Whimsy! Seems a great spell, it doesn't target champions, but versus followers it's one of the best combat tricks.
Lulu seems pretty easy to level up because she doesn't require to be on the board; help, Pix! Is a cool reward, because we don't have any way to give vulnerable to an enemy at burst speed right now.
Lol, that's just crazy, dude! Props for the creativity. I've had some really good characters that I enjoy playing, as well as some blah ones that I had to create way too quickly for impromptu on-shots. My favorite new character-- who will become my own NPC someday-- is a tabaxi warlock who's patron is a Marid. Marid's are famed story tellers and he basically will do anything she wants him to do in exchange for payment in stories. He's going to be really fun to rp with his strange social skills once the game gets going.
"One of our goals for this new system is to allow you to play Hearthstone your way, you won't be tied to playing only Standard or Wild in order to obtain the majority of the games’ economic rewards anymore."
I prefer arena but play ranked every month because that's the only way to earn monthly rewards. In fact, I stuck with ranked for a long time (prior to the new reward system) solely for the cosmetics earned only there: golden portraits. I'd love to play the majority of my games in arena an get the same monthly rewards. Right now, I still am forced to play ranked if I want the monthly rewards. This is not to say I'd never play constructed again, but I could certainly see a future where I played constructed only at the lowest ranks (or even in casual) while being much happier to earn rewards via the arena.
My concern is simple: how will that XP be metered out in constructed vs. arena vs. battlegrounds? The comparison isn't exactly linear when considering each mode's time spent playing, games won, etc.
14th August update: ZelKnow's Discardlock to Legend: Loatheb is Awesome (Scholomance Academy) (1080p)
Misplaying my way to Legend in the August season. I kept moving between ranks 1 and 2 on the Diamond ladder, until Discardlock boosted me through Rank 1. Loatheb was incredibly useful, particularly against Quest Mage.
The final game against the Quest Mage was weird. I misplayed significantly towards the end? - but still managed to sneak out a win. Hmmm. The consequence of having no sleep the night before and then trying to play in the morning!
I remember a few months back, I was discussing with a friend how Discardlock needed to make a comeback. It was still a deck played on the fringes, not having any major acceptance. Now, the deck is seeing lots of play. That's not a bad thing!
Then what do you suggest? What kind of tools Tempo Priest could use that isn't card draw? The archetype has powerful buffs, strong tempo minions, strong value cards and a bit of mana cheating (through Alura). What is missing here other than card draw? I don't see it. I can't see what other tools could compensate for such a massive flaw in the archetype.
I have played Tempo Priest, and the biggest flaw is a fundamental one: it has no comeback mechanism whatsoever. Or at least, it uses no comeback mechanism whatsoever; there's plenty to choose from in priest if you want them. No amount of card draw will make up for the fact that when you have lost the board, you have more or less lost the game already.
Now, card draw would be a help against decks that don't fight for the board, but even then it will be tricky trying to make progress building a board from scratch against control, while you probably have a decent win rate against combo already.
So what do I suggest? Probably to try to make it a bit more midrange-y and less all-in from turn 1. I recall dragon priest in TGT, which got off to a fast start with Twilight Whelp and [Hearthstone Card (Wrymrest Agent) Not Found], and had Velen's Chosen to really hammer in early dominance, but didn't rely entirely on it and had slow cards and AoE like Lightbomb in there as well. It was tier 2 in this particular meta snapshot: https://tempostorm.com/hearthstone/meta-snapshot/legacy/meta-snapshot-33-new-kid-on-the-block
I fully admit a lot has changed for priest since then, and card draw is no small part of that, but I genuinely think the entire philosophy of the all-in Tempo Priest we have today makes its own problems. It is built to win if the opponent has no answer for a few early big minions and doesn't give itself any options if that fails. Coming back to my previous post: a 1 mana change on 1 card can make all the difference on whether that approach is overall a success or a failure, as happened with Extra Arms a year ago.
So overall I think the archetype just needs to consider the full Priest toolkit better, and at worst it is in a bucket alongside a huge number of decks that are in that unfortunate window where they are fine but their win rate is a couple of per cent too low for ladder climbers and they get called 'unplayable'.
No, I don't see it as unfair. The majority of supported mechanics and archetypes in every class fall by the wayside and disappear from the meta after a week or two. E.g. Rogue has all these fancy tools for shuffling insane cards into their deck, and has Anka, the Buried to make deathrattle decks do some ludicrous things, but they have no presence in the meta whatsoever. But remember when Unlicensed Apothecary cost 4 mana and Necrium Blade was around? Then we definitely saw deathrattle rogue.
