This is good news for new and F2P players with a lot of time on their hands. Bad news for me and any other F2P, more casual player.
I have never ever maxed out my games ina day, I don't even play 30 games a day, let alone with that much. averaging 10 minutes a game, that's 5 hours of play at the very minimum. I sure hopw the system changes somewhat to make it more possible to get to level 100 without investing so much time in it.
As I play now, I buy about 75 packs per expansion with gold. These new changes would mean a LOT less choice of what to do with my gold, and only very slight advantage in the overall gold value, which I will never get since I'll never get to level 100.
TL;DR - I hate this with a fiery passion.
While I agree with what you say, being a really casual player that has never maxed out anything, I believe the real point is how much it will take to max out xp. IE. it is not said if maxing the 9000xp each week will take same effort as maxing games now; for all we know we could get 1k exp per quest and so max out in like 3 quests or so. Until we get that info we can't tell wheter this will be a problem for us casuals or not.
I'm a semi-F2P in that I buy 1 pre launch pack a year, then bank coins earnt throughout the year for the 2 other expansions. Normally gets me 80 free packs for each of those 2 expansions.
If this went through I'd stop playing, as I just wouldn't be able to build competitive decks on $70 a year cost, through the 3 expansions.
Agree with other comments that the pass doesn't seem to make sense on a casual game like this.
Have no idea on the overall economics for them, but this feel like a massive jump. Why not go micro transaction first and offer skins on cards, hero's, game boards, etc first. See how much that can generate then look at this.
same here...which is why I don't understand how these battle passes are supposed to be successful at all.
I played Paladins where these passes are commonplace for skins and despite some of these skins looking pretty good I was never tempted to buy the pass because it came with so much stuff that i just didn't want. It felt to me like they were actively missing out on money by hiding skins people would buy behind a paywall that's just too much.
If I lose the gold rewards that my daily missions and victories bring to me, the rewards I get through the battle pass are far from enough. In this way, the only way to get more card packs is to recharge. If Blizzard really cancels daily rewards, it will lose a lot of players.
- Lightning Bloom is the only card I think needs a nerf. This along with Kael'thas Sunstrider is pure cancer. Even aggro decks have difficulty chasing after druid, and that's not normally a good sign. I think the most appropriate nerf is to simply change lightning bloom to refresh rather than give mana. That allows both druid and shaman to continue playing with more mana while also stopping those mad turn 3-5 kael'thas into something like Survival of the Fittest or Guardian Animals.
Exactly this. I played my first game today as aggro rogue and I would say my start was decent but I got totally crushed at T7 by druid. He managed to play two combos with KT: 1st his 10-Mana spell to buff his minions and second to pull his minions from his deck with that 7-mana spell and healed himself for 10 (with 2x 1-mana heal 5). I conceded after that.
I can understand this system being implemented in full-attention games, but Hearthstone is a casual game. You pop out your phone on the bus to work, play a game, put it away; bring up a game in the background while you do some school reading; occupy yourself a bit more by pulling out your phone and having a game while you watch a movie; etc. I can't speak for anyone else, but I imagine that I'm not the only one who rarely, outside of new expansion week, plays Hearthstone and only plays Hearthstone. That's part of why I love it, really - I can have fun and occupy my mind while I do some chores or complete some brainless work.
So, games like Fortnite, where you have to invest your attention to play it, I think a Battle Pass makes more sense there. Games like Hearthstone, I think that you'd be sacrificing, slighting, a huge portion of your casual playerbase who won't be able to slide by on daily quests as they did before. Unless the rewards are extravagant, of course - but why would they be, if Blizzard is looking to make money? As other folks have said, the currently shown gold amounts are disappointing, and the fact that you aren't only rewarded gold means that you can't save it up and buy a bunch of packs at once - meaning suboptimal decks and suboptimal fun throughout much of an expansion.
As someone who buys the 80 smackers bundle each expansion, I know that Battle Pass vs. Daily Quests won't impact my progression greatly, barring Blizzard screwing the pooch. More harmful, to my attention, than whatever rewards are offered is that it's another generic patch to the game. Like the new ladder system - it works better, yes, but there isn't much to set it apart from other ladders, other Battle Passes. The game slides into the background, becoming more and more one of a homogeneous mass of similar games which I've played, and further and further from the nostalgic memories which I hold. Once that connection is lost, while a conscious decision to stop playing won't happen, Hearthstone will nonetheless gradually fade into the background, fade out of my habits, and stop becoming something which I consider part of and important to myself. A bit overly poetic, but still, true!
This is the worst battle pass to ever be introduced. Couldn't they do it as it is in mtga, where you get BOTH the xp and gold from dailies and on top of that in mtga you can max out the pass just by doing dailies and getting 15 wins a week. This system seems like making f2p experience even worse.
18 recent packs and 14 from earlier expansions is worse than collecting your gold and spending it at once at the expansion release. Sure, you may get more in total- assuming 10G per 3 won games stays- but you won't have the cards for the whole expansion life time, which will make especially the start of each expansion worse, since you only get to buy around 40 packs then, so you'll be more reliant on crafting.
