I did not expect to start a feud for revamping core sets, but here we go. I'm glad my commitment is inspiring to push these ideas forward. That said, time to comment on your vision.
I didn't mean it as a feud. I put my own revamp on hold for a while and seeing you posting yours incited me to finish mine. For the last ones I have left, I will do a unique thread for both of my core sets including the neutrals, instead of doing one per class. Will answer suggestions later.
I'd say that the level up on this guy literally doesn't matter. If you are in a position where Aurelion and 10 more attack worth of units are on the board, you don't even need the 0 mana celestials because you have already won the game. The Level up is just a win more effect for a card that already likely takes things back under control for you if you get it on board without the enemy having lethal.
I dunno, seems like the people who actually care enough to go that far were already going to look up a list of all the Celestial cards in the pool, and most sources for that kind of information are going to mention the weighting -- or even have the weight of each card listed (once we figure that out).
I think Hunter needs to play more aggressively in order to be competitive in current meta. I tried playing the AoO Highlander Hunter but it looses to much. After making it more aggressive, I don't feel so hopeless and can stand a change. I'm at rank 4 atm, but I don't think HH is good for climbing legend. On the other hand, face hunter could be the one to make someone reach legend quickly..
Virgin LoL Sol VS uber chad LOR Sol. Seriously though in LoL Sol can barely kill an adc but in LoR he actually seems like his lore-wise power levels I'm excited to see how he pans out.
yes and it won't even be enough, they are buffing the rewards of the standard game they should buff arena as well.
hearthstone is insanely expensive, and unrewarding the beta numbers don't add up.. at 3 wins you are at above 50% win rate already..
The numbers/rewards are just something I didn't put too much thought but something along those lines probably like 100 gold less on the higher tiers, would be happy with just a random epic (none golden) at 10 wins at least you are advancing your collection and getting those elusive epics. They are probably overtunned AF but better rewards are needed and reduce the max wins.
Other games have much shorter arena runs with better rewards.
The entry cost needs to go down for the mode to be more fun and easier to get into. and the rewards need to be doubled while the mode needs to be less grindy.
if you increase arena rewards while also increasing the normal system with similar rewards it's still not gonna break the game.. It's along my expectation of the standard system being more rewarding of course so arena won't break the game.. but having those random drops would really intensify arena grinding.. rather than.. some gold.
Amen to all of this. I only play arena when I am given a free ticket attached to a pre-order or for an arena rotation, because the cost doesn't feel like a risk I want to take.
It's powerful but it does die to everything.. reminds me of the Lure of the Depths but way WAYY worse.
you are playing a 0.5 mana worth card that isn't durable at all, it doesn't even guarantee you any value, it will die to everything you WON'T be blocking with it anything..
Depending how viable dragons are needs to be 1 mana or 1/2 to actually be any realistically good I am guessing dragons are more viable than we think if it's a 1/1 for 2..
Virgin LoL Sol VS uber chad LOR Sol. Seriously though in LoL Sol can barely kill an adc but in LoR he actually seems like his lore-wise power levels I'm excited to see how he pans out.
Going by what he said in the tweet, the snake is probably the most common, and "Living Legends" is probably half as frequent as that, with everything else being in between at a more-or-less steady progression up the mana curve.
It won't take a huge sample size to work out the exact numbers once we've started using the cards, and I'm sure there are people planning to do exactly that.
24 Hours of Card Reveals for Legends of Runeterra - The Celestial Cards for the Invoke Mechanic
Updated with all English images.
Cheese's custom revamp of the HUNTER core sets!
hahahaha I just can't get over the artwork of Rexxar with a tommy gun, that's too funny
Cheese's custom revamp of the HUNTER core sets!
I didn't mean it as a feud. I put my own revamp on hold for a while and seeing you posting yours incited me to finish mine. For the last ones I have left, I will do a unique thread for both of my core sets including the neutrals, instead of doing one per class. Will answer suggestions later.
New Targon Champion - Aurelion Sol
I'd say that the level up on this guy literally doesn't matter. If you are in a position where Aurelion and 10 more attack worth of units are on the board, you don't even need the 0 mana celestials because you have already won the game. The Level up is just a win more effect for a card that already likely takes things back under control for you if you get it on board without the enemy having lethal.
Short on Dust? Not Here! 4 Wallet Destroying Decks to Start the Week
So that means I can say I'm running the budget version then? :P
Celestial Card Appearance Rates are Weighted - High Cost Cards Less Frequent
I dunno, seems like the people who actually care enough to go that far were already going to look up a list of all the Celestial cards in the pool, and most sources for that kind of information are going to mention the weighting -- or even have the weight of each card listed (once we figure that out).
