I would be very surprised to see the in-game keyword mention the weighting. That just brings up more questions than it answers, not a good look for a tooltip.
This is sort of weird, I hope that they update the in game definition of the invoke keyword to at least mention that it's not random. I think that this is pretty good overall though, since it gives players more viable options for what to choose from Invoke.
I commented on the latest news but I think this is worth the discussion.. I think arena has no real fun reason to play it, most of this OP will be a copy paste from that comment on the news article: but I reformatted parts of it to be more readable.
I don't like that the runs take a lot of time and you needs an insane win rate to actually profit from arena, I don't feel like sitting through 12 wins only to get trice the entry fee.. the arena feels unrewarding for the time poured into them.. I didn't play arena for over 2 years and I used to play more when I didn't had many resources it's feels like a chore..
I do enjoy the gameplay but it feels like such a big time and gold commitment to play.. I just hate playing it and losing too fast or make risky picks.
The reward system is the same since beta... SERIOUSLY.
Suggested estimated rewards that would feel better:
lower the entry fee, lower the max wins, increase the reward threshold.
Show Spoiler
entry fee:50 gold, win caps at 10 instead of 12.
0 wins you get 40 gold (so you can't reroll indefinitely)
1 win you get 70 gold worth of dust/cards/gold,
2 wins you get a pack and 20 gold worth of stuff. (the first pack is from the latest expansion)
3 wins you get a pack and 50 gold worth of stuff (3 wins is the new 7 wins, you have over 50% win rate at this point!)
4 wins you get a pack and 75 gold worth of stuff.
5 wins it's 2 packs and 20 gold worth of stuff. (the second pack can be anything even a yearly pack!)
6 wins you get 2 packs and 70 gold worth of stuff.
7 wins it's 3 packs the third is also random + a chance of a cosmetic.
8 wins you get 3 packs + a guaranteed golden rare + random reward worth 20 gold + a chance of a cosmetic.
9 wins you get 3 packs + a guaranteed golden rare + random reward worth 80 gold + chance of an epic + a chance of a cosmetic.
10 wins you get 3 packs + a guaranteed golden epic + random reward worth 100 gold + 50 gold + a chance of a cosmetic.
I just threw numbers and rewards but something that will be exciting to earn and not just.. "value" it feels bad to play arena and get some value we want to get special rewards or get guaranteed rewards on good runs.. arena feels BAD to win at and feels bad to get less than 7 wins you get less than the fee.. and need insane win rates. About the cosmetics: it's not a hero skin (maybe as a rare 10 wins drop) but it's something to grind for like some alternate card art or some old card backs.. give players a good reason to play more arena the mode is fun the entry fee is discouraging and so are the rewards.
More improvements suggestions:
1.Would also enjoyed the mixture of the expansions in arena but it wasn't conveyed correctly had no idea what to play or not around there was no way in game to tell which expansions were available.. for that a new feature needs to be implemented which is a peek into the available pool just open a collection manager which shows you the expansion available and what cards are legit or not, from the draft screen no need to do in game.
2. Arena tickets as rewards from quests + exp since they are 40 gold quest for none arena players this way. people who don't want to play arena can start and exit just to get the 40 gold, it will intensify players to try arena more and experiment more.
I hope I formatted this post correctly so it's easy in the eyes.
It's a free chump blocker (in terms of card advantage) in a deck whose win condition is nothing more than to survive until the late game. It is definitely OP.
chump blocking (specially if you can't block fearsome) helps you so far.. at some point it's not good anymore to block.
Hola al que este leyendo esto, abro foro para saber si existe algun server para jugadores de LOR de latam o si alguien le interesa la formacion de uno, seria asombroso el poder conversar del meta con jugadores de la region
I think they should change the reward system for arena.
I played arena when I first started. I'm F2P, had barely any cards to make a deck, and didn't know any good sources for budget decks. Getting a ~5 win average meant I was getting cheap packs and cards to build my collection and lots of real-world experience. I was very excited with my first ever 12 win.