I've started out as an F2P about 5 years back and gradually began to spend money on the game after some time. It started with the Medivh skin and culminated in preordering both Scholomance bundles, something I thought I'd never do only months ago.
If these changes should happen, I'll never play a single game of standard again, switch to Wild for good and become F2P again.
The more I look at it the more it reminds me of the Paladins OB 64 fiasco....which they backpedalled on heavily after most of their playerbase just straight up left.
I mean...it's very obvious that they DON'T want to give out gold because they know that gold has a higher value than packs or other rewards (because after all they want you to actually spend money on packs)
This is good news for new and F2P players with a lot of time on their hands. Bad news for me and any other F2P, more casual player.
I have never ever maxed out my games ina day, I don't even play 30 games a day, let alone with that much. averaging 10 minutes a game, that's 5 hours of play at the very minimum. I sure hopw the system changes somewhat to make it more possible to get to level 100 without investing so much time in it.
As I play now, I buy about 75 packs per expansion with gold. These new changes would mean a LOT less choice of what to do with my gold, and only very slight advantage in the overall gold value, which I will never get since I'll never get to level 100.
I really love the Battle Pass system in general. I follow it in Apex, RDO and did so with Dota2 in the best. I think, it's great. Specially, when you are enjoying the game. But I'm not really thrilled about loosing daily quests - those things are fun and sometimes push you to play something outside that one deck you use to push Legend this month.
True, looks like Blizz suicide for last cash grab. I m done too.
Expansions already are awful and now this. 4k gold max before next expansion and you must grind like in hell. Looks like worst bp in history. Your progression linked with grind and you can t even complete it without donation.
This system will be ok if thay at least double the amount of gold. 5,2k is very little to this that we can get now every expansions. Usually ppl who try gather gold have to spend about 8-11k gold. So is they cap the limit to 11k it will be fine. In other case it's just another way to say: Just buy more packs for the rel money or you won't be able to keep up with your collection". I say "no" to this.
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
While I agree with what you say, being a really casual player that has never maxed out anything, I believe the real point is how much it will take to max out xp. IE. it is not said if maxing the 9000xp each week will take same effort as maxing games now; for all we know we could get 1k exp per quest and so max out in like 3 quests or so. Until we get that info we can't tell wheter this will be a problem for us casuals or not.
Twitch Drops Error In Your Favor - Collect Ashes of Outland Packs (Expired)
Ahhh so thats were they came from!
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
Aaaah yea, upgradeable Jaina's skin, each one with bigger cleavage ( ͡° ͜ʖ ͡°)
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
I'm a semi-F2P in that I buy 1 pre launch pack a year, then bank coins earnt throughout the year for the 2 other expansions. Normally gets me 80 free packs for each of those 2 expansions.
If this went through I'd stop playing, as I just wouldn't be able to build competitive decks on $70 a year cost, through the 3 expansions.
Agree with other comments that the pass doesn't seem to make sense on a casual game like this.
Have no idea on the overall economics for them, but this feel like a massive jump. Why not go micro transaction first and offer skins on cards, hero's, game boards, etc first. See how much that can generate then look at this.
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
same here...which is why I don't understand how these battle passes are supposed to be successful at all.
I played Paladins where these passes are commonplace for skins and despite some of these skins looking pretty good I was never tempted to buy the pass because it came with so much stuff that i just didn't want. It felt to me like they were actively missing out on money by hiding skins people would buy behind a paywall that's just too much.
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
Yes, I am aware of that, but if I'm getting something that I don't want, then I won't be interested in purchasing it.
The Artwork Process of Scholomance Academy - Concept Art Spotlight
Gol dangin' buzzards, High Abbess Alura would have been BANGIN' with glasses! How dare they not choose that concept?!
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
If I lose the gold rewards that my daily missions and victories bring to me, the rewards I get through the battle pass are far from enough. In this way, the only way to get more card packs is to recharge.
If Blizzard really cancels daily rewards, it will lose a lot of players.
Nerf Predictions for Scholomance Academy
Exactly this. I played my first game today as aggro rogue and I would say my start was decent but I got totally crushed at T7 by druid. He managed to play two combos with KT: 1st his 10-Mana spell to buff his minions and second to pull his minions from his deck with that 7-mana spell and healed himself for 10 (with 2x 1-mana heal 5). I conceded after that.
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
I can understand this system being implemented in full-attention games, but Hearthstone is a casual game. You pop out your phone on the bus to work, play a game, put it away; bring up a game in the background while you do some school reading; occupy yourself a bit more by pulling out your phone and having a game while you watch a movie; etc. I can't speak for anyone else, but I imagine that I'm not the only one who rarely, outside of new expansion week, plays Hearthstone and only plays Hearthstone. That's part of why I love it, really - I can have fun and occupy my mind while I do some chores or complete some brainless work.