Short on Dust? Not Here! 4 Wallet Destroying Decks to Start the Week
I think Hunter needs to play more aggressively in order to be competitive in current meta. I tried playing the AoO Highlander Hunter but it looses to much. After making it more aggressive, I don't feel so hopeless and can stand a change. I'm at rank 4 atm, but I don't think HH is good for climbing legend. On the other hand, face hunter could be the one to make someone reach legend quickly..
The Arena Will Keep Separate Rewards From Hearthstone's Battle Pass
One of the goals of the Battlepass is to not force a player into playing a specific mode. You shouldn't worry about that
Hey Bliz, you forgot about Mugurgle.
So jandice might summon two jandices. Sad.
Short on Dust? Not Here! 4 Wallet Destroying Decks to Start the Week
If you include those cards, you need to remove Frizz Kindleroost, Dragonqueen Alexstrasza, Siamat and Nagrand Slam which makes the deck cost less :)
Short on Dust? Not Here! 4 Wallet Destroying Decks to Start the Week
I have yet to update my HL Hunter list and it’s still pretty good without any SA cards, honestly.
Aurelion Sol is the Newest Legends of Runeterra Targon Champion Coming in Call of the Mountain (6 New Cards Revealed!)
Justice has been made to our Ao shin at last!
https://leagueoflegends.fandom.com/wiki/Aurelion_Sol/Development
Aurelion Sol is the Newest Legends of Runeterra Targon Champion Coming in Call of the Mountain (6 New Cards Revealed!)
The timmiest timmies will play both.
The Arena Will Keep Separate Rewards From Hearthstone's Battle Pass
yes and it won't even be enough, they are buffing the rewards of the standard game they should buff arena as well.
hearthstone is insanely expensive, and unrewarding the beta numbers don't add up.. at 3 wins you are at above 50% win rate already..
The numbers/rewards are just something I didn't put too much thought but something along those lines probably like 100 gold less on the higher tiers, would be happy with just a random epic (none golden) at 10 wins at least you are advancing your collection and getting those elusive epics. They are probably overtunned AF but better rewards are needed and reduce the max wins.
Other games have much shorter arena runs with better rewards.
The entry cost needs to go down for the mode to be more fun and easier to get into. and the rewards need to be doubled while the mode needs to be less grindy.
if you increase arena rewards while also increasing the normal system with similar rewards it's still not gonna break the game.. It's along my expectation of the standard system being more rewarding of course so arena won't break the game.. but having those random drops would really intensify arena grinding.. rather than.. some gold.
The Arena Will Keep Separate Rewards From Hearthstone's Battle Pass
Amen to all of this. I only play arena when I am given a free ticket attached to a pre-order or for an arena rotation, because the cost doesn't feel like a risk I want to take.
Celestial Card Appearance Rates are Weighted - High Cost Cards Less Frequent
Yeah I get that, but at least it would cause players to look it up
New Targon Card - Herald of Dragons
It's powerful but it does die to everything.. reminds me of the Lure of the Depths but way WAYY worse.
you are playing a 0.5 mana worth card that isn't durable at all, it doesn't even guarantee you any value, it will die to everything you WON'T be blocking with it anything..
Depending how viable dragons are needs to be 1 mana or 1/2 to actually be any realistically good I am guessing dragons are more viable than we think if it's a 1/1 for 2..
Short on Dust? Not Here! 4 Wallet Destroying Decks to Start the Week
Yeah I do miss 2 of the legendaries (jandice and Illucia), kinda expensive
The Arena Will Keep Separate Rewards From Hearthstone's Battle Pass
I don't play arena anymore. Too random and too little rewards for the time spent
New Targon Card - Herald of Dragons
Aurelion turn 9 or earlier? I'm in.
New Targon Card - Sun Guardian
Why is this an epic is a better question
Aurelion Sol is the Newest Legends of Runeterra Targon Champion Coming in Call of the Mountain (6 New Cards Revealed!)
Virgin LoL Sol VS uber chad LOR Sol. Seriously though in LoL Sol can barely kill an adc but in LoR he actually seems like his lore-wise power levels I'm excited to see how he pans out.
New Freljord Spell - Revitalizing Roar
This card will be good with Aurelion in a Ramp or Reduce cost deck
The Arena Will Keep Separate Rewards From Hearthstone's Battle Pass
So basically your suggestion is cut the cost to half and tripple the rewards?
Celestial Card Appearance Rates are Weighted - High Cost Cards Less Frequent
Going by what he said in the tweet, the snake is probably the most common, and "Living Legends" is probably half as frequent as that, with everything else being in between at a more-or-less steady progression up the mana curve.
It won't take a huge sample size to work out the exact numbers once we've started using the cards, and I'm sure there are people planning to do exactly that.