Whilst this might be useful in a Stealth Rogue deck, it's pretty meh in other situations. It's a slightly more powerful Worgen Infiltrator that gives you a copy of itself; I'm not convinced.
The art on this card gives me a headache, I can't tell what's clothes and what's skin. Like, I think she's wearing trousers, because if she isn't then she is showing way too much, but it's practically the same colour as her skin!
Anyway, the card itself is neat - I've had a soft spot for Stealth Rogue ever since Shadow Sensei, so more support is always welcome.
I love the art on the Ghost of this card - notice that she's had her arm bitten off and is carrying both it and her loot away! Great reference to Toothy Chest too.
Love this, but I know a lot of people will probably hate it. My one gripe is that it is another card which explicitly counters itself, so mirror matches become a game of chicken.
Do you think they will add a function for us to spectate our friends? It would really help my company in running tournaments for this game if we could.
This is great value for a bundle. Two assured legendaries from the new expansion for $20, when similarly priced bundles didn't even guarantee you'd unpack any legendary? Sign me up. This is better than getting a cosmetic portrait, imo.
Nice review as always! I'm kinda sad that there were no evolve effects, since they would have been a great fit for magical experimentation.
Okay, that's a lot of math you did there, but not entirely enough. I'll explain what you could do there. (wrote a statistic test just yesterday and haven't gotten it out of my system yet)
Show Spoiler
To get the actual probability you have to compute:P(x)=1-(1-your probability for card of cost x)³.
So the probability to not get a card of this mana cost to the power of three - the probability to not get any card of this mana cost in your 3 choices. And then you substract the number from 1 to get the probability for at least one of this cost.
In an example, let's take compute the probability for at least one card of cost 3: For one card, the p. to not get one of cost 3 is: 72.73%. 0.7273³=0.3847 1-0.3847=0.6153. So the probability to get a card of cost 3 is: 61.53%
So I'll just do all the math, okay? Feel free to take it or leave it.
I think you bring up a good point about Glide. Against control they will probably end up with a worse hand, but against aggro this card is just suicide. You are spending 4 mana, which is kind of a lot, and your opponent gets value out of it before you do. There are plenty of cards in the game, and also some cards in MTG I could think of, that give both players the same benefit. Almost all of them are pretty bad because your opponent gets to use the resources before you.
The chances of it being there, I converted the 1/72 chance to be how much out of a hundred, as percentages are easier to understand and a better visual marker than fractions. The percentages show the chance a card of x cost has a chance of showing up, regardless of whether it is good or bad card, and the entire calculation as a whole servers the singular purpose of providing an understanding of how often you should encounter cards of x cost on average. They likely won't feel accurate on a per-game basis, but over - let's say - at least 100 Discoveries. I would actually be curious if anyone could document their first 100 Discoveries with Fireheart and share the results of how many cards of each cost they got offered, then compare it to the math in the review! (or your math, if it turns out to be more accurate :D)
In terms of chain influencing, as I mentioned, the percentages become ever so slightly skewed when the Discover does its calculations. There is one factor to this I do not have enough information on: Whether all 3 cards in the Discover effect are chosen at once, or whether the game chooses them sequentially.
Since a Discover effect cannot offer the same card twice, I assumed that the game chooses which cards show up sequentially: Card one has its "native" chance to show up (1/72), card 2 has a 1/71 chance, and card 3 has a 1/70 chance (if we go by the Wild numbers). As described above, mana-cost wise, each card that shows up will affect the chances of every other card being offered in slots 2 and 3.
What I didn't mention is the following:
If, for example, a 1-cost card shows up in slot 1 of the Discover effect, then two things happen: 1-cost cards as a whole lose a percentage of their chance of showing up as the pool of 1-cost cards lose one of their cards.
Overall, every card that costs something other than 1 gets a slight boost to showing up. But due to the pool of 1-costs being smaller, 1-cost cards have a slightly smaller chance of showing up, while the rest of the card costs have a slightly higher chance of showing up. These changes in value are still quite negligible, however.
