Was trying to create a nightfall deck that used the warning shots and rex from bilgewater, and came up with this, what do you guys think?
I like it!
One card you might want to squeeze in is Coral Creatures: he's cheap enough to activate nightfall for a lot of your cards, he generates a free 1 mana spell that you could use to activate nightfall on a subsequent turn, and he has attune which I think this deck will really appreciate -- your curve is really good, but that also means you won't float much spell mana.
I find that generally the best strategy is not teching, but switching if you find you're not doing well with what you're playing. My very first legend happened, might be like year and a half ago almost by accident. I had a Thaddius Deathrattle Hunter I really enjoyed and it somehow got me to Rank 1 by just casually playing it. So I thought, I'm this far, might as well go all the way. 5 times I made it to 1 win from legend and 5 times I was denied. So I gave up on it, switched to Jaina Mage and got legend in like 4 games, because the deck was just better suited to the meta. I've reached Legend every month since then, usually by just picking a deck that seems not just powerful on its own, but powerful agaisnt what I'm most commonly facing on my climb.
This season I was trying to reach legend with my tried and tested Deathrattle Raza Priest, which on its own got me to Legend 4 times in the last 6 months or so. This month, couldn't move an inch. Got to D3, and then went back and forth between D5 and low D2 for 3 days. Either I lost to ridiculously fast aggro that was always too fast and too strong despite my numerous board clears and hefty healing, or I lost to OTKs despite running an Illucia and Dirty Rat (neither of which I drew in the dozen or so games against combo). The deck felt too "in the middle", hedging against too many threats while excelling against neither of them. So I switched to Odd Warrior, accepted the losses against OTK (even though I did outarmor some of them) and just ate aggro for dinner game after game. Nobody else was playing anti aggro, it was all aggro, OTK or Raza Priest, and I was favoured against most of them. Bam, reached Legend in a day.
There is only so much teching can do for you if you're just playing the wrong deck for the meta. Two or three cards are not going to change the outcome as much as just adopting a different strategy will. But what that strategy is for Standard I could not tell you.
yup! exactly to both! And also, the point of this deck is to quickly cycle to our big swing turns so we don't necessarily need that value-over-time of the Libram of Wisdoms
Arena rewards are still worth it. They just serve a different purpose than Standard rewards. Arena helps you build up your collection more cheaply, but isn't desirable for players who want to save gold.
Overall, though, if you're very good at Arena, you can save more gold. In ranked, you get 10 gold for every three wins. In Arena, if you win 9 times, you can gain 100+ gold on top of the 150 you spent, plus a card pack (a card pack from the current expansion, they aren't classic packs like the BG rewards).
I would like to see changes to the Arena rewards - more golden cards or legendaries rewarded for great runs would be enticing incentive even for gold-savers to try the format, and much more fun - but I think the current purpose Arena serves is healthy. And, economics aside, it's just a fun format to play, since you can win more than you do in constructed and have some variety as you play - plus, deckbuilding. A few weeks after expac drop, deckbuilding in Standard is a pipe dream, but you can do that every day in Arena.
Also, your collection doesn't help you in Arena? Come on! Golden cards, man. You can't lose if you have golden cards.
In my only case of Legend climb attempt (few minutes ago), it was in Wild, which is possibly easier.
But I made it by taking a deck that proved strong to me (Discolock) and tuned it against the meta I was expecting and actually encountering: in Wild it was full of board&weapon Aggro, so I went for Freeze package (3 cards, not just 1), and it worked really well.
So maybe trying to tech against the meta may help. I don't know how to counter Standard higher meta, or if it is possible at all, but the principle should be of some help.
PS: and yes, as og0 suggested, you need the right state of mind: get rid of expectations, you already reached a great result. Anything that comes now from D4 and on should be taken as a gift. Just play at your best and try to laugh at your bad luck when it happens. Legend rank is a side effect.
Trying to counter the meta you find? Admirable, but mistaken.
Each time i do that, like either changing decks or tech some cards in like silence or oozes, those opponents are gone and only appear like 2 times out of 20 when before it was like 8 or more times.
