As much as I dislike netdecking and conforming to the meta, I do kinda wish these sporadic Wild highlights were a bit more representative of the format, or there was one of these more fun community highlights and one of the more serious ones. I can almost guarantee you're not gonna find much success with stuff like the Rin OTK in the current Wild. But I would be curious to see some interesting takes on, say, Reno Warlock with Archwitch Willow, or whatever Hunters get up to these days. Essentially a middle ground between what's the meta, which doesn't really need highlighting cause you can play the game and see what's out there, and what's a straight rank 10 gold meme.
I know I'll get downvoted to hell for this, and I mean no disrespect to the deck creators or the people picking these decks. But as a Wild only player, these really don't bring much to the table for me, cause they're far too off from viability.
Troll Chant seems good, but the Behold cards all feel very late-game, at which point they're no good, right? (I know the 8-cost card can be in your hand, but why do you want to be holding a card you can't play?
Call the Wild seems like it would be decent with Poros and Yetis, but wouldn't it be lousy with Elnuks?
A potential way to nerf Res Priest, if Blizzard is adamant about leaving the resurrection mechanics intact, would be to simply give more classes more tools to deal with what Res Priest is doing, or better yet, just create some good neutral answers to them. Sure you can play Tinkmaster to counter them, but Tinkmaster is such a bad card in every other circumstance that you'll just never want to run it. Primarily because it picks random targets. If there was a neutral way to just transform a targeted minion, like silence that, instead of removing the text from a card, just turns a card into a blank token with the same stats, the problem would solve itself. If you hit a Vargoth, it becomes just a 2/6 token. When resurrected, all they get is the stats, none of the abilities, since the original Vargoth didn't die, it was transformed. Hell, you could probably make an expensive battlecry minion that does that to the whole board as well, like turns them into golems or statues or something. Suddenly, whenever Res Priest rears its ugly head, you have the tools to bonk it down in any control deck you want to play, you're no longer limited to strictly Shaman, Mage or Priest. Essentially, give us the same tools they gave us to Jade Druid (Skulking Geist) and they can leave the original mechanic and deck intact. The meta will just autoregulate because if ever Res Priest becomes too big of a threat, decks will tech in to counter it so it can never be dominant.
As for just nerfing the entire res mechanic, which has been suggested many times, I don't think they should do that, because there's a lot of collateral damage. Bloodreaver Guldan, Kerenthad, N'Zoth, Hadronox...there are a lot of perfectly fine resurrection cards that would get hit undesirably if, say, you could only resurrect each minion once, or minions retain the stats with which they were summoned (so cards like Twilight's Call or Zerek's Cloning Gallery would actually potentially wreck your N'Zoth resurrects). Those decks don't need to be touched to pay for Res Priest's sins.
Egg Hunter has some cool new tools. Very refreshing! When you play Hearthstone after midnight, making good plays is hard :-) Do excuse the bad trades that I was making... Vectus seems good in this deck. Teron Gorefiend is spectacular in this deck! Thanks to GetMeowth for the deck (https://twitter.com/GetMeowth).
I see them occasionally, and i understand the issue, because it's a very polarizing match-up. However, I feel there are far, far worse culprits in wild at the moment, such as Quest Mage that need looking at before Big Priest. If I was going to hit sonething in the deck though, I'd say Shadow Essence, just because how broken that card is in combination with Obsidian Statue, and Vargoth itself.
I'd have to ask you the same thing, cause Res Priests have still been very much around all this time. You'd have to play very little hearthstone to literally never see one since that nerf. That's been ages ago, I find that hard to believe. They're just not as popular as they used to be. They generally tended to hang around certain specific rank ranges along the climb (old rank 5 was infested with them) but with the new ranked system where matchups are determined by your MMR, you can run into them pretty much anywhere. You CAN, you just don't as often as in the past.
I'd be with you on the un-fun part, not so much on the "increasingly" part. Given the current meta, Priest barely gets a word in cause they lack the tools to clear the insane early boards many decks generate in Scholomance. Should some nerfs happen to those early boards, I'd still say, as much as I dislike Res Priest, that Raza Priest is a bigger problem. Playing Control against Res Priest is doable, you do need some specific ways to deal with them (ways to transform or steal minions) but they do exist and they can be outcontrolled. Not by every class but by some. Issue is, there's no way you're playing control when Raza Priest exists, because that's a pretty much 100 % loss for you as control.