My point is that 1 mana made the difference between deathrattle rogue being OP and practically unplayed at the end of the DoD expansion cycle. That is how fine a line archetypes' success or failure is determined by (at least to players who care about win percentages; casual players don't care whether it is 45% win rate or 55%, but that's a separate discussion). Notably, deathrattle rogue had exactly the same amount of card draw available to it (in fact it even had more options after Galakrond's Awakening), so you have to find other reasons than card draw for why it ended up 'weak'.
Applying this to tempo priest and shaman, I would argue that what they are lacking is not card draw, but effective tools to compensate for them not having strong card draw. If a class is good at something it should be weak elsewhere, and vice versa. The times classes have been poorly designed are when they have too few weaknesses, or their strengths are not sufficient to overcome their weaknesses. Control priest does have such tools, but the tempo archetype is not quite there yet.
Then what do you suggest? What kind of tools Tempo Priest could use that isn't card draw? The archetype has powerful buffs, strong tempo minions, strong value cards and a bit of mana cheating (through Alura). What is missing here other than card draw? I don't see it. I can't see what other tools could compensate for such a massive flaw in the archetype.
Thanks. Care to tell me about any of your characters? I'm working on DMing a campaign sometime soon and am always looking for NPC ideas.
Currently, my favorite campaign is where we are basically The Muppet Babies. MY character is a Grippli Oracle/Souldrinker. I"m basically a really evil Kermit and I use my 10ft tongue to deliver touch attacks that drain levels and then use that power to reanimate things. Then I craft Kaonashi (No Face from Spirited Away) as me "entourage" and bodyguards. The rest of the party has NO Sense Motive and my Bluff is ridiculously high so they all believe that these "guys I keep hiring" are just that.
No, I don't see it as unfair. The majority of supported mechanics and archetypes in every class fall by the wayside and disappear from the meta after a week or two. E.g. Rogue has all these fancy tools for shuffling insane cards into their deck, and has Anka, the Buried to make deathrattle decks do some ludicrous things, but they have no presence in the meta whatsoever. But remember when Unlicensed Apothecary cost 4 mana and Necrium Blade was around? Then we definitely saw deathrattle rogue.
My point is that 1 mana made the difference between deathrattle rogue being OP and practically unplayed at the end of the DoD expansion cycle. That is how fine a line archetypes' success or failure is determined by (at least to players who care about win percentages; casual players don't care whether it is 45% win rate or 55%, but that's a separate discussion). Notably, deathrattle rogue had exactly the same amount of card draw available to it (in fact it even had more options after Galakrond's Awakening), so you have to find other reasons than card draw for why it ended up 'weak'.
Applying this to tempo priest and shaman, I would argue that what they are lacking is not card draw, but effective tools to compensate for them not having strong card draw. If a class is good at something it should be weak elsewhere, and vice versa. The times classes have been poorly designed are when they have too few weaknesses, or their strengths are not sufficient to overcome their weaknesses. Control priest does have such tools, but the tempo archetype is not quite there yet.
Fun Deck, but it's too slow for me. I always get crushed right before I am able to pull the trigger. But after 3 hours trying I finally get it work. WORTH IT
Yes, when someone has a small disagreement with you, the proper thing to hope for is that multiple people lose their jobs during a worldwide pandemic. You're being SUPER rational and proportional...
I would think that because Shadow Visions is discovering its second copy from a fixed pool, that's different than discussing itself from a randomly generated pool.
Card generation for the 3 classes it is actually meant as a strength for does make thematic sense:
Rogue is literally stealing from everyone else;
Priest is probing their opponent's mind;
and Mage is so skilled with arcane magic that it can call upon spells it hasn't prepared.
I think these 3 should keep it as is, although not necessarily in the same form as it sometimes is right now, especially Mage whose casting of random spells with Puzzle Box of Yogg-Saron, The Amazing Reno and now Trick Totem is just plain dumb. The important part is that these classes are designed with this in mind, and we can handle 3 classes doing this.
For everyone else however it should be reduced, and hopefully the next set rotation cycling out the Year of the Dragon will help.
However, I don't think every class should have access to great card draw. It is good for the diversity of the game if some classes do have to work out how best to use an emptying hand, without the answer just being to draw more cards. Plus card draw would have to replace something else in the cards they are given, so it is directly bad for diversity.