I hear ppl saying this ALL THE TIME, and it really triggers me cause it just feels like they are playing a different game than me. Like for real give me your account so that i can play against the decks that im ready to face.
Like all those streamers and their youtube videos like "pick this deck and farm the X deck" and im like "bro each time i do that those decks become a rarity to face". Like for real whats the secret behind tech or deck countering and actually facing them? cause i dont know what it is.
This is my experience every.. damn.. time...
I'll be playing and running into Pirate warrior every other game (wild) so I tech in a couple of Golakka Crawler. Lo and behold I never see another pirate warrior again. That's just an example, if I never want to see a secret mage ever again I just tech in a Eater of Secrets, that's me never playing Secret mage ever again until the very next game after I take them out!
Exactly. I eventually realise that all u need to do is pick a tier 1 or high tier 2 deck and stick with it. Just a few seasons ago i ran pirate warrior to counter odd dh and quest mage in wild and eventho i eventually face them and got legend the fact is it took me longer than it should cause for the better part of my time those decks were gone.
Next season i just said fuck it and ran reno priest from D5 to legend thinking i was gonna get trashed by quest mage. Funny thing is the very first match was against a quest mage and i was ready to auto concede but eventually i played it my opponent was probably drunk i won and then i reached legend never facing quest mage again with only 6 losses.
Until then i kept facing around 30% quest mages so my meta like everybody keeps saying was very recommended to NOT play reno priest.
I only faced aggro the majority of time so reno priest was the best choice despite everything. If i had heard only the "ooh u have to choose a deck to counter the meta so reno priest is a bad choice" i would never had the easiest run of my life from D5 to Legend.
There is no pocket meta. The matchmaking is rigged depending on type of deck u choose
It turns out that this card actually has Swim terrified to the point that he posted a half-hour-long rant about it on YouTube. He says he's worried that it will destroy meta diversity. I think he's just upset that it's going to curb the polarizing, degenerate play style that he tends to favor.
Every deck that gets utterly wrecked by this card is a deck that didn't have enough counters in the first place. Most of the time, it only gives you a fighting chance against decks that were heavily favored against you.
Listen, I am very used to argue against Swim and I question his role as the swarm intelligence of the LoR community whenever i can but in this single case he is absolutely right.
Its easyly the majority of championcards that loose their purpose when they get silenced its a great number of more expansive buff cards that lose their purpose, its a counter for frostbite, lets units survive deathmark ...
the list of uses is insanely long the number of devalued archetypes is almost as long as the list of meta viable decks.
What that means is that once hush gets widespread enough we get a meta where raw unit stats matter more than clever combos and deck build around certain cards what was one of the core ideas of LoR so far.
Hush is literally META BREAKING the way it works and forcing a demacia bannerman style meta on everyone once it gets widespread.
Its... not what the majority of skilled players would like to see.
I am very certain that hush won't take more than 2 weeks to draw the hate of the majority of players and get nerfed during the first 4 weeks of targon expansion because play enjoyment actually matters to riot.
You act as if everyone's going to have 10 copies of it in their decks. More realistically, people will run one, MAYBE two. So, just like every other hard counter card, you learn to play around it.
People used to say Deny was destroying the meta, then it was Will of Ionia. Some players wanted those cards removed from the game. Both cards got a 1-mana nerf, and now they are fine -- literally no one complains about them anymore.
I don't think Hush even needs a mana nerf. I think people just need to see it in play and get used to it. As with every other "hated" card that has ever existed, a mature player should actually spend some time using the card -- actually running it in a deck -- before passing judgment. Once you have seen its strengths and weaknesses, only then do you have the right to complain. Until then, no one -- not me, not you, not even Swim -- has the right to call for the torches and pitchforks.
4/5 Body on a challenger alone is pretty sweet with fury you could almost instantly count it as 5/6 challenger for 5 this card is gonna be pretty strong guys. I would say 8/10
I'm sorry, I know this isn't your intention, but that deck name makes me think of some guy coming outta nowhere and yelling "DIANA, MOTHERF***ER!"