When the meta is such that control decks can thrive (aggro isn't too fast), that's a meta where Raza Priest can thrive. And Raza Priest will just straight up beat all other control out of the meta as long as it exists. Unnerfing Raza was a mistake IMO. If you're ok with Raza, then you can rejoice in the fact that it's just better than Res Priest, and will tend to crowd it out on ladder. I've spent the better part of this week laddering to legend and saw a grand total of 1 Res Priest. Cubelocks are barely a thing as well. It's all balls to the walls aggro, Quest Mage or Druid OTK, some poor guys trying to make Shaman relevant, and the rest is all Raza Priests.
Of course they would be better... but they would be back to disgusting... it was nerfed for a reason... Class cards are so much better than neutral that Discover was almost never punishing to run...
As an aside: even if it did work the way you hoped it did, I don't think it would actually produce as many Call of the Mountains cards as you might expect. Just look at how few Rising Tides cards you are getting each week: that's a 111 non-champions out of (111 + 294 = 405) = ~27% chance. Aug 26 will add 82 new non-champions, so the odds of getting one are only ~17%.
Long story short: if you have a nearly full collection and are exclusively interested in the new cards, you're looking at either crafting or unlocking through the new region rewards. Your vaults will continue to be mostly duplicates, wildcards, and shards.
You cannot save a vault. If you dont open it before 2nd reset, you lose the rewards. Meaning you have a week after reset to claim your rewards, or you lose them. I tested this by accident lol :p
so we have to repeat these steps everytime a card being added to our collection?!
No. This was a very early way to add your collection to the site and can still be preferable for some ppl for various reasons. You upload only once and then you do manual changes in your collection on the site. If you import multiple times, all the cards get added again, not just the difference. You would have to request a collection reset from us, in order to get back on track. Made an edit to the guide to reflect this information.
Better way is to use our Deck Tracker Plugin for HSreplay deck tracker, which maintains your collection automatically.
Does anyone else find that Priest's and is increasingly un-fun to play against? Like unless you're also a Priest and have or you're playing equally un-fun Mage secrets, there's no way to deal with it.
I'm not trying to be salty here, just really tired of running into this. I don't even know how you'd fix it. Nerf Vargoth to 6 mana? Does Blizzard even care enough about Wild mode to do something?
A Wild Hearthstone Weekend Featuring Big Warrior, Mecha'thun Rogue, Combo Warlock, and More!
As much as I dislike netdecking and conforming to the meta, I do kinda wish these sporadic Wild highlights were a bit more representative of the format, or there was one of these more fun community highlights and one of the more serious ones. I can almost guarantee you're not gonna find much success with stuff like the Rin OTK in the current Wild. But I would be curious to see some interesting takes on, say, Reno Warlock with Archwitch Willow, or whatever Hunters get up to these days. Essentially a middle ground between what's the meta, which doesn't really need highlighting cause you can play the game and see what's out there, and what's a straight rank 10 gold meme.
I know I'll get downvoted to hell for this, and I mean no disrespect to the deck creators or the people picking these decks. But as a Wild only player, these really don't bring much to the table for me, cause they're far too off from viability.
Behold is a New Keyword Coming in Call of the Mountain - 6 New Freljord Cards Revealed
I really, really hope this is not leading up to a Trundle reveal. We already have 1 non-Targon champ out of 7 total for this expansion.
I will be very, very sad if we only get 5 champs from Targon.
As for these cards ... they are probably fine and decently designed, but they don't appeal to my personal play style.
Behold is a New Keyword Coming in Call of the Mountain - 6 New Freljord Cards Revealed
Only card out of these ones that seems all that impressive is Uzgar. Challenge and Regeneration together seems like it could be pretty powerful.
Behold is a New Keyword Coming in Call of the Mountain - 6 New Freljord Cards Revealed
Troll Chant seems good, but the Behold cards all feel very late-game, at which point they're no good, right? (I know the 8-cost card can be in your hand, but why do you want to be holding a card you can't play?
