i just dont want to be forced to play arena or battlegrounds just because its needed to max out the battle pass.everyone should be able to max it out with any game mode they are playing
What don't you like about the current arena reward structure?
I believe the addition of experience which contributes to earnings in the Battle Pass might make it feel better without changing the actual structure of the Arena Rewards, though I'd love to know what you think would make Arena itself better.
I don't like that the runs take a lot of time and you needs an insane win rate to actually profit from arena, I don't feel like sitting through 12 wins only to get trice the entry fee.. the arena feels unrewarding for the time poured into them.. I didn't play arena for over 2 years and I used to play more when I didn't had many resources it's feels like a chore.. lower the entry fee, lower the max wins, increase the reward threshold..
suggested estimated rewards that would feel better:
Show Spoiler
entry fee:50 gold, win caps at 10 instead of 12.
0 you get 40 gold (so you can't reroll indefinitely)
1 win you get 70 gold worth of dust/cards/gold,
2 wins you get a pack and 20 gold worth of stuff. (the first pack is from the latest expansion)
3 wins you get a pack and 50 gold worth of stuff (3 wins is the new 7 wins, you have over 50% win rate at this point!)
4 wins you get a pack and 75 gold worth of stuff.
5 wins it's 2 packs and 20 gold worth of stuff. (the second pack can be anything even a yearly pack!)
6 wins you get 2 packs and 70 gold worth of stuff.
7 wins it's 3 packs the third is also random + a chance of a cosmetic.
8 wins you get 3 packs + a guaranteed golden rare + random reward worth 20 gold + a chance of a cosmetic.
9 wins you get 3 packs + a guaranteed golden rare + random reward worth 80 gold + chance of an epic + a chance of a cosmetic.
10 wins you get 3 packs + a guaranteed golden epic + random reward worth 100 gold + 50 gold + a chance of a cosmetic.
I just threw numbers and rewards but something that will be exciting to earn and not just.. "value" it feels bad to play arena and get some value we want to get special rewards or get guranteed rewards on good runs.. arena feels BAD to win at and feels bad to get less than 7 wins you get less than the fee.. and need insane win rates..
About the cosmetics: it's not a hero skin (maybe as a rare 10 wins drop) but it's something to grind for like some alternate card art or some old card backs.. give players a good reason to play more arena the mode is fun the entry fee is discouraging and so are the rewards.
The reward system is the same since beta SERIOUSLY...
Also maybe add arena tickets as rewards from quests + exp since they are 40 gold quest for none arena players this way.. people who don't want to play arena can start and exit just to get the 40 gold, it will intensify players to try arena more experiment more... return the rotations.. they stopped doing it cause arena is a dead mode, most people don't play it anymore I see 0 youtubers playing the mode it used to be more fun but the reward system killed it.
Yeah, against aggro, you really want those 1-drops. Sharpshooter is the boss. Even an unbuffed Wolpertinger can help to contest the early board against a Demon Hunter. Adorable Infestation helps too, once you're on the board.
Against control or combo, I think it's safe to keep combo pieces like Fletcher. I don't know if keeping Krush-related combo pieces would ever be good. Ramkahen maybe, but never Krush or Leoroxx.
This deck likes to keep some tempo in any situation. Wolpertinger into a 4-damage Overwhelm can do some nice work early.
6-3 is guaranteed 100 gold though... So it is not that bad, but I got to like 11-3 got 200 gold pack rare and golden common... now that was anticlimactic 11-3...
I'm guessing this is to make arena seem more appealing, to get more players to think that playing arena will not only get them the arena rewards but will also get them rewards earned while earning experience during the battle pass
This was exactly my point while reading the tweets: really few people questioned the (first iteration of the) Battle Pass being less convenient for Arena, so I was surprised to see that concern.
However, Arena's rewards don't feel really exciting, at least from the point of view of a casual fan like myself: I understand that you can't ask to turn the mode in an easy goldmine, but winning 6 games for a card pack and, let's say, a Rare card is one of the worst feelings you can have from the game...
What don't you like about the current arena reward structure?