It's often better, I will open around 80 packs from gold alone, I will have every common and rare, a lot of epics and a few legendaries. I don't need another 20 packs, opening 2 legendaries from that is almost impossible. It's a great and well-tought bundle I guess.
There are so many better draw options out there for both rogue and warrior. You either need to hold onto your equipped weapon and wait to play this or waste 5 mana for warrior, 4 mana at least for rogue
Before I do the math (sorry I love statistics), in your calculations are you taking out the percentages as being the x-cost being the lowest discover option, or merely the chances of it being there? Cause this can influence the chain right? I might get offered 1 bad 1 cost, and 2 8's in standard for example, but it won't matter so much, so long as I take the 1-cost?
New Neutral Minion - Sneaky Delinquent
Whilst this might be useful in a Stealth Rogue deck, it's pretty meh in other situations. It's a slightly more powerful Worgen Infiltrator that gives you a copy of itself; I'm not convinced.
New Rogue Minion - Shifty Sophomore
The art on this card gives me a headache, I can't tell what's clothes and what's skin. Like, I think she's wearing trousers, because if she isn't then she is showing way too much, but it's practically the same colour as her skin!
Anyway, the card itself is neat - I've had a soft spot for Stealth Rogue ever since Shadow Sensei, so more support is always welcome.
New Neutral Minion - Sneaky Delinquent
I love the art on the Ghost of this card - notice that she's had her arm bitten off and is carrying both it and her loot away! Great reference to Toothy Chest too.
New Priest Minion - Cabal Acolyte
Love this, but I know a lot of people will probably hate it. My one gripe is that it is another card which explicitly counters itself, so mirror matches become a game of chicken.
Runeterra Patch 1.7 - Tri-Region Singleton, New Spirit Blossom Quests, Expeditions Refresh on Thursdays, Deckbuilder UI Improvements
Do you think they will add a function for us to spectate our friends? It would really help my company in running tournaments for this game if we could.
The Best Community Theorycrafted Scholomance Academy Decks for Hearthstone's Wild Format
Also who is that a picture of in the thumbnail of this article? Looks almost like a Tekken champ.
What time is the xpac release?
Nice I cant wait! I am brimming with excitement!
The Best Community Theorycrafted Scholomance Academy Decks for Hearthstone's Wild Format
Wow I <3 all of these decks! I want to try them all!
Our Thoughts on Hearthstone's Scholomance Academy Shaman Cards
I hope I unpack the instructor so I can run tests over discoveries and see what they give. This seems like such an interesting card to my mind :)
Get Two Scholomance Legendaries and 20 Non-Scholomance Card Packs for 20 Bucks in the Felosophy Bundle!
This is great value for a bundle. Two assured legendaries from the new expansion for $20, when similarly priced bundles didn't even guarantee you'd unpack any legendary? Sign me up. This is better than getting a cosmetic portrait, imo.
Our Thoughts on Hearthstone's Scholomance Academy Shaman Cards
Nice review as always! I'm kinda sad that there were no evolve effects, since they would have been a great fit for magical experimentation.
Okay, that's a lot of math you did there, but not entirely enough. I'll explain what you could do there. (wrote a statistic test just yesterday and haven't gotten it out of my system yet)
So the probability to not get a card of this mana cost to the power of three - the probability to not get any card of this mana cost in your 3 choices. And then you substract the number from 1 to get the probability for at least one of this cost.
In an example, let's take compute the probability for at least one card of cost 3: For one card, the p. to not get one of cost 3 is: 72.73%. 0.7273³=0.3847 1-0.3847=0.6153. So the probability to get a card of cost 3 is: 61.53%
So I'll just do all the math, okay? Feel free to take it or leave it.
[/spoiler]
A Look Back At Historically Overhyped Hearthstone Cards
I think you bring up a good point about Glide. Against control they will probably end up with a worse hand, but against aggro this card is just suicide. You are spending 4 mana, which is kind of a lot, and your opponent gets value out of it before you do. There are plenty of cards in the game, and also some cards in MTG I could think of, that give both players the same benefit. Almost all of them are pretty bad because your opponent gets to use the resources before you.