I was talking specifically about Priest and Shaman because these classes have no reliable card draw. That doesn't apply to Mages and Rogues as they have both card generation and good card draw. Do you see how unfair this is? Priest has no choice but to play a slow paced control/stall style because they don't have the means to quickly assemble a win condition. His combo tools were taken away completely and tempo will always be a complete flop without card draw.
I have tried Tempo Priest (i crafted Alura to experiment with this) and it still sucks because you have no way to draw cards and that makes it impossible to make a comeback in case you fall behind. Lose the board once and you are done. DH has no such issue because they can constantly refill their hand and replenish the board. Priest has to get on the board immediately and snowball. It's like playing with Murlocs. You need to create a massive snowball early because you have no way of getting back on the board if you fall behind. It feels really bad trying to make this work and seeing it fail every time simply because of the lack of draw. And no, Voracious Reader isn't even close to being enough. Voracious Reader is good for those ultra low curve hyper aggressive decks that vomit their hand on the board extremely quickly and Tempo Priest can't do that because of the buff spells (the majority costs 3 or more). The cards end up stuck in your hand and it makes playing Reader really awkward from time to time. Also, sometimes you just won't draw her in time because the game ends around turn 5 with you being extremely ahead or completely behind with no chances of making a comeback and having no choice but to concede.
Right now, Tempo Priest is tier 4 according to Vicious Syndicate's Meta Report. It will most certainly disappear when the meta finally settles and Priest will remain the most hated slow class that has no other choice other than to steal, stall and generate random garbage in order to win Hearthstone games. Oh, and Shaman is a complete flop as well. Totem Shaman is the only competitive archetype and it's losing percentages really quickly. What a surprise.
Lulu is the Newest Legends of Runeterra Ionia Champion Coming in Call of the Mountain (5 New Cards Revealed!)
Whimsy! Seems a great spell, it doesn't target champions, but versus followers it's one of the best combat tricks.
Lulu seems pretty easy to level up because she doesn't require to be on the board; help, Pix! Is a cool reward, because we don't have any way to give vulnerable to an enemy at burst speed right now.
The Story of Kel'Thuzad, Master of Necromancy - Traversing Azeroth
Lol, that's just crazy, dude! Props for the creativity. I've had some really good characters that I enjoy playing, as well as some blah ones that I had to create way too quickly for impromptu on-shots. My favorite new character-- who will become my own NPC someday-- is a tabaxi warlock who's patron is a Marid. Marid's are famed story tellers and he basically will do anything she wants him to do in exchange for payment in stories. He's going to be really fun to rp with his strange social skills once the game gets going.
Blizzard Responds to the Hearthstone Battle Pass Survey - Current Reward Values to be Preserved, Play Hearthstone Your Way to Progress
"One of our goals for this new system is to allow you to play Hearthstone your way, you won't be tied to playing only Standard or Wild in order to obtain the majority of the games’ economic rewards anymore."
I prefer arena but play ranked every month because that's the only way to earn monthly rewards. In fact, I stuck with ranked for a long time (prior to the new reward system) solely for the cosmetics earned only there: golden portraits. I'd love to play the majority of my games in arena an get the same monthly rewards. Right now, I still am forced to play ranked if I want the monthly rewards. This is not to say I'd never play constructed again, but I could certainly see a future where I played constructed only at the lowest ranks (or even in casual) while being much happier to earn rewards via the arena.
My concern is simple: how will that XP be metered out in constructed vs. arena vs. battlegrounds? The comparison isn't exactly linear when considering each mode's time spent playing, games won, etc.
Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
14th August update: ZelKnow's Discardlock to Legend: Loatheb is Awesome (Scholomance Academy) (1080p)
Misplaying my way to Legend in the August season. I kept moving between ranks 1 and 2 on the Diamond ladder, until Discardlock boosted me through Rank 1. Loatheb was incredibly useful, particularly against Quest Mage.
The final game against the Quest Mage was weird. I misplayed significantly towards the end? - but still managed to sneak out a win. Hmmm. The consequence of having no sleep the night before and then trying to play in the morning!
I remember a few months back, I was discussing with a friend how Discardlock needed to make a comeback. It was still a deck played on the fringes, not having any major acceptance. Now, the deck is seeing lots of play. That's not a bad thing!