I believe the addition of experience which contributes to earnings in the Battle Pass might make it feel better without changing the actual structure of the Arena Rewards, though I'd love to know what you think would make Arena itself better.
there are cards that care about celestials played so yeah.. I guess they replace themselves.. but if you don't draw them.. it's good against Maokai for sure but that's not the real win condition of deep decks, the messengers are decent would definetly be 3 of in any deck if they were collectible but you are not thinning your deck at all.. on the brightside this triggers nightfall (or should I say the dark side?)
Nice midrange dragon card. It may seem to be weak at first look (5/6 stats for 6 mana) but it can generate a lot of dragons on its own by just blocking.
I can't really see it being included to decks, but it can definitely pop up in some games thanks to Aurelion Sol duplicates. I like it nevertheless. At least until Runeterra releases the equivalent of Spiteful Summoner.
Finish Your August 2020 Ranked Climb With These Top Performing Standard Hearthstone Decks
well u know what they say if u cant beat them join them haha be the annoying one!but not against me please :/
The Arena Will Keep Separate Rewards From Hearthstone's Battle Pass
i just dont want to be forced to play arena or battlegrounds just because its needed to max out the battle pass.everyone should be able to max it out with any game mode they are playing
The Arena Will Keep Separate Rewards From Hearthstone's Battle Pass
I don't like that the runs take a lot of time and you needs an insane win rate to actually profit from arena, I don't feel like sitting through 12 wins only to get trice the entry fee.. the arena feels unrewarding for the time poured into them.. I didn't play arena for over 2 years and I used to play more when I didn't had many resources it's feels like a chore.. lower the entry fee, lower the max wins, increase the reward threshold..
suggested estimated rewards that would feel better:
entry fee:50 gold, win caps at 10 instead of 12.
0 you get 40 gold (so you can't reroll indefinitely)
1 win you get 70 gold worth of dust/cards/gold,
2 wins you get a pack and 20 gold worth of stuff. (the first pack is from the latest expansion)
3 wins you get a pack and 50 gold worth of stuff (3 wins is the new 7 wins, you have over 50% win rate at this point!)
4 wins you get a pack and 75 gold worth of stuff.
5 wins it's 2 packs and 20 gold worth of stuff. (the second pack can be anything even a yearly pack!)
6 wins you get 2 packs and 70 gold worth of stuff.
7 wins it's 3 packs the third is also random + a chance of a cosmetic.
8 wins you get 3 packs + a guaranteed golden rare + random reward worth 20 gold + a chance of a cosmetic.
9 wins you get 3 packs + a guaranteed golden rare + random reward worth 80 gold + chance of an epic + a chance of a cosmetic.
10 wins you get 3 packs + a guaranteed golden epic + random reward worth 100 gold + 50 gold + a chance of a cosmetic.
I just threw numbers and rewards but something that will be exciting to earn and not just.. "value" it feels bad to play arena and get some value we want to get special rewards or get guranteed rewards on good runs.. arena feels BAD to win at and feels bad to get less than 7 wins you get less than the fee.. and need insane win rates..
About the cosmetics: it's not a hero skin (maybe as a rare 10 wins drop) but it's something to grind for like some alternate card art or some old card backs.. give players a good reason to play more arena the mode is fun the entry fee is discouraging and so are the rewards.
The reward system is the same since beta SERIOUSLY...
Also maybe add arena tickets as rewards from quests + exp since they are 40 gold quest for none arena players this way.. people who don't want to play arena can start and exit just to get the 40 gold, it will intensify players to try arena more experiment more... return the rotations.. they stopped doing it cause arena is a dead mode, most people don't play it anymore I see 0 youtubers playing the mode it used to be more fun but the reward system killed it.
Making Fletch happen (now with detailed guide)
Yeah, against aggro, you really want those 1-drops. Sharpshooter is the boss. Even an unbuffed Wolpertinger can help to contest the early board against a Demon Hunter. Adorable Infestation helps too, once you're on the board.
Against control or combo, I think it's safe to keep combo pieces like Fletcher. I don't know if keeping Krush-related combo pieces would ever be good. Ramkahen maybe, but never Krush or Leoroxx.
This deck likes to keep some tempo in any situation. Wolpertinger into a 4-damage Overwhelm can do some nice work early.