Edit: Regarding the deck itself, I'm not sure about it. You only have 9 Nightfall cards, including Diana, and your only trigger for Rex are Warning Shot and Miss Fortune. Seems a bit inconsistent.
Every single league player calls miss fortune MF, gankplank GP, twisted fate TF and Teemo little shit, that's how it goes, no reason to be mad about it.
I'm sorry, I know this isn't your intention, but that deck name makes me think of some guy coming outta nowhere and yelling "DIANA, MOTHERF***ER!"
Edit: Regarding the deck itself, I'm not sure about it. You only have 9 Nightfall cards, including Diana, and your only trigger for Rex are Warning Shot and Miss Fortune. Seems a bit inconsistent.
Every single league player calls miss fortune MF, gankplank GP, twisted fate TF and Teemo little shit, that's how it goes, no reason to be mad about it.
It turns out that this card actually has Swim terrified to the point that he posted a half-hour-long rant about it on YouTube. He says he's worried that it will destroy meta diversity. I think he's just upset that it's going to curb the polarizing, degenerate play style that he tends to favor.
Every deck that gets utterly wrecked by this card is a deck that didn't have enough counters in the first place. Most of the time, it only gives you a fighting chance against decks that were heavily favored against you.
Listen, I am very used to argue against Swim and I question his role as the swarm intelligence of the LoR community whenever i can but in this single case he is absolutely right.
Its easyly the majority of championcards that loose their purpose when they get silenced its a great number of more expansive buff cards that lose their purpose, its a counter for frostbite, lets units survive deathmark ...
the list of uses is insanely long the number of devalued archetypes is almost as long as the list of meta viable decks.
What that means is that once hush gets widespread enough we get a meta where raw unit stats matter more than clever combos and deck build around certain cards what was one of the core ideas of LoR so far.
Hush is literally META BREAKING the way it works and forcing a demacia bannerman style meta on everyone once it gets widespread.
Its... not what the majority of skilled players would like to see.
I am very certain that hush won't take more than 2 weeks to draw the hate of the majority of players and get nerfed during the first 4 weeks of targon expansion because play enjoyment actually matters to riot.
I'm sorry, I know this isn't your intention, but that deck name makes me think of some guy coming outta nowhere and yelling "DIANA, MOTHERF***ER!"
Edit: Regarding the deck itself, I'm not sure about it. You only have 9 Nightfall cards, including Diana, and your only trigger for Rex are Warning Shot and Miss Fortune. Seems a bit inconsistent.
thanks i am hopeful i played games with battlepass before and i was always happy with it theres a lot of good examples out there so im sure they will make it good and even if it has flaws they will work on it.
What is being taken away is choice about how you spend your gold now.
Why? You still get the same ammount of gold and they are not planing to increase the pack prices.
"Gold gains should be roughly the same amount of 'immediate' in the new system as in the old system."
"Great, we also don't want you to earn packs instead of gold. As a result, you will still earn lots of gold you can choose to do whatever you want with."
Runeterra's Targon Region Showcase
That Diana level-up sticks out like a sore thumb.
(rimshot)
Nightfall Bilgewater
I like it!
One card you might want to squeeze in is Coral Creatures: he's cheap enough to activate nightfall for a lot of your cards, he generates a free 1 mana spell that you could use to activate nightfall on a subsequent turn, and he has attune which I think this deck will really appreciate -- your curve is really good, but that also means you won't float much spell mana.
Stuck at Diamond 5. Like, really stuck.
I find that generally the best strategy is not teching, but switching if you find you're not doing well with what you're playing. My very first legend happened, might be like year and a half ago almost by accident. I had a Thaddius Deathrattle Hunter I really enjoyed and it somehow got me to Rank 1 by just casually playing it. So I thought, I'm this far, might as well go all the way. 5 times I made it to 1 win from legend and 5 times I was denied. So I gave up on it, switched to Jaina Mage and got legend in like 4 games, because the deck was just better suited to the meta. I've reached Legend every month since then, usually by just picking a deck that seems not just powerful on its own, but powerful agaisnt what I'm most commonly facing on my climb.