Now I build up 8k+ gold per expansion (playing standard), and with dupe protection, this gives me a solid base of cards. Together with careful timing with my card dusting, I no longer think arena is worth it. Having a bigger collection doesn't help my arena runs, and classic packs aren't that useful either (even though I don't have the complete collection yet).
I think they should change the reward system for arena. It's good that it will help towards battle pass *in addition* to its own rewards, but surely it could be tweaked to be better for more players?
Great work, thanks for your dedication! I'll use the opportunity to request a quality of life feature. I really like the concept of the portals. Would it be possible to expand this feature to the point where users could permanently choose one of them in account management?
As long as it works the other way too. I never want to have to play arena, I hate that game mode. I get my tickets from the pre-order and just retire my decks just to get the packs.
Overall it's an improvement that encourages more play from players, since you now have levels to reach in the pass, not dailies you can just hoard and re-roll to play out in the most efficient manner (should you so choose). It will bother some, since no one is ever happy in the HS community without another being offended/infuriated/disappointed/etc., but overall this is going to reward players that are on 4-7 days a week.
I'm only going off the principle, and of course the reality will be the real test, but in theory this is going to work out great for the vast majority of people who really care (and - most important to Blizzard - those who put money into the game).
They've already set up a far more welcoming atmosphere for F2P players, so I expect they won't shoot themselves in the foot for the whales who spend $200+ in an expansion, since they'd lose the middle base of pre-order only players or those who make infrequent purchases that add up to about a standard pre-order cost per expansion. I tend to buy a single pre-order per expansion, with the rare bundle purchase if the value is great enough to me, and I imagine I'm not in a particularly small group of players, so we have every right to expect a good experience here.
It's a free chump blocker (in terms of card advantage) in a deck whose win condition is nothing more than to survive until the late game. It is definitely OP.
I'd much rather neutralize two strong units that I choose than one weak one that is chosen for me. If they go away, I'm not going to complain that Mindsplitter is no longer getting value.
Celestial Card Appearance Rates are Weighted - High Cost Cards Less Frequent
I would be very surprised to see the in-game keyword mention the weighting. That just brings up more questions than it answers, not a good look for a tooltip.
Short on Dust? Not Here! 4 Wallet Destroying Decks to Start the Week
Thanks for the lists!
That highlander hunter looks suspiciously last expansion, mind you. No Lorekeeper Polkelt, Ace Hunter Kreen, Adorable Infestation, Demon Companion, etc. I'd say it's a good few thousand dust shy of being pimped up for the SA meta :)
Celestial Card Appearance Rates are Weighted - High Cost Cards Less Frequent
It's a good lever on the mechanic.. is a celestial card too oppressive? lower it's appearance rate.
is a card decent but sees no play whatsoever? make it's appearance rate higher..
wonder which cards are rarer than others..
Celestial Card Appearance Rates are Weighted - High Cost Cards Less Frequent
This is sort of weird, I hope that they update the in game definition of the invoke keyword to at least mention that it's not random. I think that this is pretty good overall though, since it gives players more viable options for what to choose from Invoke.
Arena rewards need to change
I commented on the latest news but I think this is worth the discussion.. I think arena has no real fun reason to play it, most of this OP will be a copy paste from that comment on the news article: but I reformatted parts of it to be more readable.
https://outof.cards/hearthstone/1792-the-arena-will-keep-separate-rewards-from-hearthstones-battle-pass
What is wrong in arena? (At least for me)
I don't like that the runs take a lot of time and you needs an insane win rate to actually profit from arena, I don't feel like sitting through 12 wins only to get trice the entry fee.. the arena feels unrewarding for the time poured into them.. I didn't play arena for over 2 years and I used to play more when I didn't had many resources it's feels like a chore..