Mistwraiths
I waffled back from Iceborn Legacy to Sumpworks Map under the premise that this wants to be a burn deck, but I'm not 100% sold. Other considerations:
The Arena Will Keep Separate Rewards From Hearthstone's Battle Pass
6-3 is guaranteed 100 gold though... So it is not that bad, but I got to like 11-3 got 200 gold pack rare and golden common... now that was anticlimactic 11-3...
The Arena Will Keep Separate Rewards From Hearthstone's Battle Pass
At least they're not changing the arena rewards.
I'm guessing this is to make arena seem more appealing, to get more players to think that playing arena will not only get them the arena rewards but will also get them rewards earned while earning experience during the battle pass
[Game] Card Treasure Hunt (The Resurrection Attempt)
It is not Veranus and the card has absolutely nothing to do with dragons.
* like that kobolds card that is one, i may sleep very soon o.O i cant sleep cuz of a lot of house drama...tldr and all that
New Targon Card - Inviolus Vox
Weenie decks are about to have a very rough time.
New Targon Card - The Infinite Mindsplitter
Eat my shorts, Minotaur Reckoner!
New Targon Spell - The Skies Descend
Will frequently be followed by opponent's The Ruination, and that's OK.
Zendikar Rising - Official Teaser
I LEARNED NOTHING! NOTHING I SAY SIR! NOT A THING!
New Targon Spell - Starshaping
Those high-end Celestials are worth the extra mana, and healing will help you live long enough to use them.
The Arena Will Keep Separate Rewards From Hearthstone's Battle Pass
This was exactly my point while reading the tweets: really few people questioned the (first iteration of the) Battle Pass being less convenient for Arena, so I was surprised to see that concern.
However, Arena's rewards don't feel really exciting, at least from the point of view of a casual fan like myself: I understand that you can't ask to turn the mode in an easy goldmine, but winning 6 games for a card pack and, let's say, a Rare card is one of the worst feelings you can have from the game...
The Arena Will Keep Separate Rewards From Hearthstone's Battle Pass
What don't you like about the current arena reward structure?
I believe the addition of experience which contributes to earnings in the Battle Pass might make it feel better without changing the actual structure of the Arena Rewards, though I'd love to know what you think would make Arena itself better.
New Targon Spell - Messenger's Sigil
Stack my deck with OP cards that power up a ridiculous finisher?
OK, fine.
New Targon Spell - Messenger's Sigil
there are cards that care about celestials played so yeah.. I guess they replace themselves.. but if you don't draw them.. it's good against Maokai for sure but that's not the real win condition of deep decks, the messengers are decent would definetly be 3 of in any deck if they were collectible but you are not thinning your deck at all.. on the brightside this triggers nightfall (or should I say the dark side?)
[Game] Card Treasure Hunt (The Resurrection Attempt)
Is it Veranus?
Reptilian Animosity (Dragon)
And Equal Opportunity . (Casts an Equality style effect)
Seeks out He and She,
If not for Your Scrutiny.
Not sure on the last couple of lines though
New Targon Card - Inviolus Vox
Nice midrange dragon card. It may seem to be weak at first look (5/6 stats for 6 mana) but it can generate a lot of dragons on its own by just blocking.
And it grows each time it kills something.
The Arena Will Keep Separate Rewards From Hearthstone's Battle Pass
Still not making arena rewards feel better though..
New Targon Spell - Dragon's Clutch
Very good! draw 2 for 3 is very strong in LoR. And you can also grant +1 | +1 to all dragons if you prefer - which makes it very flexible.
It makes dragon decks better on its own.
Aurelion Sol is the Newest Legends of Runeterra Targon Champion Coming in Call of the Mountain (6 New Cards Revealed!)
Truely a madman will play both of them. On the other hand...
Aurelion Sol is the Newest Legends of Runeterra Targon Champion Coming in Call of the Mountain (6 New Cards Revealed!)
I can't really see it being included to decks, but it can definitely pop up in some games thanks to Aurelion Sol duplicates. I like it nevertheless. At least until Runeterra releases the equivalent of Spiteful Summoner.
New Targon Spell - Starshaping
3 mana for 5 heal? no thx. just play Behold the Infinite instead
it's too mana intensive to play this..specially when you got cards that heal and give a body.
New Targon Spell - Messenger's Sigil
5x of the messenger. Seems really good.