Call the Wild seems like it would be decent with Poros and Yetis, but wouldn't it be lousy with Elnuks?
Behold is a New Keyword Coming in Call of the Mountain - 6 New Freljord Cards Revealed
Underwhelming cards if you ask me.
Maybe Trundle will be 8 mana so this make sense, rn it doesn't
New Freljord Spell - Call the Wild
A new Common Freljord Spell, Call the Wild, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Call of the Mountain
Head on over to our dedicated guide for Call of the Mountain!
Turn 1 OTK!
This deck has a winrate above the 0.something % to pull this off? Congrats for that!
New Freljord Card - Uzgar the Ancient
A new Rare Freljord Unit, Uzgar the Ancient, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Call of the Mountain
Head on over to our dedicated guide for Call of the Mountain!
Priest and Resurrect
A potential way to nerf Res Priest, if Blizzard is adamant about leaving the resurrection mechanics intact, would be to simply give more classes more tools to deal with what Res Priest is doing, or better yet, just create some good neutral answers to them. Sure you can play Tinkmaster to counter them, but Tinkmaster is such a bad card in every other circumstance that you'll just never want to run it. Primarily because it picks random targets. If there was a neutral way to just transform a targeted minion, like silence that, instead of removing the text from a card, just turns a card into a blank token with the same stats, the problem would solve itself. If you hit a Vargoth, it becomes just a 2/6 token. When resurrected, all they get is the stats, none of the abilities, since the original Vargoth didn't die, it was transformed. Hell, you could probably make an expensive battlecry minion that does that to the whole board as well, like turns them into golems or statues or something. Suddenly, whenever Res Priest rears its ugly head, you have the tools to bonk it down in any control deck you want to play, you're no longer limited to strictly Shaman, Mage or Priest. Essentially, give us the same tools they gave us to Jade Druid (Skulking Geist) and they can leave the original mechanic and deck intact. The meta will just autoregulate because if ever Res Priest becomes too big of a threat, decks will tech in to counter it so it can never be dominant.
As for just nerfing the entire res mechanic, which has been suggested many times, I don't think they should do that, because there's a lot of collateral damage. Bloodreaver Guldan, Kerenthad, N'Zoth, Hadronox...there are a lot of perfectly fine resurrection cards that would get hit undesirably if, say, you could only resurrect each minion once, or minions retain the stats with which they were summoned (so cards like Twilight's Call or Zerek's Cloning Gallery would actually potentially wreck your N'Zoth resurrects). Those decks don't need to be touched to pay for Res Priest's sins.
New Freljord Spell - Troll Chant
A new Common Freljord Spell, Troll Chant, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Call of the Mountain
Head on over to our dedicated guide for Call of the Mountain!
Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
15th August: GetMeowth's WILD Egg Hunter ft. Bloated Python & Vectus (Scholomance Academy) (1080p)
Egg Hunter has some cool new tools. Very refreshing! When you play Hearthstone after midnight, making good plays is hard :-) Do excuse the bad trades that I was making... Vectus seems good in this deck. Teron Gorefiend is spectacular in this deck! Thanks to GetMeowth for the deck (https://twitter.com/GetMeowth).
Deck code: AAEBAR8GuQ2G0wKA8wKDuQPUugOK0gMMlwj6DccPja8C2MICnM0C8PUCvaYD9roDks0DtM4D4c4DAA==
https://youtu.be/rgFBMcMV8hA
New Freljord Card - Troll Ravager
A new Common Freljord Unit, Troll Ravager, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Call of the Mountain
Head on over to our dedicated guide for Call of the Mountain!
New Freljord Card - Troll Scavenger
A new Common Freljord Unit, Troll Scavenger, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Call of the Mountain
Head on over to our dedicated guide for Call of the Mountain!
New Freljord Card - Faces of the Old Ones
A new Common Freljord Unit, Faces of the Old Ones, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Call of the Mountain
Head on over to our dedicated guide for Call of the Mountain!
Priest and Resurrect
I see them occasionally, and i understand the issue, because it's a very polarizing match-up. However, I feel there are far, far worse culprits in wild at the moment, such as Quest Mage that need looking at before Big Priest. If I was going to hit sonething in the deck though, I'd say Shadow Essence, just because how broken that card is in combination with Obsidian Statue, and Vargoth itself.