I do enjoy the gameplay but it feels like such a big time and gold commitment to play.. I just hate playing it and losing too fast or make risky picks.
The reward system is the same since beta... SERIOUSLY.
Suggested estimated rewards that would feel better:
lower the entry fee, lower the max wins, increase the reward threshold.
entry fee:50 gold, win caps at 10 instead of 12.
0 wins you get 40 gold (so you can't reroll indefinitely)
1 win you get 70 gold worth of dust/cards/gold,
2 wins you get a pack and 20 gold worth of stuff. (the first pack is from the latest expansion)
3 wins you get a pack and 50 gold worth of stuff (3 wins is the new 7 wins, you have over 50% win rate at this point!)
4 wins you get a pack and 75 gold worth of stuff.
5 wins it's 2 packs and 20 gold worth of stuff. (the second pack can be anything even a yearly pack!)
6 wins you get 2 packs and 70 gold worth of stuff.
7 wins it's 3 packs the third is also random + a chance of a cosmetic.
8 wins you get 3 packs + a guaranteed golden rare + random reward worth 20 gold + a chance of a cosmetic.
9 wins you get 3 packs + a guaranteed golden rare + random reward worth 80 gold + chance of an epic + a chance of a cosmetic.
10 wins you get 3 packs + a guaranteed golden epic + random reward worth 100 gold + 50 gold + a chance of a cosmetic.
I just threw numbers and rewards but something that will be exciting to earn and not just.. "value" it feels bad to play arena and get some value we want to get special rewards or get guaranteed rewards on good runs.. arena feels BAD to win at and feels bad to get less than 7 wins you get less than the fee.. and need insane win rates. About the cosmetics: it's not a hero skin (maybe as a rare 10 wins drop) but it's something to grind for like some alternate card art or some old card backs.. give players a good reason to play more arena the mode is fun the entry fee is discouraging and so are the rewards.
More improvements suggestions:
1.Would also enjoyed the mixture of the expansions in arena but it wasn't conveyed correctly had no idea what to play or not around there was no way in game to tell which expansions were available.. for that a new feature needs to be implemented which is a peek into the available pool just open a collection manager which shows you the expansion available and what cards are legit or not, from the draft screen no need to do in game.
2. Arena tickets as rewards from quests + exp since they are 40 gold quest for none arena players this way. people who don't want to play arena can start and exit just to get the 40 gold, it will intensify players to try arena more and experiment more.
I hope I formatted this post correctly so it's easy in the eyes.
Jugadores de LATAM
Sorry, but we only allow posts in English on Out of Cards. Locking this thread.
Aurelion Sol is the Newest Legends of Runeterra Targon Champion Coming in Call of the Mountain (6 New Cards Revealed!)
I like how over the top Aurelian Sol is, mechanic and art wise :D fits him well!
Fury is a New Keyword Coming in Call of the Mountain - 5 New Cards Revealed
I ready "furry" for some reason and was wondering that the hell is this keyword going to do :D
New Targon Spell - Messenger's Sigil
chump blocking (specially if you can't block fearsome) helps you so far.. at some point it's not good anymore to block.
Jugadores de LATAM
Hola al que este leyendo esto, abro foro para saber si existe algun server para jugadores de LOR de latam o si alguien le interesa la formacion de uno, seria asombroso el poder conversar del meta con jugadores de la region
The Arena Will Keep Separate Rewards From Hearthstone's Battle Pass
I think they should change the reward system for arena.
I played arena when I first started. I'm F2P, had barely any cards to make a deck, and didn't know any good sources for budget decks. Getting a ~5 win average meant I was getting cheap packs and cards to build my collection and lots of real-world experience. I was very excited with my first ever 12 win.
Now I build up 8k+ gold per expansion (playing standard), and with dupe protection, this gives me a solid base of cards. Together with careful timing with my card dusting, I no longer think arena is worth it. Having a bigger collection doesn't help my arena runs, and classic packs aren't that useful either (even though I don't have the complete collection yet).