Deck code: AAEBAf0GBPoOkccCj4ID1rkDDTDQBPcEzgfCCMQU2RXUswK8tgL9pAO1uQO2uQPV0QMA
https://youtu.be/iUWiK8QOiRo
New Ionia Spell - Whimsy
A new Common Ionia Spell, Whimsy, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Call of the Mountain
Head on over to our dedicated guide for Call of the Mountain!
Are We Going Back to the Frozen Throne? Hearthstone's Ben Lee Goes Full King Terenas Menethil II in Response to Undead
True that. If they add a new class it might be monk first
But i really hope for some DK. i'm in love with the class
New Targon Card - Startled Stomper
A new Common Targon Unit, Startled Stomper, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Call of the Mountain
Head on over to our dedicated guide for Call of the Mountain!
New Ionia Card - Fae Guide
A new Rare Ionia Unit, Fae Guide, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Call of the Mountain
Head on over to our dedicated guide for Call of the Mountain!
New Ionia Card - Pix!
A new Common Ionia Unit, Pix!, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Call of the Mountain
Head on over to our dedicated guide for Call of the Mountain!
Lulu is the Newest Legends of Runeterra Ionia Champion Coming in Call of the Mountain (5 New Cards Revealed!)
Eew... the base form art looks awful. Looks like an ugly character.
New Ionia Champion - Lulu
A new Champion Ionia Unit, Lulu, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Call of the Mountain
Head on over to our dedicated guide for Call of the Mountain!
Hearthstone's Discover Keyword, A Favourite Since Its Debut in League of Explorers, Has Been Nerfed
I have played Tempo Priest, and the biggest flaw is a fundamental one: it has no comeback mechanism whatsoever. Or at least, it uses no comeback mechanism whatsoever; there's plenty to choose from in priest if you want them. No amount of card draw will make up for the fact that when you have lost the board, you have more or less lost the game already.
Now, card draw would be a help against decks that don't fight for the board, but even then it will be tricky trying to make progress building a board from scratch against control, while you probably have a decent win rate against combo already.
So what do I suggest? Probably to try to make it a bit more midrange-y and less all-in from turn 1. I recall dragon priest in TGT, which got off to a fast start with Twilight Whelp and [Hearthstone Card (Wrymrest Agent) Not Found], and had Velen's Chosen to really hammer in early dominance, but didn't rely entirely on it and had slow cards and AoE like Lightbomb in there as well. It was tier 2 in this particular meta snapshot: https://tempostorm.com/hearthstone/meta-snapshot/legacy/meta-snapshot-33-new-kid-on-the-block
I fully admit a lot has changed for priest since then, and card draw is no small part of that, but I genuinely think the entire philosophy of the all-in Tempo Priest we have today makes its own problems. It is built to win if the opponent has no answer for a few early big minions and doesn't give itself any options if that fails. Coming back to my previous post: a 1 mana change on 1 card can make all the difference on whether that approach is overall a success or a failure, as happened with Extra Arms a year ago.
So overall I think the archetype just needs to consider the full Priest toolkit better, and at worst it is in a bucket alongside a huge number of decks that are in that unfortunate window where they are fine but their win rate is a couple of per cent too low for ladder climbers and they get called 'unplayable'.
Taric a bit to hard to level?
Yes
Hearthstone's Discover Keyword, A Favourite Since Its Debut in League of Explorers, Has Been Nerfed
Then what do you suggest? What kind of tools Tempo Priest could use that isn't card draw? The archetype has powerful buffs, strong tempo minions, strong value cards and a bit of mana cheating (through Alura). What is missing here other than card draw? I don't see it. I can't see what other tools could compensate for such a massive flaw in the archetype.
Hearthstone's Discover Keyword, A Favourite Since Its Debut in League of Explorers, Has Been Nerfed
They have said that Shadow Visions will work as normal.
Hearthstone's Discover Keyword, A Favourite Since Its Debut in League of Explorers, Has Been Nerfed
OH thank gods... Not even a joke, the fact that cards were discovering themselves was soooooooooooooo stupid.
The Story of Kel'Thuzad, Master of Necromancy - Traversing Azeroth
Currently, my favorite campaign is where we are basically The Muppet Babies. MY character is a Grippli Oracle/Souldrinker. I"m basically a really evil Kermit and I use my 10ft tongue to deliver touch attacks that drain levels and then use that power to reanimate things. Then I craft Kaonashi (No Face from Spirited Away) as me "entourage" and bodyguards. The rest of the party has NO Sense Motive and my Bluff is ridiculously high so they all believe that these "guys I keep hiring" are just that.
