurus - How about "Destroy a beast and gain its Health"? It could make it a little different and scales in the late game without being too good in the early game.

    Valor1204 - Does the deathrattle happen before the reborn effect? I was thinking that it could heal itself, so you want to specify that it restores another character.

    Hordaki - 100% chance to attack the wrong enemy huh.  I really like it.

    linkblade91 - I like it, and I've got nothing much to add to it.

    KANSAS - For the murloc, it's weird that the minion that kills it might get the bonus.  I also like the flavor of the shaman spell, though murloc should be captialized and it is quite similar to linkblade's Curious Catering.

    Arkasaur - I would go ahead and make it a 2/1, and I would like to see a watermark other than classic.  Good card.

     

  • À La Card - Card Design Competition Discussion Thread

    Hey everyone,

    Heres my idea for this week:

    Stinkfur Carrot-thief

    I'm not sure if i can bump it up to a 2/1 since its still pretty vulnerable to removal from hero powers and early minions.

     

    Feedback:

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    Demonxz95 - A nice flexible option for shaman, I think its good  to go in that state.

    Cg8889 - As others have said its a bit too powerful and breaks one of druids weaknesses to heavily in my opinion. Possibly think about other effects that this could have when it kills a minion on the board instead of when played.

    Valor1204 - this seems good and balanced, but maybe too similar to khartut defeder.

    Hordaki - An interesting card, I definitely think the downside here is easier to work with than the ogre "50% chance to attack the wrong target", so it actually seems possibly playable - and has some benefit with silence decks - seems good.

    linkblade91 - I really like this, menagerie cards have always been a bit lacking and needing something interesting and i think this is a good fit for that and warlock.

  • BlizzCon 2020's Replacement Takes Place February 19 & 20, 2021 - BlizzConline!

    Honestly if there's any worthwhile Hearthstone news it'll probably be the new year announcement along with the changes to the basic and classic set teasers.

    Wonder if they'll give us a golden legendary or a cool card back again...

  • À La Card - Card Design Competition Discussion Thread

    Here is my first idea. I am not sure about the class, set, rarity, or name. And I am not sure if it fits the theme well enough, but here it is.

    Hungry Crab tells us that eating a murloc is worth a +2/+2 buff. So when this tasty murloc dies, someone will eat it and get +2/+2. I am not sure if it has a direct enough reference to food, but hopefully with the right name the flavor will become more obvious.

    I also have Fish Dinner which has the same flavor (pun intended), but it would be played differently. I am not too sure about giving Shaman a sacrifice effect, but I also couldn't justify giving murloc stuff to warlocks. 

    Now for some quick feedback:

    Show Spoiler
    Demonxz95, Everybody wants freeze shaman to work, so if nothing else you have that going for you. I really like the different effects for enemies and friendly characters, but as a whole I think the card is a bit underwhelming. I would make it cost 2 mana, have it heal for 5 instead of 4, and have it draw a card (shamans definitely need more card draw).

    Cg8889, I like the flavor, but I think it could be executed better. I don't think it should kill your opponent's next minion. I would give it more stats, and have it gain additional stats whenever it kills something. Kind of like The Boogeymonster but 5 mana and with stealth.

    Inconspicuosaurus, (I have mentioned it before, but that is an awesome username) I like the card, but I do think that beasts are just a bit too universal, making this too reliable as a tech card. I would keep the flavor of a murloc eating a beast, but adjust the stats/effect.

    Valor1204, The card is good, but healing isn't too powerful so you could definitely get away with giving it a little bit of extra stats and reducing the rarity.

    Hordaki, I love it. I just love it. I have always liked the flavor of the "ogre" mechanic, but I can understand why the RNG might be frustrating. Making the random targets happen every time makes the card more reliable, and also useful for getting around taunts. I love it, 5 stars.

    Linkblade91, Menagerie stuff is always neat. I like the flavor and the balance seems good. All around pretty solid card.

  • Mythgard is Removed From the iOS App Store Temporarily Due to Apple (Updated)

    I had just downloaded it the other day and was wondering why I couldn’t log on. Apple can be slow but hopefully the update gets approved quickly.

  • Is Out Of Cards where it's at?

    Yeah I don’t really comment all too much on this site, even though I check it most days. Mainly here for the news tbh, even back on Hearthpwn I never really bothered too much with the forums.

    I know I should probably join in on the card creation competitions, but a lot of my free time ends up getting taken up by other stuff so I never get around to it (excuses, I know)

  • Pure Of Heart - Card Design Competition Discussion Thread

    Cg, sinth!