Our Thoughts on Hearthstone's Scholomance Academy Shaman Cards
The chances of it being there, I converted the 1/72 chance to be how much out of a hundred, as percentages are easier to understand and a better visual marker than fractions. The percentages show the chance a card of x cost has a chance of showing up, regardless of whether it is good or bad card, and the entire calculation as a whole servers the singular purpose of providing an understanding of how often you should encounter cards of x cost on average. They likely won't feel accurate on a per-game basis, but over - let's say - at least 100 Discoveries. I would actually be curious if anyone could document their first 100 Discoveries with Fireheart and share the results of how many cards of each cost they got offered, then compare it to the math in the review! (or your math, if it turns out to be more accurate :D)
In terms of chain influencing, as I mentioned, the percentages become ever so slightly skewed when the Discover does its calculations. There is one factor to this I do not have enough information on: Whether all 3 cards in the Discover effect are chosen at once, or whether the game chooses them sequentially.
Since a Discover effect cannot offer the same card twice, I assumed that the game chooses which cards show up sequentially: Card one has its "native" chance to show up (1/72), card 2 has a 1/71 chance, and card 3 has a 1/70 chance (if we go by the Wild numbers). As described above, mana-cost wise, each card that shows up will affect the chances of every other card being offered in slots 2 and 3.
What I didn't mention is the following:
If, for example, a 1-cost card shows up in slot 1 of the Discover effect, then two things happen: 1-cost cards as a whole lose a percentage of their chance of showing up as the pool of 1-cost cards lose one of their cards.
Overall, every card that costs something other than 1 gets a slight boost to showing up. But due to the pool of 1-costs being smaller, 1-cost cards have a slightly smaller chance of showing up, while the rest of the card costs have a slightly higher chance of showing up. These changes in value are still quite negligible, however.
Get Two Scholomance Legendaries and 20 Non-Scholomance Card Packs for 20 Bucks in the Felosophy Bundle!
It's often better, I will open around 80 packs from gold alone, I will have every common and rare, a lot of epics and a few legendaries. I don't need another 20 packs, opening 2 legendaries from that is almost impossible. It's a great and well-tought bundle I guess.
New Demon Hunter Minion - Soulshard Lapidary
Good thing this battlecry is restricted to the soul fragment mechanic.
Side note: last card to review, yay!
What time is the xpac release?
Woohoo! Ty
New Demon Hunter Minion - Shardshatter Mystic
It'll only see play in a more control style big demon deck. Would be tricky slotting this into tempo DH and waiting to NOT kill your own minions.
New Neutral Minion - Cult Neophyte
least this card is a buff to Ceremonial Maul!
New Druid Spell - Nature Studies
The studies that will require the most thought process, as it's so easy to play one after the other, and discount the incorrect spells.
New Rogue & Warrior Spell - Cutting Class
There are so many better draw options out there for both rogue and warrior. You either need to hold onto your equipped weapon and wait to play this or waste 5 mana for warrior, 4 mana at least for rogue
Our Thoughts on Hearthstone's Scholomance Academy Shaman Cards
Before I do the math (sorry I love statistics), in your calculations are you taking out the percentages as being the x-cost being the lowest discover option, or merely the chances of it being there? Cause this can influence the chain right? I might get offered 1 bad 1 cost, and 2 8's in standard for example, but it won't matter so much, so long as I take the 1-cost?
P.S. Love all these class review articles.
New Mage & Rogue Spell - Potion of Illusion
Might bring back Malygos rogue or exodia mage, just might.
New Druid & Shaman Spell - Runic Carvings
Probably not good in quest druid? The only upside is rush for overload 2, which is a hard bargain.
New Paladin & Priest Spell - Gift of Luminance
Plenty of targets for this spell to see play, but I don't think it'll be a staple, maybe more of a 2 turn combo control tool
New Druid & Shaman Minion - Speaker Gidra
Oooh boy, Speaker Gidra plus Survival of the Fittest (obviously not on the same turn). Would be so brutal, can't wait for those trolden clips xD