Hearthstone's Discover Keyword, A Favourite Since Its Debut in League of Explorers, Has Been Nerfed
Yeah because keeping things and people as they are produces diminishing returns. Sounds logical, right?
Neoguli's Custom Hunter Core Set Changes
Storm arrows shouldn't exist in hunter, they aren't supposed to play control style deck.
Hearthstone Grandmasters 2020 Season 2 Begins With Week 1
At the end of the day, besides Druid's spike turns, I've hardly seen anything OP so far.
Paladin's Powerful but doesn't really feel OP.
I have yet to see some games with Warrior and Priest tho.
Hearthstone's Discover Keyword, A Favourite Since Its Debut in League of Explorers, Has Been Nerfed
No, I don't see it as unfair. The majority of supported mechanics and archetypes in every class fall by the wayside and disappear from the meta after a week or two. E.g. Rogue has all these fancy tools for shuffling insane cards into their deck, and has Anka, the Buried to make deathrattle decks do some ludicrous things, but they have no presence in the meta whatsoever. But remember when Unlicensed Apothecary cost 4 mana and Necrium Blade was around? Then we definitely saw deathrattle rogue.
My point is that 1 mana made the difference between deathrattle rogue being OP and practically unplayed at the end of the DoD expansion cycle. That is how fine a line archetypes' success or failure is determined by (at least to players who care about win percentages; casual players don't care whether it is 45% win rate or 55%, but that's a separate discussion). Notably, deathrattle rogue had exactly the same amount of card draw available to it (in fact it even had more options after Galakrond's Awakening), so you have to find other reasons than card draw for why it ended up 'weak'.
Applying this to tempo priest and shaman, I would argue that what they are lacking is not card draw, but effective tools to compensate for them not having strong card draw. If a class is good at something it should be weak elsewhere, and vice versa. The times classes have been poorly designed are when they have too few weaknesses, or their strengths are not sufficient to overcome their weaknesses. Control priest does have such tools, but the tempo archetype is not quite there yet.
Mecha'thun's Secret Passage
Fun Deck, but it's too slow for me. I always get crushed right before I am able to pull the trigger. But after 3 hours trying I finally get it work. WORTH IT
Hearthstone's Discover Keyword, A Favourite Since Its Debut in League of Explorers, Has Been Nerfed
Yes, when someone has a small disagreement with you, the proper thing to hope for is that multiple people lose their jobs during a worldwide pandemic. You're being SUPER rational and proportional...
Be. Better.
Hearthstone's Discover Keyword, A Favourite Since Its Debut in League of Explorers, Has Been Nerfed
I would think that because Shadow Visions is discovering its second copy from a fixed pool, that's different than discussing itself from a randomly generated pool.
Hearthstone's Discover Keyword, A Favourite Since Its Debut in League of Explorers, Has Been Nerfed
I was talking specifically about Priest and Shaman because these classes have no reliable card draw. That doesn't apply to Mages and Rogues as they have both card generation and good card draw. Do you see how unfair this is? Priest has no choice but to play a slow paced control/stall style because they don't have the means to quickly assemble a win condition. His combo tools were taken away completely and tempo will always be a complete flop without card draw.
I have tried Tempo Priest (i crafted Alura to experiment with this) and it still sucks because you have no way to draw cards and that makes it impossible to make a comeback in case you fall behind. Lose the board once and you are done. DH has no such issue because they can constantly refill their hand and replenish the board. Priest has to get on the board immediately and snowball. It's like playing with Murlocs. You need to create a massive snowball early because you have no way of getting back on the board if you fall behind. It feels really bad trying to make this work and seeing it fail every time simply because of the lack of draw. And no, Voracious Reader isn't even close to being enough. Voracious Reader is good for those ultra low curve hyper aggressive decks that vomit their hand on the board extremely quickly and Tempo Priest can't do that because of the buff spells (the majority costs 3 or more). The cards end up stuck in your hand and it makes playing Reader really awkward from time to time. Also, sometimes you just won't draw her in time because the game ends around turn 5 with you being extremely ahead or completely behind with no chances of making a comeback and having no choice but to concede.
Right now, Tempo Priest is tier 4 according to Vicious Syndicate's Meta Report. It will most certainly disappear when the meta finally settles and Priest will remain the most hated slow class that has no other choice other than to steal, stall and generate random garbage in order to win Hearthstone games. Oh, and Shaman is a complete flop as well. Totem Shaman is the only competitive archetype and it's losing percentages really quickly. What a surprise.