  • À La Card - Card Design Competition Discussion Thread

    What about something like this? There were no Karazhan menagerie spells, but maybe I can get away with one.

  • À La Card - Card Design Competition Discussion Thread

    Some quick early feedback of my own:

    Show Spoiler

    Demonxz95 - Love it.

    Cg8889 - I think even with the agency going to your opponent, them losing a minion that costs (5) or more is too great a cost. What about simply being the next minion they play?

    Inconspicuosaurus - I think it's too on-the-nose with its similarity to Hungry Crab.

    Valor1204 - You're good to go, I'd say, outside of maybe moving it to the Priest. Your call.

    Hordaki - We're fine with it: it's a general idea of food/drink consumption that we're looking for. With that in mind I like the card.

  • À La Card - Card Design Competition Discussion Thread

    Yeah...I'm not feelin' the Turtle. Thanks for the early feedback, Valor1204 and Hordaki :) Time to think of something else.

  • À La Card - Card Design Competition Discussion Thread

    Does drinking count? Because if not I'll have to come up with another idea.

    The idea is that the goblin is so drunk he can never hit the right target. A more chaotic card, but with some element of control in the sense that you can attack what you don't actually want to hit, or try to use him to get past taunts or stealth.

    Feedback time:

    Show Spoiler

    Valor1204: I like it, fits the theme and is a pretty good card. It might fit better as a Priest card but it works either way.

    Inconspicuosaurus: It's a decent card, but not all that interesting in effect or flavor (heh). If you stick with the idea I'd at least try to find more interesting artwork.

    Cg8889: There's good ideas in this, but I think it's too complicated. Either ditch the gain +3/+3 or the (5) or more requirement, I don't think having both is a good idea.

    linkblade91: It's pretty interesting, but personally I don't know if the flavor (heh) is there enough IMO.

    Demonxz95: I like it, actual good support for Freeze Shaman (but I may be biased since I love trying to make Freeze Shaman viable).

  • À La Card - Card Design Competition Discussion Thread

    Inspired by the art, honestly. I think there are a lot of directions for this competition to go so it will be interesting to see all the entries!

    Feedback:

    Show Spoiler

    Demonxz95: I love the flavor (ha, get it) of the card! It feels a bit strong, considering Freezing Potion is the same cost to freeze, but without the effect. Maybe freezing the character either way would help with this?

    linkblade91: I like the idea, but it feels very strong for an early game minion. It would be too great to trade early minions with, leaving the opponent struggling to find the right card to kill it. Reducing its health seems like it may nerf it too much, but maybe even reducing its attack by 1? I'm not sure.

    Cg8889: Huh, this card could really ruin some days, or leave you with a 5 cost 2/2 depending on the deck. I'm not sure how to judge its power level, but it's interesting.

    Inconspicuosaurus: I agree with your sentiment that beasts are much more common than murlocs. As it stands, it is better than a Murloc Raider, so maybe you could bump it down to a 1/1 in stats, with a +2/+1 buff?

  • Mythgard is Ahead of the Curve with These Quality of Life Features

    I haven't seen it in action yet (I'm still working through the tutorial), but according to The Guide it sounds like for any card that you've seen previously (eg. you looked at the top card on your deck, you bounced a card back into the opponent's hand, etc.) it will display the card face up for you, so you don't have to remember that you saw it and remember what it was.

  • Pure Of Heart - Card Design Competition Discussion Thread

    Congratulations to Sinth :)

  • À La Card - Card Design Competition Discussion Thread

    Quote From grumpymonk
    Quote From Inconspicuosaurus

    I have a question: The topic is "food or eating", so would something like Hungry Crab that canonically "eats" a minion be acceptable?

    Its up to the mods to decide but since I've suggested this theme, my opinion is that yes, things that eat are acceptable.  I think Humongous Razorleaf might be a better example, since Hungry Crab is already a food.

    Awesome, thank you grumpymonk.

    In that case, here is my idea:

    Is it too simple, being a direct counterpart to Hungry Crab? Should I give it a different bonus for destroying the beast? I also have a feeling that it might be too good considering beasts are much more common than murlocs (and there is actually a beast played in current murloc decks).

  • À La Card - Card Design Competition Discussion Thread

    First idea that came to my mind. Druids don't have single target removal but felt like having a delayed removal that your opponent could determine what would be sacrificed is a fair trade off. Is the stats gain too much considering single removal is supposed to be a Druid weakness? Can I increase the base stats to a 3/3 and it would still be ok?