This season I was trying to reach legend with my tried and tested Deathrattle Raza Priest, which on its own got me to Legend 4 times in the last 6 months or so. This month, couldn't move an inch. Got to D3, and then went back and forth between D5 and low D2 for 3 days. Either I lost to ridiculously fast aggro that was always too fast and too strong despite my numerous board clears and hefty healing, or I lost to OTKs despite running an Illucia and Dirty Rat (neither of which I drew in the dozen or so games against combo). The deck felt too "in the middle", hedging against too many threats while excelling against neither of them. So I switched to Odd Warrior, accepted the losses against OTK (even though I did outarmor some of them) and just ate aggro for dinner game after game. Nobody else was playing anti aggro, it was all aggro, OTK or Raza Priest, and I was favoured against most of them. Bam, reached Legend in a day.
There is only so much teching can do for you if you're just playing the wrong deck for the meta. Two or three cards are not going to change the outcome as much as just adopting a different strategy will. But what that strategy is for Standard I could not tell you.
[D5 - Legend] Broom Paladin!
yup! exactly to both! And also, the point of this deck is to quickly cycle to our big swing turns so we don't necessarily need that value-over-time of the Libram of Wisdoms
Runeterra's Targon Region Showcase
There is a 5/5 challenger unit at 2:21 which looks like Kayle.
Oh wait, it is The Warrior.
The Arena Will Keep Separate Rewards From Hearthstone's Battle Pass
Arena rewards are still worth it. They just serve a different purpose than Standard rewards. Arena helps you build up your collection more cheaply, but isn't desirable for players who want to save gold.
Overall, though, if you're very good at Arena, you can save more gold. In ranked, you get 10 gold for every three wins. In Arena, if you win 9 times, you can gain 100+ gold on top of the 150 you spent, plus a card pack (a card pack from the current expansion, they aren't classic packs like the BG rewards).
I would like to see changes to the Arena rewards - more golden cards or legendaries rewarded for great runs would be enticing incentive even for gold-savers to try the format, and much more fun - but I think the current purpose Arena serves is healthy. And, economics aside, it's just a fun format to play, since you can win more than you do in constructed and have some variety as you play - plus, deckbuilding. A few weeks after expac drop, deckbuilding in Standard is a pipe dream, but you can do that every day in Arena.
Also, your collection doesn't help you in Arena? Come on! Golden cards, man. You can't lose if you have golden cards.
Firebat's Decks of the Week - A Pro Level Deck for Every Hearthstone Class That Isn't Paladin
That shaman deck is a lot of fun, and I love the variety of provided options. Thanks for another great article!
Stuck at Diamond 5. Like, really stuck.
Exactly. I eventually realise that all u need to do is pick a tier 1 or high tier 2 deck and stick with it. Just a few seasons ago i ran pirate warrior to counter odd dh and quest mage in wild and eventho i eventually face them and got legend the fact is it took me longer than it should cause for the better part of my time those decks were gone.
Next season i just said fuck it and ran reno priest from D5 to legend thinking i was gonna get trashed by quest mage. Funny thing is the very first match was against a quest mage and i was ready to auto concede but eventually i played it my opponent was probably drunk i won and then i reached legend never facing quest mage again with only 6 losses.
Until then i kept facing around 30% quest mages so my meta like everybody keeps saying was very recommended to NOT play reno priest.
I only faced aggro the majority of time so reno priest was the best choice despite everything. If i had heard only the "ooh u have to choose a deck to counter the meta so reno priest is a bad choice" i would never had the easiest run of my life from D5 to Legend.
There is no pocket meta. The matchmaking is rigged depending on type of deck u choose
New Targon Spell - Hush
You act as if everyone's going to have 10 copies of it in their decks. More realistically, people will run one, MAYBE two. So, just like every other hard counter card, you learn to play around it.