I think they should change the reward system for arena. It's good that it will help towards battle pass *in addition* to its own rewards, but surely it could be tweaked to be better for more players?
Out of Cards Changelog - 2020-08-24
Great work, thanks for your dedication! I'll use the opportunity to request a quality of life feature. I really like the concept of the portals. Would it be possible to expand this feature to the point where users could permanently choose one of them in account management?
The Arena Will Keep Separate Rewards From Hearthstone's Battle Pass
As long as it works the other way too. I never want to have to play arena, I hate that game mode. I get my tickets from the pre-order and just retire my decks just to get the packs.
Zendikar Rising - Official Teaser
This has been an absolutely insane month. To think that Runeterra and Hearthstone are always going to overlap 3 times a year is a bit much :D
Hearthstone's Battle Pass Should be More Rewarding Than Progression Today
Overall it's an improvement that encourages more play from players, since you now have levels to reach in the pass, not dailies you can just hoard and re-roll to play out in the most efficient manner (should you so choose). It will bother some, since no one is ever happy in the HS community without another being offended/infuriated/disappointed/etc., but overall this is going to reward players that are on 4-7 days a week.
I'm only going off the principle, and of course the reality will be the real test, but in theory this is going to work out great for the vast majority of people who really care (and - most important to Blizzard - those who put money into the game).
They've already set up a far more welcoming atmosphere for F2P players, so I expect they won't shoot themselves in the foot for the whales who spend $200+ in an expansion, since they'd lose the middle base of pre-order only players or those who make infrequent purchases that add up to about a standard pre-order cost per expansion. I tend to buy a single pre-order per expansion, with the rare bundle purchase if the value is great enough to me, and I imagine I'm not in a particularly small group of players, so we have every right to expect a good experience here.
Zendikar Rising - Official Teaser
Me, almost two months ago: Well, looks like Mythgard is spoiling cards for it's final expansion, great opportunity to make people aware of the game.
Hearthstone: Children, school starts early this year. Prepare your notebooks!
Me:
Me, after Scholomance launches: Well, as fun as that was, now that it's over, surely people will pay more attention to-
Riot: Hey, kids, do you like astrology?
Me:
Me, now: Wow, the new expansion looks awesome! And with that out of the way, I can finally-
WotC: Prepare for landing!
Me:
Fury is a New Keyword Coming in Call of the Mountain - 5 New Cards Revealed
Because space is limited, and the game has tooltips if you forget.
Aurelion Sol, for example, does not have room to write out the definition of Rage.
New Targon Spell - Dragon's Clutch
I wonder if they plan to add the Dragon tag to Dragonling. Not that that's a stellar synergy, but I think it would be a nice touch thematically.
Aurelion Sol is the Newest Legends of Runeterra Targon Champion Coming in Call of the Mountain (6 New Cards Revealed!)
OH BOI they did not disappoint with this one. Aurelion sol is everything I had hoped he would be and more!
Aurelion Sol is the Newest Legends of Runeterra Targon Champion Coming in Call of the Mountain (6 New Cards Revealed!)
My timmy brain is getting sensory overload.
Move aside sea monsters.
New Targon Spell - Messenger's Sigil
It's a free chump blocker (in terms of card advantage) in a deck whose win condition is nothing more than to survive until the late game. It is definitely OP.
New Targon Card - The Infinite Mindsplitter
I'd much rather neutralize two strong units that I choose than one weak one that is chosen for me. If they go away, I'm not going to complain that Mindsplitter is no longer getting value.
New Targon Spell - Dragon's Clutch
It's the best dragon card, without being a dragon.
New Targon Spell - Messenger's Sigil
2/2 for 2 draw a card is not op when it doesn't actually thins your deck.
New Targon Card - The Infinite Mindsplitter
You can't switch targets with it though once played, it's stuck on those units.
I see what this card tries to do.. but 8 cost..