So, games like Fortnite, where you have to invest your attention to play it, I think a Battle Pass makes more sense there. Games like Hearthstone, I think that you'd be sacrificing, slighting, a huge portion of your casual playerbase who won't be able to slide by on daily quests as they did before. Unless the rewards are extravagant, of course - but why would they be, if Blizzard is looking to make money? As other folks have said, the currently shown gold amounts are disappointing, and the fact that you aren't only rewarded gold means that you can't save it up and buy a bunch of packs at once - meaning suboptimal decks and suboptimal fun throughout much of an expansion.
As someone who buys the 80 smackers bundle each expansion, I know that Battle Pass vs. Daily Quests won't impact my progression greatly, barring Blizzard screwing the pooch. More harmful, to my attention, than whatever rewards are offered is that it's another generic patch to the game. Like the new ladder system - it works better, yes, but there isn't much to set it apart from other ladders, other Battle Passes. The game slides into the background, becoming more and more one of a homogeneous mass of similar games which I've played, and further and further from the nostalgic memories which I hold. Once that connection is lost, while a conscious decision to stop playing won't happen, Hearthstone will nonetheless gradually fade into the background, fade out of my habits, and stop becoming something which I consider part of and important to myself. A bit overly poetic, but still, true!
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
This is the worst battle pass to ever be introduced. Couldn't they do it as it is in mtga, where you get BOTH the xp and gold from dailies and on top of that in mtga you can max out the pass just by doing dailies and getting 15 wins a week. This system seems like making f2p experience even worse.
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
This cuts the amount of packs a free to play can get to a crazy low amount. Fuck that.
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
18 recent packs and 14 from earlier expansions is worse than collecting your gold and spending it at once at the expansion release. Sure, you may get more in total- assuming 10G per 3 won games stays- but you won't have the cards for the whole expansion life time, which will make especially the start of each expansion worse, since you only get to buy around 40 packs then, so you'll be more reliant on crafting.
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
Few things to copypaste from other games:
-Add wild cards and insert them instead of random epics/legendaries
-Remove random packs from rewards and add pack shards instead (1 shard = 1 pack of your choice).
-Add more premium content for paid pass
-Rework arena or introduce new draft mode (runterra like), nobody wants 4 tickets now
-I usually get 9000+ gold in 4 months, this pass is decreasing the mere value of our economy...
(18+14=32 PACKS) 3200 + 4000 =7200 Gold
BAD
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
I've started out as an F2P about 5 years back and gradually began to spend money on the game after some time. It started with the Medivh skin and culminated in preordering both Scholomance bundles, something I thought I'd never do only months ago.
If these changes should happen, I'll never play a single game of standard again, switch to Wild for good and become F2P again.
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
The more I look at it the more it reminds me of the Paladins OB 64 fiasco....which they backpedalled on heavily after most of their playerbase just straight up left.
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
I mean...it's very obvious that they DON'T want to give out gold because they know that gold has a higher value than packs or other rewards (because after all they want you to actually spend money on packs)
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
This is good news for new and F2P players with a lot of time on their hands. Bad news for me and any other F2P, more casual player.
I have never ever maxed out my games ina day, I don't even play 30 games a day, let alone with that much. averaging 10 minutes a game, that's 5 hours of play at the very minimum. I sure hopw the system changes somewhat to make it more possible to get to level 100 without investing so much time in it.
As I play now, I buy about 75 packs per expansion with gold. These new changes would mean a LOT less choice of what to do with my gold, and only very slight advantage in the overall gold value, which I will never get since I'll never get to level 100.
TL;DR - I hate this with a fiery passion.
A Wild Hearthstone Weekend Featuring Even Priest, Highlander Mage, Control Shaman, and More!
Any deck featuring Lorewalker Cho gets a huge plus from me, bravo
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
I really love the Battle Pass system in general. I follow it in Apex, RDO and did so with Dota2 in the best. I think, it's great. Specially, when you are enjoying the game. But I'm not really thrilled about loosing daily quests - those things are fun and sometimes push you to play something outside that one deck you use to push Legend this month.
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
True, looks like Blizz suicide for last cash grab. I m done too.
Expansions already are awful and now this. 4k gold max before next expansion and you must grind like in hell. Looks like worst bp in history. Your progression linked with grind and you can t even complete it without donation.
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
no
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
is that means my progression for each class will reroll to 0 each expansion??
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
I wouldn't mind this new system but with some changes:
1. Replace specific pack rewards with gold. 1 pack = 100 gold. Also scrap those arena tickets and give us gold instead. 1 arena ticket = 150 gold.
2. Make those legendary and epic card rewards be from the latest expansion and make them obtainable within first month of expansion.
3. If we're going to pay for this (which I personally wouldn't mind, if it's not too expensive ofc), then make single player content free again.
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
This system will be ok if thay at least double the amount of gold. 5,2k is very little to this that we can get now every expansions. Usually ppl who try gather gold have to spend about 8-11k gold. So is they cap the limit to 11k it will be fine. In other case it's just another way to say:
Just buy more packs for the rel money or you won't be able to keep up with your collection". I say "no" to this.