People used to say Deny was destroying the meta, then it was Will of Ionia. Some players wanted those cards removed from the game. Both cards got a 1-mana nerf, and now they are fine -- literally no one complains about them anymore.
I don't think Hush even needs a mana nerf. I think people just need to see it in play and get used to it. As with every other "hated" card that has ever existed, a mature player should actually spend some time using the card -- actually running it in a deck -- before passing judgment. Once you have seen its strengths and weaknesses, only then do you have the right to complain. Until then, no one -- not me, not you, not even Swim -- has the right to call for the torches and pitchforks.
Firebat's Decks of the Week - A Pro Level Deck for Every Hearthstone Class That Isn't Paladin
kinda funny how Glide has not seen a lot of play, despite so many people freaking out about it when it was announced
New Demacia Card - Screeching Dragon
4/5 Body on a challenger alone is pretty sweet with fury you could almost instantly count it as 5/6 challenger for 5 this card is gonna be pretty strong guys. I would say 8/10
Wolpertinger OTK!
Yay more decks to lose with!!!! /facepalm
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Invalid Deck IDHey
Nightfall Bilgewater
Fizz - Fish ?
Nightfall Bilgewater
Every single league player calls miss fortune MF, gankplank GP, twisted fate TF and Teemo little shit, that's how it goes, no reason to be mad about it.
Nightfall Bilgewater
I've made a deck yesterday with Diana and TF which i think fits better than MF in Targon/Bilgewater splash.
Deck ID Not Found
Nightfall Bilgewater
Seems like a nice list to start
Nirast: The deck has 7 ways to proc Rex (5x Warning Shot 2x Make it Rain) + Elusives + Miss Fortune
Nightfall Bilgewater
There are actually 12 nightfall cards, you must have missed one. Also grifter and make it rain also trigger rex.
New Targon Spell - Hush
Listen, I am very used to argue against Swim and I question his role as the swarm intelligence of the LoR community whenever i can but in this single case he is absolutely right.
Its easyly the majority of championcards that loose their purpose when they get silenced its a great number of more expansive buff cards that lose their purpose, its a counter for frostbite, lets units survive deathmark ...
the list of uses is insanely long the number of devalued archetypes is almost as long as the list of meta viable decks.
What that means is that once hush gets widespread enough we get a meta where raw unit stats matter more than clever combos and deck build around certain cards what was one of the core ideas of LoR so far.
Hush is literally META BREAKING the way it works and forcing a demacia bannerman style meta on everyone once it gets widespread.
Its... not what the majority of skilled players would like to see.
I am very certain that hush won't take more than 2 weeks to draw the hate of the majority of players and get nerfed during the first 4 weeks of targon expansion because play enjoyment actually matters to riot.
Cross-Shard Friend Challenges Are Not Arriving in Call of the Mountain
The use of the word "shard" here is very confusing to me, but after some investigation I believe it practically means cross-region friend challenges.
Nightfall Bilgewater
I'm sorry, I know this isn't your intention, but that deck name makes me think of some guy coming outta nowhere and yelling "DIANA, MOTHERF***ER!"
Edit: Regarding the deck itself, I'm not sure about it. You only have 9 Nightfall cards, including Diana, and your only trigger for Rex are Warning Shot and Miss Fortune. Seems a bit inconsistent.
The Arena Will Keep Separate Rewards From Hearthstone's Battle Pass
thanks i am hopeful i played games with battlepass before and i was always happy with it theres a lot of good examples out there so im sure they will make it good and even if it has flaws they will work on it.
Hearthstone's Battle Pass Should be More Rewarding Than Progression Today
Why? You still get the same ammount of gold and they are not planing to increase the pack prices.
"Gold gains should be roughly the same amount of 'immediate' in the new system as in the old system."
"Great, we also don't want you to earn packs instead of gold. As a result, you will still earn lots of gold you can choose to do whatever you want with."
Glide Aggro Demon Hunter - Firebat Decks of the Week 24/8/2020
Smorc is the only strategy you need with this deck.