Priest and Resurrect
I'd have to ask you the same thing, cause Res Priests have still been very much around all this time. You'd have to play very little hearthstone to literally never see one since that nerf. That's been ages ago, I find that hard to believe. They're just not as popular as they used to be. They generally tended to hang around certain specific rank ranges along the climb (old rank 5 was infested with them) but with the new ranked system where matchups are determined by your MMR, you can run into them pretty much anywhere. You CAN, you just don't as often as in the past.
Priest and Resurrect
I literally haven't played against a single big priest since Barnes was nerfed. What game have you been playing where you still see these droolers?
Priest and Resurrect
I'd be with you on the un-fun part, not so much on the "increasingly" part. Given the current meta, Priest barely gets a word in cause they lack the tools to clear the insane early boards many decks generate in Scholomance. Should some nerfs happen to those early boards, I'd still say, as much as I dislike Res Priest, that Raza Priest is a bigger problem. Playing Control against Res Priest is doable, you do need some specific ways to deal with them (ways to transform or steal minions) but they do exist and they can be outcontrolled. Not by every class but by some. Issue is, there's no way you're playing control when Raza Priest exists, because that's a pretty much 100 % loss for you as control.
When the meta is such that control decks can thrive (aggro isn't too fast), that's a meta where Raza Priest can thrive. And Raza Priest will just straight up beat all other control out of the meta as long as it exists. Unnerfing Raza was a mistake IMO. If you're ok with Raza, then you can rejoice in the fact that it's just better than Res Priest, and will tend to crowd it out on ladder. I've spent the better part of this week laddering to legend and saw a grand total of 1 Res Priest. Cubelocks are barely a thing as well. It's all balls to the walls aggro, Quest Mage or Druid OTK, some poor guys trying to make Shaman relevant, and the rest is all Raza Priests.
Hearthstone's Discover Keyword, A Favourite Since Its Debut in League of Explorers, Has Been Nerfed
Of course they would be better... but they would be back to disgusting... it was nerfed for a reason... Class cards are so much better than neutral that Discover was almost never punishing to run...
Hearthstone's Discover Keyword, A Favourite Since Its Debut in League of Explorers, Has Been Nerfed
I mean there is still an infinite loop of:
Finders Keepers into Sludge Slurper Into Ethereal Lackey into Finders Keepers
Question about Vault chests.
As an aside: even if it did work the way you hoped it did, I don't think it would actually produce as many Call of the Mountains cards as you might expect. Just look at how few Rising Tides cards you are getting each week: that's a 111 non-champions out of (111 + 294 = 405) = ~27% chance. Aug 26 will add 82 new non-champions, so the odds of getting one are only ~17%.
Long story short: if you have a nearly full collection and are exclusively interested in the new cards, you're looking at either crafting or unlocking through the new region rewards. Your vaults will continue to be mostly duplicates, wildcards, and shards.
Question about Vault chests.
You cannot save a vault. If you dont open it before 2nd reset, you lose the rewards. Meaning you have a week after reset to claim your rewards, or you lose them. I tested this by accident lol :p
How To: JSON Importer for Hearthstone Collection
No. This was a very early way to add your collection to the site and can still be preferable for some ppl for various reasons. You upload only once and then you do manual changes in your collection on the site. If you import multiple times, all the cards get added again, not just the difference. You would have to request a collection reset from us, in order to get back on track. Made an edit to the guide to reflect this information.
Better way is to use our Deck Tracker Plugin for HSreplay deck tracker, which maintains your collection automatically.
Priest and Resurrect
Does anyone else find that Priest's
and
is increasingly un-fun to play against? Like unless you're also a Priest and have
or you're playing equally un-fun Mage secrets, there's no way to deal with it.
I'm not trying to be salty here, just really tired of running into this. I don't even know how you'd fix it. Nerf Vargoth to 6 mana? Does Blizzard even care enough about Wild mode to do something?
Lulu is the Newest Legends of Runeterra Ionia Champion Coming in Call of the Mountain (5 New Cards Revealed!)
Oh look, its Turn to Frog, or Frogify, or [ Insert something Magic do first, in this case, turn a creature into a 1/1. ]